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Made in nl
Warp-Screaming Noise Marine






 Robbietobbie wrote:
 Swara wrote:
Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?


You just might be O.o Wow I guess that's gonna get faq'ed though


Nm, under wargear section there is a subnote about not being able to

9k  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Bonde wrote:
Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart if you want to play Alpha Legion, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?


This was posted a few pages back.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

 Robbietobbie wrote:
 Swara wrote:
Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?


You just might be O.o Wow I guess that's gonna get faq'ed though


No need, footnote specifies that they're incompatible with terminator armour.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in nl
Warp-Screaming Noise Marine






I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.

9k  
   
Made in nl
Jovial Plaguebearer of Nurgle






 Swara wrote:
 Robbietobbie wrote:
 Swara wrote:
Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?


You just might be O.o Wow I guess that's gonna get faq'ed though


Nm, under wargear section there is a subnote about not being able to


Good cause that would have been pretty OTT. The look on your opponent's face when you show him your lord in termie armour with mark of nurgle on a palanquin of nurgle..
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

 Swara wrote:
I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.


Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.

 
   
Made in fi
Courageous Space Marine Captain






What do the Berzerkers get? Do they get the charge re-roll as standard, or do they have to get the icon for it.
What weapon options they have? Do entire squad have to get chainaxes, or can just some models have them while others don't?

   
Made in us
Twisted Trueborn with Blaster





 Swara wrote:
I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.


Yeah, ten isn't much of a zombie hoard. It's more of a zombie support group, out to show their undead pride.

Although if I'm interpreting what I've read correctly (and I haven't gotten a chance to look at the chaos book yet, so please forgive me) you get the upgrade to zombies for your cultists automatically. So couldn't you take multiple squads of them? You'd bleed killpoints more, and it'd be slots intensive, but it'd add a lot of target saturation to the battlefield.
   
Made in nl
Jovial Plaguebearer of Nurgle






 Crimson wrote:
What do the Berzerkers get? Do they get the charge re-roll as standard, or do they have to get the icon for it.
What weapon options they have? Do entire squad have to get chainaxes, or can just some models have them while others don't?


They need the icon of wrath to re-roll assault range. Any model may take a chain axe so you don't have to upgrade the entire sqaud. Up to two plasma pistols. Champion can take combi-weapon and power weapons and such


And yeah about the plague zombies being 10 max.. That must be an oversight and I doubt anyone in my gaming area will make a point of it
   
Made in nl
Warp-Screaming Noise Marine






 Lord Magnus wrote:
 Swara wrote:
I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.


Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.


I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.

EDIT: Something nasty that I noticed and I don't think has been mentioned yet is when you upgrade the maulerfiend to have the lasher tendrils he gets 2 sets of them. That confers a -2 attacks (min of 1) to anyone in base contact. He'll make a very nice tentaclly centerpiece for Typhus's hoard.

This message was edited 1 time. Last update was at 2012/10/03 16:40:35


9k  
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

Typhus's zombification is worded as optional.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in fi
Courageous Space Marine Captain






 Robbietobbie wrote:

They need the icon of wrath to re-roll assault range. Any model may take a chain axe so you don't have to upgrade the entire sqaud. Up to two plasma pistols. Champion can take combi-weapon and power weapons and such


Well that is a good news about the axes, but it is a bit sad that the only weapon options are pistols. I hoped power weapons and eviscerators. Also, is the icon cheaper for them than to other units, as they are 'wasting' half of its effects?

   
Made in nl
Jovial Plaguebearer of Nurgle






Well the champion could take pretty much any ranged weapon but combi seems the most likely. Flamer might be good too though. Normal points cost for icon
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Made a first test list with Abaddon and Chosen as Troops... you can get very very shooty very very quickly with Chosen and back it up with 50 attacks per unit on the re-rollable charge at S5. Pretty dang awesome for a first list... tweaking will make for some brutal stuff.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Furious Raptor




Fort Worth, TX

 Swara wrote:
 Lord Magnus wrote:
 Swara wrote:
I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.


Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.


I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.



I will still pay that way as well, especially since the next sentence after the options talks about guns being used for clubbing their victims to death. The other options are weapons or mark based.

