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Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

I hate it when people declare one measurement one turn and then the next turn its suddenly a different length than before. Usually I don't mind giving them the benefit of the doubt that they messed up, but I feel its rude that you reveal to your opponent a measurement and you both agree that's the case and then next turn its a different length.
   
Made in us
Freaky Flayed One




Juneau, AK

In addition to some of the previous peeves, here's a couple I've encountered recently:

- Teammates who don't understand teamwork. Look, I understand that you think your army is the , but don't park your Rhinos in front of my Doomsday Ark and block its LOS. And if you do happen to mistakenly do so, be gracious enough to move them on our next turn instead of saying, "Oh, it doesn't matter, my lascannons will do more damage anyway". That's not the point.

- People who concede/give up early in the game because of some misfortune. Yesterday, my Tau opponent fired 52 snap shots at my Night Scythe and didn't get a single hit. He decided that since that was statistically improbable luck must not be on his side, so he conceded. At the top of turn 3. I just wanted to test out some new units, but they never got a chance to make it into battle.

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 Red Comet wrote:
I hate it when people declare one measurement one turn and then the next turn its suddenly a different length than before. Usually I don't mind giving them the benefit of the doubt that they messed up, but I feel its rude that you reveal to your opponent a measurement and you both agree that's the case and then next turn its a different length.

This happened in 5th when I infiltrated 13" away from my opponent, yet my guys were still magically in range of his assault the turn after. I have no idea what compelled him to think I wouldn't notice this.

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Baal Fortress Monastery

 BryllCream wrote:
 Red Comet wrote:
I hate it when people declare one measurement one turn and then the next turn its suddenly a different length than before. Usually I don't mind giving them the benefit of the doubt that they messed up, but I feel its rude that you reveal to your opponent a measurement and you both agree that's the case and then next turn its a different length.

This happened in 5th when I infiltrated 13" away from my opponent, yet my guys were still magically in range of his assault the turn after. I have no idea what compelled him to think I wouldn't notice this.


That is really frustrating. I would have called him out on that for sure.
   
Made in ca
Confessor Of Sins





 Red Comet wrote:
 BryllCream wrote:
 Red Comet wrote:
I hate it when people declare one measurement one turn and then the next turn its suddenly a different length than before. Usually I don't mind giving them the benefit of the doubt that they messed up, but I feel its rude that you reveal to your opponent a measurement and you both agree that's the case and then next turn its a different length.

This happened in 5th when I infiltrated 13" away from my opponent, yet my guys were still magically in range of his assault the turn after. I have no idea what compelled him to think I wouldn't notice this.


That is really frustrating. I would have called him out on that for sure.


I remember in Elementary school, during a Chess tournament, my opponent was moving a Knight toward my side of the table. I tracked his possible path, figured he was going for my Queen, and noted that the Knight would be one square out of range. So I just continued with my strategy. A few turns later, he took my Queen. Turned out he moved a space further than he should've at one point, and I didn't notice.

I was told that because I hadn't called him on it when it happened, I was SOL.

I lost that game, and took second place in the tournament instead of first.

:: shrugs :: Expecting people not to cheat is apparently a failing of mine.
   
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Veteran Inquisitorial Tyranid Xenokiller






 MandalorynOranj wrote:

- Picking up successful dice instead of failures.

- LIST TAILORING. I hate this one so much, if you feel like you need to write a new list when you hear I'm playing Eldar, I don't want to play you.


The list tailoring I am completely with you on, but I do pick up successful die, i then sweep all the failed dice to the side and roll the successful die for the next roll (eg. pick up the hits, sweep the misses, now roll the wounds)

For me it's the trolling players, the ones that will roll one dice at a time just to bother the opponent. If you are only rolling 6 or less die and that is just how you do it, fine, but anything more than that just roll the bunch of them.

This message was edited 3 times. Last update was at 2012/12/27 21:07:36


 
   
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Hutto, TX

 CrashCanuck wrote:
 MandalorynOranj wrote:

- Picking up successful dice instead of failures.

- LIST TAILORING. I hate this one so much, if you feel like you need to write a new list when you hear I'm playing Eldar, I don't want to play you.


The list tailoring I am completely with you on, but I do pick up successful die, i then sweep all the failed dice to the side and roll the successful die for the next roll (eg. pick up the hits, sweep the misses, now roll the wounds)

For me it's the trolling players, the ones that will roll one dice at a time just to bother the opponent. If you are only rolling 6 or less die and that is just how you do it, fine, but anything more than that just roll the bunch of them.


