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Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

This is probably a bad idea, but here goes anyway

Zombies. Love them or hate them, they are everywhere. Even in the grim darkness of the 41st millenium (where there is only war, you get the idea) the zombies have invaded. Entire planets have been raised by mysterious and reviled individuals known as the Necromancers. Do they work for Chaos? A xenos race? Or are they independent? Only time, and a quick look through this post, will tell the answer.

The idea of zombies is not to field big, powerful units, but to overwhelm to enemy with 300+ little zombies. For example, six full squads of Shambling Zombies (Troops) is 900 points for 300 models. Then you add in the FA, HS, Elites and HQ. Scared yet?

New items are in RED.

Army Special Rules
Fear: Imagine an army of the dead is charging at you. Since you're not a Space Marine, then that's self-explanatory.

Mindless: Zombies require direction to function properly. If a unit of zombies does not have at least one model within 12" of a model with the Controller special rule then they always count as moving through difficult terrain.

Controller: Models with the Controller special rule give +3 Leadership to all zombie units within 12" of them.

Army of the Dead: If this unit has over 10 models in it then it is Fearless.

Their Numbers are Endless!: A unit with this special rule, if it has not been completely wiped out or is falling back, regenerates D3 models at the end of every phase. This cannot take the unit above its starting size.

Pustulence: This model is infected with a virulent and strength-sapping disease. Whenever a model with this special rule deals an unsaved Wound to a model but does not kill it, the Wounded model loses -1 Strength and Toughness. If either of these values is reduced to 0 then the model is removed from play as a casualty.

HQ

High Necromancer Ka'vanil - 200 points (special character)
Ka'vanil was the instigator of it all - he was the one that started the Necromancer order. He has the power to raise entire armies of zombies on his own, given enough time. His mastery of the dark arts is so great that he can rip the life from his enemies and absorb it, decay the ground around him and corrode vehicle armour. He is almost always accompanied into battle by his retinue of Dark Adepts.

High Necromancer Ka'vanil - WS5 BS5 S3 T4 W4 I4 A3 Ld10 Sv4+
Squad Size: Ka'vanil, 3 Dark Adepts
Unit Type: Infantry
Wargear: Reinforced Hide Robes, Plasma Pistol
Staff of the Living Dead: Ka'vanil's staff of office is also a potent weapon in its own, crackling with energy and amplifying his psychic power. It is an AP3 Melee weapon with the Armourbane and Soul Blaze special rules. In addition, it allows him to cast Leech Life twice in a turn (two Warp Charge will still be expended).
Special Rules: Controller, Fear, Fearless, Eternal Warrior, Psyker (Mastery Level 3), Feel No Pain, Invulnerable save (5+), It Will Not Die
Lord of the Legion: A unit of Zombies lead by Ka'vanil and at least 1 of his Dark Adepts has the Their Numbers are Endless! special rule. In addition, the range of Ka'vanil's Controller bubble is increased to 24" and the Leadership bonus is increased to +4.
Psychic Powers: Raise Dead, Empower Undead
Leech Life: Drawing energy from his surroundings, Ka'vanil blights the ground. Ka'vanil regenerates 1 Wound, and D3 Shambling Zombies are summoned and added to his retinue.
Corrosion: This is a witchfire power that automatically hits an enemy vehicle within 24". That vehicle immediately loses D3 armour value on all facings. If any value is reduced to 0, the vehicle is Wrecked.
Tear Energy: This is a witchfire power with the following profile: Range 18", S5, AP4, Assault 4. All unsaved Wounds caused by Tear Energy immediately add a Shambling Zombie to Ka'vanil's unit.

Necromancer - 60 points
Using a combination of science and psychic power, Necromancers command legions of undead to do their bidding.

Necromancer - WS4 BS4 S3 T3 W3 I3 A2 Ld10 Sv5+
Squad Size: 1 Necromancer
Unit Type: Infantry
Wargear: Close combat weapon, laspistol, hide robes
Special Rules: Controller, Fear, Psyker (Mastery Level 1).
Psychic Powers:
Raise Dead: From the ground, the Necromancer raises 2D6 Shambling Zombies or D6 Ghouls. These models join the Necromancer as a retinue,
Empower Undead: This power targets all zombies in the Necromancer's retinue. If the test is successful, they gain +1 Attacks and Initiative for the rest of the game. This ability stacks.

