This is probably a bad idea, but here goes anyway
Zombies. Love them or hate them, they are everywhere. Even in the grim darkness of the 41st millenium (where there is only war, you get the idea) the zombies have invaded. Entire planets have been raised by mysterious and reviled individuals known as the Necromancers. Do they work for Chaos? A xenos race? Or are they independent? Only time, and a quick look through this post, will tell the answer.
The idea of zombies is not to field big, powerful units, but to overwhelm to enemy with 300+ little zombies. For example, six full squads of Shambling Zombies (Troops) is 900 points for 300 models. Then you add in the
FA,
HS, Elites and
HQ. Scared yet?
New items are in RED.
Army Special Rules
Fear: Imagine an army of the dead is charging at you. Since you're not a Space Marine, then that's self-explanatory.
Mindless: Zombies require direction to function properly. If a unit of zombies does not have at least one model within 12" of a model with the Controller special rule then they always count as moving through difficult terrain.
Controller: Models with the Controller special rule give +3 Leadership to all zombie units within 12" of them.
Army of the Dead: If this unit has over 10 models in it then it is Fearless.
Their Numbers are Endless!: A unit with this special rule, if it has not been completely wiped out or is falling back, regenerates D3 models at the end of every phase. This cannot take the unit above its starting size.
Pustulence: This model is infected with a virulent and strength-sapping disease. Whenever a model with this special rule deals an unsaved Wound to a model but does not kill it, the Wounded model loses -1 Strength and Toughness. If either of these values is reduced to 0 then the model is removed from play as a casualty.
HQ
High Necromancer Ka'vanil - 200 points (special character)
Ka'vanil was the instigator of it all - he was the one that started the Necromancer order. He has the power to raise entire armies of zombies on his own, given enough time. His mastery of the dark arts is so great that he can rip the life from his enemies and absorb it, decay the ground around him and corrode vehicle armour. He is almost always accompanied into battle by his retinue of Dark Adepts.
High Necromancer Ka'vanil - WS5 BS5 S3 T4 W4 I4 A3 Ld10 Sv4+
Squad Size: Ka'vanil, 3 Dark Adepts
Unit Type: Infantry
Wargear: Reinforced Hide Robes, Plasma Pistol
Staff of the Living Dead: Ka'vanil's staff of office is also a potent weapon in its own, crackling with energy and amplifying his psychic power. It is an AP3 Melee weapon with the Armourbane and Soul Blaze special rules. In addition, it allows him to cast Leech Life twice in a turn (two Warp Charge will still be expended).
Special Rules: Controller, Fear, Fearless, Eternal Warrior, Psyker (Mastery Level 3), Feel No Pain, Invulnerable save (5+), It Will Not Die
Lord of the Legion: A unit of Zombies lead by Ka'vanil and at least 1 of his Dark Adepts has the Their Numbers are Endless! special rule. In addition, the range of Ka'vanil's Controller bubble is increased to 24" and the Leadership bonus is increased to +4.
Psychic Powers: Raise Dead, Empower Undead
Leech Life: Drawing energy from his surroundings, Ka'vanil blights the ground. Ka'vanil regenerates 1 Wound, and D3 Shambling Zombies are summoned and added to his retinue.
Corrosion: This is a witchfire power that automatically hits an enemy vehicle within 24". That vehicle immediately loses D3 armour value on all facings. If any value is reduced to 0, the vehicle is Wrecked.
Tear Energy: This is a witchfire power with the following profile: Range 18", S5, AP4, Assault 4. All unsaved Wounds caused by Tear Energy immediately add a Shambling Zombie to Ka'vanil's unit.
Necromancer - 60 points
Using a combination of science and psychic power, Necromancers command legions of undead to do their bidding.
Necromancer - WS4 BS4 S3 T3 W3 I3 A2 Ld10 Sv5+
Squad Size: 1 Necromancer
Unit Type: Infantry
Wargear: Close combat weapon, laspistol, hide robes
Special Rules: Controller, Fear, Psyker (Mastery Level 1).
Psychic Powers:
Raise Dead: From the ground, the Necromancer raises
2D6 Shambling Zombies or
D6 Ghouls. These models join the Necromancer as a retinue,
Empower Undead: This power targets all zombies in the Necromancer's retinue. If the test is successful, they gain +1 Attacks and Initiative for the rest of the game. This ability stacks.
Options:
-May replace laspistol/close combat weapon with:
Bolt pistol or boltgun.......................+3 points
Power sword or plasma pistol........+15 points
-May reinforce hide robes..............+5 points
-May take up to five Shambling Zombies as a retinue............+4 points per model
-May add up to three Ghouls to the retinue.............................+5 points per model
The Lord of the Flies - 100 points (special character)
The Lord of the Flies is a former Necromancer who gained the blessing of Nurgle and was transformed into a gigantic monster surrounded by a halo of flies. Most of these flies are just small enough to irritate, but some are large enough to devour a human alive - and resurrect him as a Zombie himself.
