Switch Theme:

Daemons of Chaos Rumours (Fantasy & 40k) - First post updated with release list, prices, and pics!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Chaospling wrote:
Strange how cheap the Soul Grinder is compared to the Defiler. It's probably too much to hope for it remains as 13/13/11 HP4.


Not strange at all when it looks like the basic version comes with just 2 guns and the mandetory need to upgrade it to one of the 4 gods.

Going by the current rumors, it looks pretty barebones at face value and requires at least one forced upgrade, (which likely isn't free), and then requires even more upgrades for different firing modes.
Fully upgraded it looks like the things will cost upwards of 250-270+ pts!

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Experiment 626 wrote:
Chaospling wrote:
Strange how cheap the Soul Grinder is compared to the Defiler. It's probably too much to hope for it remains as 13/13/11 HP4.


Not strange at all when it looks like the basic version comes with just 2 guns and the mandetory need to upgrade it to one of the 4 gods.

Going by the current rumors, it looks pretty barebones at face value and requires at least one forced upgrade, (which likely isn't free), and then requires even more upgrades for different firing modes.
Fully upgraded it looks like the things will cost upwards of 250-270+ pts!


It already starts with a Six Shot autocannon, and a three shot auto against flyers. You really don't need much else.
   
Made in gb
Longtime Dakkanaut







 ZebioLizard2 wrote:
Experiment 626 wrote:
Chaospling wrote:
Strange how cheap the Soul Grinder is compared to the Defiler. It's probably too much to hope for it remains as 13/13/11 HP4.


Not strange at all when it looks like the basic version comes with just 2 guns and the mandetory need to upgrade it to one of the 4 gods.

Going by the current rumors, it looks pretty barebones at face value and requires at least one forced upgrade, (which likely isn't free), and then requires even more upgrades for different firing modes.
Fully upgraded it looks like the things will cost upwards of 250-270+ pts!


It already starts with a Six Shot autocannon, and a three shot auto against flyers. You really don't need much else.


But a mark is mandatory, so it's a minimum of 150 points. So it's basically a quad gun, with one less shot, and the ability to defend itself in melee, for 150 points.
   
Made in us
Bloodthirsty Bloodletter




Odessa, TX, USA

 Swara wrote:
Yeah and 9 points a piece I can field all 49 of mine for under 500 points. Throw a couple heralds out there for about 60 a pop and you've got some healthy units.

I'm also pretty happy about T7 GUO - Lv 3 psyker with biomancy.



Well, a fellow on Warseer supposedly got the book today and is answering questions. GUO is supposedly T6...? 6 Wounds? Whoopee.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Evileyes wrote:
 ZebioLizard2 wrote:
Experiment 626 wrote:
Chaospling wrote:
Strange how cheap the Soul Grinder is compared to the Defiler. It's probably too much to hope for it remains as 13/13/11 HP4.


Not strange at all when it looks like the basic version comes with just 2 guns and the mandetory need to upgrade it to one of the 4 gods.

Going by the current rumors, it looks pretty barebones at face value and requires at least one forced upgrade, (which likely isn't free), and then requires even more upgrades for different firing modes.
Fully upgraded it looks like the things will cost upwards of 250-270+ pts!


It already starts with a Six Shot autocannon, and a three shot auto against flyers. You really don't need much else.


But a mark is mandatory, so it's a minimum of 150 points. So it's basically a quad gun, with one less shot, and the ability to defend itself in melee, for 150 points.


And with Slaanesh it's a Quad Gun with Rending. (Or is that only in CC)
   
Made in dk
Dakka Veteran




Experiment 626 wrote:
Chaospling wrote:
Strange how cheap the Soul Grinder is compared to the Defiler. It's probably too much to hope for it remains as 13/13/11 HP4.


Not strange at all when it looks like the basic version comes with just 2 guns and the mandetory need to upgrade it to one of the 4 gods.

Going by the current rumors, it looks pretty barebones at face value and requires at least one forced upgrade, (which likely isn't free), and then requires even more upgrades for different firing modes.
Fully upgraded it looks like the things will cost upwards of 250-270+ pts!


Hold your horses! Upgrades for 115-135 points!? Where do you get this from?

As it is now you only have to pay for the Mark and still 135 points for 13/13/11 and HP4 is very cheap.

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 undertow wrote:
One of the Tzeentch powers has 'explosive' listed as an effect. I don't see that anywhere in the rulebook, what does it mean?

Also, I don't know that I'm crazy about only getting 3D6 shots out of a 11 strong Horror unit when they used to get 33 guaranteed, even if the shots have the potential to be of higher strength.


Well, for one you do get more psychic powers, so Horrors can be a lot more versatile. The Primaris power also starts at strength 5, so that's already 1 higher than Warpflame was. Horrors are also 8 points cheaper a piece as well. They will probably need a Herald to really shine though.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Sasori wrote:
 undertow wrote:
One of the Tzeentch powers has 'explosive' listed as an effect. I don't see that anywhere in the rulebook, what does it mean?

