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Made in gb
Longtime Dakkanaut







Really, all i need to know now, is how much beasts of nurgle are, and if they can still be taken in squad's, rather than individual models

This message was edited 3 times. Last update was at 2013/02/28 13:20:10


 
   
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Dakka Veteran




52 points, squads of 9.
   
Made in gb
Longtime Dakkanaut







skarsol wrote:
52 points, squads of 9.



Awesome, thank you
   
Made in nl
Confessor Of Sins






Chaos Furies are a 5-daemon squad for 35 points, but additional ones cost 6 points each. Typo? They don't come with an upgrade option for a squad leader anyways.

Also.. leadership 2. O.o

This message was edited 1 time. Last update was at 2013/02/28 13:43:55


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Connecticut

 Shandara wrote:
Chaos Furies are a 5-daemon squad for 35 points, but additional ones cost 6 points each. Typo? They don't come with an upgrade option for a squad leader anyways.

Also.. leadership 2. O.o
Leadership is only for purposes of daemonic instability. Your right thought, if they fail a combat, they fail hard.
Your 'entry' cost to the squad is 7 points per model. After you unlocked it you can get them for 6 points per model.

For T3, 1 attack models....these look like garbage man.
But at 6 points per model with a 5++ save and jump pack infantry -- their fast and cheap garbage.
Maybe decent for contesting?

This message was edited 2 times. Last update was at 2013/02/28 13:58:10


 
   
Made in nl
Confessor Of Sins






Fast and cheap yes.. although you can upgrade em to a god. Daemon of Khorne for instance for furious charge.

They make a cheap squad with lots of bodies for throwing at big groups of weak models (Imperial Guard blobs?). Especially since they have I4.

EDIT:
I still think there's a typo. All the other units have correct 'entry costs'.

This message was edited 1 time. Last update was at 2013/02/28 14:03:05


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Ick, looks like Chaos Furies are completely useless now. LD 2???? Seriously? Combined with the reduced stats from last edition, there is no way I'm going to bother with these guys. Its a shame, because I like the idea of a "generic" daemon that can be tweaked with marks.


Automatically Appended Next Post:
 labmouse42 wrote:
 Shandara wrote:
Chaos Furies are a 5-daemon squad for 35 points, but additional ones cost 6 points each. Typo? They don't come with an upgrade option for a squad leader anyways.

Also.. leadership 2. O.o
Leadership is only for purposes of daemonic instability. Your right thought, if they fail a combat, they fail hard.
Your 'entry' cost to the squad is 7 points per model. After you unlocked it you can get them for 6 points per model.

For T3, 1 attack models....these look like garbage man.
But at 6 points per model with a 5++ save and jump pack infantry -- their fast and cheap garbage.
Maybe decent for contesting?


If they counted as Troops, I could see a use for them, but as fast attack (a somewhat crowded slot as it is), I just don't see me ever using them. Maybe if they carried over the stat line from the last codex, but now?

Does anyone know what the marks cost is for Furies (can they even be marked??)

This message was edited 2 times. Last update was at 2013/02/28 14:22:50


 
   
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I'm glad I sold my Furies when I did. Got a decent price for them. But if a Herald of something could fly or Calvary whilst joined to them, then the Furies could be a cheap fast meat-shield, like CSM Spawns.

Those Beasts of Nurgle are really pricey, are they good now? Are they actually Beasts? If so I may have to build and paint some more. I'm hoping the Plague Drones have some sort of vomit spew attack, or Slashy thing like Screamers, something.

I'm guessing Skarbrand still can't fly, and they still reward enemies with his Endless Rage Bellow or whatever....and many other things in this Codex appear to reward enemies or punish my own Daemons as much as punish the enemy (ie. Warplame, Warpstorm, who knows what else....) I guess that's just Chaos, but I'm unsure how competitive this Codex will be. Battlecannons will rip apart Screamers and Flamers and Fiends from across the table; there are many ranged weapons to ignore cover, therefore ignoring the Nurgle Shrouded effects, just not sounding very awesome to me at the moment. I think the idea was to make the Daemons method of play more versatile, but I fear their limitations will narrow the field of what people can do with them.

Overall the Daemons sound vastly less resilient. But though my poor Flamers are now severely nerfed to the point of near-uselessness, I'm looking forward to many more synergies between Daemons and CSM because of the weird powers, and Divnination availability. This will certainly mix things up and change everyone's game in a drastic way.

