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Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Yes. The codex is amazing not great.

That damn boon table is so much fun. Cultists can take on termies if they have a Hq leading them. 30 cultists with 4 toughness and two close combat? YES please. Hilarious to hit my brothers wolf gaurd with 30+ attacks. (For like 6 points a model lol)

 
   
Made in de
Decrepit Dakkanaut





It looks a lot like "Fantasy to 40k"...the chaos boon stuff, the fluff, the way the models look...I could even imagine the dragon being used in WHFB. Also, Demon Princes were utterly nerfed right to "No way I'm gonna field that guy!" levels, just as in WHFB.

What really bothers me though is the price. I thought about using an allied CSM detachment, but seriously? 40€ for a codex is not even expensive anymore, it's a f-ing insult to every player out there. I can buy a f-ing Ghost Ark for the same price! (and I actually did...)

So yeah, sure, it looks nice, but at that price? Back to the warp with you guys.

   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I think it's a great codex because it's not over the top stupid like the nercons and GK have been. It's a good codex, not a broken codex. While I'm sad that my demon weapons can't be bought they way they used to, but being able to mark next to anything is a good trade.

My only beef is a helldrake is 95 points less than a full anti-air havoc squad.

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Made in pl
Longtime Dakkanaut




 Sigvatr wrote:
It looks a lot like "Fantasy to 40k"...the chaos boon stuff, the fluff, the way the models look...I could even imagine the dragon being used in WHFB.


Yeah that's the whole pain, more fantasy less grimdark. First Necrons, now this, at least this one seems balanced and there is hope for this edition if they keep mr. Ward as far from writig codieces as possible.

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in de
Decrepit Dakkanaut





I don't know about your CSM fluff, but if it was ruined as much as the "new" Necron stuff, simply do the same as I did:

Replace the fluff in the new codex, replace it with the old one and in any discussion, deny that any change to the fluff has ever happened.

   
Made in pl
Longtime Dakkanaut




 Sigvatr wrote:
I don't know about your CSM fluff, but if it was ruined as much as the "new" Necron stuff, simply do the same as I did:


No no it's nothing close to the Necrons fluff fiasco, it's rather a subtle shift as long as you pretend there's no dragon.

 Sigvatr wrote:
Replace the fluff in the new codex, replace it with the old one and in any discussion, deny that any change to the fluff has ever happened.


Yes that's what I'do if I already had necrons, cut the hats paint uniorm black/ dirty metal and pretend nothing happened. Have to say the latest codex stopped me from buying them though, and I was really close then. It was simply disgust for such a treatment of that great pure grimdark faction that made me decide not to support it. I'll pick some used models probably and make an alied detachment but that's all, at least until mr Ward realises how much incompetent he is and quits job/ fixes the Necrons.

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Esteemed Veteran Space Marine







I sort of like the new direction for the Necrons, it really opens up the possibilities with the army over the old, tired "silent killers and impossibly huge universal threat" mode that has been played out in 40K too many times (chaos and tyranids did it better the first two times). I like the fact that the Necron Lords have personalities, even aristocratic arrogance. What I don't like is the huge dump that was taken on all the previous fluff regarding the C'Tan. The C'Tan were already established as having subtle influences on key events in the 40K history, and Matt Ward just crapped all over that. In fact, I think they held him down and forced him to write the part about how there are many conflicting reports on the C'Tan and no one really knows what their true status is. This at least gave an out in case GW decides to make the C'Tan major players again (which I hope they do, I liked how the Deceiver had his hands all over so many things).

While I don't want the C'Tan to return as the big bad universal," stop at all costs or we are all gonna diiiiiiiee" threat they were being built up to be in 3rd edition (we have enough of those), I would like them to be slipping the reigns some and causing some trouble in the most inopportune times.

This message was edited 1 time. Last update was at 2012/10/08 01:54:14


 
   
Made in us
Crazed Spirit of the Defiler





Nashville/Hendersonville, TN

I have read the new codex and think it is rather bland. My club allows Forgeworld lists, so running zombies with my 4th edition CSM army is not a problem as I simply take some allies from the Renegades list from IA7. Plus, we have noticed there is no rule that says one has to use the most current codex...

   
Made in ca
Focused Fire Warrior




Canada

 juraigamer wrote:
I think it's a great codex because it's not over the top stupid like the nercons and GK have been. It's a good codex, not a broken codex. While I'm sad that my demon weapons can't be bought they way they used to, but being able to mark next to anything is a good trade.

My only beef is a helldrake is 95 points less than a full anti-air havoc squad.


Fair enough, but the squad can be fully equipped up with autocannons for a mere 115 points. They definitely pulled a, buy this new model; however I have a lil' more respect this particular "buy me now" due to the fact that I don't feel obligated to buy it due to it being cheesy or op, just out of not wanting over priced havocs.
   
