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![[Post New]](/s/i/i.gif) 2012/12/22 00:10:25
Subject: What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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I have been thinking about converting my old Lizardmen to be used in 40k. I have some ideas I think will look awesome once they are done (Carnasaur with wings for flyer, Stegadon with armour and canons for transport/tanks^^).
So my question is what Codex I should use rulewise?
Was thinking about Orcs or Chaos.
For Orcs I think they fit quite well fluff-wise. Just look at them as some alien lizards who love to fight!
But Chaos fit verry well rule-wise. Helldrake rules for the flying Carnasaur, different marks could representing different lizard species, and they also have a lot more options for weapons and uppgrades.
So what do you guys think? Orcs? Chaos? or an other race I havent considered?
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![[Post New]](/s/i/i.gif) 2012/12/22 00:12:55
Subject: What Codex should I use for 40k Lizardmen?
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Terrifying Doombull
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I would take Chaos, since well as you put contains what you are after, plus that you can just say they are mutated Marines 2.0
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![[Post New]](/s/i/i.gif) 2012/12/22 00:15:08
Subject: What Codex should I use for 40k Lizardmen?
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Bloodthirsty Chaos Knight
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I dunno, Orks seem pretty valid. You could go a little lighter on the conversions and use the orky rules that red does indeed make things go faster, etc., since lizardmen have pretty solid roots in magic as it is. The statlines seem pretty reasonable too.
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![[Post New]](/s/i/i.gif) 2012/12/22 00:28:03
Subject: What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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I won't have them as mutated marines, they are supose to be a new alien race. Thats why I like the orc fluffynes, and they also have some awesome rules! But I want a close combat "monster" to lead my army, and in the orc book the warboss' uppgrades are quite limited.
I dont have the Chaos book yet, so dont know about the options there.
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![[Post New]](/s/i/i.gif) 2012/12/22 00:28:50
Subject: What Codex should I use for 40k Lizardmen?
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Bloodthirsty Chaos Knight
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You could look at tyranids. Obviously not all the units work, but it might be an interesting option depending on how you want to go.
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![[Post New]](/s/i/i.gif) 2012/12/22 00:29:59
Subject: What Codex should I use for 40k Lizardmen?
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Resolute Ultramarine Honor Guard
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I would have gone nids. After that, orks Automatically Appended Next Post: Btw: you misspelled Orks.
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This message was edited 1 time. Last update was at 2012/12/22 00:31:16
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![[Post New]](/s/i/i.gif) 2012/12/22 00:31:21
Subject: Re:What Codex should I use for 40k Lizardmen?
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Willing Inquisitorial Excruciator
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Could give tau a go
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- 1250 points
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FUBAR Starship Troopers- Would you like to know more?
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![[Post New]](/s/i/i.gif) 2012/12/22 00:40:44
Subject: What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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I allready have a Nid army, so looking for somthing different (not Dark eldar either, thats my 2nd army  ). Was thinking about Tau aswell, but what to do about the vehicles? Cant have all my "vehicles" be flying Carnasaurs!
Edit: That Firelizard is sweet though, been admireing thatone since I came up with the Idea of 40k Lizards
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This message was edited 1 time. Last update was at 2012/12/22 00:42:58
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![[Post New]](/s/i/i.gif) 2012/12/22 00:42:48
Subject: What Codex should I use for 40k Lizardmen?
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Infiltrating Broodlord
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Evertras wrote:You could look at tyranids. Obviously not all the units work, but it might be an interesting option depending on how you want to go.
I'd be inclined to argree here. Most of the Tyranid big beasties can line up with the Lizardmen units.
Off the top of my head:
Slann = Hive Tyrant/Swarmlord (Temple Guard can be used to represent Tyrant Guard) or Zoanthropes (both are floating "caster" units).