The Lord of the Flies - WS4 BS4 S5 T6 W4 I2 A3 Ld10
Sv-
Zombie Fly - WS3 BS0 S3 T4 W2 I3 A4 Ld8 Sv5+
Squad Size - 1 Lord of the Flies
Unit Type: Jump Monstrous Creature
Wargear:plaguesword (see Codex: Chaos Daemons)
Special Rules: Controller, Fear, It Will Not Die, Feel No Pain, Psyker (Mastery Level 2), Invulnerable Save (4+)
Cloud of Flies: All enemy models in base contact with the Lord of the Flies lose 1 Attack, to a minimum of 1.
Vomit Fly: At the start of your turn, the Lord of the Flies may spawn a Zombie Fly. This Zombie fly is Jump Infantry, has Poisoned 4+ melee attacks and has Feel No Pain, Mindless and Fear. In addition, it is a Mastery Level 1 Psyker with the Raise Dead power, however models spawned by Raise Dead instead make a unit of their own.
Psychic Powers: Raise Dead, Empower Undead
Troops
Shambling Zombies - 3 points per model
The lowest form of zombie, Shambling Zombies are uncoordinated, slow and dumber than a snotling. If they have one redeeming feature, though, it is that they are easy to produce and can have almost limitless numbers.
Shambling Zombie - WS2 BS0 S3 T3 W1 I1 A1 Ld5
Sv-
Squad Size: 20-50 Shambling Zombies
Unit Type: Infantry
Wargear: Teeth and hands.
Special Rules: Mindless, Their Numbers are Endless!
Ghouls - 4 points per model
The next step up from Shambling Zombies, Ghouls are far more dexterous and intelligent, though they still need to be watched by a Necromancer.
Ghoul - WS3 BS1 S3 T3 W1 I2 A1 Ld6 Sv6+
Squad Size: 10-30 Ghouls
Unit Type: Infantry
Wargear: Teeth and Hands
Special Rules: Mindless, Army of the Dead, Fear.
Options:
-Up to five Ghouls may be given a laspistol for +1 point per model.
-May take a Dark Adept for 20 points.
-May upgrade their attacks to Poisoned (5+) for +1 point per model.
Broodmother - 50 points
Broodmothers are giant spawning spiders made from the collected body parts of many corpses. They possess the ability to produce a nearly endless supply of Shambling Zombies, given enough corpses and time.
Broodmother - WS3 BS3 S5 T5 W3 I2 A2 Ld8 Sv5+
Squad Size: 1 Broodmother
Unit Type: Monstrous Creature
Wargear: Poison Glands (Poisoned 2+ attacks)
Special Rules: Feel No Pain, Controller, Fear
From the Living Feed the Dead: If the Broodmother is within 3" of the place where a unit died (you may want to place counters to help with this), it may raise the corpses as Shambling Zombies. To do this, roll a
D6. On a 1-3,
D6 Shambling Zombies are created, on a 4+
2D6 are created. Regardless of how many are created, they all join the Broodmother as a retinue. Remove the counter from where the zombies were raised.
Web Attack: Range 18", S3,
AP-, assault 4. Any unit hit by the web attack counts as moving through difficult terrain during their next movement phase.
Infected - 10 points per model
Infected are very dangerous zombies, even compared to Broodmothers or Restless Dead. Whereas those two have a limited range on their lethality, Infected are possessed of a deadly disease which can kill millions in a matter of weeks.
Infected - WS3 BS2 S3 T3 W1 I2 A2 Ld6 Sv5+
Squad Size: 5-15 Infected
Unit Type: Infantry
Wargear: Teeth and Hands
Special Rules: Mindless, Army of the Dead, Feel No Pain, Pustulence
Options:
-May make their attacks Poisoned (4+).........+2 points per model
-Up to five Infected may take a laspistol........+1 point per model
Elites
The Undying - 15 points per model
The type of undead known as Undying are notoriously difficult to raise, and at first appear just as easy to kill as any normal zombie. However, once they are down, it is incredibly hard to get them to stay down. Possessed of a greater sense of thought and intelligence than other zombies, the Undying are often given heavy weapons to hold and assault weapons to take the fight to the enemy.
Undying - WS4 BS3 S4 T3 W2 I3 A4 Ld7 Sv5+
Squad Size: 5-20 Undying
Unit Type:Infantry
Wargear: close combat weapon
Special Rules: Feel No Pain, Fear, Army of the Dead
Unstoppable March: At the end of every phase, for every Undying that has fallen in battle, roll a
D6. On a 3+, that model is regenerated and returned to the unit.
Options:
For every 5 models in the squad, 1 may replace close combat weapon with:
-flamer..........................................+5 points
-meltagun.....................................+10 points
-power sword or plasma pistol....+15 points
-missile launcher.........................+15 points
-Plasma Cannon..........................+20 points
-Lascannon...................................+25 points
May be lead by a Dark Adept...........+15 points
Dark Adept Coven - 10 points per model
Darl Adepts are the underlings and apprentices to Necromancers, and though most are treated little better than the zombies they raise, some are given free rein on the battlefield to practice their art - an opportunity they take gleefully.
