Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:25:04
Subject: CSM RULES OUT
|
 |
Warp-Screaming Noise Marine
|
Robbietobbie wrote: Swara wrote:Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?
You just might be O.o Wow I guess that's gonna get faq'ed though
Nm, under wargear section there is a subnote about not being able to
|
9k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:25:17
Subject: CSM RULES OUT
|
 |
Decrepit Dakkanaut
|
Bonde wrote:Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart if you want to play Alpha Legion, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
This was posted a few pages back.
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:27:54
Subject: CSM RULES OUT
|
 |
Guarded Grey Knight Terminator
|
Robbietobbie wrote: Swara wrote:Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?
You just might be O.o Wow I guess that's gonna get faq'ed though
No need, footnote specifies that they're incompatible with terminator armour.
|
One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:29:47
Subject: CSM RULES OUT
|
 |
Warp-Screaming Noise Marine
|
I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.
|
9k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:30:01
Subject: CSM RULES OUT
|
 |
Jovial Plaguebearer of Nurgle
|
Swara wrote: Robbietobbie wrote: Swara wrote:Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?
You just might be O.o Wow I guess that's gonna get faq'ed though
Nm, under wargear section there is a subnote about not being able to
Good cause that would have been pretty OTT. The look on your opponent's face when you show him your lord in termie armour with mark of nurgle on a palanquin of nurgle..
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:31:20
Subject: CSM RULES OUT
|
 |
Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
|
Swara wrote:I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.
Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:32:47
Subject: CSM RULES OUT
|
 |
Courageous Space Marine Captain
|
What do the Berzerkers get? Do they get the charge re-roll as standard, or do they have to get the icon for it.
What weapon options they have? Do entire squad have to get chainaxes, or can just some models have them while others don't?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:33:20
Subject: CSM RULES OUT
|
 |
Twisted Trueborn with Blaster
|
Swara wrote:I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.
Yeah, ten isn't much of a zombie hoard. It's more of a zombie support group, out to show their undead pride.
Although if I'm interpreting what I've read correctly (and I haven't gotten a chance to look at the chaos book yet, so please forgive me) you get the upgrade to zombies for your cultists automatically. So couldn't you take multiple squads of them? You'd bleed killpoints more, and it'd be slots intensive, but it'd add a lot of target saturation to the battlefield.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/09 11:40:22
Subject: CSM RULES OUT
|
 |
Jovial Plaguebearer of Nurgle
|
Crimson wrote:What do the Berzerkers get? Do they get the charge re-roll as standard, or do they have to get the icon for it.
What weapon options they have? Do entire squad have to get chainaxes, or can just some models have them while others don't?
They need the icon of wrath to re-roll assault range. Any model may take a chain axe so you don't have to upgrade the entire sqaud. Up to two plasma pistols. Champion can take combi-weapon and power weapons and such
And yeah about the plague zombies being 10 max.. That must be an oversight and I doubt anyone in my gaming area will make a point of it
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:37:34
Subject: CSM RULES OUT
|
 |
Warp-Screaming Noise Marine
|
Lord Magnus wrote: Swara wrote:I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.
Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.
I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.
EDIT: Something nasty that I noticed and I don't think has been mentioned yet is when you upgrade the maulerfiend to have the lasher tendrils he gets 2 sets of them. That confers a -2 attacks (min of 1) to anyone in base contact. He'll make a very nice tentaclly centerpiece for Typhus's hoard.
|
This message was edited 1 time. Last update was at 2012/10/03 16:40:35
9k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:38:48
Subject: CSM RULES OUT
|
 |
Guarded Grey Knight Terminator
|
Typhus's zombification is worded as optional.
|
One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:41:16
Subject: CSM RULES OUT
|
 |
Courageous Space Marine Captain
|
Robbietobbie wrote:
They need the icon of wrath to re-roll assault range. Any model may take a chain axe so you don't have to upgrade the entire sqaud. Up to two plasma pistols. Champion can take combi-weapon and power weapons and such
Well that is a good news about the axes, but it is a bit sad that the only weapon options are pistols. I hoped power weapons and eviscerators. Also, is the icon cheaper for them than to other units, as they are 'wasting' half of its effects?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:44:08
Subject: CSM RULES OUT
|
 |
Jovial Plaguebearer of Nurgle
|
Well the champion could take pretty much any ranged weapon but combi seems the most likely. Flamer might be good too though. Normal points cost for icon
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:45:13
Subject: Re:CSM RULES OUT
|
 |
Willing Inquisitorial Excruciator
|
Made a first test list with Abaddon and Chosen as Troops... you can get very very shooty very very quickly with Chosen and back it up with 50 attacks per unit on the re-rollable charge at S5. Pretty dang awesome for a first list... tweaking will make for some brutal stuff.
|
7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:49:09
Subject: CSM RULES OUT
|
 |
Furious Raptor
Fort Worth, TX
|
Swara wrote: Lord Magnus wrote: Swara wrote:I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.
Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.
I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.
I will still pay that way as well, especially since the next sentence after the options talks about guns being used for clubbing their victims to death. The other options are weapons or mark based.