Skinks = Termagants/Hormagaunts (depending on gear)
Saurus = Warriors or Genestealers (hard to say, Warriors are close in unit functionality but I imagine Genestealers are closer in size)
Stegadon = Tervigon (Skink Priest providing Psyker abilities while the riders provide the Stinger Salvo - "spawning" would simply represent Skinks disembarking to fight)
Razordon = Hive Guard
Salamander = Pyrovore
Terradon Riders = either Shrikes, Gargoyles, or Harpies (not sure which lines up closer with the Lizardman unit)
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![[Post New]](/s/i/i.gif) 2012/12/22 00:44:45
Subject: What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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Strat_N8 wrote: Evertras wrote:You could look at tyranids. Obviously not all the units work, but it might be an interesting option depending on how you want to go.
I'd be inclined to argree here. Most of the Tyranid big beasties can line up with the Lizardmen units.
Off the top of my head:
Slann = Hive Tyrant/Swarmlord (Temple Guard can be used to represent Tyrant Guard) or Zoanthropes (both are floating "caster" units).
Skinks = Termagants/Hormagaunts (depending on gear)
Saurus = Warriors or Genestealers (hard to say, Warriors are close in unit functionality but I imagine Genestealers are closer in size)
Stegadon = Tervigon (Skink Priest providing Psyker abilities while the riders provide the Stinger Salvo - "spawning" would simply represent Skinks disembarking to fight)
Razordon = Hive Guard
Salamander = Pyrovore
Terradon Riders = either Shrikes, Gargoyles, or Harpies (not sure which lines up closer with the Lizardman unit)
Damn you make such a good point! Too bad I allready play nids -.-
Anyway, I want them to be a bit more advanced. Have some armour and fancy weapons
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This message was edited 1 time. Last update was at 2012/12/22 00:45:59
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![[Post New]](/s/i/i.gif) 2012/12/22 01:04:24
Subject: Re:What Codex should I use for 40k Lizardmen?
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Water-Caste Negotiator
Florida
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id say orks or marines i think the lizard men are the right size but with orks you can use the skinks as grots.
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Don't tell people how to do things, tell them what to do and let them surprise you with their results.
George S. Patton : The wode capn deaf klawz Freebooters Shas'O Storm knifes Shan'al |
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![[Post New]](/s/i/i.gif) 2012/12/22 01:29:35
Subject: What Codex should I use for 40k Lizardmen?
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Regular Dakkanaut
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Yeah, orks make the most sense really, unless those lizardmen are reeeeeally well armored, 3+ save does not really make sense for them. I recon they'd work just fine as an ork army though.
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2000pts Mech
1000pts Daemonzilla
1500pts Kan Wall
1500pts Driegowing |
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![[Post New]](/s/i/i.gif) 2012/12/22 01:32:31
Subject: What Codex should I use for 40k Lizardmen?
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Ancient Venerable Dreadnought
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I think Orks will be the most easily replicated, model wise. If you're willing to spend money on bits and do some conversion, Tau could be fun.
Going the Space Marine or Chaos route will probably mean less "converting an old army" and more "buying all new models and putting lizard heads on them", lol.
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![[Post New]](/s/i/i.gif) 2012/12/22 01:53:55
Subject: Re:What Codex should I use for 40k Lizardmen?
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Paingiver
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Salamanders maybe?
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/12/22 02:04:25
Subject: What Codex should I use for 40k Lizardmen?
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Combat Jumping Akalis
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Demons? i mean, since they are warp influenced. if i remember correctly anyway (dont do much with fantasy).
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![[Post New]](/s/i/i.gif) 2012/12/22 05:27:43
Subject: What Codex should I use for 40k Lizardmen?
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Gore-Soaked Lunatic Witchhunter
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I've seen them do well played as Tyranids, it doesn't require any modeling challenges beyond figuring out how to represent the various Monstrous Creatures with only Stegadons as sufficiently-large models (the Fighting Tigers person used plastic dinosaur toys for TMCs in his Lizardmen-'Nids army).
