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Made in au
Lady of the Lake






It's probably not as bad as world anchors. I'll check the range on my island one, but I may be able to get away with removing it. Not that another one is in range, but that it's produced a fair bit that could probably last a while.

   
Made in gb
Longtime Dakkanaut






London, UK

 Doctadeth wrote:
Apologies dark - I've put a dimensional anchor up to get my klein star charged and my other stuff EEed up.

If it's just a klein star in an energy collector, then there's no entities involved there (it's just a block - or at least it's only one entity that's being tracked). However, if you also have a rabbit warren of pipes full of items flowing about in the same area, then that can cause unnecessary load

   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

No nested piping. I don't have the skill for pipes yet.

 
   
Made in gb
Proud Triarch Praetorian





I have absolutely nothing in way of machines or pipes yet, but i have got a decent amount of Ores.

Once I get the gear, Im going to start up a Quarry near my hut.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Consigned to the Grim Darkness





USA

 darkinnit wrote:
I now have found a fairly reliable way to monitor (but not restrict) the amounts of Teleport Tethers, Dimensional Anchors, and World Anchors in the world, as well as their owners.

So for now I will continue to allow them, but if lag becomes an issue, I will speak to those who have the most chunks loaded about cutting down or rationalising their layout. (e.g. build stuff on multiple floors within one chunk loader's range rather than using several chunk loaders).

However, I think the main issue with chunk loaders is not how many chunks are loaded, but how many entities are bouncing around in those chunks. So if you have a chunk loader sitting next to a machine that's passing hundreds or thousands of items around in pipes when you're not even online, you are a bad person.

I am also running long term monitoring of the server load. So far, since Thursday, it's been gradually increasing, but we have just had a weekend and the load may go down again now that people have to go to work/school.
The only necessary chunk loaders I have are the teleporter ones. Without them, the buttons get stuck, even with my delay system. Also the MFSUs don't charge, leading to annoying delays. I am very willing to move the teleporter that goes from the pit to Iustis' island somewhere outside the fortress as well-- perhaps a bridge leading off of the southern wall to a tower, for example. It'd reduce the EU cost anyway.

Everything else can go without being force loaded. I set up the Meli LLC HQ to Techhouse Prime teleporter in a place specifically meant to be easy on the server.


Still.... usually, Meli LLC's projects don't have many moving entities, aside from the geothermal plant, until you push the button to activate them. If you want, Dark ,come look and see if we should remove any of the chunk loaders?

This message was edited 6 times. Last update was at 2012/11/05 15:49:25


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

I'm going to have to investigate each chunk loader this evening, as we're getting the exact same heavy server load whether there's 10 people on or nobody at all on. Somewhere there must be a chunk loader next to something stupidly complex...

   
Made in us
Consigned to the Grim Darkness





USA

That would possibly be the ones inside Meli LLC. I'm fine with removing it if that's causing heavy server load.

This message was edited 2 times. Last update was at 2012/11/05 16:44:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Lady of the Lake






Yeh, my island may be part of it.

I guess it will be higher around EE set ups like blaze generators.

   
Made in gb
Longtime Dakkanaut






London, UK

Anything that infinitely spawns entities and has them going through pipes is likely to cause issues.

A quarry or array of quarries might have the same effect, but eventually they hit bedrock and stop.

I have no problem with either of these things being built in the world, but keeping a chunk loader near one with an infinite source is not nice on the server (or other players)

   
Made in gb
Morbid Black Knight






Wales

I currently have one at a blaze machine, but will remove it later on

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in au
Lady of the Lake






I removed a couple, but left the one on the island so you can see the load it creates first before I remove it.

   
Made in gb
Plastictrees



UK

 darkinnit wrote:
I'm going to have to investigate each chunk loader this evening, as we're getting the exact same heavy server load whether there's 10 people on or nobody at all on. Somewhere there must be a chunk loader next to something stupidly complex...


My solar panel place was running nonstop with a world anchor. I've removed the world anchor now and shut it down as I reduced to 2fps whenever I went near the damn thing, it has like 7/8 condesors producing things/pipping stuff around.

I guess i'm going to have to work out how to reduce the massive lag but it will stay off until then.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in au
Liche Priest Hierophant







Well, I'm glad I got 16 enderchests for myself, I'll use them to lessen the number of pipes I'll need in a chunk
   
Made in gb
Longtime Dakkanaut






London, UK

Lord-Loss wrote:
 darkinnit wrote:
I'm going to have to investigate each chunk loader this evening, as we're getting the exact same heavy server load whether there's 10 people on or nobody at all on. Somewhere there must be a chunk loader next to something stupidly complex...


My solar panel place was running nonstop with a world anchor. I've removed the world anchor now and shut it down as I reduced to 2fps whenever I went near the damn thing, it has like 7/8 condesors producing things/pipping stuff around.

I guess i'm going to have to work out how to reduce the massive lag but it will stay off until then.

Thanks, but that didn't seem to make any noticeable difference I guess I'll take a look at Iustis' place shortly...