Also, I don't know that I'm crazy about only getting 3D6 shots out of a 11 strong Horror unit when they used to get 33 guaranteed, even if the shots have the potential to be of higher strength.


Well, for one you do get more psychic powers, so Horrors can be a lot more versatile. The Primaris power also starts at strength 5, so that's already 1 higher than Warpflame was. Horrors are also 8 points cheaper a piece as well. They will probably need a Herald to really shine though.


Yeah, a Herald with Prescience would help make up some of the lost ground. Also, that conjuration locus would appear to take the horrors' shooting up to s6, which ain't shabby.

Edit: Pretty sure 'explosive' means 'blast'.

And while the W2 for Flesh Hounds could be a WFB stat, Screamers gained a wound. So it's plausible.

This message was edited 1 time. Last update was at 2013/02/27 18:23:43


My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I think the right build for them would be a Lvl 3 Herald with the +1st who takes the tzeentch primaris and then two divination powers. 20 Horrors.

For around 280ish points you get the ability to basically split fire 2d6 St6 twinlinked bs4 shots, 3d6 st6 twinlinked bs3 shots and a St. d6+5 beam for some anti-tank. Seems solid to me.

The only trouble I see is you want to use them last if you're doing other shooting as you don't want to inadvertantly give a unit FnP against future shots in the same round. I hope that Warp Flames isn't cumalitve but from what we've seen it will be.

Personally, I'm looking forward to the horde. The fact that I can get 120 daemons for less than 1200pts is disgustingly fun!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

And what is the Tzeentch Primaris?

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
Judgemental Grey Knight Justicar




USA

 gorgon wrote:
 Sasori wrote:
 undertow wrote:
One of the Tzeentch powers has 'explosive' listed as an effect. I don't see that anywhere in the rulebook, what does it mean?

Also, I don't know that I'm crazy about only getting 3D6 shots out of a 11 strong Horror unit when they used to get 33 guaranteed, even if the shots have the potential to be of higher strength.


Well, for one you do get more psychic powers, so Horrors can be a lot more versatile. The Primaris power also starts at strength 5, so that's already 1 higher than Warpflame was. Horrors are also 8 points cheaper a piece as well. They will probably need a Herald to really shine though.


Yeah, a Herald with Prescience would help make up some of the lost ground. Also, that conjuration locus would appear to take the horrors' shooting up to s6, which ain't shabby.

Fair enough. I'm really trying to wait to have the book in my hands before casting judgement.

I don't know that I'll run ANY MCs in my lists, given the current rumors.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in nl
Virulent Space Marine dedicated to Nurgle






So whats up with the 6+ save I keep seeing? Don't demons still keep their 5++ save? So why the 6+ one?

3000+
3000+
2500+
2500+
1000+
1500+
1000+ 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Probably fantasy. Where you can take your armor save and take your ward after if you fail.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Wait, what about the blue scribes? They still in the book?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

chaos0xomega wrote:
Wait, what about the blue scribes? They still in the book?


I assume that. They released a new miniature for them half a year ago.


Automatically Appended Next Post:
aliusexalio wrote:
So whats up with the 6+ save I keep seeing? Don't demons still keep their 5++ save? So why the 6+ one?

Daemons in fantasy have always had a 6+ save IIRC. Never played them myself (nor against them )

This message was edited 1 time. Last update was at 2013/02/27 18:57:16


   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 thenoobbomb wrote:

Daemons in fantasy have always had a 6+ save IIRC. Never played them myself (nor against them )


You recall incorrectly. Daemons always had a 5+ Ward/Daemonic save. This 6+ thing is new and ONLY a Khorne thing, at least for the Fantasy side(it's a Scaly Skin save there).

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Platuan4th wrote:
 thenoobbomb wrote:

Daemons in fantasy have always had a 6+ save IIRC. Never played them myself (nor against them )


You recall incorrectly. Daemons always had a 5+ Ward/Daemonic save. This 6+ thing is new and ONLY a Khorne thing, at least for the Fantasy side(it's a Scaly Skin save there).


Ah, thanks for that.
Must have been another army then

   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 thenoobbomb wrote:
chaos0xomega wrote:
Wait, what about the blue scribes? They still in the book?


I assume that. They released a new miniature for them half a year ago.


Automatically Appended Next Post:
aliusexalio wrote:
So whats up with the 6+ save I keep seeing? Don't demons still keep their 5++ save? So why the 6+ one?

Daemons in fantasy have always had a 6+ save IIRC. Never played them myself (nor against them )


Blue Scribes reportidly work exactly as their Fantasy version now; pick a BRB psychic lore, roll random power and auto-cast it w/out test. (and likely no swapingfor the primaris power either)


Daemons typically don't wear armour, even in Fantasy.
The main exceptions have been that Khornate units have typically either had light/heavy armour, Juggers acting like sudo armour & characters getting access to the likes of 'Armour of Khorne'. Nurgle has occasionally also had characters gaining access to a 4+ or 5+ save.