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![[Post New]](/s/i/i.gif) 2012/12/22 05:29:45
Subject: Re:What Codex should I use for 40k Lizardmen?
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Nasty Nob on Warbike with Klaw
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That would be awesome.
Have lizards spitting melta/flamers
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![[Post New]](/s/i/i.gif) 2012/12/22 06:21:07
Subject: Re:What Codex should I use for 40k Lizardmen?
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Sneaky Kommando
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There are rumors that Orks will be getting some new monstrous creatures like mini squigoths in their next codex so that might work for your Lizardmen theme. They are only rumors though.
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![[Post New]](/s/i/i.gif) 2012/12/22 07:02:52
Subject: Re:What Codex should I use for 40k Lizardmen?
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Dakka Veteran
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Honestly fluff wise. they are more like space marines then orks or chaos.
unless the fluff has changed in the last army book, they were made to fight chaos.
i say blood angels are your best best.. or sw
slann = mephiston
oldblood/named saurus= any other non psyk hq
skink = scout
Skink priests = sanguinary priests
temple guard = terminators and/or death company
Saurus = assault marines
Kroxigor = dreadnought
Stegadon = Pred with auto cannon (no sponsons) and tank shock with it as much as you can
Salamnders/razordon = (on the howdah of the Stegadon) baal pred (no sponsons)
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This message was edited 1 time. Last update was at 2012/12/22 07:05:27
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![[Post New]](/s/i/i.gif) 2012/12/22 13:58:22
Subject: Re:What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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Greenizbest wrote:There are rumors that Orks will be getting some new monstrous creatures like mini squigoths in their next codex so that might work for your Lizardmen theme. They are only rumors though.
Sweet! Do you know when the next codex is suposed to be released?
Seems like most of you guys voted for orcs, so think I'm going to use the orc rules^^
Guess I have to read upp on some orc tactics
Thanks for all your help guys!
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![[Post New]](/s/i/i.gif) 2012/12/22 14:14:34
Subject: What Codex should I use for 40k Lizardmen?
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Infiltrating Broodlord
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69Serip69 wrote:
Damn you make such a good point! Too bad I allready play nids -.-
Hehe. Well it does make sense. The Lizardmen seem to be the closest counterpart to Tyranids in fantasy and vice versa (since both use warbeasts rather than mechanical devices - Tyranid Warriors also look a bit like Sarus as well due to the head crests).
Anyway as another hypothetical to throw out there, what about a Coven/foot type Dark Eldar list?
Slann/Skink Priest = Allied Farseer (Works due to both armies being battle brothers)
Old One = Archon or Haemonculi (depending on which one fits the counterpart better)
Skinks = Kabalite Warriors/Wyches/Allied Guardians (again, depending on gear, Blowpipes for "Kabalites", Melee stuff for "Wyches", Bows for "Guardians")
Saurus = Wracks
Kroxigor = Grotesques
Cold One Cavalry = Beastmaster + pack (tweak equipment to match the different beast types with a banner-carrier perhaps acting as beastmaster)
Stegadon = Talos/Cronos Pain Engines (Cronos could provide rules for the Engine of the Gods variant, Talos for a shooty one - size might be a problem though) or Raider/Raveger (still, size might be an issue).
Razordon = Allied Guardian "Weapon Platform" or beastmaster squad unit.
Salamander = Allied Guardian "Weapon Platform" or beastmaster squad unit.
Terradon Riders = Reaver Jetbikes
Edit Oops, seems I was just a bit late... Oh well, best of luck!
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This message was edited 4 times. Last update was at 2012/12/22 14:22:01
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![[Post New]](/s/i/i.gif) 2012/12/22 16:29:42
Subject: Re:What Codex should I use for 40k Lizardmen?
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Screaming Shining Spear
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Hey man, I hate to say this but I'm way ahead of you! I've already gotten 1,000 of my Lizardmen (Orks Codex) painted up. Here's what I'm doing:
Oldblood = Warboss (Currently working on converting a Forge World Warboss Biker to a Lizardman to make a giant Warhost Leader. Shame they don't have Kroxigors in plastic...)