I know this gets covered a lot, but I have to ask, suppose the player offers you an opportunity to revise your list based on the game you are about to play as well? is it list tailoring when you both agree to create new lists?

I ask because my friends and I do this all the time. we run new lists for every game. its all based on maybe new models or lessons learned from other games. just an interesting point of view I'd appreciate hearing




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It would depend on the reason, if it were because of the mission you were about to play I would have no problem, even if after knowing what army you are playing if both players are given equal opportunity then while I'm personally not a big fan of the idea I wouldn't call shenanigans if I saw others doing it.
   
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Sneaky Sniper Drone





shoreline WA

I do something similar with that with my shield drones though.... i roll single dice for each wound. so essentially, i roll 89 dice individually for a single shield drone.... the look of rage on my opponents face. Kinda makes me feel OP

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If I change a list before a game it's usually along the lines of "hmmm, is it all right if I swap these AC/Melta's to LC's?" If they agree, then fine, if not, then fine. I'll always ask and it's always on what they say. Proxying so far has been creed being anything from a PP, LC, Harker, Company Captain.

What I don't like is people saying "I'm playing X, I'll rattle off my list without having written it down" or "I'm playing X at Y points".
People giving advice on the side is fine, as long as they don't keep on harking on about it. I'll take what you say into consideration, but I'm the ultimate decider in what I do. Had it once where this guy wouldn't shut up and I kept having to make that "shhh" noise. Eventually he got the message.
   
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Pittsburgh, PA

What I consider list tailoring is someone changing their army to specifically counter what they know you are taking. It would be changing all of their melta to plasma when they learn you had a terminator-heavy list, or adding in more blast templates and flamers when they learn you're playing horde Orks. Essentially, it's a way of gaining an unfair advantage and trying to deliberately steer away from having a balanced game.

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 Al2ies wrote:
LoL ^^^

Thankfully out of the group that plays here on base (Im in the Air Force) we dont have anyone that tries to "hide" their dice rolls- which I would consider EXTREMELY shady. Why would you hide it? Its not a matter of trust, its a matter of honesty. Name one other board game where you HIDE your moves.

We also had to make a rule about no drinking during a 40k game. Granted, that was my fault. It was my birthday and in our 'dorms' I decided to celebrate. A few of my non-40k playing friends showed up, one thing led to another and I turned into a drunken ass on in the 3rd turn of a game. Yeah.... bad news when the green tide is on the table. Haha, if you were a 'fly on the wall' I could imagine it would be funny to laugh at... not to play against. I learned my lesson.



What Chromedog said, I hate secretive rolling. unfortunatly, we do break your rule Al2ies. We usually meet at my buddies place because he has a huge table around 8am and continuously consume pizza and liquor and beer until usuallly around ten at night. We don't get crazy or anything we do get sidetracked with conversation easily though. be we are all friends and trust eachother to not do anything shady.

 
   
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Member of the Malleus





Hutto, TX

Exalbaru wrote:
 Al2ies wrote:
LoL ^^^

Thankfully out of the group that plays here on base (Im in the Air Force) we dont have anyone that tries to "hide" their dice rolls- which I would consider EXTREMELY shady. Why would you hide it? Its not a matter of trust, its a matter of honesty. Name one other board game where you HIDE your moves.

We also had to make a rule about no drinking during a 40k game. Granted, that was my fault. It was my birthday and in our 'dorms' I decided to celebrate. A few of my non-40k playing friends showed up, one thing led to another and I turned into a drunken ass on in the 3rd turn of a game. Yeah.... bad news when the green tide is on the table. Haha, if you were a 'fly on the wall' I could imagine it would be funny to laugh at... not to play against. I learned my lesson.



What Chromedog said, I hate secretive rolling. unfortunatly, we do break your rule Al2ies. We usually meet at my buddies place because he has a huge table around 8am and continuously consume pizza and liquor and beer until usuallly around ten at night. We don't get crazy or anything we do get sidetracked with conversation easily though. be we are all friends and trust eachother to not do anything shady.


same here. we are already rule lawyers around our tables, so booze or beer just makes the game longer, and louder. we're all good about it, we just tend to get a tad animated.

but rolling dice with good company and good food is always a good time. (until you deep strike your HQ choice of Stern with a 9 termie retinue off the board, game over, turn 2)




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Australia

Experiment 626 wrote:
- List tailoring. 'Nuff said!


