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![[Post New]](/s/i/i.gif) 2012/09/07 15:43:13
Subject: New FAQ's v1.1 out
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Dakka Veteran
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pretre wrote:It says auto-hits can be used with snap fire (overwatch, move and shoot) but not with shooting against flyers (a specific kind of snap fire).
It says you can't use auto-hits against flyers because they are snap-shots.
EDIT: Incubi are all AP2 now. Sweet. As are huskblades, giving them a better reason to exist.
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This message was edited 2 times. Last update was at 2012/09/07 15:45:24
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![[Post New]](/s/i/i.gif) 2012/09/07 15:43:30
Subject: New FAQ's v1.1 out
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Badass "Sister Sin"
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Yeah, you could spend the rest of the day putting in the last post on a lot of YMDC threads. Automatically Appended Next Post: Pyrian wrote: pretre wrote:It says auto-hits can be used with snap fire (overwatch, move and shoot) but not with shooting against flyers (a specific kind of snap fire).
It says you can't use auto-hits against flyers because they are snap-shots.
EDIT: Incubi are all AP2 now. Sweet.
Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot? (p13)
A: Yes.
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
Fair enough, I see your point. I still think that it is clear, however, that auto-hits can be used for other types of snapfire unless specifically excluded (templates and blast). The first question also doesn't allow autohits to be snap fired, it just says that if they have some method of auto hitting than they still do. This would include some powers that have specific overwatch exemptions (Wall of Death template attacks, etc).
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This message was edited 1 time. Last update was at 2012/09/07 15:46:22
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![[Post New]](/s/i/i.gif) 2012/09/07 15:54:20
Subject: New FAQ's v1.1 out
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Powerful Phoenix Lord
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I think they dropped the ball with this one:
If a model makes a Pile In move which brings it into base contact with a model with a lash whip, does it then fight at its normal Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:55:02
Subject: New FAQ's v1.1 out
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Badass "Sister Sin"
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Yes, check the necron FAQ. They accidentally pasted Initiative 1 into the Tyranid version. Automatically Appended Next Post: The necron one is right.
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This message was edited 1 time. Last update was at 2012/09/07 15:55:11
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![[Post New]](/s/i/i.gif) 2012/09/07 15:58:38
Subject: New FAQ's v1.1 out
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Longtime Dakkanaut
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Happyjew wrote:I think they dropped the ball with this one:
If a model makes a Pile In move which brings it into base contact with a model with a lash whip, does it then fight at its normal Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.
It is also clarified in another spot in the Tyranid FAQ too.
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![[Post New]](/s/i/i.gif) 2012/09/07 16:00:55
Subject: Re:New FAQ's v1.1 out
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Pretty cool.
Dreadknights are Str10 with rerolls to everything in melee if they have a Greatsword.
You can reembark into Night Scythes dispite them being a Zooming Flyer.
Not too happy about MSS activating Force Weapons. Thats just dumb.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:00:56
Subject: New FAQ's v1.1 out
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Veteran Inquisitorial Tyranid Xenokiller
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I'm glad that any unit embarked on a transport that must come in from reserves (Drop Pods or Flyers) do not count for reserve totals.
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![[Post New]](/s/i/i.gif) 2012/09/07 16:02:25
Subject: New FAQ's v1.1 out
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Longtime Dakkanaut
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LOL, why couldnt they have done this on a Monday. I have a tournament tomorrow and have to read all these FAQ's tonight
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![[Post New]](/s/i/i.gif) 2012/09/07 16:04:13
Subject: New FAQ's v1.1 out
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Veteran Inquisitorial Tyranid Xenokiller
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Print them and take them with you in case
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![[Post New]](/s/i/i.gif) 2012/09/07 16:04:34
Subject: New FAQ's v1.1 out
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Badass "Sister Sin"
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CrashCanuck wrote:I'm glad that any unit embarked on a transport that must come in from reserves (Drop Pods or Flyers) do not count for reserve totals.
As I predicted, this will become the new kroot blocking off a full reserve army though.
Flyer Guy: "I reserve all of my units on flyers."
Me: "Okay, turn 1 I move nothing. Your turn."
Flyer Guy: "Okay, I'm all in reserve so move nothing."
Me: "Okay, I win. You want to play another?"
