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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Not as good as a Tzeentch herald on disc with the +d6 St power, daemonic weapon, and prescience joined to a 9 screamer unit

It's looking like this book, just like the CSM and DA, is going to provide a plethora of ways to play the army

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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Haha...that's hilarious.

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Decrepit Dakkanaut





Biloxi, MS USA

 Hulksmash wrote:
Not as good as a Tzeentch herald on disc with the +d6 St power, daemonic weapon, and prescience joined to a 9 screamer unit

It's looking like this book, just like the CSM and DA, is going to provide a plethora of ways to play the army


Sadly, it's just D6 St, not +D6. At least according to someone with the book in hand on Daemonic Legion.

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Lost in a blizzard, somewhere near Toronto

On a more comical note:
Over on Whinseer there's a huge debate raging in the Fantasy daemon rumors that the Winds of Magic chart, (aka: the Fantasy version of the Warpstorm table), only hurts marked enemy units and/or any units with Daemonic Instability.

of course, the camp that says, "no the table can effectively only ever hurt daemons/WoC" is trying to prove their point by saying that if it worked against all enemy units in general, it would be too over-powered. (because apparently a 1 in 6 chance of hitting any enemy unit not locked in combat is game-breaking now...)

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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Well the way it's been presented so far it's showing as gain. But if not then there are other combos already cropping up.

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Biloxi, MS USA

 Hulksmash wrote:
Well the way it's been presented so far it's showing as gain. But if not then there are other combos already cropping up.


Thinking on it, I think we may need to clarify for each other. Are we talking the mid-grade Locus power(which is D6 St for herald and unit) or one of the Gifts?

This message was edited 1 time. Last update was at 2013/02/27 21:18:43


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Locus power for the herald. Not a gift. Could be replace with d6 instead of gain. I'm mostly just treading water until the book comes out.

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Screaming Shining Spear




Pittsburgh, PA

Anyone else think it's a little strange that there seems to be a good amount of Tzeentch stuff giving bonus strength and attacks for things you typically don't want in combat?

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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

No, because Tzeentch has a unit you do want in combat, Screamers. Makes sense to me.

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Seekers are awesome sauce, but they will likely be competing with screamers for the same slot.
Screamers are your solution to AP2 and armor. This is even moreso if you don't have any MCs.

So loading up on 30 seekers is a really keen idea, but I think 20 seekers and 9 screamers might take you further.
   
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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Hopefully Seekers have a high unit maximum size. As it stands they can be taken in units of 20.

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Blood-Raging Khorne Berserker




South Chicago burbs

Any word on wheather or not demons will be true battle brothers with CSM yet? (Joining each others units etc.)

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Fixture of Dakka






San Jose, CA

 BarBoBot wrote:
Any word on wheather or not demons will be true battle brothers with CSM yet? (Joining each others units etc.)
Looking like no joining units - apparently, Daemonic Instability prevents a model w/o that rule from joining a unit that has it (so no Chaos Lords on Juggers joining Bloodcrushers, for example).

Not sure about the inverse yet, but it's less important for Heralds to join CSM units, I think.

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Jovial Plaguebearer of Nurgle




London, UK

 Hulksmash wrote:
Not as good as a Tzeentch herald on disc with the +d6 St power, daemonic weapon, and prescience joined to a 9 screamer unit


I thought this too but Lampreys Bite is a weapon with a fixed strength. Sure they might be Strength 10 but they won't have AP 2 or Armourbane.

This message was edited 1 time. Last update was at 2013/02/27 22:22:27


 
   
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Ian Pickstock




Nottingham

 Hulksmash wrote:
No, because Tzeentch has a unit you do want in combat, Screamers. Makes sense to me.

Tzeentch is currently a shooty army though. Imo there seem to be too many close combat boosts but I'll wait until I have the book in my hand before I declare shooty Tzeentch to be dead.

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Savage Khorne Berserker Biker





Texarkana TX

Any info on the skull cannon, 40k flavor yet?

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Jovial Plaguebearer of Nurgle




Somewhere in GA

 Janthkin wrote:
 BarBoBot wrote:
Any word on wheather or not demons will be true battle brothers with CSM yet? (Joining each others units etc.)
Looking like no joining units - apparently, Daemonic Instability prevents a model w/o that rule from joining a unit that has it (so no Chaos Lords on Juggers joining Bloodcrushers, for example).