Temple Guard = Nobz
Saurus Cold One Riders on Space Marine Bikes + Temple Guard Heads = Biker Nobz
Saurus Cold One Rider on SM Bike w/ wardrums + dagger = Painboy Biker
Saurus Warriors with bolters/storm bolters = Shoota Boyz (Heavy Stubber for Big Shoota)
Saurus Warrior with Temple Guard Head + Shoulder pads = Nob Squad leader
Saurus Warriors with Warpath's Orxs Machine Guns = Lootas
Saurus Warriors with Hand Weapon + Bolt Pistol/Laspistol = Slugga Boyz
Skinks + Bolt Pistol/Laspistol/Lasgun/Pretty much any gun I can get my hands on  = Gretchin/Grots
Skink Priests = Runtherders
Power Klaw = Warpath Orx's Ripper Talons
Big Choppa = Temple Guard Polearm
Lizardman Banners = Bosspoles/Waaagh Banners
What I haven't done yet is:
Terradon Riders = Deffkoptas (Gotta get the Metal ones, screw Finecast!)
Steggadon = Trukk
Razordon/Salamander with a Saurus Warrior Riding it + Weapon mounted on top = Warbuggy
Kadamastar = Battlewagon ( http://banelegions.maelstromgames.co.uk/?tag=bnb-026)
Originally I was going to do more feral Lizardmen and just use Cold Ones as Nob Bikers/Skink Blowpipes as their weapon/etc but decided to go the more updated route saying that they've been pillaging weapons and vehicles from invading forces.
Why Orks? While the aesthetic isn't 100%, they're both feral, brutal, and humanoid appearance is all there, they Lizardmen are a little more refined. A lot of the choices match up pretty well and the 6+ armor isn't a stretch by any means on the Lizardmen! They've got hard scales but that's about it. Since they get-go I've been sold on them and think they're the best match.
As for other armies, unless you're going to sculpt on armor it's hard to do a convincing Power Armor army. So there goes ~half the armies.
Tau are totally doable if you're only doing Kroot/Firewarriors/Ethereal. I think a Crisis Suit with a Lizardman head stuck on would look silly at best.
Eldar? Just not close to having the right feel. I understand that Slann/Farseer but that's it. The armor doesn't fit, the weaponry doesn't fit, the vehicles wouldn't work.
Dark Eldar? Fluff is COMPLETELY off and how're you gonna do Venoms/Raiders? It'd ALMOST work saying they're a branch of the Sslyth's cousins bought into working. But I'm definitely not sold on it.
Tyranids? Doable, as others have said but all the Monsterous Creatures are off. Stegadon as a Tervigon would be good, but all the other suggested MCs are way off on size.
Necons/Daemons? Nope. Not close.
Imperial Guard? Well I already had an IG army so that was out of the question! It'd be easy enough to slap some lasguns on some Saurus and call 'em good and just put a skink pointing out the top of a Leman Russ, but yet again I feel it's just kinda lame.
PS - I haven't finished/posted my army yet, but since you're in Norway I can expect not to have to play against you. It'd be a huge bummer to bring in my Lizardmen and face a carbon copy of my converted army
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This message was edited 1 time. Last update was at 2012/12/22 16:35:59
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/12/22 22:10:51
Subject: Re:What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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We got a lot of similar ideas Felix, Hope you will show your army when its done! Love that the Space Lizards are expanding their turf^^
I am making my "Warboss" right now, not 100% done. Think I will do some weapon swapping later, but here is what I got so far:
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![[Post New]](/s/i/i.gif) 2012/12/22 22:38:22
Subject: What Codex should I use for 40k Lizardmen?
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Neophyte Undergoing Surgeries
United Kingdom
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I would probably suggest Kroots... Not sure how Tau work though.
