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![[Post New]](/s/i/i.gif) 2012/12/16 21:03:59
Subject: IG tactics/tricks
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Battleship Captain
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Afrodactyl wrote: Griddlelol wrote:
The problem is that takes too long. If the drop-troop Melta-vets are shooting at the LR the Vendetta isn't. Similarly, if the Vendetta is shooting at the LR, the Melta-vets aren't. They also come in on turn 2. So if I were to use the Vendetta on Turn 2, then drop the Melta-vets on turn 3 - well you can see my issue, it's turn 3.
I'd much rather use them on two different targets, both on turn 2 to maximise my chance of neutering 2 threats rather than chipping away at the LR, since neither guarantees the kill (my luck with melta is abysmal).
Am I using them wrong? Am I just unlucky? Or is there a better way to deal with it?
Edit: Should I be using more than 1 melta delivery on turn two? Throwing 2 melta-vet squads at it or two Vendettas? That's a hell of a lot of fire-power for one unit!
My melta vets are in chimeras, so that I have some AT about on turn 1, the vendettas are flying as empty gunboats at the moment; so I have plenty of land raider hunting stuff knocking about.
Wasting a perfectly good transport by taking the Chimera.
Vendettas are better for meltavets in just about every situation.
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![[Post New]](/s/i/i.gif) 2012/12/16 21:16:47
Subject: IG tactics/tricks
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Fixture of Dakka
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TheCaptain wrote: Afrodactyl wrote: Griddlelol wrote:
The problem is that takes too long. If the drop-troop Melta-vets are shooting at the LR the Vendetta isn't. Similarly, if the Vendetta is shooting at the LR, the Melta-vets aren't. They also come in on turn 2. So if I were to use the Vendetta on Turn 2, then drop the Melta-vets on turn 3 - well you can see my issue, it's turn 3.
I'd much rather use them on two different targets, both on turn 2 to maximise my chance of neutering 2 threats rather than chipping away at the LR, since neither guarantees the kill (my luck with melta is abysmal).
Am I using them wrong? Am I just unlucky? Or is there a better way to deal with it?
Edit: Should I be using more than 1 melta delivery on turn two? Throwing 2 melta-vet squads at it or two Vendettas? That's a hell of a lot of fire-power for one unit!
My melta vets are in chimeras, so that I have some AT about on turn 1, the vendettas are flying as empty gunboats at the moment; so I have plenty of land raider hunting stuff knocking about.
Wasting a perfectly good transport by taking the Chimera.
Vendettas are better for meltavets in just about every situation.
Except for when they get blown out of the sky.
I'd rather spend the cheap 55 points, and give my oponent 2 threats to worry about.
Not one juicy target.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2012/12/16 21:19:27
Subject: IG tactics/tricks
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Battleship Captain
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alarmingrick wrote:
Except for when they get blown out of the sky.
I'd rather spend the cheap 55 points, and give my oponent 2 threats to worry about.
Not one juicy target.
Who is reliably killing your vendettas easier than your Chimera?
The Meltachimera will always be the juicy target. Its flimsy, easy to kill, and if you pop it, the guardsmen are as good as dead walking at your tank. With a Vendetta and a Chimera, there's still only one threat. Just now its one threat (vendetta), and a free killpoint (chimera).
The Vendetta is...well, good luck killing it before the Meltavets get dropped off.
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This message was edited 1 time. Last update was at 2012/12/16 21:20:10
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![[Post New]](/s/i/i.gif) 2012/12/16 21:27:37
Subject: IG tactics/tricks
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Junior Officer with Laspistol
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Also everyone seems to be forgetting the main problem:
How the hell does the chimera get into melta-range of well...anything before turn 2 or 3? By that point the drop troops have reliably been dropped and have shot.
Also shooting a Vendetta out the sky is rather unusual, and I'm pretty ballsy with mine, taking a lot of risks, hell it's only 130pts.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/16 21:45:13
Subject: Re:IG tactics/tricks
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Fixture of Dakka
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But if you're moving your Vendetta so much, why bother? Why not just use a Valk?
You're not making the most of the 3 TL lascannons.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2012/12/16 21:45:45
Subject: IG tactics/tricks
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Rampagin' Boarboy
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Im only running 1500 points at the moment, so all of my infantry is in chimeras, barring a single squad, for target saturation.
5 chimeras, 2 vendettas, 2 russes has worked great for me so far
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![[Post New]](/s/i/i.gif) 2012/12/16 21:47:22
Subject: IG tactics/tricks
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Decrepit Dakkanaut
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Yeah, I agree, vendettas make better gunboats than transports. Vendettas will spend some amount of time off the board, and when the guys inside grav shute out, they take dangerous terrain tests and then are open to being shot and charged in return. None of that is true for chimeras, which are like a third the price.
