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![[Post New]](/s/i/i.gif) 2013/02/03 10:26:45
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Pewling Menial
Essex, Ol' Blighty
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Zweischneid wrote:GW's latest, shiny Dark Angels Codex is littered with typos too. So that inference would apply equally to them (and virtually every company in this business).
Or every major publishing outlet, too.
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"Holy HP Lovecraft spinning through the thirteen abyssal planes on a propane grill!" |
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![[Post New]](/s/i/i.gif) 2013/02/03 11:16:48
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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There is a difference between something going to publication in print as a finished product and just a post on the internet as part of the development process that no-one will read again after a few weeks. Obviously, the first instance is a much bigger error.
I think the Boromite looks kind of cool! And glad they didn't just take the 'small, lives in caves' brief as an excuse to wheel out the dwarves again!
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![[Post New]](/s/i/i.gif) 2013/02/03 11:19:16
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Regular Dakkanaut
Aberdeen Scotland
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Reduced my pledge to £25 today, not because I think it's going to fail, but the boromite isn't gelling with me, and it's been a while since any wardrone update has appeared and it's the Isorians that I'm most interested in. So may up the pledge after that back to my £190.
I love the universe but its not jumping out at me.
WoC fantasy is actually looking to get more of my cash!
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![[Post New]](/s/i/i.gif) 2013/02/03 13:44:18
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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[DCM]
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Zweischneid wrote:GW's latest, shiny Dark Angels Codex is littered with typos too. So that inference would apply equally to them...
We came to the Gates of Antares to bury GW, not to praise them!
All kidding aside, Ian's got a point...
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![[Post New]](/s/i/i.gif) 2013/02/03 14:54:50
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Shas'o Commanding the Hunter Kadre
Missouri
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I kinda like the boromite, honestly.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2013/02/03 15:23:54
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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[DCM]
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How much did you pledge for, and do you see yourself increasing that pledge once the Wardrones are finally revealed?
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![[Post New]](/s/i/i.gif) 2013/02/03 15:28:46
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I find myself in agreement with Sid here.
The Boromite is a cool lifeform.
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![[Post New]](/s/i/i.gif) 2013/02/03 16:20:28
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Stabbin' Skarboy
Dirty Jersey
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yeah not too sure why people have such hate for boromites.. it was one of the factions i was looking at. The sculpt is different and i like that it also was not just squats/space dwarves. Not that anything is wrong with them but its good someone take a bold step and stick by it.
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Follow me on twitter @cerealk195
Add me on league: Cerealkiller195 |
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![[Post New]](/s/i/i.gif) 2013/02/03 16:21:56
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Shas'o Commanding the Hunter Kadre
Missouri
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Alpharius wrote:
How much did you pledge for, and do you see yourself increasing that pledge once the Wardrones are finally revealed?
This sounds a little confrontational to me, lol. All I said was I kinda liked it and I get asked "HOW MUCH DID YOU PLEDGE THEN?!"
To answer your question, nothing yet, since I can't get it to actually accept my pledge. Keeps rejecting my cards, even after making a phone call bright and early in the morning telling them I was the one using the card and to let the gak go through, and being told it would next time I tried (and it didn't). Apparently they really don't like the fact that it's Kickstarter, or it's in the UK, or both. If they accepted PayPal or something it would be easier, I use PayPal for online purchases all the time with no issue.
When I was trying to pledge though I planned to stick with the £25 level. I can't really afford to do much more than that, and even though I kinda like the boromite, it alone isn't worth dropping £200/$300 like some already have.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2013/02/03 16:34:14
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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[DCM]
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Sometimes a train is just a train, Sid.
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![[Post New]](/s/i/i.gif) 2013/02/03 16:36:25
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Longtime Dakkanaut
West Midlands (UK)
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Alpharius wrote:
How much did you pledge for, and do you see yourself increasing that pledge once the Wardrones are finally revealed?
Not for me, but I'll answer it anyways.
For Gates of Antares, I pledged GBP 25,- for a 270 page full colour book + Hansa, which sounds like a good deal.
The second questions is perhaps slighting missing the "secret" of "good" Kickstarters. I certainly never "saw myself increasing my pledge" to the mad levels I did for things like Kingdom Death or DreamForge. But I did.
Those runaway Kickstarters didn't get my money by appealing to my rational side. Quite the opposite, they made me empty my wallet despite the wailing, desperate protests of my rational side. Automatically Appended Next Post: In other news, Rivet Wars is closing in on half a million and just passed the GBP-equivalent of what GoA is asking for
That, at least, should probably dispel the myth that GoA is struggling as a consequence of "no-post-Christmas-money"
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This message was edited 1 time. Last update was at 2013/02/03 16:50:50
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![[Post New]](/s/i/i.gif) 2013/02/03 16:52:57
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Sniping Reverend Moira
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I'd look less at the typos and more at how poorly it's written as a whole.