Made in us
Beautiful and Deadly Keeper of Secrets





What I don't like is the huge dump that was taken on all the previous fluff regarding the C'Tan. The C'Tan were already established as having subtle influences on key events in the 40K history, and Matt Ward just crapped all over that.


You must not have been around for third and fourth edition, people Hated the C'tan Fluff back then, and the only reason people come out now is because Ward mostly wrote it, considering how prevalant it was behind everything, to the point that chaos wasn't a threat compared to it as the C'tan plans were many, and the Deciever was outwitting Tzeentch and the Laughing god, not to mention many of their hints that chaos victories were a part of their plan, to the point of even introducing the Daemon Sword Drach'Yan to Abbadon along with some other things, and nids were hinted to be controlled it, or even running from them. They were so Mary Sueish to the point that Draigo is less of one, at least he's not behind every single imperium victory at this point!

This message was edited 1 time. Last update was at 2012/10/08 03:48:58


 
   
Made in us
Slippery Scout Biker




PA USA

I think the codex is well-balanced which is what I imagine everyone wants. It's funny how people complain when codex's are OP but when they are not OP they claim they suck. There apparently is no middle-ground...


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I like the new Codex.

I'm not about to call it flawless, or claim that it's perfect and that it doesn't have some serious issues - those I'll get to in my full review - but really I like this one. I feels like a return to form.

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Made in us
Terminator with Assault Cannon





The new Chaos book is superb. It's the standard that I intend to compare all 6th edition books to. I think it is admirably balanced, both internally and externally, and does a good job of furthering the fluff in gameplay terms. The armies that look strong based on this book are armies that I would expect to be strong from the fluff.

There are a few things that I would have done differently, but by and large this is a great-looking book.
   
Made in us
Longtime Dakkanaut





I'm fluff/hobby first and gameplay second kind of guy, so the codex was good in my opinion. Codex gave CSM some interesting new fluff and units while also bringing them closer to Chaos space marines (rather then renegade) and making them more threatening in general.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in au
Irked Necron Immortal





I like it, I bought the digital copy ($28 cheaper than the hardback here in Australia!) and the thing is a joy to navigate, all the relevant rules for an entry are in that entry, you just tap the rule/wargear name and the info pops up, very useful.

In terms of mechanics, they gave me my Warsmith with a 2+ save and the ability to heal vehicles, which was really all I wanted. Add in cheaper havocs and this is one happy Iron Warrior.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

I wish they had added Talos and Marduk as characters, and maybe a cultist catch all tank or the like.

But that's all wish listing, all and all, pretty solid dex. We'll see in about 6 months how well it holds up.

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Made in us
Regular Dakkanaut




 AngryMarine wrote:
 Jackster wrote:

While they prb dont seem that fancy compare to SW... Well SW codex is dumb and overpowered anyway.

No cheap flood troops. No fliers, and no way to deal with fliers reliably. With razorspam competitively gone, the Space Wolves codex is currently UNDERPOWERED. Without access to Imperial Guard allies, they'd be next to unplayable. Stop playing 5th.

/rant


this has got to be a troll post.

 
   
Made in gb
Unfortunate Ungor




Durham, England

I shall be testing the new raptors this week

for 220 pts I get 10 raptors with MOK and 2 meltas - thats 39 attacks on the charge re-rolling charge distance and then 10 hammer of wrath hits - I'll take 2 thanks

Overall I'm liking the new dex quite a bit, nothing seems to be massivly OP or a must take atm but time will tell!!
   
Made in gb
Legendary Dogfighter




For those that don't have the book......if you look in my bin you can find a copy. It's a terrible book and a wasted opportunity by gw
   
Made in se
Ferocious Black Templar Castellan






Sweden

Lovepug13 wrote:
For those that don't have the book......if you look in my bin you can find a copy. It's a terrible book and a wasted opportunity by gw



Justify your answer and use at least 250 words.

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Made in au
Lady of the Lake






I don't mind, I already started scraping together left over bodies from various projects to use as cultists. I guess I probably could have done it with IG, but meh.

   
Made in gb
Dakka Veteran




Snake Mountain

I tend to have a hard on for anything involving a D66 table, so I love this book.

The fact that khorne have gotten cheaper excites me even if they are down an attack, also chainaxes.... yes please.

I'm a fluffy Khorne player... as little sense as that makes, so this whole book excites me, it seems more about building an army tailored to your own personal tastes rather than competitiveness or power lists and I like that.

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Made in us
Furious Raptor




Fort Worth, TX

I'm very impressed with the Codex. It's not the most powerful new codex out there, but I'm happy for that. Chaos isn't auto-win and that's great in my eyes.

There are a lot of different lists. C:CSM might lack some things that C:SM does, but I'd say that it feels almost as flexible as that codex does.