Not sure about the inverse yet, but it's less important for Heralds to join CSM units, I think.


It might go both ways. When I translated the original post, the rule seemed weird to me, but that was what he wrote.

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 BryllCream wrote:
 Hulksmash wrote:
No, because Tzeentch has a unit you do want in combat, Screamers. Makes sense to me.

Tzeentch is currently a shooty army though. Imo there seem to be too many close combat boosts but I'll wait until I have the book in my hand before I declare shooty Tzeentch to be dead.


Shooty chariot's, and horror's with psychic shooting attacks, flying shooty princes and/or greater daemon's with psychic shooting, and normal shooting, with extra shooting.

Sound's pretty shooty to me. Even if it's a lot more psychic shooting.
   
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Khorne Chosen Marine Riding a Juggernaut





Belgium

Its a Chariot apparently, can regen a lost PC when it killed at least one model with the HoW like the Bloodthrone.

Its a BS5 S8 AP4 Big Blast, and when Khorne Deamons charge a unit that was hit by a Skull Cannon, and that unit is in a terrain, the Deamons that assault them don't take Init malus for assaulting in a cover without grenades.

In the Fantasy version i think i saw somewhere that it could still fire, even if engaged in combat, not sure if this is gonna be like this in 40k though...


   
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Raziel started a new Daemons codex thread on 4chan again... hes answering questions now.

4 heralds are allowed per HQ slot (instead of the previous 2), but have a max of 4 per primary detachment... unless you are playing with double FOC, then you can take 8. This is nice... can outfit all of your troops squads with one

There is no way to make Daemon Princes fast attack as we heard in rumors a month ago, even if you buy wings etc. However, they can be made heavy support if you take the greater daemon of that god, and are priced very similar to CSM princes. If you are not taking a greater daemon, then the princes can only be HQ.

Choosing daemon psychic powers very similar to CSM... for example, a lvl 3 Daemon of Nurgle has to take at least 1 nurgle power and then can roll on either nurgle or biomancy. Slaneesh is Slaneesh/Telepathy, Tzeentch are tzeentch/divination.

This message was edited 2 times. Last update was at 2013/02/28 00:12:01


 
   
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 Rakarsis wrote:
Raziel started a new Daemons codex thread on 4chan again... hes answering questions now.

4 heralds are allowed per HQ slot (instead of the previous 2), but have a max of 4 per primary detachment... unless you are playing with double FOC, then you can take 8. This is nice... can outfit all of your troops squads with one

There is no way to make Daemon Princes fast attack as we heard in rumors a month ago, even if you buy wings etc. However, they can be made heavy support if you take the greater daemon of that god, and are priced very similar to CSM princes.

Choosing daemon psychic powers very similar to CSM... for example, a lvl 3 Daemon of Nurgle has to take at least 1 nurgle power and then can roll on either nurgle or biomancy. Slaneesh is Slaneesh/Telepathy, Tzeentch are tzeentch/divination.


4 Heralds a slot, is REALLY nice.

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Except for CSM Tzeentch means Pyro not divination :*(
   
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Is there a link to the 4Chan thread? Thanks

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Decrepit Dakkanaut






Los Angeles, CA

 Hulksmash wrote:
Not as good as a Tzeentch herald on disc with the +d6 St power, daemonic weapon, and prescience joined to a 9 screamer unit

It's looking like this book, just like the CSM and DA, is going to provide a plethora of ways to play the army


Hulk,

Once you get your hands on the book make sure you post your initial thoughts ASAP.

I've always wanted to play a Daemons army since they released the last codex, but never pulled the trigger. I like what I'm reading here so far (minus all the random roll abilities that I'll have to figure out a way to keep track of for each model) but it looks SO very different from the last codex that I don't know where to begin...so I'm definitely looking for a non-jaded vet Daemon player (that would be you) to give me some good starting pointers to think about.


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 zachwho wrote:
Is there a link to the 4Chan thread? Thanks


http://boards.4chan.org/tg/res/23420909

Look for the posts by "Raziel". He is the german guy with the codex.
   
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Jovial Plaguebearer of Nurgle




Somewhere in GA

Reading his postings now. These are all copy and past from his thread.

