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Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

 Eldarain wrote:
I'm not sure you need a unit of your own to be affected to have the enemy have to test for their units.


You don't based on the original leak.

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 paulson games wrote:

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Made in us
Nihilistic Necron Lord




The best State-Texas

f you have one of every god in the game, your going to be 'procing' the blasts 49.98% of the time. That's pretty darn good.
If you only need 1 unit to proc the blast on the enemy, its going to encourage you to take one unit from each choice, ie 10 plaguebearers, 1 keeper of secrets, etc...


I don't think you need those extra models, for it to proc though, It doesn't say you have to have models of the opposing god on the table, for the Warpstorm to proc that. The only that that seems required is the roll on the table. If you roll Flame Storm, and have no Tzeentch/Nurgle units, you would just roll for the enemy units. That's how I"m reading it at least.

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Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

 Sasori wrote:
f you have one of every god in the game, your going to be 'procing' the blasts 49.98% of the time. That's pretty darn good.
If you only need 1 unit to proc the blast on the enemy, its going to encourage you to take one unit from each choice, ie 10 plaguebearers, 1 keeper of secrets, etc...


I don't think you need those extra models, for it to proc though, It doesn't say you have to have models of the opposing god on the table, for the Warpstorm to proc that. The only that that seems required is the roll on the table. If you roll Flame Storm, and have no Tzeentch/Nurgle units, you would just roll for the enemy units. That's how I"m reading it at least.


That is how I read the German Version as well.

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 paulson games wrote:

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Sasori wrote:
I don't think you need those extra models, for it to proc though, It doesn't say you have to have models of the opposing god on the table, for the Warpstorm to proc that. The only that that seems required is the roll on the table. If you roll Flame Storm, and have no Tzeentch/Nurgle units, you would just roll for the enemy units. That's how I"m reading it at least.
Got it. So were back to the whole (mono god > split gods)

This message was edited 1 time. Last update was at 2013/02/27 01:39:30


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Agreed. It will be interesting to see how players build their lists with that in mind.
Do you go with one or two gods to minimize the times you have to potentially hit your own units, but doing more damage to yourself on the times your gods come up.

Or do you try and balance your army between all four where you're more likely to be checking more often but are less likely to generate the 6s.

You could also focus on the scattering based result gods in an effort to both protect your units and maybe having them scatter on to an enemy giving you bonus damage.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Ian Pickstock




Nottingham

I preferred building my armies mono-god because I liked the fluff, but picking units/abilities based on their power, points and usefulness. Ah well.

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Depending on how big you can take your squads, it may be to your advantage to take big squads. For example, one squad of 20 daemons will be less likely to get tagged than 2 squads of 10 daemons. It pushes the hoard approach.

I'm personally curious to see if its feasable to build a chariot based army. If you put a herald on a chariot, can they join a squadren of chariots? (currently they cannot, but that might be altered)
Currently can you bring 22 chariots of slaanesh, including 4 heralds on chariots. Could this new codex make something like that actually feasable?


Automatically Appended Next Post:
 BryllCream wrote:
I preferred building my armies mono-god because I liked the fluff, but picking units/abilities based on their power, points and usefulness. Ah well.
I like the color of multi-god. The bright greens of nurgle. The pinks and purples of slaanesh. The bronze and red of khorne. The blue and (insert color here) of Tzeentch.

It makes for a very attractive army. I also liked using eldar aspect warriors for the same reason.

This message was edited 1 time. Last update was at 2013/02/27 01:50:10


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

In a 2k pts game, so double FoC;

4 Heralds on Chariots, 2 units of 10 Deamon, and 6 Chariots in HS( dunno if the other Slaanesh chariots are FA slots though...)

   
Made in us
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Connecticut

Today you can take the slaanesh chariots in squadrens of 3.
There are versions in both heavy support and fast attack role.

9 heavy support + 9 fast attack + 4 heralds = 22 chariots as of today. That's before double force org.

This message was edited 1 time. Last update was at 2013/02/27 01:53:15


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Yeah thats what i though, and i still counted Heralds as one full HQ slot.

So, With double FoC, 8 Heralds on Chariots, 18 in FA and 18 in HS...,yeah i guess we are looking at a 4k pts army here...

I don't even know if someone would be crazy enough to spend so much money and time doing that.

But i think you have your answer, its fairly possible to make a full chariot army, except for 2 troops units, but hey!

But, they count 1-3 per slot NOW, but what about the new dex?, we still don't know about that, might stay as it might well change.

But if its stays like this, Then 3 Khorne Skull Canons could be fun, fire at stuffs in ruins, and then assault with Letters, without the init malus...

   
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Connecticut

Well, the problem with doing it today is that as an army it kind of sucks.

I wonder if the new codex will make it competitive.
   