As for land raiders, spam lascannons harder. Like, bring one per 100 points in your list spam. That or medusas. A pair with bastion breachers stands a pretty decent chance.
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![[Post New]](/s/i/i.gif) 2012/12/16 22:00:02
Subject: Re:IG tactics/tricks
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Battleship Captain
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alarmingrick wrote:But if you're moving your Vendetta so much, why bother? Why not just use a Valk?
You're not making the most of the 3 TL lascannons.
you grav-chute them in the turn you overfly their tanks.
Turn2: Fly at enemy armor
Turn3: Overfly it, grav-chute, fly off board
Turn4: Back on, pew pew.
Turn5-7: whatever.
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![[Post New]](/s/i/i.gif) 2012/12/16 22:08:21
Subject: Re:IG tactics/tricks
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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TheCaptain wrote: alarmingrick wrote:But if you're moving your Vendetta so much, why bother? Why not just use a Valk?
You're not making the most of the 3 TL lascannons.
you grav-chute them in the turn you overfly their tanks.
Turn2: Fly at enemy armor
Turn3: Overfly it, grav-chute, fly off board
Turn4: Back on, pew pew.
Turn5-7: whatever.
Knowing how I roll, half of them (including the Special Weapons, just so the dice can spite me) would end up dying thanks to Dangerous Terrain tests. I know it's not that big a threat (need a 6, then a failed armor save) but....I've lost whole squads to it...because I suck...
But I can see it being a good strategy, more viable than it was in 5th at least. Chimeras are good if you spam them with 2 other Meltavet squads. At least one has to make it to the enemy lines hahaha
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![[Post New]](/s/i/i.gif) 2012/12/16 22:46:54
Subject: Re:IG tactics/tricks
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Douglas Bader
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Don't forget that you still have hover mode. It sucks to be hit on normal BS, but the Vendetta was still amazing in 5th when it was just a fast skimmer, and now you have a free 5+ save on top of that 5th edition Vendetta. You can do a lot worse than arriving as a flyer and killing something, then going into hover mode to disembark your troops and make an unlimited pivot to hit side/rear armor.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/16 22:50:14
Subject: IG tactics/tricks
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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Hmm, that's a good point. To be honest, I never really considered Hover Mode as I never had a reason to use it. Now I think I have one haha
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![[Post New]](/s/i/i.gif) 2012/12/16 23:00:20
Subject: Re:IG tactics/tricks
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Junior Officer with Laspistol
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TheCaptain wrote:
Turn3: Overfly it, grav-chute, fly off board
Turn4: Back on, pew pew.
Turn5-7: whatever.
Exactly. It lets you hit two targets if you want to if you outflank or take an odd angle.
Automatically Appended Next Post: washout77 wrote:Hmm, that's a good point. To be honest, I never really considered Hover Mode as I never had a reason to use it. Now I think I have one haha
I've noticed this a lot at my FLGS - people think I'm crazy when I go into hover mode. It's not that dangerous, there's still AV:12 and 5+ cover. People also assume Vendettas must survive until the end of the game simply because they're used to hitting them on sixes.
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This message was edited 1 time. Last update was at 2012/12/16 23:01:56
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2012/12/21 17:34:03
Subject: IG tactics/tricks
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Been Around the Block
Britian
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Ok here's something interesting, what do you guys take for your warlord tree with a ccs?
(I know it's situational what tree you roll on due to the board or the enemy)
I personally dislike the personal traits as they are mostly combat type traits.
Haven't tired strategic yet. It's interesting tho.
I personally feel the command tree is great for my ccs.
1. Is great for buffing units within 12" of the ccs with ld9 guardsmen. It goes well with the 12" order range.
2. Is ok against non fearless xenos armies but I play against a lot of marines who don't care about that.
3. Move through cover within 12" is great.
4. This one is the most intresting. This grants you 2d6 run move within 12". Pair this up with "move move move " order for 4d6 runs to make sure you get to where you need to be.
5. I love this one as I run a lot of plasma in my lists rerolling 1s when an enemy is within 3" of an objective.
6. This adds one to the charge distance within 12" it's ok if you have got a huge blob counter charging anything that gets close.
What's everybody usually roll on? I haven't seen this brought up yet but I think it's interesting as some traits have won me games basically.
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8k pts
3k pts
2.5k pts
Currently working on; |
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![[Post New]](/s/i/i.gif) 2012/12/21 18:36:31
Subject: IG tactics/tricks
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Been Around the Block
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I have seen people say to use Prescience a few times.
Guard psykers cant use that school of powers.
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![[Post New]](/s/i/i.gif) 2012/12/21 18:44:50
Subject: IG tactics/tricks
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Battleship Captain
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Etched In Pride wrote:I have seen people say to use Prescience a few times.
