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Made in se
Wicked Canoptek Wraith





Stockholm

Would you take them in 6th? How would you spec them exactly and why?
Personally I'm looking for a squad that can deal with/tarpit tough HQ units or be durable in combat vrs. semi-tough targets.

I'm currently thinking about a squad of 5 with Mark Of Slaneesh and the icon to go with that. Weapons I'm thinking power swords/lightning claws.

This message was edited 1 time. Last update was at 2012/12/02 15:34:37


   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I've been taking a champ with normal power axe plus power sword, two axe plus combi melta guys, an dual lightning claw guy and a chainfist plus heavy flamer dude. Works well against anything. You can avoid taking the heavy flamer for something else, I just liked adding it.

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Made in se
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Stockholm

What kind of marks have you added, if any?

   
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Richmond, VA

I normally run Mark of Nurgle, which works well, and Mark of Khorne with an icon for a little furious charge and re-rolling that charge range. I have tried Mark of Tzeentch, which makes them better vs things with hammers and fists, but less so against normal mans.

While I haven't tried the Mark of Slanessh, the icon for giving them feel no pain is a nice bonus.

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Jovial Plaguebearer of Nurgle





North Carolina

Im all about termies and oblits. Unfortunately you pay through the nose for there versatility. I think they are necessary gainst certain armies like crons. If you are going to use them may wanna try making them a catch all. MoN or MoS with icon is a great start.


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Devestating Grey Knight Dreadknight





Limerick

I think Plasmacide is a good way to run them; 3-4 Termies with Combi-Plasma one all and a Chainfist on one. Drop them in and try cripple a unit. Next turn they are forced to deal with them or else you will hurt them with that Chainfist.

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Made in us
Regular Dakkanaut




SC

I was looking to gear one squad out with 1 chainfist, a combi skorcha, and an autocannon. Load them up in a Land Raider and have them rumble off towards whatever takes my fancy. Haven't tested this at all, just thought it would look cool and be a well rounded unit to deal with any threat.

Edit: I also hear the prefered force weapon is power mauls.

This message was edited 1 time. Last update was at 2012/12/02 22:22:54


 
   
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North Carolina

Yes power maul is preferred. If ur running multiple units then do one all plasma. I do 5 plasma and 5 melta with combination of ccws (a catch all).


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Limerick

No Power Maul is definitely not preferred. It is the worst of the 3 types against most enemies, and most people don't even give it consideration. Which power weapon to take depends on the purpose of the unit, but are you ever going to take something as elite as Terminators to go after Fire Warriors and Guardsmen?

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North Carolina

However i do disagree with godless i also agree with his second point. Having axe gives unwieldy (may not get to attack.), sword is ap3 but no strength bonus (may not wound) Maul is better all around imo. But also i dont put all my eggs in one basket. Mix it up like 3 mauls 2 axes or vice versa.


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SC

Mixing them does sound good, I liked the +2 STR of the power maul and the concussive. Obviously I'd use the termies to go after something tough on their side of the table. Concussive would give me a huge advantage in multiple rounds of combat and the +2 STR is nice.

 
   
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Wicked Canoptek Wraith





Stockholm

So, is it only the champion that can have 2 CC weapons, and also.. can I strike with both CC weapons each CC phase?(like Power Sword on the I5 step and Power Axe on I1 step)?

This message was edited 1 time. Last update was at 2012/12/03 06:24:47


   
Made in gb
Regular Dakkanaut




I generally go for all AP2 unwieldy weapons, since Chaos terminators seem to be best used at popping enemy terminator squads. Chaos does not really need the help killing MeQs. The exception is the champion, who I sometimes kit out with a power klaw too, so he can take down those PF Sargents without getting hit.

I generally like to have 2 PF or 2 CF for each terminator squad, a heavy flamer, and then all the rest with combi-plasmas and Power Axes. I love power axes, since they make you really cheap without losing too much of the fist goodness. I really dont see the reason to go power swords or mauls, generally speaking I4 weapons are not a threat for you, and any squad that can actually kill you through sheer number of attacks is generally a horde mob, that you should not be charging in the first place. But 5 terminators with 4 plasmas and a heavy flamer, and 3 PAxes and 2 PFs will slaughter most equivilant terminator squads, and will be about the same price.