However, back in the day, IIRC any undecided daemonic character auto-gained Chaos Armour for a basic 4+ save, while Khorne characters could purchase it.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Hulksmash wrote:
Personally, I'm looking forward to the horde. The fact that I can get 120 daemons for less than 1200pts is disgustingly fun!
Thing only thing that I'm worried about is the time to play it. Bringing 120+ models makes it hard to finish a game in 2.5 hours.
   
Made in gb
Longtime Dakkanaut







 labmouse42 wrote:
 Hulksmash wrote:
Personally, I'm looking forward to the horde. The fact that I can get 120 daemons for less than 1200pts is disgustingly fun!
Thing only thing that I'm worried about is the time to play it. Bringing 120+ models makes it hard to finish a game in 2.5 hours.


The good thing about it is, you can either take lot's of troops, and make a horde army, or bring elites, fast attack, heavy support and HQ's in abundance, and use a small amount of very powerfull unit's to protect your minimal troops.

It's either horde, or elite, depending on how you play it
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Meh, I currently move, shoot, and sometimes fight in assault two large blobs that always have prescience on them. 120 models which won't be taking place in every phase or rerolling everything will be fine

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

This is what I'm thinking of trying when the codex comes out.
- 20 Plague Bearers
- 40 Bloodletters (just because I own the models)
- 40 Daemonettes
- 18 Screamers
- 3 Seeker Chariots
- 2 Soulgrinders
- 2 Heralds of Khorne on Juggs in the Bloodletter squads
- Bloodthister/LoC/Fateweaver

I guess with a little practice that would be doable. The trick is to pull models from the back and put in the front when playing them.
(Those are the models I own btw, that's why I am thinking of it)

This message was edited 1 time. Last update was at 2013/02/27 19:28:35


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I feel like I might go for one unit of Screamers and two large units of Steeds of Slaanesh. They are insanely fast and at 12ppm they're a steal. In fact I can see Daemonettes and Horrors being extremely popular with a unit or two 10 Plaguebearers in cover on objectives constantly going to ground for a 3++.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Judgemental Grey Knight Justicar




USA

 Hulksmash wrote:
I feel like I might go for one unit of Screamers and two large units of Steeds of Slaanesh. They are insanely fast and at 12ppm they're a steal. In fact I can see Daemonettes and Horrors being extremely popular with a unit or two 10 Plaguebearers in cover on objectives constantly going to ground for a 3++.

Yeah, that's one of the plus sides I've seen from Daemonic instability. We pass all Fear, Morale and Pinning tests, but we're not 'Fearless', which means we can Go to Ground and back off from combat from things we can't hurt.

I'm trying to see the silver lining.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Yeah, I'm liking Seekers too. Plus 3" to running would have been good...+6" is stupidly good. And at 12 pts per with that kind of speed and acute senses, I don't even hate them for outflanking.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in us
Daemonic Dreadnought






Msu horrors clocking in at 45 points for 5 sounds like a good deal to me.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

The unit minimum on all troops is rumored to have gone up to 10. So 90pts is the minimum.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
Liche Priest Hierophant







Well, I'm going to have to get more daemonettes and seekers!

And convert fiends, and finish my KoS conversion...

May have to invest in the Masque too, now...


Also, the more I look at the rumoured slaanesh rules, -1 I isn't too bad, -1 attack isn't bad either, really.
No grenades is a bit of a blow, but oh well, again not gamebreakingly bad

Agility, sounds look, but useless. I10 slaanesh daemonettes, bit excessive?

MtC ability might be good, though.

Seduction is pretty cool for an assassin herald, give her one of the Aetherblades or the Honoursword (again, assuming rumors are true) and kill them. Not a SC killer for the most part, but really good.
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Matt.Kingsley wrote:
Well, I'm going to have to get more daemonettes and seekers!

And convert fiends, and finish my KoS conversion...

May have to invest in the Masque too, now...


Also, the more I look at the rumoured slaanesh rules, -1 I isn't too bad, -1 attack isn't bad either, really.
No grenades is a bit of a blow, but oh well, again not gamebreakingly bad

Agility, sounds look, but useless. I10 slaanesh daemonettes, bit excessive?

MtC ability might be good, though.

Seduction is pretty cool for an assassin herald, give her one of the Aetherblades or the Honoursword (again, assuming rumors are true) and kill them. Not a SC killer for the most part, but really good.


Seekers won't be slowed down by difficult terrain because they're cavalry, but then will pass all their dangerous terrain tests thanks to MtC. Heh. And that's while they move 20+" each turn.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in au
Liche Priest Hierophant







yeah, I keep forgetting about the no Dangerous terrain tests...

Seeker Herald with MtC would be good...
   
 
Forum Index » News & Rumors
Go to: