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Made in us
Fresh-Faced New User




my first question is: can reanimation protocol be used against instant death attacks? and my second question would be how i can beat my brothers necron army. with my blood angels? hes using imotekh, zandrekh, and obyron as his HQs. and his army is littered with resurrection orbs from both crypteks and lords. it seems like every time i chip him down a bit he just comes right the hell back. whats the best way to handle his zombie ass?
   
Made in us
Stealthy Warhound Titan Princeps






Take mephiston.

He can single handedly wipe out necron armies. Use the rest of your army to focus fire any squad that has a lord with mind shackle scarabs. Vindicators are great for this.

Also, blood talon furiosos are great, they tear necrons apart.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Remember your precision shots from ANY characters (upgrade otherwise) and target the Lords. Even better if he's silly and puts the Lords at the front.

Remember that, if you take out the Lord and a few other models, thats 25% of the squad, and the morale check must be made before WBB rolls.

   
Made in us
Fresh-Faced New User




Okay, first off. . .rule of thumb number one: try your very hardest not to tailor your list to beat a single person and their single army. It's both sort of dickish, and limiting to your playstyle when you come across literally anything else. But that's just a rule of thumb, and I want you to know my thoughts on tailoring before I get into it. :I

As for dealing with Necrons, you mentioned that his Lords AND Crypteks were taking Resurrection Orbs? If I read that correctly and you didn't mistype, than your brother (as I find a lot of brothers do in 40k) is cheating very badly. Crypteks are not allowed to take Res Orbs. I'm curious what points you play at, as Imhotek, Zandrehk, and Obyron with a Royal Court of 5xCrypteks and 5xLords all with Res Orbs (Crypteks still cannot take the Orbs, of course) is approximately 1170pts. You've already passed the 1000 benchmark, and at 1500+ you really should be crushing him under weight of numbers at that point. But that's not why I'm here. Let's actually help and answer your questions, shall we?

Q: Does Instant Death deny Reanimation Protocols? A: No, unfortunately. No matter how badly you murder a Necron model, it still gets is Reanimation Protocols as normal. The only way to deny a model Reanimation is to force the unit to fall back (they lose all Reanimation Protocol markers if they do), wipe the unit out completely, or have one of your units surrounding the unit the dead Necron is trying to attach to in such a way that it cannot be placed outside 1" of an enemy model.

Arguably the hardest part about dealing with Necrons is the Reanimation Protocols. Of course, if you know the Necrons one true weakness (being on close combat), than it's pretty easy to take care of them. As Blood Angels, you're pretty great in close combat. I mean, you get Assault Marines as Troops. You get freakin' Death Company, which just murder things badly in 6th Ed. Gauss weapons are the death of vehicles, so don't go vehicle heavy, unless you're bringing a Stormraven. They're still quite nearly the best Flyer in the game, and Flyers are great (which also help counter the Necrons Doom Scythes). If you don't want to go infantry/cc oriented, and want to keep tanks and heavy weapons hanging around, then focus fire is your best friend. Even if it takes all the units you got, taking down a single unit of Necron Warriors/Immortals/or whatever will go a long way towards bringing victory to your side of the table. Also, make sure you take his large points models/units first things. If he's running Imotekh, Zandrekh, and Obyron all, taking down those three models will mean his army is probably just a bunch of fluff and mostly easily swept away afterward.

Death Company are just super awesome nowadays. They were great last edition, but not there's almost no reason not to take at least one unit of them. They're a great CC unit, especially with a Chaplain with them. It would also help to know what you DO have and what you usually play, as well as what your brother has and what HE usually plays.
   
Made in us
Longtime Dakkanaut




Take mephiston.


Obyron would make Mephiston his prison bitch. Just sayin...
   
Made in us
Fresh-Faced New User




@BrotherDoggie im not sure if hes cheating or not with the res orbs on both crypteks and lords, but according to him, because he has two royal courts ,hes allowed to do that. where in the necrons codex would i be able to check such a rule?
   
Made in us
Longtime Dakkanaut




Ocelot, is he taking both Lords w/res orbs...and crypteks without res orbs, in the same unit? Because that would be perfectly legal as he has 2 overlords. What would be illegal if he's taking Crypteks with Res Orbs.
   