 MandalorynOranj wrote:
- LIST TAILORING. I hate this one so much, if you feel like you need to write a new list when you hear I'm playing Eldar, I don't want to play you.


 g0atsticks wrote:
-list tailoring. I have a friend who will change his army list once he's heard what your playing. The ol', "I think I play X instead tonight...".


 CrashCanuck wrote:
The list tailoring I am completely with you on


Guys, I know you're talking about single blind tailoring, where only one person has the opportunity to tailor their list, but you should really give list tailoring a go. Up the ante to double blind tailoring, where you and your opponent both attempt to tailor your list. You know he'll be taking Orks, and he knows you'll be taking Eldar, so you both build the best anti-Ork and anti-Eldar lists you can. Part of the problem with 40K is that it can become stagnant, and very often you'll hear (or read) statements to the effect that only a small portion of any given codex is actually useable. This sort of statement is the result of people building a single Take All Comers list and refusing to ever change it. As a result, the only options that are considered are the ones that are widely applicable across a range of enemies. Building a list to face a specific enemy codex frees you from those limitations, and lets you take units or upgrades you'd never considered before. Maybe it's not your cup of tea, and you really prefer the TAC games, but I encourage you to give it a go for a few games so you've at least got a fair base for comparison,

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 Kaldor wrote:
Experiment 626 wrote:
- List tailoring. 'Nuff said!


 MandalorynOranj wrote:
- LIST TAILORING. I hate this one so much, if you feel like you need to write a new list when you hear I'm playing Eldar, I don't want to play you.


 g0atsticks wrote:
-list tailoring. I have a friend who will change his army list once he's heard what your playing. The ol', "I think I play X instead tonight...".


 CrashCanuck wrote:
The list tailoring I am completely with you on


Guys, I know you're talking about single blind tailoring, where only one person has the opportunity to tailor their list, but you should really give list tailoring a go. Up the ante to double blind tailoring, where you and your opponent both attempt to tailor your list. You know he'll be taking Orks, and he knows you'll be taking Eldar, so you both build the best anti-Ork and anti-Eldar lists you can. Part of the problem with 40K is that it can become stagnant, and very often you'll hear (or read) statements to the effect that only a small portion of any given codex is actually useable. This sort of statement is the result of people building a single Take All Comers list and refusing to ever change it. As a result, the only options that are considered are the ones that are widely applicable across a range of enemies. Building a list to face a specific enemy codex frees you from those limitations, and lets you take units or upgrades you'd never considered before. Maybe it's not your cup of tea, and you really prefer the TAC games, but I encourage you to give it a go for a few games so you've at least got a fair base for comparison,


I was going to say, my mates and I always list tailor against each other. The most fun is when we play 2 v 2 or 3 v 3 games and each tailor against a specific person and when the game starts we all randomly switch and have to make it work. Crazy but a lot of fun.
   
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I was going to say, my mates and I always list tailor against each other. The most fun is when we play 2 v 2 or 3 v 3 games and each tailor against a specific person and when the game starts we all randomly switch and have to make it work. Crazy but a lot of fun.

I recall trying that once. One guy got bored & left, so my opponants teammate went to play him at Warmachine.

They laft me and my main opponant with avbout 5000 points.

He had a LOT of Chaos marines, I had a mix of Necrons, Tau, and Space Marines. Hilarious fun.

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Everything can be summed up as unsporting:
-Always making errors in their favor
-Always remembering rules in their favor
-Bragging about random chance in a not friendly way
-'Accidentally' moving farther than is possible
-Complaining about rules that hinder them, such as difficult terrain for their assault armies
-Calling the other army cheese, every other army
-Not shaking hands
-Not wanting to rematch because they are busy pouting
-Being a sore winner
-Being a sore loser
-Complaining when their opponent does something they do, such as using proxies
-Complaining about the rules because they don't understand them


and my biggest annoyance:
-Claiming to be more interested in fluffy play, but then whining, crying cheese, pouting, and getting rules wrong the entire game because they actually care about winning....

   
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[DCM]
Procrastinator extraordinaire





London, UK

I hate it when people walk away from the table during my turn. I say to them: "I'll just wait till you come back, no problem." I get a reply along the lines of "Go ahead I won't be long."
No, you'll take forever, and I don't want you coming back acting like a donkey saying that I cheated while you were gone. It's happened before, and I never will move or shoot when somebody leaves again because it caused a scene when someone cried cheater

I also hate it when someone tries to tell me I'm wrong when I am right.