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![[Post New]](/s/i/i.gif) 2012/09/07 16:06:09
Subject: New FAQ's v1.1 out
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Loyal Necron Lychguard
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Well, the "nothing on the board at the end of the turn auto-lose" was always in there. I just think people didn't want to believe it. Automatically Appended Next Post: pretre wrote:Yeah, you could spend the rest of the day putting in the last post on a lot of YMDC threads.
Automatically Appended Next Post:
Pyrian wrote: pretre wrote:It says auto-hits can be used with snap fire (overwatch, move and shoot) but not with shooting against flyers (a specific kind of snap fire).
It says you can't use auto-hits against flyers because they are snap-shots.
EDIT: Incubi are all AP2 now. Sweet.
Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot? (p13)
A: Yes.
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
Fair enough, I see your point. I still think that it is clear, however, that auto-hits can be used for other types of snapfire unless specifically excluded (templates and blast). The first question also doesn't allow autohits to be snap fired, it just says that if they have some method of auto hitting than they still do. This would include some powers that have specific overwatch exemptions (Wall of Death template attacks, etc).
So hey, does this mean I can skyfire the tesla destructor and snap fire the death ray at ground targets now?
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This message was edited 1 time. Last update was at 2012/09/07 16:06:47
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![[Post New]](/s/i/i.gif) 2012/09/07 16:09:16
Subject: New FAQ's v1.1 out
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Badass "Sister Sin"
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Do you have permission to shoot at two different targets? Automatically Appended Next Post: Kevin949 wrote:Well, the "nothing on the board at the end of the turn auto-lose" was always in there. I just think people didn't want to believe it.
Right, but now they made it very easy to do since people don't have to even put models on the board anymore.
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This message was edited 1 time. Last update was at 2012/09/07 16:10:00
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![[Post New]](/s/i/i.gif) 2012/09/07 16:11:36
Subject: New FAQ's v1.1 out
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Rough Rider with Boomstick
Fond du Lac, Wi
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Happyjew wrote:So how many threads can we now close? At least Axe of Mortalis and Signum v Snap Shot (and Death Ray/Blood Lance v Snap Shot).
We can add the MSS/challenges, Sweep attacks vs. flyers (though that wasn't one of the big ones), Skyfiring flyers in hover mode (now a no no like I thought), Battle brothers joined to IG squads receiving orders, Initiative reduction timing (whip coils) only being when in contact at the start of the fight subphase, The death ray which you mentioned (plus that it cannot even hit if it has skyfire, doesn't make that distinction just that it cannot hit flyers), Tau target locks are back, and MSS CAN use the force special rule to the list.
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“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:16:59
Subject: New FAQ's v1.1 out
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Loyal Necron Lychguard
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pretre wrote:Do you have permission to shoot at two different targets?
Automatically Appended Next Post:
Kevin949 wrote:Well, the "nothing on the board at the end of the turn auto-lose" was always in there. I just think people didn't want to believe it.
Right, but now they made it very easy to do since people don't have to even put models on the board anymore.
Oh right, forgot about that bit for the doom scythe. Oh well.
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![[Post New]](/s/i/i.gif) 2012/09/07 16:17:21
Subject: New FAQ's v1.1 out
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Longtime Dakkanaut
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Kevin949 wrote:Well, the "nothing on the board at the end of the turn auto-lose" was always in there. I just think people didn't want to believe it.
Automatically Appended Next Post:
pretre wrote:Yeah, you could spend the rest of the day putting in the last post on a lot of YMDC threads.
Automatically Appended Next Post:
Pyrian wrote: pretre wrote:It says auto-hits can be used with snap fire (overwatch, move and shoot) but not with shooting against flyers (a specific kind of snap fire).
It says you can't use auto-hits against flyers because they are snap-shots.
EDIT: Incubi are all AP2 now. Sweet.
Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot? (p13)
A: Yes.
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
Fair enough, I see your point. I still think that it is clear, however, that auto-hits can be used for other types of snapfire unless specifically excluded (templates and blast). The first question also doesn't allow autohits to be snap fired, it just says that if they have some method of auto hitting than they still do. This would include some powers that have specific overwatch exemptions (Wall of Death template attacks, etc).
So hey, does this mean I can skyfire the tesla destructor and snap fire the death ray at ground targets now?