Made in us
Fresh-Faced New User




ShadarLogoth, i just read my brothers codex. hes doing everything legally. i was just bugging out for a good minute... even so, i still cant seem to take down any of his guys. ive gotten some great advice so far, but more is always appreciated =)
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

ocelot923 wrote:
ShadarLogoth, i just read my brothers codex. hes doing everything legally. i was just bugging out for a good minute... even so, i still cant seem to take down any of his guys. ive gotten some great advice so far, but more is always appreciated =)

Advice no.1) always check your opponents codex. The rules for reanimation are in there- you could have discovered them for yourselves instead of asking us. Also, your brothers list smells fishy. Asides from people being dodgy, people make mistakes. To err is to human. I know I've done messed up on rules/lists unintentionally, and felt like a complete ass. I've also stopped some people from ripping me off by reading their codices. Were they dodgy or just human? That is another debate. The rules have been clarified; fair play happens. Who cares for the reason

   
Made in nl
Trigger-Happy Baal Predator Pilot






ShadarLogoth wrote:
Take mephiston.


Obyron would make Mephiston his prison bitch. Just sayin...

This. Any necron overlord with warscythe (don't even get met started on mindshackle scarabs) can easily take mephiston and his ap3 sword
edit: forgot to mention the obligatory sempiternal weave upgrade ^^

This message was edited 1 time. Last update was at 2012/09/25 11:35:15


3000p
2000p
7500p 
   
Made in jp
Proud Triarch Praetorian





Obviously you and your brother need to team up to take on the threat of Tyranids... just sayin'

Also, as has been mentioned, Blender-dreds do horrible things to 'Crons.

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, basically get into assault, and sweep his squads should be your goal with BA's if you sweep, or they run, they cant get back up, unless its a royal like a lord or something

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ca
Bane Lord Tartar Sauce




The problem with any sort of dread against necrons is that Necron Warriors are one of the best AT units in the game, now that they can glance everything to death under a hail of 20 to 40 RF shots with Gauss. What I would suggest are any assault unit with a jump pack and vindicators. Both Assault Marines and Death Company are much better in CC than Necrons. By the time the cron player gets to strike, even with their Warscythe and 2+ save lord, half of their unit will be down. You then win the combat and hope to sweep. For Vindcators, their biggest drawback (24" range) is countered by the fact that Necrons have about 2 guns with a range greater than 24", meaning that if you are smart, you will be able to ensure your vindicator is out of range until it gets to bring it's gun to bear.
   
Made in us
Loyal Necron Lychguard






There may only be a few guns with greater than 24" range but we can take quite a few of them, given the points.

   
Made in de
Decrepit Dakkanaut





A squad of Heavy Destroyers will easily finish any sort of artillery off. DC is really strong, but needs some sort of transport to get into melee, assault marines aren't too effective, I'd rather take DC.

My Destrocourt loves DC though

   
Made in gb
Been Around the Block





Well i kno someone who thinks the necrons are the best army in the game but dosn't play with the draw backs like the EL special rule because he refuse's to accept you can't get up more then 3 inch's from the place he died because people like yarrick, ST celestine and justicar thawn can and it makes no sense to him why they can't.

This message was edited 1 time. Last update was at 2012/09/26 18:47:44


 
   
Made in us
Loyal Necron Lychguard






 Puretide1 wrote:
Well i kno someone who thinks the necrons are the best army in the game but dosn't play with the draw backs like the EL special rule because he refuse's to accept you can't get up more then 3 inch's from the place he died because people like yarrick, ST celestine and justicar thawn can and it makes no sense to him why they can't.


Huh?

So, basically, he doesn't play by the rules then?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Necrons are the strongest army right now, but they are far from unbeatable.

They still fold in combat, lords with Warscythes are really just good at nuking vehicles and characters. Aside from that they really don't do much more then dely the inevitable.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Plastictrees






Salem, MA

Based on the rumors coming out now, it sounds like Chaos armies, with access to flak missiles and good HtH combat *and* good shooting will be able to put Necrons back in the bottom tier for another ten years until their next codex.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Chaos codex does not really help a BA player though :(


Main advice: Wipe out units at a time.
If he has invested alot of points into characters and courts then his troops shouldnt be all that bad.
If you can post a ropugh list of what he takes then it would help to no end.

DC are nice, but need a transport to be made very good.

Sang guard with a character in the unit can throw out a ton of attacks (take the banner with them) and should be able to remove normal sized units in a turn.

