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![[Post New]](/s/i/i.gif) 2012/10/24 20:08:04
Subject: CSM deathstar
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Power-Hungry Cultist of Tzeentch
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Are there any good deathstars out there with the new codex now ?
Ive been playing Nids quite a bit and would like a deathstar unit that could handle them
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You mean the Arsestronomican? -Avatar 720 |
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![[Post New]](/s/i/i.gif) 2012/10/24 20:33:32
Subject: CSM deathstar
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Stone Bonkers Fabricator General
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I dont think bikes really qualify as a deathstar but if they do they would be on the low end of the power spectrum.
Would probably be 10 VotlW bikes with MoS+FNP icon or MoN + lord of appropriate mark on a bike with claw and fist.
Add in a lvl3 sorc on a bike as well for biomancy.
Sigils all around
Blight grenades for the nurgly ones are a nice upgrade
obviously you take the brand flamer, maybe on the sorc if he isnt going to have too many psykic shooting attacks.
The problem is that they die too fast to battlecannons, they only have character + 10 wounds so you can attrit them down even with the T5+FNP or 6.
Lasguns for instance still wound on a 6, meaning they are just as good against these bikers as they are against terminators. With FNP worse, but are BA FNP termites gamebreaking?
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This message was edited 2 times. Last update was at 2012/10/24 20:38:44
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/24 20:33:51
Subject: CSM deathstar
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Plastictrees
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Khorne lord on a jugger with the axe of blind fury (4++ save optional) accompanied by 15+ cultists to soak up hits until he gets close enough to charge.
Or Kharne with just about anything that would fit in a land raider (which nids also have trouble dealing with). Kharne also has the advantage of being able to shrug off all those biomancy debuffs that Tyranids use now.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2012/10/24 20:36:14
Subject: CSM deathstar
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Stone Bonkers Fabricator General
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Tzeench or nurgle terminators can do fairly well as well but they arent much better than regular shooty terminators. The list of things that can easily destroy them is long indeed.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/24 20:50:31
Subject: CSM deathstar
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Fresh-Faced New User
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Nurgle biker lord in a unit of Nurgle Chaos Spawn??
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![[Post New]](/s/i/i.gif) 2012/10/24 22:34:42
Subject: CSM deathstar
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Dakka Veteran
Reading - UK
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Pretty nice.
10 Termies with MoS,Excess with Lucius and Huron
So thats a 2+ 5++ FnP Fearless unit that can infiltrate.
Take a couple of heavy flamers and combi plasma/melta the rest.
Thats then a unit that can be droped in nice and close and cause insta problems.
Lucius is also pretty scary for challenges.
Huron's additional power although random could be useful.
Its expensive but I think thats as good as it gets.
Spawn with a Lord on a bike is also quite nice if you wanted a delivery system for the Black mace.
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This message was edited 1 time. Last update was at 2012/10/24 22:35:50
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![[Post New]](/s/i/i.gif) 2012/10/25 01:04:52
Subject: CSM deathstar
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Longtime Dakkanaut
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I think the only real deathstar you are going to make is Abaddon based, and his delivery options are terrible. Maybe Abaddon in a land raider with a bunch of cult troops, and if his unit takes too many losses have him jump into another unit of nurgle spawn or something. Abby is killy enough on his own, he just needs something to LOS all the nasty wounds to.
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![[Post New]](/s/i/i.gif) 2012/10/25 01:29:59
Subject: CSM deathstar
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Warp-Screaming Noise Marine
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FNP pain termies with a lord or sorceror or FNP bikes not many people can drop str10 wepons or 15-20 raptors with mos FNP and a lord take huron as your 2nd HQ and infiltrate unless the dice gods hate you you will be in combat 1st turn
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![[Post New]](/s/i/i.gif) 2012/10/25 09:15:46
Subject: CSM deathstar
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Dakka Veteran
Reading - UK
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Crimson-King2120 wrote:FNP pain termies with a lord or sorceror or FNP bikes not many people can drop str10 wepons or 15-20 raptors with mos FNP and a lord take huron as your 2nd HQ and infiltrate unless the dice gods hate you you will be in combat 1st turn
Getting into combat 1st turn is very hard to achieve. You cant charge if you go first. The enemy only needs to move away from you to avoid a charge if you go second.
Infiltrating with the aim of being in combat first turn is too flawed to achieve. You'd be better off infiltrating something with guns.
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![[Post New]](/s/i/i.gif) 2012/10/25 11:42:42
Subject: CSM deathstar
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Devestating Grey Knight Dreadknight
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L0rdF1end wrote:
Pretty nice.
10 Termies with MoS,Excess with Lucius and Huron
So thats a 2+ 5++ FnP Fearless unit that can infiltrate.
Take a couple of heavy flamers and combi plasma/melta the rest.
Thats then a unit that can be droped in nice and close and cause insta problems.
Lucius is also pretty scary for challenges.