No since you have to fire the Tesla at one of the Targets hit by the Death ray
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![[Post New]](/s/i/i.gif) 2012/09/07 16:18:29
Subject: New FAQ's v1.1 out
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Loyal Necron Lychguard
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Fragile wrote:
No since you have to fire the Tesla at one of the Targets hit by the Death ray
Yup...so I'll save my 75 points if I want an answer to flyers and just take a night scythe. *Sigh*
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![[Post New]](/s/i/i.gif) 2012/09/07 16:19:45
Subject: Re:New FAQ's v1.1 out
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Grisly Ghost Ark Driver
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Grey Templar wrote:Not too happy about MSS activating Force Weapons. Thats just dumb. 
I suspect they update FAQs for more than a single player, as it were. I for one am quite happy they clarified it, and further so in accordance with my beliefs on how it worked from the beginning.
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![[Post New]](/s/i/i.gif) 2012/09/07 16:28:19
Subject: New FAQ's v1.1 out
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Longtime Dakkanaut
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Looks like Hunting Lances got cleared up.
Oh, and Russes are now "Heavy". Now that is interesting.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:30:52
Subject: Re:New FAQ's v1.1 out
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Grisly Ghost Ark Driver
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Ever wonder if there is a GW employee who just lurks the YMDC forum in order to figure out what they should FAQ or not?
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![[Post New]](/s/i/i.gif) 2012/09/07 16:31:53
Subject: New FAQ's v1.1 out
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Guard Heavy Weapon Crewman
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Kevin949 wrote:Fragile wrote:
No since you have to fire the Tesla at one of the Targets hit by the Death ray
Yup...so I'll save my 75 points if I want an answer to flyers and just take a night scythe. *Sigh*
What is it to sigh about? The Doom Scythe would be utterly broken, imbalanced, overpowered and so on if it would work as you wanted it to. This is good for the game, since Necrons are as broken as they are atm.
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Armies: |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:34:45
Subject: New FAQ's v1.1 out
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Discriminating Deathmark Assassin
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And now units can assault in their turn after having their assault vehicle-transport destroyed in the opponents turn. Another case where the rulebook said clearly one thing, but the author meant another...
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![[Post New]](/s/i/i.gif) 2012/09/07 16:36:45
Subject: New FAQ's v1.1 out
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Rough Rider with Boomstick
Fond du Lac, Wi
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Ohh another one, there will be no more squads of Paladin, Nob, Wolf guard characters running around making use of Look out Sir to be a juggernaut unit.
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“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:37:51
Subject: New FAQ's v1.1 out
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Warp-Screaming Noise Marine
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Lone Dragoon wrote:Ohh another one, there will be no more squads of Paladin, Nob, Wolf guard characters running around making use of Look out Sir to be a juggernaut unit.
Our gaming group allready "house ruled" this as it has been FAQd... nice
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White Scars Space marines
Daemons |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:37:53
Subject: Re:New FAQ's v1.1 out
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Longtime Dakkanaut
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Neorealist wrote:Ever wonder if there is a GW employee who just lurks the YMDC forum in order to figure out what they should FAQ or not?
Probably. GW are a lot more aware of rules log-jams than they used to be. "The community" has a habit of taking tiny problems and deciding they're game-breaking, then blaming GW for not fixing them.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:39:39
Subject: New FAQ's v1.1 out
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Blood Angel Terminator with Lightning Claws
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They did a good job of addressing questions, I just don't like how they answered some of them.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:42:48
Subject: New FAQ's v1.1 out
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Discriminating Deathmark Assassin
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The point is we now have answers for almost all the questions that came up since 6th.
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![[Post New]](/s/i/i.gif) 2012/09/07 16:43:03
Subject: New FAQ's v1.1 out
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Been Around the Block
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A little upset that they didn't clarify the Night Scythe Str10 hit on death question >.<
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This message was edited 1 time. Last update was at 2012/09/07 16:44:01
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![[Post New]](/s/i/i.gif) 2012/09/07 16:44:01
Subject: Re:New FAQ's v1.1 out
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Grisly Ghost Ark Driver
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it's in the main FAQ; basically they updated the 'Jink' special rule to not include vehicles with the type 'Heavy' even if they are skimmers.
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![[Post New]](/s/i/i.gif) 2012/09/07 16:44:41
Subject: New FAQ's v1.1 out
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Been Around the Block
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Damn my edit was too slow, I saw it right after I poseted! Oh well, ty for the clarification regardless =)
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![[Post New]](/s/i/i.gif) 2012/09/07 16:46:43
Subject: New FAQ's v1.1 out
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Blood Angel Terminator with Lightning Claws
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One I did not see is "What is considered Unique?"
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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