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Can someone explain to me why Daemons have or need a 6+ armor save? Last I checked there aren't any weapons or characters in 40K that ignore ++ saves anymore...

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 labmouse42 wrote:
All right lets play some 'settlers of catan' math.

If you have one of every god in the game, your going to be 'procing' the blasts 49.98% of the time. That's pretty darn good.
If you only need 1 unit to proc the blast on the enemy, its going to encourage you to take one unit from each choice, ie 10 plaguebearers, 1 keeper of secrets, etc...


There's nothing stating that they are procced by anything. Just they happen on that dice roll.

Works like the daemon world things in That expansion book.
   
Made in us
Mutated Chosen Chaos Marine





Ohio

Gotta say as a lover of Khorne I'm extremely let down by these rumors. I now have 40 Bloodletters and a Bloodthirster to pack up and hope they'll be useful when the next codex drops. :/

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Rumors from /tg/..

Great Unclean One(190 points)
ws 6 bs 3 s 6 t 7 w 6 i 4 a 5 ld 9
psyker level 1
poison (4+)
cann roll for pestilence and biomancy. may be upgraded up to psyker level 3 for 25 pts per level.
may take 50 points of lesser, mighty and exhalted gifts.


Nurgle Herald (45 pts)
ws 5 bs 5 t 5 w 2 i 4 a 3 ld 8
may take up to 30 points in gifts.
May be psyker up to level 2 for 25 points each.
May take presence of virulence: 10 points the model and its unit got poison 2+
Presence of fertility 20 points the model and its unit gain feel no pain.
Presence of affliction. 25 points. the model and his unit gains for every 6 on the enemys to hit rolls instantly attack with s4 ap - and poison 4+ (next to the normal attacks)
Can still take this throne thingie, forgot the name in english. 45 points
Gains +2 w +1 a and is bulky.

herald of slaanesh (45 pts)
ws 7 bs 6 s 4 t 3 w 2 i 7 a 4 LD 8
same psyker upgrades as nurgle aswell as gifts..
presence same costs.. here are the tiers:
presence of grace : model and unit gains move through cover
presence of agility (30pts) the model and its unit have +5 on its initiative (yes you read that right)
presence of seduction. the model and its unit may reroll to hit rolls in close combat. the user always has to accept challenges or issue them. but the user of the presence decides wich character the enemy takes for the challenge.
slanesh horse. 15
chariot 30
exhalted chariot 80

Juggernaut of Khorne: +1 t +1 w + 1 a and becomes cavalery.

Disk of Tzeentch: +1 a and jetbike

Horse of Slaanesh: +1 a and outflanking and acute senses. also becomes cavalry

Bloodcrushers (+5 pts from current cost):
WS 5 bs 5 s 5 t 4 w 3 i 4 a 4 ld 7 6+
armed with hellblades
one may become a bloodhunter for 5 points gaining 1 attack and can take up to 20 points in gifts.
may take instrument, icon and banner.

Skarbrand (225 pts)
ws 10 bs 10 s 6 t 6 w 5 i 10 a 6 ld 9 sv 3+
every unit (friend and foe) within 12" have rage and hatred (everything!)
got a s 5 ap - flamer...
his weapons:
murder : s user ap 2 lifebane
deathstrike s user ap 2 armorbane
his warlord trait is the all attacks cause isntant death.

Skulltaker (100 pts)
ws 9 bs 9 s 5 t 4 w 2 i 9 a 4 ld 8 sv3+
always has to accsept and issue challenges.
got eternal warrior and his sword is
s user ap 3 soulblaze and kills on 6's
comes with the adamant will presence.
may take a jugger for 45 points.

Karanak (120 points)
ws 7 bs 0 s 5 t 5 w 3 i 6 a 4 ld 6 sv 6+
before placing the armys on the board nominate his prey(character). as long as this model is alive karanak rerolls all to hit and to wound rolls against the prey and its unit
got the rage presence from the start.

chariot of tzeentch (100 pts)
10/10/10 all around 3 p
flamer on the inside got 3 lp otherwise same profile as the rest.
my take the blue horror upgrade 10 pts (-1 ld for every enemy within 6".
can take up to 20 pts in gifts
open topped, fast, skimmer, chariot.

This message was edited 3 times. Last update was at 2013/02/27 03:08:58


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Skulltaker seems surprisingly inefficient at taking skulls...

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Blood Angel Terminator with Lightning Claws






 Eldarain wrote:
Skulltaker seems surprisingly inefficient at taking skulls...


Yes cause having 6 S6 Ap3 atacks on the charge at I9 that cause ID on 6 won't be killing 80% of all HQs stupid enough to get into combat with him, all at only 100 points

Dude, the Matt Ward days are over, get over it.

This message was edited 1 time. Last update was at 2013/02/27 02:51:15


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Made in us
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Ferrum_Sanguinis wrote:
 Eldarain wrote:
Skulltaker seems surprisingly inefficient at taking skulls...