Huron's additional power although random could be useful.
Its expensive but I think thats as good as it gets.
Spawn with a Lord on a bike is also quite nice if you wanted a delivery system for the Black mace.
It can only Infiltrate if Huron gets two or more units, as one Indepedent Character does not pass the rule onto the next just for being in the same unit. So basically both Lucius and Huron would have to have Infiltrate. Or at least I'm pretty sure that's how it plays out, due to the rules for deploying characters in units; same reason you have to give it to an IC to do it in the first place, and not just the unit.
Other than that possible hicough, I like it.
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![[Post New]](/s/i/i.gif) 2012/10/25 14:45:08
Subject: CSM deathstar
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Blood-Raging Khorne Berserker
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Godless-Mimicry wrote: L0rdF1end wrote:
Pretty nice.
10 Termies with MoS,Excess with Lucius and Huron
So thats a 2+ 5++ FnP Fearless unit that can infiltrate.
Take a couple of heavy flamers and combi plasma/melta the rest.
Thats then a unit that can be droped in nice and close and cause insta problems.
Lucius is also pretty scary for challenges.
Huron's additional power although random could be useful.
Its expensive but I think thats as good as it gets.
Spawn with a Lord on a bike is also quite nice if you wanted a delivery system for the Black mace.
It can only Infiltrate if Huron gets two or more units, as one Indepedent Character does not pass the rule onto the next just for being in the same unit. So basically both Lucius and Huron would have to have Infiltrate. Or at least I'm pretty sure that's how it plays out, due to the rules for deploying characters in units; same reason you have to give it to an IC to do it in the first place, and not just the unit.
Other than that possible hicough, I like it.
We were looking over this rule recently and the way it seems to be worded is that If an IC without the Infiltrate rule joins a unit with the rule, they can't infiltrate together. But, and IC that has infiltrate confers it to the unit he joins. It's kinda bonkers.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/10/25 14:47:18
Subject: CSM deathstar
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Devestating Grey Knight Dreadknight
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Goat wrote: Godless-Mimicry wrote: L0rdF1end wrote:
Pretty nice.
10 Termies with MoS,Excess with Lucius and Huron
So thats a 2+ 5++ FnP Fearless unit that can infiltrate.
Take a couple of heavy flamers and combi plasma/melta the rest.
Thats then a unit that can be droped in nice and close and cause insta problems.
Lucius is also pretty scary for challenges.
Huron's additional power although random could be useful.
Its expensive but I think thats as good as it gets.
Spawn with a Lord on a bike is also quite nice if you wanted a delivery system for the Black mace.
It can only Infiltrate if Huron gets two or more units, as one Indepedent Character does not pass the rule onto the next just for being in the same unit. So basically both Lucius and Huron would have to have Infiltrate. Or at least I'm pretty sure that's how it plays out, due to the rules for deploying characters in units; same reason you have to give it to an IC to do it in the first place, and not just the unit.
Other than that possible hicough, I like it.
We were looking over this rule recently and the way it seems to be worded is that If an IC without the Infiltrate rule joins a unit with the rule, they can't infiltrate together. But, and IC that has infiltrate confers it to the unit he joins. It's kinda bonkers.
Yup that's my point. It means for the above deathstar to work both IC's need to have Infiltrate, which means it won't always work as Huron could roll a 1 or 2 on the dice.
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![[Post New]](/s/i/i.gif) 2012/10/25 14:50:55
Subject: CSM deathstar
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Ladies Love the Vibro-Cannon Operator
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Well, a deathstar could be 3x 5 Spawns led by one or two Lords on bike, steed, or juggernaut. The Spawns have 45 wound, are fearless and get some buffs in cc.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/25 15:55:43
Subject: CSM deathstar
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Plastictrees
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Godless-Mimicry wrote: Goat wrote: Godless-Mimicry wrote: L0rdF1end wrote:
Pretty nice.
10 Termies with MoS,Excess with Lucius and Huron
So thats a 2+ 5++ FnP Fearless unit that can infiltrate.
Take a couple of heavy flamers and combi plasma/melta the rest.
Thats then a unit that can be droped in nice and close and cause insta problems.
Lucius is also pretty scary for challenges.
Huron's additional power although random could be useful.
Its expensive but I think thats as good as it gets.
Spawn with a Lord on a bike is also quite nice if you wanted a delivery system for the Black mace.
It can only Infiltrate if Huron gets two or more units, as one Indepedent Character does not pass the rule onto the next just for being in the same unit. So basically both Lucius and Huron would have to have Infiltrate. Or at least I'm pretty sure that's how it plays out, due to the rules for deploying characters in units; same reason you have to give it to an IC to do it in the first place, and not just the unit.
Other than that possible hicough, I like it.
We were looking over this rule recently and the way it seems to be worded is that If an IC without the Infiltrate rule joins a unit with the rule, they can't infiltrate together. But, and IC that has infiltrate confers it to the unit he joins. It's kinda bonkers.