   
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Ian Pickstock




Nottingham

 Red Comet wrote:
 BryllCream wrote:
 Red Comet wrote:
I hate it when people declare one measurement one turn and then the next turn its suddenly a different length than before. Usually I don't mind giving them the benefit of the doubt that they messed up, but I feel its rude that you reveal to your opponent a measurement and you both agree that's the case and then next turn its a different length.

This happened in 5th when I infiltrated 13" away from my opponent, yet my guys were still magically in range of his assault the turn after. I have no idea what compelled him to think I wouldn't notice this.


That is really frustrating. I would have called him out on that for sure.

I did. The game argued to a standstill.

Whenever someone questions these measurement "miracles" he simply replaces the model he was going to move and measures from the point he replaced the model at - inevitably closer, sometimes embaressingly so. One time it was even out of coherency and his response was...to move the other guys further up.

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 Kaldor wrote:

Guys, I know you're talking about single blind tailoring, where only one person has the opportunity to tailor their list, but you should really give list tailoring a go. Up the ante to double blind tailoring, where you and your opponent both attempt to tailor your list. You know he'll be taking Orks, and he knows you'll be taking Eldar, so you both build the best anti-Ork and anti-Eldar lists you can. Part of the problem with 40K is that it can become stagnant, and very often you'll hear (or read) statements to the effect that only a small portion of any given codex is actually useable. This sort of statement is the result of people building a single Take All Comers list and refusing to ever change it. As a result, the only options that are considered are the ones that are widely applicable across a range of enemies. Building a list to face a specific enemy codex frees you from those limitations, and lets you take units or upgrades you'd never considered before. Maybe it's not your cup of tea, and you really prefer the TAC games, but I encourage you to give it a go for a few games so you've at least got a fair base for comparison,


That's not exactly List Tailoring though when both players have agreed to it, rather you're simply agreeing to a type of competitive game. In this case, a planned opposition.
It's no different than building competitive 'Tournament Lists', (the general contents of which can pretty easily be gussed), or building competitive TAC's lists that ensure maximum pts-efficentcy.

List Tailoring on the other hand IMHO, is when only one side has foreknowledge of what they're facing and thus, they can tailor the game and it's likely result to suit just themself.

 
   
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Regular Dakkanaut




wfischer wrote:

- Teammates who don't understand teamwork. Look, I understand that you think your army is the , but don't park your Rhinos in front of my Doomsday Ark and block its LOS. And if you do happen to mistakenly do so, be gracious enough to move them on our next turn instead of saying, "Oh, it doesn't matter, my lascannons will do more damage anyway". That's not the point.


Yehhh, i was playing a 2v1 the other week, and my 'ally' parked his predators infront of my shokk attack gun for 3 turns, even after i asked him to move them...

Also, i cant stand it when people challenge me on rules, especially when its my friends that dont know the rules, or even have a rulebook (and arent interested in getting one), and constantly argue with me about how im wrong, and how it doesnt make sense (like hitting the rear armour of a vehicle in close combat, or how close combat works in general, or that wounds are taken from the front and not from the one thats already lost wounds regardless of where the attacker is hitting from, the list goes on)... I know the rules, ive read the rulebook multiple times, you dont even own one and havent read it, shutup.
   
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Dragonzord wrote:
wfischer wrote:

- Teammates who don't understand teamwork. Look, I understand that you think your army is the , but don't park your Rhinos in front of my Doomsday Ark and block its LOS. And if you do happen to mistakenly do so, be gracious enough to move them on our next turn instead of saying, "Oh, it doesn't matter, my lascannons will do more damage anyway". That's not the point.


Yehhh, i was playing a 2v1 the other week, and my 'ally' parked his predators infront of my shokk attack gun for 3 turns, even after i asked him to move them...

Also, i cant stand it when people challenge me on rules, especially when its my friends that dont know the rules, or even have a rulebook (and arent interested in getting one), and constantly argue with me about how im wrong, and how it doesnt make sense (like hitting the rear armour of a vehicle in close combat, or how close combat works in general, or that wounds are taken from the front and not from the one thats already lost wounds regardless of where the attacker is hitting from, the list goes on)... I know the rules, ive read the rulebook multiple times, you dont even own one and havent read it, shutup.


I used to be on of those people without a rulebook, now I have one and understand the rules. It stays in my bathroom if you catch my drift . Anyway, I've been reading the rules and see how many small things we're missing, when I bring any of them up, my friends whine WAAC blah blah blah. No I say. Its the rules, abide by them.

Of course they never have any issues when the "new" rules are in their favour.