Nurglings are still Swarm but can infiltrate, Unit size 3-9

GUO
ws 6 bs 3 s 6 t 7 w 7 i 4 a 6 ld 9
psyker level 1. poison 4+
slimetrail (like beasts of nurgle) enems dont get a +1 attack and no furious charge when assaulting him

he always got the warlord trait that every daemon within 12" can reroll instability tests.

all heralds can take up to 30 points in gifts.
greater daemons 50 points and dp aswell 50 points..

exhalted gifts the primary weapon you can always take is "select a item from the hellforged list" wich are all artefacts.. so all artefac are 30 points

everyone.. even champions of units.. EVERY lesser gift roll is 10 pts.. EVERY powerful gift roll is 20 EVERY exhalted is 30.

so if a herald can take up to 30 points in gifts its your choice what you take. either 3 lesser, 1 lesser 1 powerful or one exhalted. you can mix and match as you want.

champions of units (5 pts upgrade) can take up to 20 pts.

important to note : you roll ALL gifts first and after all models that have bought gifts rolled you decide for each model if you want to swap for the primary gift (the magical weapons)

unlike the primary power rolling for psychic powers this is really awesome for building nice gift setups as you can mix and match after rolling all gifts.

[Bloodcrushers are] 3 wounds now and beeing cav makes them fast.. really fast.. add the khrone banner with 6" + d6 charge range (more reliable yknow) and they are quick enough inside the enemys unit.


warlord traits:

1: the warlord has instant death on all CC attacks.
2: the warlord and his unit have the special rule hatred
3: as long as the warlord is alive the enemy has to test his fear tests with -1 ld
4: all daemons within 12" of the warlord may reroll instability tests
5: as long as the warlord is alive you can reroll on the warpstrom table
6: the warlord counts as having a teleport homer for daemons

set warlord abilities:
skarbrand : 1
kairos : 5
ku'gath : 4
the rest got none.

they [Icons] count as homers for units of the same god.
units of other gods only scatter d6
they also add +1 to the close combat result. doesnt matter if you had a draw or lost.. always +1

instruments let you deepstrike another unit of the same god with you (like stormtalon special rule) also they let you reroll the 6's on the warpstorm table of opposing gods if you play multiple gods. for example:

unit of bloodletters with instrument. you got the warpstrom result khornes wrath wich hits your daemonettes coz you rolled a 6. you may reroll the dice thanks to the instrument

This message was edited 5 times. Last update was at 2013/02/28 02:00:25


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 paulson games wrote:

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Can anyone confirm that the angry god results on the Warp storm table affect all enemy units? Not just Daemons.

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Biloxi, MS USA

 lordofthegophers wrote:
Can anyone confirm that the angry god results on the Warp storm table affect all enemy units? Not just Daemons.


I think they do, otherwise why not just say "Units containing a Daemon of X or a model with the Mark of X..." instead of the "Enemy units and friendly units containing a Daemon of X or a model with the Mark of X..."?

It's unnecessarily wordy if it only affects Daemons/Marks of X, but then again this is GW.

This message was edited 1 time. Last update was at 2013/02/28 02:02:47


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 yakface wrote:
 Hulksmash wrote:
Not as good as a Tzeentch herald on disc with the +d6 St power, daemonic weapon, and prescience joined to a 9 screamer unit

It's looking like this book, just like the CSM and DA, is going to provide a plethora of ways to play the army


Hulk,

Once you get your hands on the book make sure you post your initial thoughts ASAP.

I've always wanted to play a Daemons army since they released the last codex, but never pulled the trigger. I like what I'm reading here so far (minus all the random roll abilities that I'll have to figure out a way to keep track of for each model) but it looks SO very different from the last codex that I don't know where to begin...so I'm definitely looking for a non-jaded vet Daemon player (that would be you) to give me some good starting pointers to think about.



I fully intend to get something up on my blog next week. Gonna have 10+ hours to spitball on my drive back from the Indy Open with some of the local guys so there should be some thoughts starting to come around

It's always nice to have people who enjoy your opinion on things

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Jovial Plaguebearer of Nurgle




Somewhere in GA

 lordofthegophers wrote:
Can anyone confirm that the angry god results on the Warp storm table affect all enemy units? Not just Daemons.


I just asked.

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