Watch out for placement of his lords.
MSS are a pain in the arse, so make sure you keep basic models in base contact with them, and anyone that has a power weapon or a character should be away from them.

I would love to suggest a redeemer at this point, but gauss really is a killer to armour.
But maybe a flyer isnt out of the question?

   
Made in us
Terminator with Assault Cannon





 Flavius Infernus wrote:
Based on the rumors coming out now, it sounds like Chaos armies, with access to flak missiles and good HtH combat *and* good shooting will be able to put Necrons back in the bottom tier for another ten years until their next codex.


What an overstatement. Flakk missiles aren't even all that good, and even if Chaos proves strong against Necrons, that doesn't "put Necrons back in the bottom tier." Codex: Necrons has extremely strong fundamentals for 6th edition-- strong, resilient troops, good flyers, ability to heavily pressure the enemy, and resilient AV13 vehicles.
   
Made in nl
Trigger-Happy Baal Predator Pilot






CC dreads against necron warrior blobs are a big no-no in my book, unless you can find a way to get into combat without giving the warriors the chance to shoot at you first. That gauss weaponry can and will wreck your dreadnought.

Vindicators are a good choice against blobs, but are easily countered again by their gauss weaponry becasuse of their 24" range, and the rest of the high strength weaponry necron's have.

Before the 'nerf' to power/force swords and the challenge rule, mephiston could wreak havoc on 'crons, but now he'll just lose to that (over)lord.

Against blobs you really want units of marines around 10 strong before you charge in, as the blob is often accompanied by a lord with mindshacklescarab which makes you lose out on 1 marine, the challenge which might do the same, and because of the reanimation protocols you really want to have the necrons running after the first assault so they lose their counters. Otherwise you'll just keep losing a few marines, and half of his casualties might get back up again.

I myself really suffer when playing my blood angels against necrons, but I second what Jackal said, focus on single units at a time, that might help a bit.

Good luck!

3000p
2000p
7500p 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

If you really want overkill, throw a unit of sang guard in with banner.
Add in a libby, chappy and a priest and you have a mini death star.
The unit will hit like a wrecking ball, but make sure you keep the priest with basic weapons!
Use the priest to put in base contact with any lords.
A few S4 attacks back at you wont do a great deal.

Also, as strange as it sounds, sanguinator isnt all that bad here.
Granted he cant join units, but run him near or behind other units to get him close and use him for multi assaults with units of assault marines.

Another idea is hammer and shield termies.
Does not really matter if they have MSS or not, either way you still get that 3++ and smash through anythin in your way.
Again though, they need a delivery system, which requires armour that wont last long.

The idea is simply to make a few death star units to smash apart a unit each per turn.
Make sure these units have a priest and a character as standard, otherwise they wont really hit that well.

This is one of the times i would say sang guard really are amazing, as they are the start of a pretty solid death star unit.

   
Made in de
Decrepit Dakkanaut





 Grey Templar wrote:
Necrons are the strongest army right now, but they are far from unbeatable.


Oh you GK players, trying to draw attention from your codex by using ours as a scapegoat.

Tstststs.

On regard of terminators: they aren't much of a problem. Sure, it's hard to take them down, but at the same time, they cannot make use of the Necron's biggest weakness, their I2 as they are not allowed to overrun. You will end up having a very points-heavy unit chasing Necrons around but unable to kill them off.

Also: be aware of the Destro-Court. I can only laugh at terminators when 2-4 of them die each turn.

This message was edited 2 times. Last update was at 2012/09/26 21:08:43


   
Made in us
Longtime Dakkanaut






Westchester, NY

ocelot923 wrote:
my first question is: can reanimation protocol be used against instant death attacks? and my second question would be how i can beat my brothers necron army. with my blood angels? hes using imotekh, zandrekh, and obyron as his HQs. and his army is littered with resurrection orbs from both crypteks and lords. it seems like every time i chip him down a bit he just comes right the hell back. whats the best way to handle his zombie ass?


Try to outmanouver him. Make sure your dudes have mostly jump-packs, feel no pain, with some power weapons sprinkled in (death company is great). Let him go first, see how he deploys and try to deploy so that not all his dudes can shoot at you (necron armies have to spread out when deploying, especially on foot). w/e you do, concentrate on getting into assault and only shooting at one unit at a time with everything, so it's overkill... otherwise they just get back up.

