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Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

OK so im a HUGE halo fan, Ive been playing halo since the very first one (far longer than ive been playing warhammer, only started 6 month ago) and of course im all over Halo 4.
I was wondering what the stat line for each character and weapon from Halo would look like in warhammer 40k. Im going to list the units and wepons and id like to know what they would look like in 40k.
I will go through and post what i think they should be after i do a little reading but if you guys have any ideas feel free to go ahead and post them.

the units would be

UNSC:
Special Character: John 117
Spartan Mk VI
ODST unit
USNC Marine

UNSC Vehicle:
Warthog
Mongoose
Scorpion
Pelican
Hornet
Wolverine
Falcon
Elephant

UNSC Weapons:
Assualt Rifle
Battle Rifle
DMR
Magnum
Sniper Rifle
Railgun
SAW
Shotgun
Spartan Laser
Heavy Machine Gun
Rocket Launcher
Combat Knife


Covenant:
Grunt
Jackal
Elite
Elite Commander
Brute
Hunter

Covenant Vehicles:
Ghost
Wraith
Banshee
Phantom
Drop Pod
Scarab

Covenant Weapons:
Needler
Plasma Pistol
Plasma Rifle
Plasma Cannon
Plasma Grenade
Covenant Carbine
Shade
Fuel Rod Cannon
Energy Sword
Gravity Hammer

Im going to be working on these myself as well and i'll update the post as i come up with stat lines but if you have any ideas feel free to post and once its all done i'll type up a complete fan dex and post it. Also point cost ideas will be much appreciated.


This message was edited 3 times. Last update was at 2012/11/17 08:09:56


Into the fires of battle, unto the anvil of war!

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Made in nz
Judgemental Grey Knight Justicar





New Zealand

Look forward to this, seen a few halo ones over the years, but will be good to see another take on it
   
Made in us
Water-Caste Negotiator




Florida

I like! Id suggest looking at stats for similer human designed and base them off those or even ork / tau id think a bunch of the covenant vehicles would work like tau ones and the warthog would work like a trukk open toped fast vehicle ect. elephant id say look at a ork battle fortress and base those stats to it heres a link http://www.forgeworld.co.uk/Warhammer-40000/Orks/ORK_VEHICLES/ORK-BATTLEFORTRESS.html adjust rules / stats as you see fit.


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Made in us
Manhunter






Little Rock AR

UNSC Marine and ODST would have the same stats as guardsmen. Standard Humans and all. ODST I would argue for BS 4. Both would have a 5+ save.

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Hellacious Havoc




 ObliviousBlueCaboose wrote:
UNSC Marine and ODST would have the same stats as guardsmen. Standard Humans and all. ODST I would argue for BS 4. Both would have a 5+ save.


ODSTs appear to have better armor than Marines, iirc. I'd agree BS4, but maybe a 4+ save?

Also jump-pack options. Bullfrogs go!

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Made in nz
Judgemental Grey Knight Justicar





New Zealand

ODST = Guard stormtroopers?
   
Made in us
Gore-Soaked Lunatic Witchhunter







Covenant's been done at least twice before that I know of; it's an interesting prospect, have fun with it.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Two tips for Halo dex's from what I've seen.

1: Don't make the standard rifle uber-powerful. It's really nothing more that a slightly more powerful auto-gun, so maybe S4 AP-

2: Don't make the Spartans Uber-powerful either. Again, I tend to look at them as a bit more advanced than Space Marines, but not too much better.

Basically the hardest part here is gonna be representing the UNSC's training and equipment (including Spartans) without making them too good.

And try to avoid balance arguments too! I have seen a dozen threads like this boil down into constant fighting between Halo people and 40k People. Usually about the IG vs. UNSC.

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Made in us
Gore-Soaked Lunatic Witchhunter







 washout77 wrote:
Two tips for Halo dex's from what I've seen.

1: Don't make the standard rifle uber-powerful. It's really nothing more that a slightly more powerful auto-gun, so maybe S4 AP-

2: Don't make the Spartans Uber-powerful either. Again, I tend to look at them as a bit more advanced than Space Marines, but not too much better.

Basically the hardest part here is gonna be representing the UNSC's training and equipment (including Spartans) without making them too good.

And try to avoid balance arguments too! I have seen a dozen threads like this boil down into constant fighting between Halo people and 40k People. Usually about the IG vs. UNSC.


Or S4/AP6, maybe?