Yup that's my point. It means for the above deathstar to work both IC's need to have Infiltrate, which means it won't always work as Huron could roll a 1 or 2 on the dice.
The unit is still pretty good even with just Huron. Or, I suppose that if you roll a 1 on the d3, you could infiltrate Lucius *or* Huron (but not both) with the terminators, depending on the situation, so it gives you some flexibility.
Or if you roll a 2+ on the d3, you could infiltrate Huron with the terminators and Lucius with a second infantry unit. Noise marines kitted for close combat come to mind.
Overall it looks like a really good option to me, especially if you also have some bikes and/or spawn coming in the turn 2 wave and are backed up by plenty of cheap long-range shooting in the backfield.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2012/10/25 16:19:43
Subject: CSM deathstar
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Dakka Veteran
Reading - UK
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Hang on one sec.
So Huron gives infiltrate to the unit of termies if you roll a 1 on the D3, but Lucius doesn't get the benefit even though he is an IC joined to the same unit?
Seems silly. So then we are saying in order to infiltrate this entire unit we need a "2" on a D3?
1 for Huron+Termies.
2 to include Lucius.
Is that how it works reading rules as written?
I think if you're going to run something like this it needs support still to tie up problem units ans to just be all in your face.
So potentially Screamers and Flamers could be a nice allied addition.
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![[Post New]](/s/i/i.gif) 2012/10/25 16:21:49
Subject: CSM deathstar
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Devestating Grey Knight Dreadknight
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Yes by RAW I think that's how it works. Still a good unit like I said, but it is something to be aware of just incase.
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![[Post New]](/s/i/i.gif) 2012/10/25 16:29:32
Subject: CSM deathstar
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Dakka Veteran
Reading - UK
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Godless-Mimicry wrote:Yes by RAW I think that's how it works. Still a good unit like I said, but it is something to be aware of just incase.
I don't think its great, its good but not amazing. It needs support though. Go for that turn 1 insta win or as close as you can get.
What would probably work better would be Daemons with a Chaos allied detachment.
2 Units of Flamers, 2 units of Screamers, these guys infiltrating.
Thats a lot of pain right on the enemies doorstep. Something will die, especially with no more null deployement.
You could take throw away units of Chosen with 5 Meltas and infiltrate 3 units of those if you rolled a 3.
But i don't like the randomness of it. I think you would be best to work with always rolling a 1, anything more is a bonus I guess.
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![[Post New]](/s/i/i.gif) 2012/10/25 16:56:49
Subject: CSM deathstar
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Courageous Space Marine Captain
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What about 10 Khorne VotLW bikers with Icon of Erath and a Juggerlord with 4++ and Axe of Blind Fury?
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![[Post New]](/s/i/i.gif) 2012/10/25 18:51:51
Subject: CSM deathstar
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Dakka Veteran
Reading - UK
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I quite also like spawn,
You could take 5 MoN spawn with a MoT level 3 Sorcerer on a bike with sigil.
So thats 15 T6 wounds to play with and a 3++ to lead.
You could also add another unmarked level 3 Sorcerer in the same squad or a seperate MoN Spawn squad.
That all together give you 5 rolls on Biomancy and a high chance of rolling Endurance.
Then you could add Fnp and IWND to your spawn,
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![[Post New]](/s/i/i.gif) 2012/10/25 19:07:08
Subject: Re:CSM deathstar
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Dakka Veteran
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You couldn't put the MoT Sorceror in with the MoN Spawn.
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![[Post New]](/s/i/i.gif) 2012/10/25 19:14:18
Subject: Re:CSM deathstar
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Dakka Veteran
Reading - UK
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facepalm.
2 unmarked level 3 Sorcerers with 5 MoN spawn.
Rolling Biomancy for Endurance with 6 rolls.
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![[Post New]](/s/i/i.gif) 2012/10/25 19:20:03
Subject: CSM deathstar
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Ladies Love the Vibro-Cannon Operator
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Well, I'd go for not less than 15 Spawns with a decked out Lord. At the 2000 point level, you could still add two Hellturkeys.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/25 19:34:15
Subject: CSM deathstar
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Devestating Grey Knight Dreadknight
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L0rdF1end wrote: Godless-Mimicry wrote:Yes by RAW I think that's how it works. Still a good unit like I said, but it is something to be aware of just incase.
I don't think its great, its good but not amazing. It needs support though. Go for that turn 1 insta win or as close as you can get.
What would probably work better would be Daemons with a Chaos allied detachment.
2 Units of Flamers, 2 units of Screamers, these guys infiltrating.
Thats a lot of pain right on the enemies doorstep. Something will die, especially with no more null deployement.
You could take throw away units of Chosen with 5 Meltas and infiltrate 3 units of those if you rolled a 3.
But i don't like the randomness of it. I think you would be best to work with always rolling a 1, anything more is a bonus I guess.
Spot on my friend, spot on.
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