I can only imagine that RAI is to have 35 member zombie units. I could see it being the other way, but then it'd REALLY suck to limit the zombies to 1 CCW and 10 models.
|
I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:53:09
Subject: CSM RULES OUT
|
 |
Courageous Space Marine Captain
|
One more cultist question: are some marks (Nurgle!) more expensive to them?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:53:11
Subject: CSM RULES OUT
|
 |
Guarded Grey Knight Terminator
|
kcwm wrote: Swara wrote: Lord Magnus wrote: Swara wrote:I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.
Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.
I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.
I will still pay that way as well, especially since the next sentence after the options talks about guns being used for clubbing their victims to death. The other options are weapons or mark based.
I can only imagine that RAI is to have 35 member zombie units. I could see it being the other way, but then it'd REALLY suck to limit the zombies to 1 CCW and 10 models.
I wouldn't be so sure. This is the company that ruled that a Pair of Falchions doesn't count as two close combat weapons.
|
One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:54:34
Subject: CSM RULES OUT
|
 |
Furious Raptor
Fort Worth, TX
|
GreyHamster wrote: kcwm wrote: Swara wrote: Lord Magnus wrote: Swara wrote:I really hope the zombies not being able to take more than 10 in a group gets FAQed. I can't imagine that it was meant to be like that.
Play it with a full 30 man squad, if someone calls you on it, don't play with them anymore, there is a very evident case of RAI here.
I still will play with my full 35 man zombies hoards, they are already in the mail. I'm not sure why I worry as the people I play with won't care, but I still don't want my fellow Nurgle brethren to suffer.
I will still pay that way as well, especially since the next sentence after the options talks about guns being used for clubbing their victims to death. The other options are weapons or mark based.
I can only imagine that RAI is to have 35 member zombie units. I could see it being the other way, but then it'd REALLY suck to limit the zombies to 1 CCW and 10 models.
I wouldn't be so sure. This is the company that ruled that a Pair of Falchions doesn't count as two close combat weapons.
LOL...fair enough!
|
I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:56:11
Subject: CSM RULES OUT
|
 |
Oberstleutnant
Back in the English morass
|
My army reduced in price so much that I have managed to effectively get a free dreadnaught. As champions are factored into the cost of the squad this adds up to some pretty big savings when combined with the reduced points costs all round. The only unit in my army that went up in price was my Havocs as they are all armed with flakk missiles now.
The Terminator weapon options are clearly a mistake as the wargear lists allows them to swap out their ranged and melee weapons.
Slightly annoyed that Sorcerors lost their invul save.
|
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:56:14
Subject: CSM RULES OUT
|
 |
Longtime Dakkanaut
|
Crimson wrote:One more cultist question: are some marks (Nurgle!) more expensive to them?
N/K are twice as expensive as T/S.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:57:01
Subject: CSM RULES OUT
|
 |
Oberstleutnant
Back in the English morass
|
Crimson wrote:One more cultist question: are some marks (Nurgle!) more expensive to them?
Yeah MoN and MoK are 2 ppm the rest are 1
|
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 16:59:37
Subject: CSM RULES OUT
|
 |
Courageous Space Marine Captain
|
Slinky wrote: Crimson wrote:One more cultist question: are some marks (Nurgle!) more expensive to them?
N/K are twice as expensive as T/S.
...
So for cultists Rage and +1T costs the same? That doesn't seem fair.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:02:35
Subject: CSM RULES OUT
|
 |
Guarded Grey Knight Terminator
|
Welcome to Khorne worship, where everything is overcosted and the benefits don't matter.
|
One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:04:22
Subject: CSM RULES OUT
|
 |
Focused Fire Warrior
|
Is their any anti air other then the heldrake?
By that I mean is their any other unit with sky fire?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:05:32
Subject: CSM RULES OUT
|
 |
Jovial Plaguebearer of Nurgle
|
Only havocs with flakk missiles (which are expensive)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:05:52
Subject: CSM RULES OUT
|
 |
Longtime Dakkanaut
|
Ozomoto wrote:Is their any anti air other then the heldrake?
By that I mean is their any other unit with sky fire?
Havocs can have Flakk missiles...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:06:02
Subject: CSM RULES OUT
|
 |
Oberstleutnant
Back in the English morass
|
Havocs get Flakk missiles but thats the only other AAA I have seen.
|
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:08:06
Subject: CSM RULES OUT
|
 |
Focused Fire Warrior
|
What are the stats on flak missiles meaning S ap special rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:10:35
Subject: CSM RULES OUT
|
 |
Devestating Grey Knight Dreadknight
|
Ozomoto wrote:
What are the stats on flak missiles meaning S ap special rules.
It's in the BRB
S7 AP4
|
This message was edited 1 time. Last update was at 2012/10/03 17:11:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/03 17:10:56
Subject: CSM RULES OUT
|
 |
Jovial Plaguebearer of Nurgle
|
Ozomoto wrote:
What are the stats on flak missiles meaning S ap special rules.
48" str7 ap4
|
|
 |
 |
|