Options:
-May replace laspistol/close combat weapon with:
Bolt pistol or boltgun.......................+3 points
Power sword or plasma pistol........+15 points
-May reinforce hide robes..............+5 points

-May take up to five Shambling Zombies as a retinue............+4 points per model
-May add up to three Ghouls to the retinue.............................+5 points per model

The Lord of the Flies - 100 points (special character)
The Lord of the Flies is a former Necromancer who gained the blessing of Nurgle and was transformed into a gigantic monster surrounded by a halo of flies. Most of these flies are just small enough to irritate, but some are large enough to devour a human alive - and resurrect him as a Zombie himself.

The Lord of the Flies - WS4 BS4 S5 T6 W4 I2 A3 Ld10 Sv-
Zombie Fly - WS3 BS0 S3 T4 W2 I3 A4 Ld8 Sv5+
Squad Size - 1 Lord of the Flies
Unit Type: Jump Monstrous Creature
Wargear:plaguesword (see Codex: Chaos Daemons)
Special Rules: Controller, Fear, It Will Not Die, Feel No Pain, Psyker (Mastery Level 2), Invulnerable Save (4+)
Cloud of Flies: All enemy models in base contact with the Lord of the Flies lose 1 Attack, to a minimum of 1.
Vomit Fly: At the start of your turn, the Lord of the Flies may spawn a Zombie Fly. This Zombie fly is Jump Infantry, has Poisoned 4+ melee attacks and has Feel No Pain, Mindless and Fear. In addition, it is a Mastery Level 1 Psyker with the Raise Dead power, however models spawned by Raise Dead instead make a unit of their own.
Psychic Powers: Raise Dead, Empower Undead

Troops

Shambling Zombies - 3 points per model
The lowest form of zombie, Shambling Zombies are uncoordinated, slow and dumber than a snotling. If they have one redeeming feature, though, it is that they are easy to produce and can have almost limitless numbers.

Shambling Zombie - WS2 BS0 S3 T3 W1 I1 A1 Ld5 Sv-
Squad Size: 20-50 Shambling Zombies
Unit Type: Infantry
Wargear: Teeth and hands.
Special Rules: Mindless, Their Numbers are Endless!

Ghouls - 4 points per model
The next step up from Shambling Zombies, Ghouls are far more dexterous and intelligent, though they still need to be watched by a Necromancer.

Ghoul - WS3 BS1 S3 T3 W1 I2 A1 Ld6 Sv6+
Squad Size: 10-30 Ghouls
Unit Type: Infantry
Wargear: Teeth and Hands
Special Rules: Mindless, Army of the Dead, Fear.

Options:
-Up to five Ghouls may be given a laspistol for +1 point per model.
-May take a Dark Adept for 20 points.
-May upgrade their attacks to Poisoned (5+) for +1 point per model.

Broodmother - 50 points
Broodmothers are giant spawning spiders made from the collected body parts of many corpses. They possess the ability to produce a nearly endless supply of Shambling Zombies, given enough corpses and time.

Broodmother - WS3 BS3 S5 T5 W3 I2 A2 Ld8 Sv5+
Squad Size: 1 Broodmother
Unit Type: Monstrous Creature
Wargear: Poison Glands (Poisoned 2+ attacks)
Special Rules: Feel No Pain, Controller, Fear
From the Living Feed the Dead: If the Broodmother is within 3" of the place where a unit died (you may want to place counters to help with this), it may raise the corpses as Shambling Zombies. To do this, roll a D6. On a 1-3, D6 Shambling Zombies are created, on a 4+ 2D6 are created. Regardless of how many are created, they all join the Broodmother as a retinue. Remove the counter from where the zombies were raised.
Web Attack: Range 18", S3, AP-, assault 4. Any unit hit by the web attack counts as moving through difficult terrain during their next movement phase.

Infected - 10 points per model
Infected are very dangerous zombies, even compared to Broodmothers or Restless Dead. Whereas those two have a limited range on their lethality, Infected are possessed of a deadly disease which can kill millions in a matter of weeks.

Infected - WS3 BS2 S3 T3 W1 I2 A2 Ld6 Sv5+
Squad Size: 5-15 Infected
Unit Type: Infantry
Wargear: Teeth and Hands
Special Rules: Mindless, Army of the Dead, Feel No Pain, Pustulence

Options:
-May make their attacks Poisoned (4+).........+2 points per model
-Up to five Infected may take a laspistol........+1 point per model


Elites

The Undying - 15 points per model
The type of undead known as Undying are notoriously difficult to raise, and at first appear just as easy to kill as any normal zombie. However, once they are down, it is incredibly hard to get them to stay down. Possessed of a greater sense of thought and intelligence than other zombies, the Undying are often given heavy weapons to hold and assault weapons to take the fight to the enemy.