I always run my terminators with Mark of Tzeenech when possible. That 4++ is just too valuable to pass up, especially with the rising popularity of plasma guns.

Also, to the above, I do believe only the champion can get two CC weapons. He does not get to strike with both of them though. Generally, two normal close combat weapons, including power weapons, give you an extra attack on the weapon you chose to use, like if you had a pistol, that's it. However, the Power Fist and Lightning Claw are both Specialist Weapons, so they only get the +1A if they are paired with another specialist weapon. And Power Fists NEVER get bonus attacks. What that means is that a champion with a Lightning Claw and Power Fist can choose to either attack at I4 and get +1A with the LC, or at I1 and get no +A with the PF. It's generally the best option, due to the versatility it gives you, but expensive.

Another one I've heard about is power sword and power axe, with gives you +1A to whichever you choose to use, and it's cheaper. However it does not really help you against vehicles and multiwound models, like the fist does.

This message was edited 3 times. Last update was at 2012/12/03 12:16:32


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A small, damp hole somewhere in England

Not quite - Specialist Weapon means you don't get a bonus attack unless you have another Specialist Weapon - it doesn't have to be the same weapon. this means that a Chaos Terminator champion with a powerfist and a lightning claw can choose which weapon to use each round, and still get the +1 attack. you aren't able to split your attacks between the two as far as I'm aware.

For me the real advantage Chaos Terminator squads have over their Imperial counterparts is their versatility. You can easily kit out a squad that can deal with anything in the game - monsterous creatures, vehicles of all kinds, hoards, any infantry. To do this choose a variety of power weapons and combi-weapons to suit - you should be able to tool up a squad so that it can handle anything!

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Beijing, China

any chaos terminator can have 2 lightning claws I believe.

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Richmond, VA

 Gravity wrote:
So, is it only the champion that can have 2 CC weapons, and also.. can I strike with both CC weapons each CC phase?(like Power Sword on the I5 step and Power Axe on I1 step)?


No you choose which weapon to use. If my champion has to challenge a normal marine sargent, I choose sword, were as if I challenge a terminator sargent, axe. It's what way above so he can deal with all targets.

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Limerick

Wingeds wrote:Concussive would give me a huge advantage in multiple rounds of combat and the +2 STR is nice.


Concussive only works off unsaved wounds, and since most models have only 1 wound, concussive rarely ever takes effect.

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Beijing, China

 Godless-Mimicry wrote:
Wingeds wrote:Concussive would give me a huge advantage in multiple rounds of combat and the +2 STR is nice.


Concussive only works off unsaved wounds, and since most models have only 1 wound, concussive rarely ever takes effect.


and even if it did work, what you are knocking init3 guys down to init 1? It is useless.

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Derby, UK.

My 5 man squad has a champ with a claw and a chain fist (mostly because it looks cool).

The rest of the squad:

Axe + Bolter
Axe and Combi Melta
Maul and Bolter
Maul and Combi Melta.

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Mathematically, power mauls are the least likely to cause unsaved wounds against anything that has a decent save (and yet their special ability activates on them). I prefer axes. For minimal points a LC will wound stuff more often than power mauls and they have better AP. I currently have my terminators set up in the following way:

4 combi plasma, 2 chain fists, 1 LC, 2 power axes. They run with a power axe wielding lv3 biomancy sorcerer. I have just started using this unit but they were very effective in the first game even though they got unlucky and didn't arrive until turn 4. I recommend not upgrading the champ at all since his upgrades cost more. Put all your goodies in the other termies and keep the champ with a power axe or sword.

This message was edited 2 times. Last update was at 2012/12/03 16:17:02


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Beijing, China

Attomsk wrote:
Mathematically, power mauls are the least likely to cause unsaved wounds against anything that has a decent save (and yet their special ability activates on them). I prefer axes. For minimal points a LC will wound stuff more often than power mauls and they have better AP. I currently have my terminators set up in the following way:

Concussive is garbage, but the maul is best when you are fighting something with a good invuln.

The maul isnt terrible, but its concussive rule is terrible.