An example. For the longest time we never made morale test. It was just "common" knowledge that you don't take leadership test in the shooting phase. Then I bought it up. I said, "you're right. You take morlae test." I then proceeded to pull out my new rulebook and force run over half of their army off of the board.

They should've bought a rulebook and this wouldn't have been a problem.

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We have one guy who was upset every time a rules question would come up the other three of would pop open out rules books and spend the next 5 min discussing the rules rather than make up somthing to move the game along. I understand were he was coming from a little, but we like playing by the rules.
He actualy once set up a game were made a game were we were not suposed to look up a rule without your opponents permision.

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If I hasn't been said already, I detest people that get so caught up in winning they begin to question every action you make, and try to "test" your knowledge of obvious rules so they can bend them in their favour. One guy I played recently was banging on about how "friendly models can't move within 1'' of each other" (although I forget why) and then I stared him down, asked his friend next to him and made a fool of him. Also people that are obnoxious and get frustrated when you question their knowledge of their rules. One guy I know is so far up his own backside he never checks the rules himself and always maintains that he is right, to the point that he started asserting ATSKNF doesn't let you regroup under 25%, when it doesn't take 2 braincells to figure out it does with just a basic grasp of the rule.
   
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 Al2ies wrote:
Hello all,

Im pretty new to 40k. I was just curious as to what kind of rude habits/tendancies and good manners you have all encountered in your time.

A buddy of mine literally flipped out when I rolled MY DICE ON MY TURN and AS THE DICE WERE FALLING I had my girlfriend blow on them 'for luck'. He freaked out saying that the laws of physics effected the dice roll and demanded that the di be re-rolled (the kicker is, the di roll favored HIM!).


Three pages and no one caught this. Girlfriend at the table? Really? You expect us to believe that? What a troll.



Anyway, I don't like it when people don't know the rules for their army. Especially if it is the only army they play.

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Well I agree with most of things said before me but I really hate those big, blocky, transparent dices. When my opponent throws 20-30 of them and I cant spot those tiny dots on them. Really hate those...

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dubovac wrote:
Well I agree with most of things said before me but I really hate those big, blocky, transparent dices. When my opponent throws 20-30 of them and I cant spot those tiny dots on them. Really hate those...
.

There used to be a pirate ship game, each pack came with 2 very very tiny little dice. The idea was to have everything in a pack that you needed to play. The game flucked, but I had literally hundreds of these dice. Super tiny tiny dice. Like 1 mm squared sized dice. I went over to my buddies and played one night with them. First roll of 18 or 20 rapid fire bolter shots. They left my hand, hit the table....all of my friends at the same time said "Fu*^ NO dude." I still have them for when new people come. Inside joke of epic "proportions". hehe

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 g0atsticks wrote:
Dragonzord wrote:
wfischer wrote:

- Teammates who don't understand teamwork. Look, I understand that you think your army is the , but don't park your Rhinos in front of my Doomsday Ark and block its LOS. And if you do happen to mistakenly do so, be gracious enough to move them on our next turn instead of saying, "Oh, it doesn't matter, my lascannons will do more damage anyway". That's not the point.


Yehhh, i was playing a 2v1 the other week, and my 'ally' parked his predators infront of my shokk attack gun for 3 turns, even after i asked him to move them...

Also, i cant stand it when people challenge me on rules, especially when its my friends that dont know the rules, or even have a rulebook (and arent interested in getting one), and constantly argue with me about how im wrong, and how it doesnt make sense (like hitting the rear armour of a vehicle in close combat, or how close combat works in general, or that wounds are taken from the front and not from the one thats already lost wounds regardless of where the attacker is hitting from, the list goes on)... I know the rules, ive read the rulebook multiple times, you dont even own one and havent read it, shutup.


I used to be on of those people without a rulebook, now I have one and understand the rules. It stays in my bathroom if you catch my drift . Anyway, I've been reading the rules and see how many small things we're missing, when I bring any of them up, my friends whine WAAC blah blah blah. No I say. Its the rules, abide by them.

Of course they never have any issues when the "new" rules are in their favour.

An example. For the longest time we never made morale test. It was just "common" knowledge that you don't take leadership test in the shooting phase. Then I bought it up. I said, "you're right. You take morlae test." I then proceeded to pull out my new rulebook and force run over half of their army off of the board.

They should've bought a rulebook and this wouldn't have been a problem.


oh no, i agree with you totally. best place to keep the rulebook, and its poorly written rules
   
Made in us
Fixture of Dakka





Complaining about randomness and conceding before turn 2 is over.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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