Undying - WS4 BS3 S4 T3 W2 I3 A4 Ld7 Sv5+
Squad Size: 5-20 Undying
Unit Type:Infantry
Wargear: close combat weapon
Special Rules: Feel No Pain, Fear, Army of the Dead
Unstoppable March: At the end of every phase, for every Undying that has fallen in battle, roll a D6. On a 3+, that model is regenerated and returned to the unit.

Options:
For every 5 models in the squad, 1 may replace close combat weapon with:
-flamer..........................................+5 points
-meltagun.....................................+10 points
-power sword or plasma pistol....+15 points
-missile launcher.........................+15 points
-Plasma Cannon..........................+20 points
-Lascannon...................................+25 points

May be lead by a Dark Adept...........+15 points

Dark Adept Coven - 10 points per model
Darl Adepts are the underlings and apprentices to Necromancers, and though most are treated little better than the zombies they raise, some are given free rein on the battlefield to practice their art - an opportunity they take gleefully.

Dark Adept - WS3 BS3 S3 T3 W1 I3 A2 Ld9 Sv5+
Squad Size: 3-10 Dark Adepts
Unit type: Infantry
Wargear: Close combat weapon, laspistol, hide robes
Special Rules: Controller, Brotherhood of Sorcerors
Psychic Powers: Raise Dead

Flesh Eaters - 20 points per model
A cannibalistic type of zombie, Flesh Eaters ravenously devour the meat of the living and the dead, empowering them as they do so.

Flesh Eater - WS4 BS0 S4 T3 W1 I4 A3 Ld8 Sv5+
Squad Size: 5-15 Flesh Eaters
Unit Type: Infantry
Wargear: Teeth and Hands, Hide Robes
Special Rules: Fear, Mindless, Feel No Pain
Feast on Life and Death: If the Flesh Eaters unit is within 3" of the place where a unit died, then it may consume it instead of shooting or running. If they do, then remove the marker and give the Flesh Eater unit +1 Wounds, Strength and Attacks, lasting until the end of the game. This effect stacks.

Options:
-May make their attacks Poisoned (3+)............+3 points per model

Restless Dead - 25 points per model
Some zombies are disguised as normal corpses and sent to wait in ambush for any so foolish as to pass near them. These Zombies are smarter, more deadly and all in all far superior to most other forms of the undead legions. They are often used for hit-and-run attacks, sometimes even using melta technology to destroy tanks.

Restless Dead - WS3 BS3 S4 T4 W2 I3 A2 Ld9 Sv5+
Squad Size: 5-15 Restless Dead
Unit Type: Infantry
Wargear: Laspistol, Close Combat Weapon
Special Rules: Fear, Feel No Pain, Rending
Lying in Wait: Restless Dead always start the game in reserve, even in missions that don't allow it. Instead of arriving normally from reserve, at the start of the game, pick a piece of terrain. This is where the Restless Dead are lying in wait. If an enemy unit moves into that piece of terrain over the course of the game, the Restless Dead immediately arrive and are moved into close combat with the unfortunate unit. No Overwatch is fired, as the victims are too startled to react! If the Restless Dead have not arrived by Turn 5, then they immediately arrive from reserve and can act as normal, including Assaulting.

Options:
-Up to four Restless Dead may replace their laspistol/close combat weapon with:
-a bolt pistol or flamer..............................................+5 points
-a power weapon, meltagun or plasma pistol.........+15 points
-Any model may take melta bombs...........................+5 points per model

Fast Attack

Silent Ones - 10 points per model
When a Necromancer wants a fast recon unit to strike behind enemy lines and form a first wave, he will raise powerful zombies and give them wings of rotting flesh and jagged bone. These creatures are famed for making absolutely no noise except the rustle of flesh on wind, earning them the name 'Silent Ones'.