I always saw it as SPARTAN-IIs being big nasty HQ units operating mostly on their own and SPARTAN-IIIs standing somewhere between Stormtroopers and Space Marines operating in squads as Elites choices, but that's jut me.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Dakka Veteran





North East (Erie), PA, USA

I was playing around with this too so I could try and recruit some more local Halo fans to play 40k with me I screwed around with making the Spartans a little better than Guardsmen but able to take a ton of different weapons including heavy weapons to represent their versatility. Also allowed them to be relentless so they could move and fire (gosh dang halo jumpers.... )

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Made in us
Manhunter






Little Rock AR

The UNSC is pretty much the IG with worse vehicles. Fluff wise the Las gun is better then the unscs guns. So give the assault rifle s3 ap-. Rapid fire. DMR same. Smg same only assualt 2. The system isn't designed for minor differences.

Proud to be Obliviously Blue since 2011!

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






If you do it well, it could be good - I'll be happy to help if you want (also a Halo fan).

Honestly - I see the Assault Rifle as something along the lines of Range 12", Str3, AP- Assault 3 (remembering squads of UNSC marines are usually taken in squads of 3-6).

Battle Rifle would want to be a standard Str 3, AP6 24", Rapid Fire weapon, with the DMR being 24", Str 4 (I'd say 3.5, but hey) AP6, Assault 1?

I'd probably say the energy shields would want to be something like a 3+ invun, which you lose once you fail it each turn. (then a standard save of 4+ for Spartan and Elite Armour.)

This is partially sleep-deprived ramblings xD

I'll put in more thoughts later and/or answer any questions if you want to PM me.

Additional: Units to add would be UNSC snipers / Special Weapons teams, and for the Covenent, I'd like to see Prophets included.

This message was edited 1 time. Last update was at 2012/11/18 03:07:24


   
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Paramount Plague Censer Bearer





I'd love to see the stats for the railgun.

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Made in gb
Ichor-Dripping Talos Monstrosity






 ENOZONE wrote:
I'd love to see the stats for the railgun.


Which? the new Halo 4 handheld one, the Warthog mounted one, a mini-mac? xD

   
Made in au
Mighty Chosen Warrior of Chaos





I delve into a covenant codex myself before 6th came out, maybe i can find it.... ah, here it is!

http://www.dakkadakka.com/dakkaforum/posts/list/0/375763.page

It is out of date, but I am sure you could it or the thread for inspiration or ideas if you wanted to.

   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

Wow i didnt expect such a response. Im working on it all as we speak and should be posting it within a week or so.

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Blood Sacrifice to Khorne





I would think that that in raw military strength the Imperium would be stronger, but you could off-set this by giving the UNSC the advantage in tactics.

In this way you could have stealth a universal rule for all infantry, with Shrouded on Spartans and the such. Also you could have lots of infiltrating and outflanking units.

While were on that, you could have a bit of fun with the shields of a spartan. I would say the armor save of one would be around a 4+ and although this isn't fluffy, you could also have a re-roll able 4++ when the shield is up. If the shield goes down, it's out for the entire game turn. But on the start of the owners player turn, he rolls a dice and on a 5+ the shield comes back.

Just my random ideas
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

 Guilldog wrote:
OK so im a HUGE halo fan, Ive been playing halo since the very first one (far longer than ive been playing warhammer, only started 6 month ago) and of course im all over Halo 4.
I was wondering what the stat line for each character and weapon from Halo would look like in warhammer 40k. Im going to list the units and wepons and id like to know what they would look like in 40k.
I will go through and post what i think they should be after i do a little reading but if you guys have any ideas feel free to go ahead and post them.

the units would be

UNSC:
Special Character: John 117
Spartan Mk VI
ODST unit
USNC Marine

UNSC Vehicle:
Warthog
Mongoose
Scorpion
Pelican
Hornet
Wolverine
Falcon
Elephant

UNSC Weapons:
Assualt Rifle
Battle Rifle
DMR
Magnum
Sniper Rifle
Railgun
SAW
Shotgun
Spartan Laser
Heavy Machine Gun
Rocket Launcher
Combat Knife


Covenant:
Grunt
Jackal
Elite
Elite Commander
Brute
Hunter

Covenant Vehicles:
Ghost
Wraith
Banshee
Phantom
Drop Pod
Scarab

Covenant Weapons:
Needler
Plasma Pistol
Plasma Rifle
Plasma Cannon
Plasma Grenade
Covenant Carbine
Shade
Fuel Rod Cannon
Energy Sword
Gravity Hammer

Im going to be working on these myself as well and i'll update the post as i come up with stat lines but if you have any ideas feel free to post and once its all done i'll type up a complete fan dex and post it. Also point cost ideas will be much appreciated.



no offense but that list seems light, if i may i made a covanent codex awhile back: http://pdfcast.org/pdf/codex-covenant

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
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Made in us
Lesser Daemon of Chaos






As said above, the Covenant rules have already been worked on, so I'd just focus on the UNSC rules for now.

