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2012/09/22 01:48:51
Subject: CSM Roundup (added pics of CSM rules etc)
Old Raptors are gone. I'm sad to see them go, but I'm sure I can find someone to cast some of the old ones for me. The models were rubbish, but I did like the packs.
If only ZUN!bar were here...
2012/09/22 02:09:47
Subject: CSM Roundup (added pics of CSM rules etc)
You know, if Noise Marines could take special weapons in addition to the Sonic weapons, I'd actually consider taking them. While I'm not a big fan of the Emperor's Children, I do like guys who are all about Radical Good Speed, but I don't like the look of Noise Weaponry and don't want to go with "Count As".
Also, it would be neat if in regular CSM squads you could take extra power weapons in lieu of special/heavy shooting weapons-at least in Beserker squads who are close combat oriented.
Urdnot Wrex is not just pleased...he's Delighted!
Enclave Tau army 4000 points (with Shadowsun side lined :( ) Red Corsairs (CSM/SM)
2012/09/22 03:39:40
Subject: CSM Roundup (added pics of CSM rules etc)
Samus_aran115 wrote: Old Raptors are gone. I'm sad to see them go, but I'm sure I can find someone to cast some of the old ones for me. The models were rubbish, but I did like the packs.
I actually liked them
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
2012/09/22 04:00:03
Subject: CSM Roundup (added pics of CSM rules etc)
skarsol wrote: Ever think that's their goal? Make FW seem affordable right as they introduce it to stores?
No...you have it backwards. They see how much people are willing to spend on FW models and want just as much for the GW products. The people buying FW products redefine what's "affordable" in GWs eyes.
2012/09/22 04:00:10
Subject: CSM Roundup (added pics of CSM rules etc)
Well at least he can be sure that he is compatible with both domestic and foreign outlets...
Seriously why does he need a MILLION different hoses attached to nothing?! It really must be the outlet thing
Maybe, just maybe, he works with a bunch of different ports that he needs to plug into during the course of his duties as the only one fixing anything mechanical in the entirety of the Chaos army?
I mean, that's a lot of stuff for just one dude to do in an entire army. Man needs to make sure he can plug up.
Or maybe they wanted it to look like a cape of cables. You know, for looks.
The Imperium has forgotten how to make USBs. I guess he plugs into something special
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
2012/09/22 04:01:51
Subject: CSM Roundup (added pics of CSM rules etc)
Ok, I caved and put my order in. I looked at the Fiends and then looked at my 6 Heavy choices and 6 Elite choices I already have and went... "nah". Last Codex left me no good choices for Fast Attack so I only have a Raptor squad and a Bike squad... might as well add in a Heldrake eh? So... Codex, Cards, OMGDRAGON, and that should do it for me.
Is the rumor of more models in 2 weeks falling away now or are we still expecting something... if so, what?
7K Points of Black Legion and Daemons 5K Points of Grey Knights and Red Hunters
2012/09/22 04:14:58
Subject: Re:CSM Roundup (added pics of CSM rules etc)
BladeWalker wrote: Last Codex left me no good choices for Fast Attack so I only have a Raptor squad and a Bike squad... might as well add in a Heldrake eh?
I keep hoping there is some fast attack choice we've yet to hear about... It's been a slim part of the chaos codex for several editions.
2012/09/22 04:16:07
Subject: CSM Roundup (added pics of CSM rules etc)
That said...I think I like most of them, now that I've given them a once over. I become a bigger fan of that Helldrake every time I look. The Warpsmith...I actually think is worth it. Check out the 360, it's a ridiculous amount of detail and a great model...something I'd expect out of Forge World. I just don't like the head
I'm sold on the Raptors. I just need to know how many of those I can use. I even like the Warp Talons better, though I wouldn't use the heads or the little sidewings. Which means I'm probably just looking at Raptors anyway
The Aspiring Champ looks even better. I couldn't help thinking about how much fun it would be to paint it. $20 though...I'd like to see the sprue at least. There are box sets full of plastic for a few dollars more, so I hope it's packed with bits and options.
And now, the Dinosaurs. Yup, I see it...but I think a head swap could leave you with some very cool models. Imagine the Maulerfiend with one of the Defiler heads. Not bad, eh?
Those Mutilators. Put the head of Rush Limbaugh on a crab, swallow it whole and poop it out. Mutilators.
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB
2012/09/22 04:37:02
Subject: Re:CSM Roundup (added pics of CSM rules etc)
Did anyone else just laugh and shake their head when the mutilators came on screen? They really do believe those things are worth showing off, don't they?
I think the maulerfiend would look cooler if you cut the stupid tongue off, and then used some plasticard and putty to make a big iron lower jaw that covers up most of its ugly teeth, not unlike an ork "gob".