Dark Adept - WS3 BS3 S3 T3 W1 I3 A2 Ld9 Sv5+
Squad Size: 3-10 Dark Adepts
Unit type: Infantry
Wargear: Close combat weapon, laspistol, hide robes
Special Rules: Controller, Brotherhood of Sorcerors
Psychic Powers: Raise Dead
Flesh Eaters - 20 points per model
A cannibalistic type of zombie, Flesh Eaters ravenously devour the meat of the living and the dead, empowering them as they do so.
Flesh Eater - WS4 BS0 S4 T3 W1 I4 A3 Ld8 Sv5+
Squad Size: 5-15 Flesh Eaters
Unit Type: Infantry
Wargear: Teeth and Hands, Hide Robes
Special Rules: Fear, Mindless, Feel No Pain
Feast on Life and Death: If the Flesh Eaters unit is within 3" of the place where a unit died, then it may consume it instead of shooting or running. If they do, then remove the marker and give the Flesh Eater unit +1 Wounds, Strength and Attacks, lasting until the end of the game. This effect stacks.
Options:
-May make their attacks Poisoned (3+)............+3 points per model
Restless Dead - 25 points per model
Some zombies are disguised as normal corpses and sent to wait in ambush for any so foolish as to pass near them. These Zombies are smarter, more deadly and all in all far superior to most other forms of the undead legions. They are often used for hit-and-run attacks, sometimes even using melta technology to destroy tanks.
Restless Dead - WS3 BS3 S4 T4 W2 I3 A2 Ld9 Sv5+
Squad Size: 5-15 Restless Dead
Unit Type: Infantry
Wargear: Laspistol, Close Combat Weapon
Special Rules: Fear, Feel No Pain, Rending
Lying in Wait: Restless Dead always start the game in reserve, even in missions that don't allow it. Instead of arriving normally from reserve, at the start of the game, pick a piece of terrain. This is where the Restless Dead are lying in wait. If an enemy unit moves into that piece of terrain over the course of the game, the Restless Dead immediately arrive and are moved into close combat with the unfortunate unit. No Overwatch is fired, as the victims are too startled to react! If the Restless Dead have not arrived by Turn 5, then they immediately arrive from reserve and can act as normal, including Assaulting.
Options:
-Up to four Restless Dead may replace their laspistol/close combat weapon with:
-a bolt pistol or flamer..............................................+5 points
-a power weapon, meltagun or plasma pistol.........+15 points
-Any model may take melta bombs...........................+5 points per model
Fast Attack
Silent Ones - 10 points per model
When a Necromancer wants a fast recon unit to strike behind enemy lines and form a first wave, he will raise powerful zombies and give them wings of rotting flesh and jagged bone. These creatures are famed for making absolutely no noise except the rustle of flesh on wind, earning them the name 'Silent Ones'.
Silent One - WS4 BS3 S4 T3 W1 I4 A1 Ld7 Sv6+
Squad Size: 5-20 Silent Ones
Unit Type: Jump Infantry
Wargear: Lasgun, Laspistol, Close Combat Weapon
Special Rules: Fear, Mindless, Army of the Dead, Feel No Pain
Options:
-May make their attacks Poisoned (4+)........+2 points per model
-For every 5 models in the squad, 2 may replace their lasgun with:
-Flamer...............+5 points
-Storm Bolter......+5 points
-Meltagun...........+10 points
Fly Swarms - 10 points per base
Zombies attract a lot of flies drawn to rotting meat. Those flies that feed on the flesh of the undead are zombified themselves and serve as a screen for the zombies behind them.
Fly Swarm - WS3 BS0 S2 T3 W5 I2 A6 Ld5
Sv-
Squad Size: 5-20 Fly Swarms
Unit Type: Swarms
Wargear: None
Special Rules: Mindless, Their Numbers are Endless!
Living Cover: All friendly models behind a Fly Swarm unit has a 5+ cover save. For every one of these saves made, put one Wound on the Fly Swarm unit.
Heavy Support
Moaning Goliath - 185 points
Enormous creatures stitched together from multiple body parts, Moaning Goliaths carry zombies to the front lines.
Moaning Goliath - WS3 BS0 S7 T6 W5 I1 A5 Ld8 Sv3+
Squad Size: 1 Moaning Goliath
Unit Type: Monstrous Creature
Wargear: close combat weapon, 2 heavy bolter emplacements, 1 autocannon emplacement
Special Rules: Mindless, Feel No Pain, It Will Not Die
Hulking Transport: A Moaning Goliath can carry a unit of up to 15 Zombies into battle. These Zombies can operate the emplacements, however the Goliath cannot do so itself. Embarking and disembarking is the same as from an open-topped vehicle. If the Moaning Goliath is slain with zombies still on board, then the unit takes D6 S3 AP- hits and then performs an emergency disembarkation.
Options:
-may replace any heavy bolter emplacement with:
-multimelta......................free
-lascannon......................+20 points
-may replace autocannon emplacement with:
-assault cannon............+10 points
-lascannon......................+15 points