Ideas:
ODST units must start in reserve and can either have the Outflanking rule or be in drop pods and follow similar rules as Drop Pod Assault, but instead of being in one big pod they instead drop individually as if they were deep striking as normal. If they land on terrain and fail the dangerous terrain test, the drop pod can be destroyed instead of the ODST taking a wound, but the ODST unit counts as being pinned for that turn.
To better diversify the Marines, you can split them into special roles. Scouts can take Mongoose (Mongeese?), and if the unit Turbo Boosts the passengers (if there are any) can still fire their weapons, but at BS -1. Heavy support Marines have more access to rocket launchers and the like. Etc.
Ability to upgrade a Warthog into a Gausshog, which follows similar rules to a Tau railgun (since it's literally the same thing).
Warthogs can be somewhat stable firing platforms, so an embarked unit firing a heavy weapon has a BS -1 rather than having to Snap Shot.
As a special rule for John-117, you can represent his loner attitude in the form that if he is in coherency enough to where he would normally join a unit as an IC, he doesn't have to and can leave at any time, even if the unit is in combat or is pinned. John-117 also has a special rule where he can choose to pass or fail any morale check he is forced to make (Like Marneus Calgar's ability) and can extend the Fearless ability to any UNSC unit within 12" of him (Gotta prove your worth to the seven foot tall death machine).

I have a bunch more ideas, but I'll see what you come up with before I go on a huge rant. PM me when you finish the rough draft!
   
Made in gb
Man O' War






Earth

Looks great, now only if we could have some models

Khador 75p
Menoth 35p
Circle 25p
Legion 25p 
   
Made in gb
Ichor-Dripping Talos Monstrosity






xSPYXEx wrote:
As said above, the Covenant rules have already been worked on, so I'd just focus on the UNSC rules for now.
They've both been done before. This isn't really a reason for him to not do his own project.

Ideas:
ODST units must start in reserve and can either have the Outflanking rule or be in drop pods and follow similar rules as Drop Pod Assault, but instead of being in one big pod they instead drop individually as if they were deep striking as normal. If they land on terrain and fail the dangerous terrain test, the drop pod can be destroyed instead of the ODST taking a wound, but the ODST unit counts as being pinned for that turn.
I honestly think just a standard Deep Striking unit would be a damn sight simpler.

To better diversify the Marines, you can split them into special roles. Scouts can take Mongoose (Mongeese?), and if the unit Turbo Boosts the passengers (if there are any) can still fire their weapons, but at BS -1. Heavy support Marines have more access to rocket launchers and the like. Etc.
Ability to upgrade a Warthog into a Gausshog, which follows similar rules to a Tau railgun (since it's literally the same thing).
The Warthog Gauss Gun is basically the Tau Rail Rifle. The ability to whack a 72" range Str10, AP1 gun on dedicated Transports is nuts....
Warthogs can be somewhat stable firing platforms, so an embarked unit firing a heavy weapon has a BS -1 rather than having to Snap Shot.
As a special rule for John-117, you can represent his loner attitude in the form that if he is in coherency enough to where he would normally join a unit as an IC, he doesn't have to and can leave at any time, even if the unit is in combat or is pinned. John-117 also has a special rule where he can choose to pass or fail any morale check he is forced to make (Like Marneus Calgar's ability) and can extend the Fearless ability to any UNSC unit within 12" of him (Gotta prove your worth to the seven foot tall death machine).

I have a bunch more ideas, but I'll see what you come up with before I go on a huge rant. PM me when you finish the rough draft!


