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Made in gb
Junior Officer with Laspistol





 TheCaptain wrote:

One vendetta is something that will soak a bunch of anti-transport fire, pop a transport or two, and generally function as a harassment unit. I wouldn't put troops in a vendetta if it was my only flyer.


I've found 1 vendetta just validates your opponents anti-air. Whether they took minimal or spammed it, they'll be glad they had it for that 1 vendetta. 2+ means they will struggle to take them out with minimal AA and you'll be able to deal with a lot of maximal AA that before it does anything (assuming other fliers and not sabre platforms).

So yeah, 2+ or none in my opinion. Also it looks awesome when 3 fliers come on the table, you can hum "ride of the valkyries" to yourself as they do.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Regular Dakkanaut





Hey all, trying another list here, kind of a mix of foot/mech. Can I get some opinions?

CCS - 50

2 of these at total 450 -
Infantry Platoon -
PCS
3 groups of 10 Infantry w/AC and flamer

2x Vet squads w/3 melta, in a chimera - 310

ADL with quad gun - 100

2x Manticore (separate, not a squadron) - 320

3x Griffons squadroned - 225

2x Vendettas (separate) - 260

Puts me at 1715.

I'm trying the Griffons due to their rerolls, and 3 of em should help with their AP 4. Plus they're cheap. Along with the Manticores, that should help with hordes. The Vendettas take care of any important targets, while the Chimeras either go after objectives or draw fire while harassing tanks. Infantry units bubble wrap tanks or foot slog it to objectives.

Saturday I'll be playing my first objective game. Does this seem like a viable list? No AV14, but I'm hoping to keep things away with the range. Although, with the new DA codex out, I can see drop pods wrecking my day.

This message was edited 1 time. Last update was at 2013/01/16 04:47:14


 
   
Made in us
Battleship Captain





NYC

Cruz wrote:
Hey all, trying another list here, kind of a mix of foot/mech. Can I get some opinions?

Lord Commissar - 70

2 of these at total 450 -
Infantry Platoon -
PCS
3 groups of 10 Infantry w/AC and flamer

2x Vet squads w/3 melta, in a chimera - 310

ADL with quad gun - 100

2x Manticore (separate, not a squadron) - 320

3x Griffons squadroned - 225

2x Vendettas (separate) - 260

Puts me at 1735.

I'm trying the Griffons due to their rerolls, and 3 of em should help with their AP 4. Plus they're cheap. Along with the Manticores, that should help with hordes. The Vendettas take care of any important targets, while the Chimeras either go after objectives or draw fire while harassing tanks. Infantry units bubble wrap tanks or foot slog it to objectives. PCS behind an ADL, and tanks behind ADL.

Saturday I'll be playing my first objective game. Does this seem like a viable list? No AV14, but I'm hoping to keep things away with the range. Although, with the new DA codex out, I can see drop pods wrecking my day.


Where is the CCS, Medusa, and the rest of your Chimeras?

Dakka member since 2012/01/09 16:44:06

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Made in us
Regular Dakkanaut





 TheCaptain wrote:
Cruz wrote:
Hey all, trying another list here, kind of a mix of foot/mech. Can I get some opinions?

Lord Commissar - 70

2 of these at total 450 -
Infantry Platoon -
PCS
3 groups of 10 Infantry w/AC and flamer

2x Vet squads w/3 melta, in a chimera - 310

ADL with quad gun - 100

2x Manticore (separate, not a squadron) - 320

3x Griffons squadroned - 225

2x Vendettas (separate) - 260

Puts me at 1735.

I'm trying the Griffons due to their rerolls, and 3 of em should help with their AP 4. Plus they're cheap. Along with the Manticores, that should help with hordes. The Vendettas take care of any important targets, while the Chimeras either go after objectives or draw fire while harassing tanks. Infantry units bubble wrap tanks or foot slog it to objectives. PCS behind an ADL, and tanks behind ADL.

Saturday I'll be playing my first objective game. Does this seem like a viable list? No AV14, but I'm hoping to keep things away with the range. Although, with the new DA codex out, I can see drop pods wrecking my day.


Where is the CCS, Medusa, and the rest of your Chimeras?


Are you referring to my list posted a few pages back? If so, I'm trying the Griffons to see how they are. Really, it's hard to gauge without actually using them, so I'm just trying out different lists. I'm dropping the Commissar to add in a CCS for the orders. I had a mech army in mind when picking the HQ. So, replace the Commissar with a CCS, and I've got 35 pts left.
   
Made in us
Battleship Captain





NYC

Nah. Mostly jokingly referring to some inconsistency in your list's focus. Two Chimeravets is kinda odd. Very easy target for your opponent's antitank to get some easy kills.