Yes cause having 6 S6 Ap3 atacks at I9 that cause ID on 6 won't be killing 80% of all HQs stupid enough to get into combat with him

Dude, the Matt Ward days are over, get over it.



Matt Ward Days..Are you Serious?

Matt Ward never even made the original Chaos Daemons Codex! And your blaming him for it now?

Most HQ's Have 2+ saves as well.

This message was edited 2 times. Last update was at 2013/02/27 02:40:17


 
   
Made in us
Banelord Titan Princeps of Khorne






Rumors say Jugger adds +1T for Heralds, but unit Juggers are only T4??!?! Sad day. Hopin' for a typo.

This message was edited 1 time. Last update was at 2013/02/27 02:42:34


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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Ferrum_Sanguinis wrote:
 Eldarain wrote:
Skulltaker seems surprisingly inefficient at taking skulls...


Yes cause having 6 S6 Ap3 atacks at I9 that cause ID on 6 won't be killing 80% of all HQs stupid enough to get into combat with him

Dude, the Matt Ward days are over, get over it.


I missed the part where he always counts as charging I guess...

I wish I played with people who take 80% of their characters/champions wearing 3+ or worse.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
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Moar /tg/ Rumors...



Lesser Gifts:

1. burning blood. each time you take a unsaved wound the enemy that caused the wound suffers d3 s 4 hits with ds 5. no cover saves allowed. those wounds count towards the combat result
2. cleaving strike: each hit on a 6 causes the daemon to strike with double strength (max 10)
3. corrosive breath : flame : s 5 ap 5 assault 1 armorbane
4. spellbreaker: the daemon got the rule adamantium will
5. warpbreath: 18" s 8 ap 4 assault 1 soulblaze
6. warpstalker : the daemon and his unit get +1 on reserve rolls..

you may also decide to change your roll for the
0: magical weapon. the daemon gains a aetherblade (s user ap 2, mastercrafted specialist weapon).
daemons of khorne may take a bloodaxe ( s user ap 2 instand death on 6's specialist weapon),
daemons of tzeentch a stave of change (s+2 ap 4, concussive, specialist weapon. warpcurse: a model slain by the user of this weapon explodes and hits every unit within 6" inculding the user of the stave for d6 s 5 ap - hits) ,
daemons of nurgle a mace of pestilence (s+1 ap - specialist weapon, disease: for each unsaved wound the model has to make a toughness check or suffer another wound without armor/coversaves)

daemons of slaanesh a ghostreaver sword. ( s user ap 5 rending, specialist weapon, ghostreaver: same as the nurgle one but initiative test)

Greater Gifts

1. corpulence : the daemon got +1 toughness and the special rule it will not die
2. daemonic toughness the daemon got the special rule feel no pain (4+)
3. dark blessing: the daemon may reroll failed invul saves
4 hellfiregaze : 18" s 8 ap 1 assault 1 lance
5 touch of decay the close combat attacks of the daemon got armorbane and lifebane
6 unbreakable skin, the daemon gets a 3+ armor save.

and the 0 if you decide for it:

mighty magical weapon:
you gain a mighty aetherblade (s +1 ap 2 mastercrafted, specialist weapon

daemons of khorne may take a bloodblade: (s user ap 2, specialist weapon, unwieldly, bloodthirst: the wielder gains the special rule rampage
daemons of tzeentch may take the mutating warpblade (s user ap 3, specialist weapon, warpmutation: a character slain with with weapon becomes a chaos spawn on a 2+
daemons of nurgle may take pestielnce sword (s user ap - poison 4+ instand death. specialist weapon, rustbreath: every armor pen throw of 6 is automatically a glancing hit if it wouldnt be a penetrate allready)
daemons of slaanesh may take whip of despair ( 12" s user ap - assault 2w6)

Exalted Gifts
1. blessed twice: roll twice again on this chart. reroll another 1. xou apply both results without further costs
2. riftbringer: at the end of close combat phase in wich the daemon caused at least 1 unsaved wound you roll 2w6 and add 1 for each 3 unasved wounds the daemon caused. is the sum is 9 or higher a new unit of daemons will be created like the warpstorm table result number 12
3. souleater: at the end of the close combat phase, if the daemon caused at least one unsaved wound you roll a d6. on a 2+ the daemon gains another lifepoint (and may go up to 10 lifepoints)
4. unholy rage : the daemon gains the special rules rampage and rage
5. warpflame. the first time this daemon is slain dont remove him from the game but take him from the table instead. the daemon may come back from reserve with 1 wound remaining.
6. winds of chaos : 24" s 2w6 ap 4 assault 1 3" explosiv. fluktuation : roll the strenght after caling the target, if its 11 or 12 its counting as s10 but is a 5" blast instead of 3"

and the 0 again:
the daemon may take a hellforged artifact of his choise from the armory.. note that these are uniqe and only once taken:

eternal blade: s +1 ap - specialist weapon, honorseeker: at the beginning of the assault phase in wich the wielder is bound to roll a d3. the result will be granted to the wielders WS, initiative and attacks.