Automatically Appended Next Post:
EDIT, actually it might have done. Unless Iustis already removed some more too

This message was edited 1 time. Last update was at 2012/11/05 21:07:37


   
Made in au
Liche Priest Hierophant







Hmm, I think we need a limit on how many enderchests can be claimed by a single person, as well as a list of who has claimed certain combos of enderchests.

Me (IGN ETomb) and iloveserperior have claimed the black-black-* chests.
(just stating it again because it was a few pages back)

Also, I shouldn't be causing lag at the moment, my batboxes blew up, meaning that I'm no longer macerating blaze rods

This message was edited 1 time. Last update was at 2012/11/05 21:22:30


 
   
Made in gb
Longtime Dakkanaut






London, UK

Teleport tether radius:
Spoiler:

   
Made in gb
Long-Range Land Speeder Pilot






Not_u, I would really like to do some stuff on the town, city, would it be possible to set up warps though, as I am a huge distance away at the moment. thanks, and also maybe set home.

p.s dark, my teleport tethers dont seem to be working
   
Made in gb
Longtime Dakkanaut






London, UK

 matapata98 wrote:
Not_u, I would really like to do some stuff on the town, city, would it be possible to set up warps though, as I am a huge distance away at the moment. thanks, and also maybe set home.

p.s dark, my teleport tethers dont seem to be working

Check with Mel, she has become the resident teleport expert

   
Made in au
Frenzied Juggernaut





Australia

Im using 1 world anchor atm, none of my machines run while Im not online though, its just to keep the collectors going.

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Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
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Vampire Counts- Raising the dead once more 
   
Made in us
Consigned to the Grim Darkness





USA

Teleports over long distances are a pain in the ass. They get stuck in the on position sometimes, even with a chunk loader block nearby .

The best way to "solve" this is by using redstone repeaters to delay the signal for several seconds, but even then the redstone repeaters themselves can get stuck permanently on when using teleporters.

Really, the only way to get around this is through having paired one way teleporters, as that way you can correct it (By pushing the button) before stepping on it again, unlike two-way teleporters.

If you want me to set up a pair of one way teleporters to your home, you need to make me eight MFSUs and four teleporters. The more MFSUs per teleporter, the better, but two may work, since no one has gone tens of thousands of blocks away from spawn. Yes, teleporters are expensive to make, and use, so to preempt complaints of expense:



This is minecraft. If you want everything to be easy, go in to creative mode.

This message was edited 8 times. Last update was at 2012/11/05 23:30:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

If this town needs a ruler...the Schellan's Valley Conglomerate Council would be happy to oblige!

Heck, form a Triumvirate (Schellan's Valley + Assassins (Does that include Meli LLC?, and Darkinnit to represent the remainder? ).
   
Made in us
Consigned to the Grim Darkness





USA

Iustis is Mayor for now. Darkinnit is, of course, reigning demigod.

I'm not going to work on the town until I'm done with this bridge. And that may be a while.

This message was edited 1 time. Last update was at 2012/11/05 23:32:14


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Long-Range Land Speeder Pilot






alright, I'll get to work on the things needed.
   
Made in gb
Fixture of Dakka






Ol' Blighty

I've just finished all I've planned to do on my base, so I might lend a hand too.


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in gb
Decrepit Dakkanaut






UK

My marble... thing, is coming along well enough. Also, no, when it's finished it won't just be a box with a roof and a nice bridge.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in au
Lady of the Lake






 darkinnit wrote:
Thanks, but that didn't seem to make any noticeable difference I guess I'll take a look at Iustis' place shortly...


Automatically Appended Next Post:
EDIT, actually it might have done. Unless Iustis already removed some more too


As far as I know it's still there.

   
Made in au
Liche Priest Hierophant







Would replacing pipes with filters decrease lag?
   
Made in gb
Longtime Dakkanaut






London, UK

Not sure, but it looks like whether the problem was iLordNoob's solar panel factory, or Melissia's crazy machine thing, (possibly the latter) it seems to have been resolved, for now:

(The "load" in this graph is not a percentage, but a measurement where anything above 1.0 means it has to queue up to be processed)

However, the sudden change in the graph indicates it was only one thing causing the problem (that was then turned off) rather than two (turned off at separate times). Sadly Tekkit/Minecraft doesn't provide any debug features to trace exactly what is causing the problem, without flying around in-game turning things off and on and waiting a bit to see how it responds once the machines start to fill out all the pipes and so on. It certainly seems that pipes are ok, but pipes and complicated automatic crafting setups seem to have an impact (possibly some kind of feedback loop?).

But to reiterate, the Tekkit server still seems to chug along as normal with no noticeable impact to gameplay when this is all going on (it just writes a lot of complaints about "keeping up" in the log). The physical server (as opposed to the Tekkit software) still has plenty of resources free, the limitation appears to be a Java/Minecraft issue - it can only make use of a single core. So I have no problem with these crazy machines being used when you're online. But leaving them on when you're not online is less friendly for those who are online.

   
Made in au
Lady of the Lake






That's sort of an interesting limitation from it.

   
Made in us
Infiltrating Broodlord






does anyone have an alloy furnace? i need to make red insulated wire and i have no machines, i can provide all of the materials to make the wire. I am looking to make a stack of red insulated wire.

please let me know.. i can pay you in EMC

 
   
 
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