Silent One - WS4 BS3 S4 T3 W1 I4 A1 Ld7 Sv6+
Squad Size: 5-20 Silent Ones
Unit Type: Jump Infantry
Wargear: Lasgun, Laspistol, Close Combat Weapon
Special Rules: Fear, Mindless, Army of the Dead, Feel No Pain

Options:
-May make their attacks Poisoned (4+)........+2 points per model
-For every 5 models in the squad, 2 may replace their lasgun with:
-Flamer...............+5 points
-Storm Bolter......+5 points
-Meltagun...........+10 points

Fly Swarms - 10 points per base
Zombies attract a lot of flies drawn to rotting meat. Those flies that feed on the flesh of the undead are zombified themselves and serve as a screen for the zombies behind them.

Fly Swarm - WS3 BS0 S2 T3 W5 I2 A6 Ld5 Sv-
Squad Size: 5-20 Fly Swarms
Unit Type: Swarms
Wargear: None
Special Rules: Mindless, Their Numbers are Endless!
Living Cover: All friendly models behind a Fly Swarm unit has a 5+ cover save. For every one of these saves made, put one Wound on the Fly Swarm unit.

Heavy Support

Moaning Goliath - 185 points
Enormous creatures stitched together from multiple body parts, Moaning Goliaths carry zombies to the front lines.

Moaning Goliath - WS3 BS0 S7 T6 W5 I1 A5 Ld8 Sv3+
Squad Size: 1 Moaning Goliath
Unit Type: Monstrous Creature
Wargear: close combat weapon, 2 heavy bolter emplacements, 1 autocannon emplacement
Special Rules: Mindless, Feel No Pain, It Will Not Die
Hulking Transport: A Moaning Goliath can carry a unit of up to 15 Zombies into battle. These Zombies can operate the emplacements, however the Goliath cannot do so itself. Embarking and disembarking is the same as from an open-topped vehicle. If the Moaning Goliath is slain with zombies still on board, then the unit takes D6 S3 AP- hits and then performs an emergency disembarkation.

Options:
-may replace any heavy bolter emplacement with:
-multimelta......................free
-lascannon......................+20 points

-may replace autocannon emplacement with:
-assault cannon............+10 points
-lascannon......................+15 points

This message was edited 5 times. Last update was at 2012/10/07 03:29:49


2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in gb
Longtime Dakkanaut







Chaos daemons. Nurgle army. However, you replace plaguenbearers with zombie models, nurgling's with half-torso zombies, or worms, or swarms of flies. Beasts of nurgle with zombie animals, like wolves, greater daemons, with something along the lines of the heavy zombie from left for dead 2.

This is not only a cool army, but it's entirely plausable, as for one, Nurgle actually -has- a zombie plague that he has used to wipe out planets, and for 2, you don't say they "deep strike", you can say they "rise from corpses" or burrow out from underground.

Perfectly plausable, and I would love to see it
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

That was originally my idea, but Nurgle troops are just too durable for the horde of moaning zombies I had in mind. I do like the idea of swarms of flies, though Didn't know Nurgle had a zombie plague, I suppose this could be the result, with the Necromancers helping.

Also, updating the zombie page now.

EDIT: Apologise for the double post.

This message was edited 2 times. Last update was at 2012/09/07 23:12:14


2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

Cool idea, now my 200+ las shots can target nice blobs.


Check out my slow progressing work blog Vlka Fenryka 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

 kinratha wrote:
Cool idea, now my 200+ las shots can target nice blobs.


Heh, did a bit of math last night, and turns out that Guard are the only army who has enough shots to deal with the zombies. Marines need Whirlwinds, Vindicators and missile launcher spam to even have a chance.

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in us
Speed Drybrushing





TN

I would love to see this span out between the guard and zombies, it would be pure amazing.

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Make the zombies 1 point per model, just for the lolz.

 
   
Made in us
Blood-Raging Khorne Berserker





Los Angeles

This is a cool idea! Would love to fight against this army. Only question - you got the models for it?

Or, even more pertinent, the wherewithal to paint all those models?!

Avoiding Dakka until they get serious about dealing with their troll problem 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

 Xenocidal Maniac wrote:
This is a cool idea! Would love to fight against this army. Only question - you got the models for it?

Or, even more pertinent, the wherewithal to paint all those models?!


I'm scratchbuilding the models from greenstuff for the most part. The painting - well, it's just green and black.

Reminds me of a funny story - my friend got sick of painting brown on his Tyranids... so he started a Death Guard army. It'd be sort of like that, except five times as many models and a lot of spray paint

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in us
Bloodthirsty Bloodletter






USA, OREGON

I have 197 zombies

I use them in Appocolips and Armageddon games.