This message was edited 1 time. Last update was at 2012/09/22 04:39:47
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
2012/09/22 04:39:17
Subject: CSM Roundup (added pics of CSM rules etc)
Sidstyler wrote: Did anyone else just laugh and shake their head when the mutilators came on screen? They really do believe those things are worth showing off, don't they?
I think the maulerfiend would look cooler if you cut the stupid tongue off, and then used some plasticard and putty to make a big iron lower jaw that covers up most of its ugly teeth, not unlike an ork "gob".
Ugh, the Mutilators really were just a failure. They could have redone Oblits and Muts to make them actually appealing models. Instead they stuck with the same style and made it finecast.
2012/09/22 04:52:59
Subject: CSM Roundup (added pics of CSM rules etc)
I think the Mutilators look kind of cool. I think they need a little conversion work to make them look less static, but I think they're a great concept that could look great with a little elbow-grease.
BladeWalker wrote: Last Codex left me no good choices for Fast Attack so I only have a Raptor squad and a Bike squad... might as well add in a Heldrake eh?
I keep hoping there is some fast attack choice we've yet to hear about... It's been a slim part of the chaos codex for several editions.
I don't think the Codex has any hidden unit left, at least for the Fast Attack slots. With five choices (counting the Warp Talons), Chaos is now on par with armies like Daemons, Eldar both light and dark and Vanilla Marines. Best we can hope is having some of the previously unusable units fixed. I'm thinking of Spawn, mostly.
However, what surprises me most is the absolute clutter of mis-matched units the HS and Elite slots have become. Elites, in particular, boasts no less than eight different options, not counting Helbrutes and Chosen which most likely belong in the elites slot too.
I can't say I don't like it, though. Looks like Kelly's new direction for Chaos involves less "woohoo random dice rolling" and more "no two armies alike". We'll find out soon.
War does not determine who is right - only who is left.
2012/09/22 05:05:19
Subject: Re:CSM Roundup (added pics of CSM rules etc)
possessed look good, from what me and my friend were able to BARELY read in the codex, looks like they have 2 wounds
Heldrake (WD spells it with 1 'l')has some sort of flamer option
2012/09/22 05:15:35
Subject: Re:CSM Roundup (added pics of CSM rules etc)
Trevak Dal wrote: You know, if Noise Marines could take special weapons in addition to the Sonic weapons, I'd actually consider taking them. While I'm not a big fan of the Emperor's Children, I do like guys who are all about Radical Good Speed, but I don't like the look of Noise Weaponry and don't want to go with "Count As".
Also, it would be neat if in regular CSM squads you could take extra power weapons in lieu of special/heavy shooting weapons-at least in Beserker squads who are close combat oriented.
In the 3.5 codex cult marines were CSM upgraded with a mark. As such they had the same heavy/special weapon options as expected, then the mark just opened up more weapon options. I really hope the new dex goes this route. Sonic blasters are fun, but you will need to get melta guns into your army from somewhere.
Also to anyone complaining that any legion can take Dark Apostles. I promise not to include on in my EC army. After all, my HQ options will probably be full of Lord (special character if required) and a sorcerer.
I think a lot of armies are going to this route, I just don't see Dark Apostles showing up in all armies. There are probably too many good options fighting for their slot.
This message was edited 1 time. Last update was at 2012/09/22 05:18:09
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:
2012/09/22 05:22:28
Subject: CSM Roundup (added pics of CSM rules etc)
so does this codex measure up to the old 3.5 ed one?
are cult troops only elites now?
some of those models are very ugly, I must say...mind you I feel the need to convert everything chaos anyways so...
Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America!
2012/09/22 05:46:08
Subject: CSM Roundup (added pics of CSM rules etc)
So, as if Psychic rolls, and "Commander Traits" where not enough, now a lucky player can have free Daemon Princes, just killing sergeants? Ok, that is odd and unbalanced...
If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page Please, if you think im wrong, correct me (i will try to take it constructively).
2012/09/22 05:48:00
Subject: CSM Roundup (added pics of CSM rules etc)
The Dwarf Wolf wrote: So, as if Psychic rolls, and "Commander Traits" where not enough, now a lucky player can have free Daemon Princes, just killing sergeants? Ok, that is odd and unbalanced...
That lucky player can also have free chaos spawn for killing sergeants as well.
Well I must say that now I've gotten a good look at the new models, they actually look pretty darn cool. The fiends and drake look a lot better than I thought from the leaked pictures, still overpriced though. I think the characters are pretty cool. Oblits still look really silly though :(
Having gotten a good look at the size of the heldrake (comparing it to the base), I think using a zombie dragon/terrorgheist with adjusted pose and on a flying stand will actually work pretty well as soon as I figure our what to do about the weapons
2012/09/22 05:51:33
Subject: CSM Roundup (added pics of CSM rules etc)