I can only imagine that RAI is to have 35 member zombie units. I could see it being the other way, but then it'd REALLY suck to limit the zombies to 1 CCW and 10 models.

I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in fi
Courageous Space Marine Captain






One more cultist question: are some marks (Nurgle!) more expensive to them?

   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

 kcwm wrote:
 Swara wrote:
 Lord Magnus wrote:
 Swara wrote:
I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.


Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.


I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.



I will still pay that way as well, especially since the next sentence after the options talks about guns being used for clubbing their victims to death. The other options are weapons or mark based.

I can only imagine that RAI is to have 35 member zombie units. I could see it being the other way, but then it'd REALLY suck to limit the zombies to 1 CCW and 10 models.


I wouldn't be so sure. This is the company that ruled that a Pair of Falchions doesn't count as two close combat weapons.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in us
Furious Raptor




Fort Worth, TX

 GreyHamster wrote:
 kcwm wrote:
 Swara wrote:
 Lord Magnus wrote:
 Swara wrote:
I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.


Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.


I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.



I will still pay that way as well, especially since the next sentence after the options talks about guns being used for clubbing their victims to death. The other options are weapons or mark based.

I can only imagine that RAI is to have 35 member zombie units. I could see it being the other way, but then it'd REALLY suck to limit the zombies to 1 CCW and 10 models.


I wouldn't be so sure. This is the company that ruled that a Pair of Falchions doesn't count as two close combat weapons.


LOL...fair enough!

I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in gb
Oberstleutnant





Back in the English morass

My army reduced in price so much that I have managed to effectively get a free dreadnaught. As champions are factored into the cost of the squad this adds up to some pretty big savings when combined with the reduced points costs all round. The only unit in my army that went up in price was my Havocs as they are all armed with flakk missiles now.

The Terminator weapon options are clearly a mistake as the wargear lists allows them to swap out their ranged and melee weapons.

Slightly annoyed that Sorcerors lost their invul save.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in gb
Longtime Dakkanaut






UK

 Crimson wrote:
One more cultist question: are some marks (Nurgle!) more expensive to them?


N/K are twice as expensive as T/S.

   
Made in gb
Oberstleutnant





Back in the English morass

 Crimson wrote:
One more cultist question: are some marks (Nurgle!) more expensive to them?


Yeah MoN and MoK are 2 ppm the rest are 1

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in fi
Courageous Space Marine Captain






 Slinky wrote:
 Crimson wrote:
One more cultist question: are some marks (Nurgle!) more expensive to them?


N/K are twice as expensive as T/S.


...

So for cultists Rage and +1T costs the same? That doesn't seem fair.


   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

Welcome to Khorne worship, where everything is overcosted and the benefits don't matter.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in ca
Focused Fire Warrior




Canada

Is their any anti air other then the heldrake?

By that I mean is their any other unit with sky fire?
   
Made in nl
Jovial Plaguebearer of Nurgle






Only havocs with flakk missiles (which are expensive)
   
Made in gb
Longtime Dakkanaut






UK

Ozomoto wrote:
Is their any anti air other then the heldrake?

By that I mean is their any other unit with sky fire?


Havocs can have Flakk missiles...

   
Made in gb
Oberstleutnant





Back in the English morass

Havocs get Flakk missiles but thats the only other AAA I have seen.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in ca
Focused Fire Warrior




Canada

Palindrome wrote:
Havocs get Flakk missiles but thats the only other AAA I have seen.




What are the stats on flak missiles meaning S ap special rules.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Ozomoto wrote:
Palindrome wrote:
Havocs get Flakk missiles but thats the only other AAA I have seen.


What are the stats on flak missiles meaning S ap special rules.


It's in the BRB

S7 AP4

This message was edited 1 time. Last update was at 2012/10/03 17:11:01


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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in nl
Jovial Plaguebearer of Nurgle






Ozomoto wrote:
Palindrome wrote:
Havocs get Flakk missiles but thats the only other AAA I have seen.




What are the stats on flak missiles meaning S ap special rules.


48" str7 ap4
   
 
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