This message was edited 1 time. Last update was at 2013/02/28 14:22:29


 
   
Made in gb
Longtime Dakkanaut







From what I know, the beasts of nurgle gained an extra wound, it will not die, feel no pain (Ironically, when other nurgle stuff lost it, I guess you can't take a herald with beasts though to give them it) Shrouded, they became beasts, and there is even a rumour they became some kind of "Monstrous beasts" like mini monstrous creatures, but I find this one a little hard to beleive in truth.
   
Made in ca
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Evileyes wrote:
From what I know, the beasts of nurgle gained an extra wound, it will not die, feel no pain (Ironically, when other nurgle stuff lost it, I guess you can't take a herald with beasts though to give them it) Shrouded, they became beasts, and there is even a rumour they became some kind of "Monstrous beasts" like mini monstrous creatures, but I find this one a little hard to beleive in truth.


'Monstrous Beast' is their Fantasy unit type.

 
   
Made in us
Masculine Male Wych





TN

Codex:Chaos Daemons wrote:
Heralds of Chaos
Each primary detachament in your army may include up to four Heralds of Chaos, chosen in any combination from the following models:
*Herald of Khorne
*Karanak
*The Changeling
*Herald of Nurgle
*Skulltaker
*Herald of Tzeentch
*Epidimius
*Herald of Slaanesh

This selection uses a single HQ slot from the force organisation chart, but the Heralds are otherwise treated as separate units


Am I reading this wrong, or does this say that 4 Heralds count as a single HQ?
   
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thisisnotpancho wrote:
 Noir Eternal wrote:
A whole squad of Ork boys, are you serious? Like the squad that has a LD equal to the number of Boys up to 10? So maybe if there are about 5 boys left, and they repeated failed a still relatively easy LD until they all died you may kill them.

But a warp charge 2 power to kill a couple low point models? Not very impressive....at all


I'm talking about the combination of psyker battle squad and that power. It would kill any single-wound-per-model unit that doesn't have an invuln. Reduce their leadership to 2, then make them take tests and they will lose models until they roll double 1s or until the unit is dead. It's brilliant...

Yeah... this ain't a big deal. Also, not going to work with large Ork squads (Mob Rule).

But, man Daemons is looking nice!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





No Beasts of Nurgle are not "Monstrous"

No ranged/vomit/flame attack either.

The have the ability to "charge/Assault" an enemy unit (within 12") and that has successfully charge one or more of your units, during your enemies assault phase.

So, your opponent declare a charge against your Horrors, and makes it into BTB. Your Beasts MUST now charge the enemy, so long as that unit is within 12"

So your Beasts "Charge" into that Assault because they are "Attention Seekers" LOL


Automatically Appended Next Post:
fenshysa wrote:
Codex:Chaos Daemons wrote:
Heralds of Chaos
Each primary detachament in your army may include up to four Heralds of Chaos, chosen in any combination from the following models:
*Herald of Khorne
*Karanak
*The Changeling
*Herald of Nurgle
*Skulltaker
*Herald of Tzeentch
*Epidimius
*Herald of Slaanesh

This selection uses a single HQ slot from the force organisation chart, but the Heralds are otherwise treated as separate units


Am I reading this wrong, or does this say that 4 Heralds count as a single HQ?


Correct, but you can only take 4 in a Primary detachment so, you are not going to get 8 Heralds for 2 HQ slots.

This message was edited 1 time. Last update was at 2013/02/28 14:59:22


 
   
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Connecticut

 ClassicCarraway wrote:
Ick, looks like Chaos Furies are completely useless now. LD 2???? Seriously? Combined with the reduced stats from last edition, there is no way I'm going to bother with these guys. Its a shame, because I like the idea of a "generic" daemon that can be tweaked with marks.
There is 1 reason I would consider bringing them.
At 6 points a pop they are dirt cheap. 20 of them is 120 points.
You can use them for late game contesting (or scoring if your playing "The Scouring"). You can use 20 of them to go after things like long fangs. Remember they have a 5++.

Remember, the LD only matters for daemonic instability. They don't fall back from getting shot up. They don't make pinning tests. They just need to make it when failing assaults.

This message was edited 2 times. Last update was at 2013/02/28 15:21:46


 
   
Made in us
Warp-Screaming Noise Marine






I just realized that nuglings have a BS3 now and a BS is the only requirement to fire emplacements right? If so, I think I found some fun modeling opportunities with nurglings firing quad guns and heavy bolters..