Also, demand that you play on some terrain that has big line-of-sight blocking stuff in it, especially that you can jump on or in behind of so you're out of sight. A wide open board stacks the odds in the favor of shooty armies.

if you get any vehicles be sure to spam ap4 like hvy bolters and autocannon, it's cheaper so you don't miss it when they explode and you bypass warriors' armor save.

edit: another way to bypass imotekh is to just deepstrike your guys with descent of angels. he can't hit you with lightning if you're in reserve! and be sure to keep your squads big so they can survive shooting and get into combat, and it's less targets for the lightning.

This message was edited 1 time. Last update was at 2012/09/26 21:39:57


 
   
Made in us
Killer Klaivex




Oceanside, CA

ocelot923 wrote:
my first question is: can reanimation protocol be used against instant death attacks? and my second question would be how i can beat my brothers necron army. with my blood angels? hes using imotekh, zandrekh, and obyron as his HQs. and his army is littered with resurrection orbs from both crypteks and lords. it seems like every time i chip him down a bit he just comes right the hell back. whats the best way to handle his zombie ass?


Sanguine Guard. Lots of them. As troops.

Dante
5x Sanguine Priest, w/Jump Packs
5 units of Sanguine Guard with 2 power fists each.
1700

Bump to 1995 by adding another priest and SGuard unit.

Use priests and power weapons SGuard to touch MSS guys, and then just do what marines do best. Beat them in the face with power fists and chase them down when they break.

Necrons have a distinctive lack of AP2 shooting. Take advantage of that. 2+ armor and feel no pain will give them trouble.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Loyal Necron Lychguard






HawaiiMatt wrote:
ocelot923 wrote:
my first question is: can reanimation protocol be used against instant death attacks? and my second question would be how i can beat my brothers necron army. with my blood angels? hes using imotekh, zandrekh, and obyron as his HQs. and his army is littered with resurrection orbs from both crypteks and lords. it seems like every time i chip him down a bit he just comes right the hell back. whats the best way to handle his zombie ass?


Sanguine Guard. Lots of them. As troops.

Dante
5x Sanguine Priest, w/Jump Packs
5 units of Sanguine Guard with 2 power fists each.
1700

Bump to 1995 by adding another priest and SGuard unit.

Use priests and power weapons SGuard to touch MSS guys, and then just do what marines do best. Beat them in the face with power fists and chase them down when they break.

Necrons have a distinctive lack of AP2 shooting. Take advantage of that. 2+ armor and feel no pain will give them trouble.

-Matt


Lack of AP 2? Eldritch lances x10 for 350 points, Heavy Destroyers, Triarch Stalkers with Heavy Gauss or Heat ray, Doom Scythes, Doomsday Arks, Tachyon Arrows (even though they're 1 shot only), triarch praetorians (though very short range), Staff of the destroyer (another short range AND one shot only), and the c'tan thunderbolt power.

There's no lack.

*edit*
Oh, and if you count FW then you can add in the new FW models with that cutting beam weapon. Short range as well, but still...

This message was edited 1 time. Last update was at 2012/09/26 22:46:06


 
   
Made in us
Longtime Dakkanaut




 Flavius Infernus wrote:
Based on the rumors coming out now, it sounds like Chaos armies, with access to flak missiles and good HtH combat *and* good shooting will be able to put Necrons back in the bottom tier for another ten years until their next codex.




Uh huh.
   
Made in us
Deadly Dire Avenger





BTW against necrons..

Try to focus on one or two units a turn, and finish off a unit so that it may not get the chance to retutn again. Also take snipers for prescision shots in order to eliminate HQ
and deep striking assault units are great if you are already shooting at a unit to weaken it then you just survive one turn of shots.

Necrons rely on formation break formation with infantry slaughter to weaken the main unit, Kill most mean units first as they come into range. Shooty armies will do well if they can outrange the necrons and if you can take out 1 or 2 units before they get in range it can turn the tide of battle in your favor. H flamers are amazing


It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them. - Sun Tzu  
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





Speaking as a necron player who runs the same hqs , not knowing what your brother runs, try to split up his army if you can. I think a DOA list would work nicely you might try to use as many jump marines as you can any possibly a sang guard squad or death company with mixed weapons.Having some S8 would be be helpful against wraiths but bullets take them down just fine.This way lighting doesnt do much and only one squad gets gimped by zandreahk

 
   
 
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