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![[Post New]](/s/i/i.gif) 2012/12/22 23:39:27
Subject: What Codex should I use for 40k Lizardmen?
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Ichor-Dripping Talos Monstrosity
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Kroot would be terrible. xD As interesting as they are, Kroot just fall short at the moment. I think the easiest would be a CSM counts as. It fits with the 'heavily armoured' nature of the Lizardmen in general with Marines, the 'lighter' nature of Skinks in Cultists, and the heavily 'Magic' based nature, with Sorcerers for Slaan. Saurus / Temple Guard = CSM, replace axes with Bolters... that pretty much covers it. Skinks = Cultists. (Possibly include Salamanders and Razordons for Cultist Flamers / Heavy Stubbers). Kroxigors or Temple Guard as Termis (not entirely sure on the size there, obv if using Temple Guard here, can't for 'regular' PA)? Krok-gar could be a Khorne Lord on a Juggernaught. Slaan = Various flavours of Sorcerer. Stegadons = Rhino Chasis' for Rhino / Pred / Vindicator. Saurus Cavalry = Spawn. (They just don't feel like bikers to me....) Saurus / Temple Guard kept pretty much as is, painted red = Khorne Berserkers. Saurus / Temple Guard, converted with relevant guns, painted blue = Thousand Sons. Saurus / Temple Guard, converted with relevant guns, 'diseased' up and painted green = Plague Marines. Saurus / Temple Guard, converted with relevant guns, painted purple = Noise Marines. Groups of Terradon Riders (probably 3 to a base) for Heldrakes. Saurus / Temple Guard = Havocs (just bigger guns) Possibly look at a Forgeworld Magma Dragon for a Defiler. Not sure what to do for a Land Raider.... Heavily armoured Stegadon maybe?
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This message was edited 1 time. Last update was at 2012/12/22 23:47:16
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![[Post New]](/s/i/i.gif) 2012/12/22 23:49:56
Subject: What Codex should I use for 40k Lizardmen?
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Ancient Venerable Dreadnought
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Remember, you don't have to do some kind of silly one for one substitution. A Stegadon doesn't have to become something Just use the actual "something", and modify it to be in theme with the army.
That's why Orks are such a great option, since they already have a pretty much "anything goes" sorta army anyway, lol.
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![[Post New]](/s/i/i.gif) 2012/12/23 02:30:31
Subject: Re:What Codex should I use for 40k Lizardmen?
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Screaming Shining Spear
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69Serip69 wrote:We got a lot of similar ideas Felix, Hope you will show your army when its done! Love that the Space Lizards are expanding their turf^^
I am making my "Warboss" right now, not 100% done. Think I will do some weapon swapping later, but here is what I got so far:
Is that a Cold One head on there? I need to know!
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/12/23 02:40:55
Subject: Re:What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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felixander wrote:69Serip69 wrote:We got a lot of similar ideas Felix, Hope you will show your army when its done! Love that the Space Lizards are expanding their turf^^
I am making my "Warboss" right now, not 100% done. Think I will do some weapon swapping later, but here is what I got so far:
Is that a Cold One head on there? I need to know!
Yes it is, dark elf cold one;-) i loved that model from the first time i saw it, so figured i would use them for my characters^^
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![[Post New]](/s/i/i.gif) 2012/12/23 02:43:06
Subject: Re:What Codex should I use for 40k Lizardmen?
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Longtime Dakkanaut
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likely orcs would work well, to use as a" Counts as" army
I myself have dabbled a bit in the lizard pool
My greater Gnarloc standin
My skink "geki pathfinder"
and have some saurus "Komodai" troopers built but not painted, its alot of fun to convert, and comes out quite nicely.
Good luck and keep us posted.
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![[Post New]](/s/i/i.gif) 2012/12/23 09:01:04
Subject: What Codex should I use for 40k Lizardmen?
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Fresh-Faced New User
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Oh lord... Those models are sweet! insanely cool conversion work and paint job
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