9k  
   
Made in gb
Longtime Dakkanaut







 labmouse42 wrote:
 ClassicCarraway wrote:
Ick, looks like Chaos Furies are completely useless now. LD 2???? Seriously? Combined with the reduced stats from last edition, there is no way I'm going to bother with these guys. Its a shame, because I like the idea of a "generic" daemon that can be tweaked with marks.
There is 1 reason I would consider bringing them.
At 6 points a pop they are dirt cheap. 20 of them is 120 points.
You can use them for late game contesting (or scoring if your playing "The Scouring"). You can use 20 of them to go after things like long fangs. Remember they have a 5++.

Remember, the LD only matters for daemonic instability. They don't fall back from getting shot up. They don't make pinning tests. They just need to make it when failing assaults.


Since daemons can still deep strike, mobility isn't such an issue. But for 2 points more, they could be tougher plaguebearers, psyker pink horrors, or quick quick daemonettes. All 3 of which are more capable of defending themselves than furies, for only a few points more.
   
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Someone said bloodletters were BS5? Is that true? If so, watch them work that quad gun action!
   
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 labmouse42 wrote:
Someone said bloodletters were BS5? Is that true? If so, watch them work that quad gun action!


They are indeed BS5. I was confused as I double checked the codex.

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 Swara wrote:
I just realized that nuglings have a BS3 now and a BS is the only requirement to fire emplacements right? If so, I think I found some fun modeling opportunities with nurglings firing quad guns and heavy bolters..


That would be funny to see, it'd be like watching little children play with an AA gun.
   
Made in us
Dakka Veteran





 Swara wrote:
 labmouse42 wrote:
Someone said bloodletters were BS5? Is that true? If so, watch them work that quad gun action!


They are indeed BS5. I was confused as I double checked the codex.


Tzeentch becomes CC, Khorne becomes shooty, and my brain becomes mush.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 lucasbuffalo wrote:
 Swara wrote:
 labmouse42 wrote:
Someone said bloodletters were BS5? Is that true? If so, watch them work that quad gun action!


They are indeed BS5. I was confused as I double checked the codex.


Tzeentch becomes CC, Khorne becomes shooty, and my brain becomes mush.


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 ZebioLizard2 wrote:
 Swara wrote:
I just realized that nuglings have a BS3 now and a BS is the only requirement to fire emplacements right? If so, I think I found some fun modeling opportunities with nurglings firing quad guns and heavy bolters..


That would be funny to see, it'd be like watching little children play with an AA gun.


Custom daemon fortress of redemption manned completely by nuglings. Put some little IG hats on them and some cigars.
Nothing can go wrong with Nuglings covering you with high powered guns.

9k  
   
Made in us
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Home Base: Prosper, TX (Dallas)

Khorne should be the best at all things martial. That includes shooting in the future

Pretty awesome that nurglings can fire gun emplacements though. I haven't modeled any of the older ones but aren't they so short you couldn't see them over the wall?

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 Hulksmash wrote:
Khorne should be the best at all things martial. That includes shooting in the future

Pretty awesome that nurglings can fire gun emplacements though. I haven't modeled any of the older ones but aren't they so short you couldn't see them over the wall?
I'm tempted to buy another gun and have it swarmed over with nurglings.

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Made in us
Beautiful and Deadly Keeper of Secrets





 Hulksmash wrote:
Khorne should be the best at all things martial. That includes shooting in the future

Pretty awesome that nurglings can fire gun emplacements though. I haven't modeled any of the older ones but aren't they so short you couldn't see them over the wall?


They can just lift each other up so they can see, or pile up together.
   
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Nurglings also gained a wound.

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Mohoc wrote:
Nurglings also gained a wound.

Are they EW still?

Live Ork, Be Ork. or D'Ork!


 
   
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If I was going to have a Nurgling-crewed "quad gun," I'd model it up as a big slingshot.

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 whembly wrote:
Mohoc wrote:
Nurglings also gained a wound.

Are they EW still?


Probably not. It's possible not even the Greater Daemons gave EW except for the Herald Skulltaker.

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Made in us
Warp-Screaming Noise Marine






 whembly wrote:
Mohoc wrote:
Nurglings also gained a wound.

Are they EW still?


Nope. So they are pretty vulnerable to things like battlecannons. Still 15 points though and now have shrouded, so they'll have a 2+ cover behind an aegis if I remember correctly.

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