In addition to the stuff on /tg/, I suggest just dropping those two Chimeras. 110 points back in your lap to use better, and just put those vets in the Vendettas. They'll get to their target (be it a pesky tank, or an upfield objective) safer, and more consistently that way.

Dakka member since 2012/01/09 16:44:06

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Decrepit Dakkanaut





Vallejo, CA

You could run two russes at 750 points. Not in that configuration, though. There are certainly better options.


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Stalwart Tribune




Canada,eh

@Afrodactyl

Do a counts as with your Vendettas into Valkries with MRP pods. That'll get you some large blast anti-horde if you need it.




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Made in gb
Rampagin' Boarboy





United Kingdom

 Gibblets wrote:
@Afrodactyl

Do a counts as with your Vendettas into Valkries with MRP pods. That'll get you some large blast anti-horde if you need it.


If I can deal with their fliers and vehicles without them, then Ill definitely give this a go
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

 TheCaptain wrote:
 Afrodactyl wrote:
As far as redundancy is concerned; is one vendetta enough at 1500? Because I can see a vendetta surviving on its own, whereas I can see a lone hell hound booking it early.


Depends on what you're looking for. One vendetta is something that will soak a bunch of anti-transport fire, pop a transport or two, and generally function as a harassment unit. I wouldn't put troops in a vendetta if it was my only flyer.

2+, and you now have some serious firepower, can start putting troops in them thanks to decent saturation, and you gain control of the sky.


I second this.

And as far as the hellhound goes, it depends on what other armor you have on the field. My opponents are generally more afraid of a LR than a HH and shoot the LR first increasing the HH's survivability. Unless you're playing Eldar or Tau who are extremely afraid of them.

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2000  
   
Made in gb
Rampagin' Boarboy





United Kingdom

Back again guys. Ive decided to rewrite my list yet again (shooting for 1500). What should I add? Should I be looking at allies to plug the gaps?

Heres the army "core".

Company Command Squad - 4 plasma guns, plasma pistol, chimera - 175
Veterans - 3 plasma guns, chimera - 170
Veterans - 3 plasma guns, chimera - 170
Veterans - 3 melta guns, chimera - 155
Veterans - 3 melta guns, chimera - 155
Vendetta - 130
Vendetta - 130

Theres 415 points to cover my weaknesses. From the games Ive played so far with this core, my weaknesses appear to be hordes and holding objectives once Ive gotten to them.

Can anyone give me a hand?
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Two manticores? Would leave some points left over, but that fills the anti horde hole.

   
Made in us
Douglas Bader






Medusa x3? 3x blasts for some anti-horde, even more anti-tank/MEQ, and nasty threats that will draw fire from your Chimeras and hopefully keep them alive longer.

If you really want anti-horde, Manticore x2 and a Griffon. Obvious anti-horde power, still hits vehicles, but not as good at drawing fire away from vulnerable Chimeras.

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Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

2x Manticores are awsome. They not only fill the anti-horde roll but can double as an Anti AV14 Hull point remover. Having some Strength 10 is also really usefull. I'd definatly run the Manticores.
   
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Blood Angel Terminator with Lightning Claws





New Jersey

Could also consider a collosus. Not useful versus armor but ignores cover and is ap3. Definatly a hord killer.

   
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Rampagin' Boarboy





United Kingdom

Is melta/lascannon the best setup for blob squads?

How many guardsmen per blob?

Is a vet/grunt hybrid plausible? (detta bourne vets)

How much armour should a blob list run at 1500?
   
Made in gb
Been Around the Block



Britian

I run 51 man blob with commissar and 5x auto cannons. It's very good, I tried axes on sgts but they usually die so they got removed.

I never ran a Lascannon infantry squads as I think bs3 is lacking ofc. But if you couple those with orders against vehicles/mc s it could do well. I prefer auto cannons. They cheaper, and give my list more Dakka.

I run a mech/chimera/foot hybrid it did quite well this weekend I came 4th out if 28th.

This message was edited 1 time. Last update was at 2013/01/22 15:32:54


8k pts
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Currently working on;  
   
Made in us
Regular Dakkanaut



San Francisco

Depends, but I like to have MSU infantry squads running around (usually 4-5). The more targets for the enemy to deal with the better. In KP games just blob them up.

I second putting autocannons in the inf. squads. 1 shot at BS3 doesn't fare so well.

Keep some meltavets mounted in a vendetta/chimera handy for anything tough that the autocannons cant handle.
   