I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in gb
Regular Dakkanaut





After the atrocity of the last codex i'm pleased with this one. Its by no means amazing (in fact it's quite dire in some areas) but I can live with it. If the gavdex was the low and this is the step back, hopefully the next codex will be the one we've all waited for.

- 10,000 pts CSM  
   
Made in gb
Decrepit Dakkanaut




Overall, not hugely happy.

Daemon princes arent allowed to lead cult armies, apparently, and are 50% more expensive than they used to be. OK you can get Mastery 3, not a lot of use to khorne...

Bezerkers are down an attack after the first round of combat, for essentially an increase in points - as to get your A3 if you get charged (given we cant charge out of rhinos now) you have to pass a ld check, yay!

Bikes are hugely cheap, as are raptors.

No legion. I want to run a legion, not a mashup BL or "renegade"

Increase in points cost for a LR, for no reason
Increase in points cost for a dreadnought (sorry, "helbrute") for no real reason. Loss of built in weapon on DCCW^H^H^H^H powerfist amd massive hike on heavy flamer cost. Oh, and no daemonic possession to try to keep your CC dreadnought going.....definitely never making close combat, sigh.

Claims of good internal balance? Not a hope. So many "dont buy!!!" units. Standard Phil Kelly
   
Made in us
Ambitious Acothyst With Agonizer





Murfreesboro, TN

What would Daemonic Possession do for a CC Helbrute? The next turn it loses shaken and stunned results 2/3 of the time anyway. Admittedly if you roll a 1 or 2 then it's just going to stand there....

This message was edited 1 time. Last update was at 2012/10/09 14:06:02


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Made in us
Nigel Stillman





Austin, TX

Lovepug13 wrote:
For those that don't have the book......if you look in my bin you can find a copy. It's a terrible book and a wasted opportunity by gw


I'll buy it off of you for $15
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

There's some good stuff in the new book, there really is.

The problem is that there's just as much gak and incomprehensible design decisions, and ultimately what the new book amounts to, in terms of army list at least, could effectively have been done by a 2-3 page White Dwarf supplement. It does not really bring the Chaos Space Marines into 6th edition, it just uses a few 6E special rules. It doesn't really bring us access to true Cult units outside of Troops, it doesn't solve a lot of the issues with Must Take/Don't Take options, etc. It's just a few special rules, some cost/option rejiggering, and a couple extra units.




 AngryMarine wrote:
 Jackster wrote:

While they prb dont seem that fancy compare to SW... Well SW codex is dumb and overpowered anyway.

No cheap flood troops. No fliers, and no way to deal with fliers reliably. With razorspam competitively gone, the Space Wolves codex is currently UNDERPOWERED. Without access to Imperial Guard allies, they'd be next to unplayable. Stop playing 5th.

/rant


So...because they don't have flyers, and like pretty much all marine armies they don't have horde troops, they're underpowered and nigh unplayable?






This message was edited 1 time. Last update was at 2012/10/09 14:45:24


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Made in us
Frenzied Berserker Terminator




Hatfield, PA

Kevlar wrote:
Noise marines are horrible without being able to shoot and then assault. Why their weapons aren't classified as assault is baffling but that makes them almost unplayable.


I've never pictured noise marines as assault troops. They blast the enemy with loud sonic attacks, not with swords. They do that just as well now as before. You have plague marines for soaking damage, noice marines for shooting and berserkers for assault. Then you add in some t-sons for some relentless advancing. Each type of cult specialist marine fills a specific role in the army, as is normal when basing things off of the chaos gods.

I wouldn't consider tactial marines unplayable, and that is exactly how noise marines run now, only with access to the sonic blasters and the like.

Skriker


Automatically Appended Next Post:
 Weeheee wrote:
I think the codex is well-balanced which is what I imagine everyone wants. It's funny how people complain when codex's are OP but when they are not OP they claim they suck. There apparently is no middle-ground...


Exactly. Some people are just never happy. No one wants an overpowered codex, unless it is for *their* army. Then it is OK. Part of me wants to think that Phil Kelly took all the complaints about the Space Wolves codex to heart and tried not to repeat them here, though I have no proof that it is that anymore than just random coincidence.

Skriker

This message was edited 1 time. Last update was at 2012/10/09 15:22:02


CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in gb
Iron Fang






My main grumble with the Chaos codex is the fact it blatently needs an faq, in some sections this feels like a draft still (powerfists and the like on all of the close combat walkers really? along with the typhus plague zombies gaff) other then that it's a nice book for me, and I play Thousand Sons! It's flavoursome like the 3.5 one but I would have liked to have seen something like a vehicle based AA unit. I know the Forge Fiend can sort of fill the role but a dedicated one would have been nice.

 
   
 
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