They are 5 pts each, and are fearless, as they will walk into a lawn mower if it gets them closer the brains.

They feel no pain, obviously as the still attack while having broken limbs or an ax in their head.

and they are slow and purposeful without a Typhus or acting Herald of Nurgle.

they also get poison on their attacks, 2 base, 3 in a charge, wounding on 3+ hitting with a WS 2.

enemy models die and turn into another zombie.

Its a great ides, kinda cool to see. But Fear naw, if I saw a zombie today I would kill it easy. If I saw a Breater Daemon then that would be scary.

The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
Made in gb
Regular Dakkanaut




Nocturne

Good idea although you have copied a few things.
1)The controller idea is good but the same as tyranid synapse creature

2) the broodmother idea is just like tyranid tervigon

but still a fantastic and cool idea.


 
   
Made in us
Bloodthirsty Bloodletter






USA, OREGON

you could make your elete choices or Heavy Support choices more like the big zombies you see in movies and games...

For Example: 220 pts

HQ: Could be Nemesis (Zombie experiment successful)

GEAR: assault cannon, power claw, blight grenades, enhanced terminator armor.

Special Rules: Fearless, Feel no Pain, Independent Character, deep-strike, 3+ Invulnerable save

WS 5 BS 5 S 5 T 5 W 3 I 4 A 3 LD 10 Sv 2+/ 3+

Fast Attack: Spawn (Zombie Experiment gone wrong) 40pts

Mindless, Feel no pain, random number of attacks, fearless,
(everything the same as codex Chaos but with Feel no pain, +1 T).

Eletes,

30pts "Smoker Zombie" casts Lash of Submission on role of 5+. Infantry, 5+ invulnerable, infiltrate, scout. +1 WS, +1 BS

30pts "Boomer Zombie" has Nurgles Rot on roll of 5+, blight grenades, 4+ invulnerable, +1 W. +1 T

50pts "Tank Zombie" tank shock at S 7 Ap 3 during shooting phase, moves like bike, flank, 4+ invulnerable, 3+ armor save, +1 T, +1 S, =1 W.

35pts "Hunter Zombie" may infiltrate, moves like jump infantry, 5+ Invulnerable, +1 A, +1 WS, +1 I, furious charge,

Elites Special Rules: squads 1-5 (40mm bases), feel no pain, poison +3 on attacks, fearless, 2 close combat weapons, rending move through cover, one of us, stronger poison better zombies.

One of us:
If an enemy model was killed from the zombies poison attack, it may be replaced with a zombie model. Models replaced in this way, during this turn, became a unit of zombies detached from other units. These zombie units do not count towards kill points if destroyed and are controlled by the player who caused the poison wounds.

Stronger poison, Better zombies:

Enemy models killed by a model with this special rule, may be replace by a ghoul model instead of a zombie model. These ghoul models may regroup with other zombie units.

That sounds pretty good if you made up their stats. They would all be worthy choices in comparison to other elites like possessed or terminators. Poison and Rending on a +3 with one of us(adding a wound and another unit to play with). Now that is a great assault unit.

+5 or +4 Invulnerable save with a high toughness and feel no pain.... That is a hard to kill unit, even without having guns.

The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

More zombies added. C & C on whether they are OP, UP or anything else is very much wanted ATM.

EDIT: And yes, I am using some things from 'Nids as a basis, because nids are similar to a horde of small, fast, living zombies under the command of something far more powerful. Don't worry though, much more is coming. Note that I added the first SC?

This message was edited 1 time. Last update was at 2012/09/08 11:59:37


2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Painbiro wrote:
 Xenocidal Maniac wrote:
This is a cool idea! Would love to fight against this army. Only question - you got the models for it?

Or, even more pertinent, the wherewithal to paint all those models?!


I'm scratchbuilding the models from greenstuff for the most part. The painting - well, it's just green and black.

Reminds me of a funny story - my friend got sick of painting brown on his Tyranids... so he started a Death Guard army. It'd be sort of like that, except five times as many models and a lot of spray paint


Scratchbuilding your own zombies must be a bit harsh

Try these: A bag of 100 is around £7:
http://www.iguk.co.uk/products/bag-o-zombies-5894.aspx <- this sort of thing. There's a variety of different Bag o' Zombies. Every Zombie in each bag is the same, but there's different bags.