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Regular Dakkanaut





Mauls can be useful in that case but I still don't like them. I plan on avoiding attacking assault terminators with my terminators and anything similar unless I have to or I know that I have the upper hand. It is just a bad idea to send chaos terminators into assault with such enemies.

This message was edited 2 times. Last update was at 2012/12/03 18:01:30


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The Eternity Gate

I run my unit of 5 as WYSIWG (the box kinda sucks in that regard):

Powermaul & Combi-Melta (count as champ)
2 Poweraxe & Combi-Melta
Powerfist & Combi-Melta
Powerfist & Heavy Flamer

No marks, but sometimes VotLW if I can spare the points. DS them in and they take out a tank then proceed to cause as much havok as possible before they inevitably die.

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Beijing, China

 buddha wrote:
I run my unit of 5 as WYSIWG (the box kinda sucks in that regard):

Powermaul & Combi-Melta (count as champ)
2 Poweraxe & Combi-Melta
Powerfist & Combi-Melta
Powerfist & Heavy Flamer

No marks, but sometimes VotLW if I can spare the points. DS them in and they take out a tank then proceed to cause as much havok as possible before they inevitably die.


scavange plasma pistols from other squads to make combi plasma.

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Limerick

Attomsk wrote:
Mauls can be useful in that case but I still don't like them. I plan on avoiding attacking assault terminators with my terminators and anything similar unless I have to or I know that I have the upper hand. It is just a bad idea to send chaos terminators into assault with such enemies.


Precisely. CSM Termies aren't all that great at taking on other Termies, and are best set to deal with MEQ, in which case the Sword outperforms the Maul.

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Mexico

 Godless-Mimicry wrote:
Attomsk wrote:
Mauls can be useful in that case but I still don't like them. I plan on avoiding attacking assault terminators with my terminators and anything similar unless I have to or I know that I have the upper hand. It is just a bad idea to send chaos terminators into assault with such enemies.


Precisely. CSM Termies aren't all that great at taking on other Termies, and are best set to deal with MEQ, in which case the Sword outperforms the Maul.


And axes outperform the sword. Going at I1 vs models that don't oppose a harm to 2+ means you can take advantage of the +1S over the sword and low AP in the unfortunate case that you find yourself locked with a 2+ unit.

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Beijing, China

 Lord Yayula wrote:
 Godless-Mimicry wrote:
Attomsk wrote:
Mauls can be useful in that case but I still don't like them. I plan on avoiding attacking assault terminators with my terminators and anything similar unless I have to or I know that I have the upper hand. It is just a bad idea to send chaos terminators into assault with such enemies.


Precisely. CSM Termies aren't all that great at taking on other Termies, and are best set to deal with MEQ, in which case the Sword outperforms the Maul.


And axes outperform the sword. Going at I1 vs models that don't oppose a harm to 2+ means you can take advantage of the +1S over the sword and low AP in the unfortunate case that you find yourself locked with a 2+ unit.


but then if the Meq have axes then you could either kill them before they strike with a sword or LC or you have to wait to engage them with your axes, in which case their attacks still count.


Also some units, like DC put out enough attacks that waiting to init1 isnt desireable.

This message was edited 1 time. Last update was at 2012/12/03 18:45:29


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Limerick

 Lord Yayula wrote:
 Godless-Mimicry wrote:
Attomsk wrote:
Mauls can be useful in that case but I still don't like them. I plan on avoiding attacking assault terminators with my terminators and anything similar unless I have to or I know that I have the upper hand. It is just a bad idea to send chaos terminators into assault with such enemies.


Precisely. CSM Termies aren't all that great at taking on other Termies, and are best set to deal with MEQ, in which case the Sword outperforms the Maul.


And axes outperform the sword. Going at I1 vs models that don't oppose a harm to 2+ means you can take advantage of the +1S over the sword and low AP in the unfortunate case that you find yourself locked with a 2+ unit.


Axes are I1 though so it's not a straight up comparison; what the enemy has becomes important. Though regardless, I'd take Axes over Mauls any day.

This message was edited 1 time. Last update was at 2012/12/03 18:49:29


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Derby, UK.

It's a shame the chaos terminator box doesn't come with any swords.

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Denmark

I use swords and mauls from the chaos knights box with the axes from the chaos terminator box magnetized on mine. looks quite good imho

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