The thing to remember is that the Haloverse is nowhere near to the tech level of 40K (even with the imperium being a crazy backwards technophobic society)

   
Made in us
Flower Picking Eldar Youth





I know they may be a wee bit over sized (ok, alot) but I'd start with Halo mega-bloks for miniatures mounted on the standard base with some sticky tack, this is ALOT cheaper, although still expensive, than custom making your own converted models. Right now it's more about play-testing and having models rather than having epic-looking models with no (or distorted) rules.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know"
 
   
Made in gb
Man O' War






Earth

You could use PP bases (40mm for them)

Khador 75p
Menoth 35p
Circle 25p
Legion 25p 
   
Made in us
Lesser Daemon of Chaos






Similar to, not identical. 36" S7 AP3 sound better? I'm not well versed on my Tau knowledge, so if that's pretty much the rail rifle then sorry.
It'd probably be expensive to compensate for that, and have to compete with something like a S6 AP4 Heavy 6 or S5 AP5 Heavy 3 Blast TL.

And I wouldn't consider the Warthog as a dedicated transport since it can only hold one other person. Its more like a Land Speeder, really.

Edit: S6 Heavy 6 minigun was dumb. What about an S3 Heavy 6 or a S5 Heavy 3?

This message was edited 1 time. Last update was at 2012/11/28 15:03:37


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






xSPYXEx wrote:
Similar to, not identical. 36" S7 AP3 sound better? I'm not well versed on my Tau knowledge, so if that's pretty much the rail rifle then sorry.
It'd probably be expensive to compensate for that, and have to compete with something like a S6 AP4 Heavy 6 or S5 AP5 Heavy 3 Blast TL.

And I wouldn't consider the Warthog as a dedicated transport since it can only hold one other person. Its more like a Land Speeder, really.


The Rail Rifle is 36", Str 6, AP3, Heavy 1, Pinning.

I think a 36", Str6, AP3, Heavy 1 weapon would fit the Gauss Rifle.
The Gatling gun ideally would want to be 24"Str5, AP4, Heavy 3 I think, with the Rocket rack being probably 18" Str5 AP5, Heavy 3, Blast (not Heavy 3 or Heavy 2, TL, not Heavy 3 TL)

The Warthog logically, would be a Dedicated Transport, probably AV10 all round, standard Transport Cap of 5, with the option to replace the 4 man transport cap with a gun.

   
Made in us
Lesser Daemon of Chaos






I agree about the gatling gun, idfk why I said S6. But the rockethog fires six missiles per volley, so it makes more sense for it to be twin linked.

I dunno. Since the Warthog only has one spare seat, it'd only be a dedicated transport for ICs. I think it's like the Rhino and Predator, really. Marines can take a Transporthog as a dedicated transport, and you can get Gunhogs under the heavy support slot. Maybe make it like they come in teams of three, and one of them can upgrade to a Missile or Gausshog. But yeah, AV10 sounds reasonable.

EDIT: Another thing I thought of. What timeframe is the codex from? Is it Reach-through-H2 era when all the SPARTAN-IIs were still alive, or is it H4 with all the new SPARTAN-IVs? If it's earlier in the war, you could take SPARTAN-IIs as HQ choices with the option of upgrading into squads (albeit at an expensive rate). If it's the latter, you could take SPARTAN-IV squads as Elite choices. Just an idea.

This message was edited 1 time. Last update was at 2012/11/27 20:01:09


 
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

 A11eyCat123 wrote:
I know they may be a wee bit over sized (ok, alot) but I'd start with Halo mega-bloks for miniatures mounted on the standard base with some sticky tack, this is ALOT cheaper, although still expensive, than custom making your own converted models. Right now it's more about play-testing and having models rather than having epic-looking models with no (or distorted) rules.
I actually considered doing this!

Into the fires of battle, unto the anvil of war!

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Made in us
Flower Picking Eldar Youth





Ya, I have a fairly large sized army, but I'm still working on rules and such (hence why I'm here) but it works well, and when I want to swap out weapons its two 'clicks' and not a whole new model or reassembly.
(plus, everything's already painted!)

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know"
 
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

 A11eyCat123 wrote:
Ya, I have a fairly large sized army, but I'm still working on rules and such (hence why I'm here) but it works well, and when I want to swap out weapons its two 'clicks' and not a whole new model or reassembly.
(plus, everything's already painted!)


Yeah its actually proving rather difficult to hunt down all the weapon types from each halo and i havent even had time to start putting together stat lines, been super busy at work but yeah, im sure you could repaint them to have them all match if you wanted though cause i know they come in lots of different colors

Into the fires of battle, unto the anvil of war!

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Made in us
Manhunter






Little Rock AR

I'm not sure about str 6th being the right strenght for the Gatling gun on the warthog. Str 6th would mean ID on a t3 human, as in it hits and turns them into fine mist. Thinking it should be more like the Punisher Cannon, as in Str 5 ap-

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