Made in us
Battleship Captain





NYC

seanm222 wrote:

I second putting autocannons in the inf. squads. 1 shot at BS3 doesn't fare so well.


That's why you bring several lascannons...not just one.

Dakka member since 2012/01/09 16:44:06

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Made in gb
Junior Officer with Laspistol





 TheCaptain wrote:
seanm222 wrote:

I second putting autocannons in the inf. squads. 1 shot at BS3 doesn't fare so well.


That's why you bring several lascannons...not just one.


It's also called balance. Those 2 shots from the AC aren't as good as the 1 shot from the LC. I'd much rather 1 useful shot than 2 mediocre ones.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Battleship Captain





NYC

 Griddlelol wrote:
 TheCaptain wrote:
seanm222 wrote:

I second putting autocannons in the inf. squads. 1 shot at BS3 doesn't fare so well.


That's why you bring several lascannons...not just one.


It's also called balance. Those 2 shots from the AC aren't as good as the 1 shot from the LC. I'd much rather 1 useful shot than 2 mediocre ones.


Viola. Reason and sensibility.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
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The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in gb
Junior Officer with Laspistol





 TheCaptain wrote:


Viola. Reason and sensibility.


Makes me chuckle that a few months ago the LC vs AC debate was heavily in favor of ACs. Now it's pretty much accepted that LCs are flat out better under every circumstance.

Reminds me of the quote: "When the Facts Change, I Change My Mind. What Do You Do, Sir?" from John Maynard Keynes.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Battleship Captain





NYC

AC's are still better to folks that favor anecdotal evidence, or non-mathematical ideas like "Well, more shots are better since we're BS3"

but once you look at the math, along with the pros vs. cons, Lascannons are just the superior weapon.

Dakka member since 2012/01/09 16:44:06

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Lone Wolf Sentinel Pilot





Columbus, GA

I think it probably depends on what your opponent is, but in a take on all comers list, it still might be better to take many LC's versus some AC's. If you take 6 LC's, you should be able to hit about half the time, and those three shots have a good chance of taking down everything they're facing. While you might hit with more shots with AC's, you won't have the guarantee they'll destroy what they hit.

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West Chester, PA

So then where do heavy weapons teams fall in? Or do they?

4000
2000  
   
Made in us
Battleship Captain





NYC

UnadoptedPuppy wrote:
So then where do heavy weapons teams fall in? Or do they?


Unless you're dying to use them, or have no points to spare, Sabre Defense Platforms with TL-Lascannons are superior.

Dakka member since 2012/01/09 16:44:06

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Made in gb
Ian Pickstock




Nottingham

UnadoptedPuppy wrote:
So then where do heavy weapons teams fall in? Or do they?

You don't.

Imagine a model that can be killed by almost anything in the game by simply looking at it. Now imagine giving that model a super expensive upgrade and relying on it to do your heavy lifting.


Yeah.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in us
Douglas Bader






Err, I think you guys are missing something here: they're talking about heavy weapon TEAMS, not heavy weapon SQUADS. You know, the upgrade guns you put into your infantry squads to make them something other than useless meatshields.


(And if it was a typo and you meant HWS, then yes, they're terrible. Don't take them.)

This message was edited 1 time. Last update was at 2013/01/24 07:49:15


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Battleship Captain





NYC

Oh. Oh man, guess it's getting to be that hour of the night where I should stop posting.

I swear, that one annoying thread in General really took it out of me.

If you're putting heavy weapons teams in a blob, Lascannons.

If you're putting heavy weapons teams in Chimeravets, well, you shouldn't. If you insist, give them autocannons if they're mobile, and Lascannons if you're running a parking lot.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
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Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in ca
Sneaky Sniper Drone




Canada

Creed + Hunter-Killer Chimeras with Veterans inside= One of the best "F*ck you" moves one can conjure with Imperial Guard.
There's also the Vendetta x 9 power move, to harass the enemy to table-flipping point, even destroy a GK Storm Raven Cheese list.

Imperial Guard (and friends) fighting for the Greater Good.

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Made in us
Battleship Captain





NYC

 797th Red Tigers wrote:
Creed + Hunter-Killer Chimeras with Veterans inside= One of the best "F*ck you" moves one can conjure with Imperial Guard.


Creed does nothing to benefit multiple chimeras. He can outflank one, and that isn't that hot.

And Chimeras should never get a Hunter-killer. Not worth the points.

The best f- you move is still Marbo.

Oh, and saying "F*ck" is still violating the rules. Circumventing word-filter is just as bad as outright swearing. I'd take care with that.

This message was edited 1 time. Last update was at 2013/01/24 08:01:58


Dakka member since 2012/01/09 16:44:06

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