grimoire of true names: you may use it at any time in your movement phase. the target hast to be within 24" and at least one model with the special rule daemon has to be within the unit.
is the unit a enemy it has -1 on reserve rolls. is the unit a friendly unit roll a d6. on a 1-2 the all models in the unit (except the user) with the special rule daemon suffer -1 on the reserve rolls. if you roll a 3+ all models with the rule daemon have +2 on their invulnerable saves until your next turn.


This message was edited 1 time. Last update was at 2013/02/27 02:56:20


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Why does Skarbrand as a BS of 10 and the Skulltaker a BS of 9?...

   
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psychic powers of nurgle:
primaris - witchfire : flame s - ap 3 assault 1 poison 4+
1-2 witchfire, 12" s 1 ap 2 assault 1 5" blast 4+ poison.
3-4 blessing, the psyker gains at the beginning of each assault phase a d3. all enemys in base contact have the score reduced on their WS and initiative
5-6 nova: every enemy within 12" has to do a toughness test or suffer a wound without armor or coversaves allowed. if the unit loses a model it has to do another toughness check and so on and so on.

psychic powers of slaneesh
primaris - beam ; 24" s 6 ap - rending assault 1
1-2 malediction, a enemy within 18" has -5 initiative and can not use the special rule counter attack nor can it overwatch
3-4 24" focused witchfire. enemy has to do a leaderchip tests or takes a wound without armor or coversaves allowed. if the model dies you nominate another random model in the unit. and so on and so on....
5-6 : nova : 12" every enemy has to roll 2w6 on and take the ld of the result. for every point remaining on this roll the unit suffers a wound without armor or cover saves allowed. after that the units have to do a pinning test-

The Mask (75 pts)
ws 7 bs 6 s 4 t 3 w 2 i 7 a ld 8
may take up to hit and run. unnatural reflexes (may reroll failed invul saves)
eternal dance: at the beginning of the shooting phase you decide for wich dance she makes against a single non vehicle unit within 12"
dance of binding: the enemy has -5 WS (minimum 1) can only move d3" only d3" run and only d3" assault. also the unit can only fall back d3"
dance of death: the unit suffers as many strength 1 hits as models are in the unit. these hits have AP 2 and igore cover.
dance of dreaming: the target has -5 bs and cannot overwatch. until the next turn of the mask.

plaguebearer (9 pts)
ws 3 bs 3 s 4 t 4 w 1 i 2 a 1 ld 7
daemon of nurgle so really they are shrouded... but no fnp nor t 5

horror (9 pts)
ws 3 bs 3 s 3 t 3 w 1 i 3 a 1 ld 7
for psychic tests they add +3 to the ld

daemonettes (9 pts)
ws 5 bs 4 s 3 t 3 w 1 i 5 a 2 ld 7

kugath (260 pts)
ws 6 bs 3 s 6 t7 w 7 i 4 a 6 ld 9
still got his 4+ pieplate but its ap 3 now.
psyker level 1
and can heal 1 w per turn on a single unit of nurglings...


Automatically Appended Next Post:
This place actually has a decent compilation of rules with better english:

http://fundaemons.blogspot.com/2013/02/more-rules.html

This message was edited 8 times. Last update was at 2013/02/27 03:05:44


 
   
Made in us
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 Slayer le boucher wrote:
Why does Skarbrand as a BS of 10 and the Skulltaker a BS of 9?...


On the off chance you get one of the shooting attack gifts? I agree though it makes no sense, shouldn't Khorne models always have lower than average BS, since they're so pissed off they can't aim straight, ESPECIALLY Skarbrand?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

Even though those are charts, all of those options seem pretty good!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Wraith






I'm selling off my daemons because they mainly gathered dust and I didn't want to paint them. I am, however, excited for this book to hopefully make Nurgle viable (at least a bit fun) as that was the Daemons army I really wanted to play, but didn't, in 5E.

Seems like it's going to be a goofy book. Looks like 6E codices will be some sort of "fluffy fun" to them. I'm okay with that.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
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Damn only 10 pts for Bloodletters!? They may have just gotten viable...

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Ferrum_Sanguinis wrote:
Damn only 10 pts for Bloodletters!? They may have just gotten viable...


And 9 for all other basic troops

(not sure on nurglings though)
   
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 Rakarsis wrote:
Ferrum_Sanguinis wrote:
Damn only 10 pts for Bloodletters!? They may have just gotten viable...


And 9 for all other basic troops

(not sure on nurglings though)


Damn, looks like Daemons just became a horde army

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
 
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