Guard psykers cant use that school of powers.
When someone is referring to prescience with relation to guard; usually they are referring to Prescience from a Rune Priest.
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![[Post New]](/s/i/i.gif) 2012/12/21 21:33:08
Subject: IG tactics/tricks
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Been Around the Block
Britian
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I was talking about rolling on the warlord trees. Sorry for the confusion
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8k pts
3k pts
2.5k pts
Currently working on; |
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![[Post New]](/s/i/i.gif) 2012/12/23 07:48:53
Subject: IG tactics/tricks
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Heroic Senior Officer
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When I run my foot guard lists, I take a stupid amount of lascannons. Most of time, the landraider barely has enough time to say "what's that bright lig-" before it's blown to pieces  (that said, I have freakishly good luck rolling explode results with my lascannons)
Normally I plan on just unloading a bunch of lascannons into it turn 1 until it ceases being a threat. Whether that means I immobilized it, wrecked it, or blew it up, doesn't matter. I keep shooting till it's no longer a threat or I run out of lascannons. However, I normally don't care what's in it turn 1, and focus my fire elsewhere. I let my stormtroopers and my melta infantry squads handle it as it gets closer and that works alright for me.
If you're really desperate to stop it though, hammering it with manticore, medusa (regular or bastion breacher), and any other high strength weapons seems like the most reliable turn 1 way to kill them. There's no way you're getting melta in range turn one, so you've simply got to hammer it into submission.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/12/23 22:33:36
Subject: IG tactics/tricks
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Junior Officer with Laspistol
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MrMoustaffa wrote:
Normally I plan on just unloading a bunch of lascannons into it turn 1 until it ceases being a threat.
Do you never worry about night fighting? Or do you bring enough search lights to ignore it.
I'm running mech vets at the moment so search lights aren't an issue, it's just...I don't really have lascannons to fire on turn one. I am contemplating adding a few to the mech vets to fire out their chimeras. It's just, they get very expensive... Automatically Appended Next Post: Pyreguard wrote:Ok here's something interesting, what do you guys take for your warlord tree with a ccs?
Always strategic. -1 to reserve rolls is the boy (makes those piece meal armies even more manageable). Re-rolling reserve rolls is similarly awesome.
Choosing night fighting is pretty cool too, although the wording seems to infer that you can only choose to have night fighting, but are still required to roll if you don't choose to have night fighting. Can anyone clarify that?
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This message was edited 1 time. Last update was at 2012/12/23 22:36:08
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2012/12/24 01:10:47
Subject: IG tactics/tricks
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Heroic Senior Officer
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To be honest, last time I ran into a landraider it was the only vehicle the opponent had. We rolled nightfight, and it was roughly 15 or so lascannons firing on a single landraider in the open.
The first shot blew it up.
The list I was using had no vehicles whatsoever, so literally my only option was to just fire as many shots as possible and hope one made it through the cover save.
Normally though, i would at least have a few russes, which would be able to spotlight a target if need be. To be honest, now that nightfight just gives cover, I rarely worry about illuminating a target unless its in area terrain/aegis defence line or if it's out of 36" for weapons I want to shoot at it.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/12/24 21:50:07
Subject: IG tactics/tricks
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Rampagin' Boarboy
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I've been looking at my codex, wondering how to bump my list up to 1999+1 (to complement mech vets with 2 vendettas, and 2 basic russes) from 1500, and I have been wondering;
Are any of the leman russ variants decent in squadrons?
:EDIT:
That would be a squadron of 2, not 3.
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This message was edited 1 time. Last update was at 2012/12/24 22:10:02
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![[Post New]](/s/i/i.gif) 2012/12/24 22:39:49
Subject: IG tactics/tricks
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Battleship Captain
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Afrodactyl wrote:I've been looking at my codex, wondering how to bump my list up to 1999+1 (to complement mech vets with 2 vendettas, and 2 basic russes) from 1500, and I have been wondering;
Are any of the leman russ variants decent in squadrons?
:EDIT:
That would be a squadron of 2, not 3.
The Demolisher isn't completely silly to squadron.
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![[Post New]](/s/i/i.gif) 2012/12/24 22:58:44
Subject: IG tactics/tricks
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Rampagin' Boarboy
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Now you see, I keep considering the Demolisher, but then I wonder if Ill end up focussing my firepower in too narrow a position.
Unless I just add two demolishers and squadron the two vanillas....
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![[Post New]](/s/i/i.gif) 2012/12/31 15:11:21
Subject: IG tactics/tricks
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Rampagin' Boarboy
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Im going to be playing another game tonight; this time against space wolves.