   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

I like it! Thanks Ovion, really appreciated.

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in us
Bloodthirsty Bloodletter






USA, OREGON

I have a bag of zombies but they are all one zombie make and too small for 40k. I never added them to my appocolips army but do use them for my ZOMBIES!!! board game.

Wargames Factory make better ones. They are a little smaller then marines, averaging like 5' 10" to 6' 1" compared to the 7+" of a marine. which is good scale for being a citizen. They also have interchangeable parts to make each one just a little different.

With the new zombie vixens you get 30 standing women zombies and 6 crawling torso women. 12 standard poses with interchangeable arms and heads plus a purse bit. These girls come with 25mm round bases.

http://www.dakkadakka.com/dakkaforum/posts/list/467241.page

With Zombie Hordes, you get 24 standing males zombies, with interchangeable heads, torsos, and arms. Six standard poses but over 1,000 variations. But these guys have feet to feet bases, so you would need to glue them to 25mm bases or cut their bases off to replace them with 40k bases.

http://wargamesfactory.com/webstore/dark-futures

Obviously you can find them for even cheaper the more you search. If you look at more you can find Shock Troops which will pass as IG Guards men, storm troopers, chaos renegades or cultists, or a survivor band in your Zombie Apocalypse scenario.

I bout all this for my zombie plague as well as zombie Nazis who were acting as Typhus's battleship's crew. Unfortunately they only have two body types. If you look at both links you can see the variety of zombie types that Studio Miniatures makes. But they are much more expensive the Wargame Factory ones.

http://www.studiominiatures.com/Shop/Germans.html

http://www.studiominiatures.com/Shop/Zombie-Miniatures.html




The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
Made in gb
Ichor-Dripping Talos Monstrosity






The Zombies!!! Zombies are 28mm standard scale.
The Zombies!!! Player models are exactly 28mm tall from base-of-foot to top-of-head, with the Zombies being 26-27mm tall.
Space Marines are 33mm tall, and considering that Zombies are rotting, shambling standard humans I think it looks alright.

Paint them in different enough colours and they'll look different enough for massive, mindless horde.

It's also £7ish for 100, meaning if you get 2 bags of Zombies and 2 bags of Babes, throw in some cheapo bases like these:
http://www.ebay.co.uk/itm/Warhammer-40K-Round-Model-Plastic-Bases-100-x-25mm-/380371532557?pt=UK_Toys_Wargames_RL&hash=item588fe8fb0d
And that's 400 Zombies for around £40 ( or 10p per zombie. )

This message was edited 1 time. Last update was at 2012/09/09 12:51:49


   
Made in gb
Longtime Dakkanaut







Some nurgle unit's are tough, yep. But what would be amazing, for a "Zombie" nurgle army, is to get a ton of zombie models, and some 40mm round bases. Put 3 zombies per base, and play them as nurglings. They are not tough, but have a real strength in numbers swarm feel to them. Doing a bit of math, I figure that (Counting one zombie per wound) you could get 162 zombies as troops, for just 702 points! Immense!

The rest of the army, would just have to be bigger, or mutated zombies. Epidemius would give the army some killing power, and if you wanted to go the line of the nurgle zombie plague, having him lording over the swarms of zombies at the back would be really fitting.

Basically, anything else you wanted to put in the army (Beasts of nurgle, daemon prince) could be proxied to more fit the zombie theme. Perhaps use zombie wolves like I do, for beasts of nurgle, say you invaded a spacewolf world in your custom fluff. Treat daemon princes like gargantuan mutated zombies, don't give them flying, just have them plow about like that big guy from left for dead 2.

I would love to see, the 162 zombie + epidemius, 800 point army. Love it so much xD

This message was edited 1 time. Last update was at 2012/09/09 13:38:29


 
   
Made in us
Dakka Veteran







If you have the money you could always just buy a fantasy zombie kit and an imperial guard kit and combine the models to make 40K zombies. That's what I did to make 90 zombies for my zombie army.
[Thumb - Zombie_Assault_Zombies_1-10024704-600px.jpg]
zombies

This message was edited 3 times. Last update was at 2012/09/12 02:11:38


   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

I love the idea of just subbing zombies for Nurglings. I may even do that if I ever get back into playing Chaos.

 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

OK, the Codex has been added to with a new SC.

And it looks like I'm getting some zombies !

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

Just a quick update as I'm back from Germany.

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
 
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