As a mech vet player, what is my best bet for taking down thunderwolf cavalry?
Its only 750 points, and I have 2 squads of plasma vets, 1 melta vets, a plasma ccs and a vendetta.
Any advice is much appreciated
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![[Post New]](/s/i/i.gif) 2012/12/31 15:15:58
Subject: IG tactics/tricks
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Junior Officer with Laspistol
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A demolisher or medusa is your best bet. Double them out.
I doubt you'll see many TWC at 750pts though, they're pretty pricey.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/01/03 14:53:00
Subject: IG tactics/tricks
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Rampagin' Boarboy
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What are the better russ variants? Ive got two vanilla russ boxes and 355 points to mess around with, and Im not sure which is worth running.
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![[Post New]](/s/i/i.gif) 2013/01/04 11:19:23
Subject: IG tactics/tricks
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Growlin' Guntrukk Driver with Killacannon
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To take out Thunderwolves take St10 pie plates AP2 is good so Demolishers or Medusa unless they carring storm shields then take Manticores as they will be rolling 3++ saves anyways might as well get them rolling mass amounts of saves they will fail a 3+ eventually and die from Instant Death. Then just Plasma the troops to death
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![[Post New]](/s/i/i.gif) 2013/01/04 12:32:52
Subject: Re:IG tactics/tricks
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Guardsman with Flashlight
Sofia
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Well with what you can build from the vanilla russ boxes, the Eradicator and Vanquisher are right out, leaving either Exterminators or LRBTs. I'd say 2 LRBTs will be the best bet and you'll have 55pts for another chimera or some upgrades for the vets. If the wolfs are running storm shields the bolter boat Exterminators might be a better bet.
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This message was edited 1 time. Last update was at 2013/01/04 12:44:38
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![[Post New]](/s/i/i.gif) 2013/01/04 12:45:29
Subject: IG tactics/tricks
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Rampagin' Boarboy
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I was looking at bolter boat exterminators. They can also take potshots at fliers if I need to, too
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![[Post New]](/s/i/i.gif) 2013/01/04 15:30:28
Subject: IG tactics/tricks
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Calculating Commissar
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Afrodactyl wrote:I was looking at bolter boat exterminators. They can also take potshots at fliers if I need to, too 
That's what I do, and I love it. Don't expect magic, but it is a solid tank. I run it with Pask, but you don't have to.
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![[Post New]](/s/i/i.gif) 2013/01/07 02:18:29
Subject: Re:IG tactics/tricks
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Ambitious Space Wolves Initiate
Baltimore, MD
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Here's what I run in my gunline list and I have found it to be VERY effective.
•CCS
- Creed/Kell (really like having a 24"circle that I can spread all my infantry out in while being able to roll for a minimum of 4 orders per turn on Ld.10)
- Vox and two meltaguns
- Officer of the fleet and Astropath (I outflank a few units and coming in on a 2+ and rerolling what edge I deploy from can be very useful. The OotF has been crucial in screwing with demon players for me and imo a worthy upgrade)
- Camo Cloaks (they'll be up in a building or behind my ADL)
• Marbo (I find him to be very fun and 65 out of 2500pts really isnt much for the potential for hilarity he provides. Just my .02)
•Vets - love these guys, they're great to plop on an objective behind my aegis as they are a pain in the nuts to get off the objective with a 2+ cover save thanks to the +1 bonus of Camo Cloaks and Stealth from Harker. In addition they put out a fair amount of obnoxious, high BS (for IG) sniper, HB and Autocannon/quadgun shots which is very nice against footslogging and flying MC's when coupled with bring it down.
- Harker
- Three sniper rifles and autocannon
- camo cloaks
• Vets in chimera
- three meltas and demolitions
•PCS w/vox two flamers and heavy flamer
• Platoon of 30, blobbed
- sgt's and one commissar with power weapons
- three plasmaguns/autocannons and vox
2x • HWS with lascannons
2x • HWS with autocannons
• Banewolf or hellhound(changes depending on whether I'm playing MEQ or IGEQ) outflanking via Creed
•basilisk battery of 2 with enclosed crew compartment
•Manticire with camo netting (really does work against necron warrior blob spam as my brother has found out)
•LRBT Squad of 2 with Heavy bolter sponsors (very versatile tank when it comes to infantry/AV-12 and under vehicle killing. I'm also really starting to look at trading one of the BT's in the Squad out for an exterminator with pask, HB sponsons and a LC on the front.)
this is my version of hybrid IG which I knew I would be doing from the get-go as I find "leafblower mech vet" spam unoriginal and somewhat distasteful. Just wanted to post this in case anyone was looking for some ideas for "alternative" IG
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This message was edited 1 time. Last update was at 2013/01/07 02:22:21
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