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![[Post New]](/s/i/i.gif) 2013/02/03 19:13:41
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Aspirant Tech-Adept
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Not to beat a dead horse again, Zweischneid, but I think it's been established that CMON knows how to run a kickstarter. Gates of Antares has been lacking in presentation - won't get into it for fear of mod action, and I'm sure Buzzsaw will write a nice article about it later where we can debate the issue.
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Moving on. The drone in the Boromite sculpt is probably indicative of what can be expected from the war drones. Even if just a service drone or what have you, it is still a drone and I don't see why the aesthetic would differ too much as to make it unrecognizable as a Gates of Anatares robot.
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![[Post New]](/s/i/i.gif) 2013/02/04 09:27:18
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Trustworthy Shas'vre
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GETTING A MOVE ON! THE BASICS OF MOVEMENT
When it comes to moving troops about the battlefield we will ultimately have to consider vehicles of all kinds, anti-grav troopers, and various kinds of machines and suspensors – but to start with we are only concerned with ordinary troopers – humanoid fighters and WarDrones. Of course, many of the same rules apply to all – so this is a good place to start.
Move distances
Although we will no doubt wish to include some variation of movement rates, to start with all humanoid troopers and WarDrones move at the same pace – namely a standard move of 6”. Because a manoeuvre action is a double move this means troops can often move up to 12” at a time.
Measuring a move
I’m not going to worry too much about defining how to measure moves– just measure from a point along the base edge and make sure no part of the base moves further than the maximum distance permitted.
Moving round other models on the same side
When a model makes a move, its base cannot move over the base area of any other models belonging to different units on the same side. Models that begin their move in the same formation can move through each other as they move.
Moving round enemy models
When a model makes a move its base cannot come within 1" of the bases of any enemy models at any point, unless the two units are engaging in an assault – i.e. hand-to-hand fighting.
Turning
Troopers of the kind we are talking about can pivot freely about their midpoint as required as any time – they can pivot as they move and they can pivot to shoot either during an action or reaction. Pivoting in this way does not count a movement and models that pivot and do not otherwise move are counted as not moving (e.g. for purposes of aiming and shooting team-based and static weapons).
Area Terrain
The playing surface can potentially represent different kinds of environments such as crowded urban areas, dense jungles, glutinous swamps, volatile ash-wastes, and much more besides. These kinds of terrain are defined by a delineated areas – for example an area of strewn boulders, an area of scrubland, an area of woodland or jungle, and so on. Players can agree to delineate these kinds of area terrain in anyway they wish.
Different kinds of terrain have different move penalties associated with them, but to start with just treat movement within area terrain as half pace. All movement either wholly or partially made through terrain is doubled – i.e. 1” counts as 2” and so on. This applies to models that are either wholly or partially within the terrain and for so long as they remain so.
Agility check
The kinds of troops we are talking about can make a check to try and avoid the movement penalty for terrain - the test is made as soon as the unit enters the terrain, and then subsequently if the unit begins its move in the terrain. Make the check for the whole unit against its Agility rating. If successful the penalty is waived for that move – if fail the penalty is applied as described. This means troops can often avoid penalties for terrain, but cannot be certain of doing so.
Moving over obstacles
We often include barriers or obstacles such as a wall, wire fence, brushwood stockade, or barricades built of barrels, boxes, or whatever junk is lying around. Such obstacles make excellent defensible positions. In general, a construction of this kind should be no wider that a model’s base, although we have to make concessions to whatever model scenery is at hand and allow up to double a model’s base width so long at these are pointed out before the game so that players are aware.
Obstacles divide into two types for height – those that are low enough to form a defensive barrier or cover – generally lower than the height of a human sized trooper and therefore low enough to see over – and those that are too high to see over but which are not so tall as to be impassable. Once again, it is necessary for such obstacles to be clearly indicated before the game begins.
Low obstacles form no hindrance to movement. The kinds of troopers we dealing with can move over them with penalty and can draw LOS over them.
High obstructions – these are generally up to about double the height of a man – in these cases a unit can cross so long as –1 the unit is making a manoeuvre action, 2 the unit takes and passes an Agility check when it reaches the barrier, and 3 the unit gives up half of its total move that action (i.e. normally 6”). If the agility test is failed the unit does not cross and remaining movement is lost.
Obstructions taller than this are generally impassable to troopers on foot.
Splitting or Amalgamating a Squad
A unit can amalgamate with another unit by being within 6” of the unit and making a manoeuvre action – the unit can them move 6” so that its troopers form together with the merged unit – the remaining 6” of movement is lost.
A unit can split with a manoeuvre action in the same way – the two parts separating so they are more than 1” apart and moving up to 6”.
Merging units of the same combat status retain that status. If units are different status test courage for the lower status unit (it will be ready as exhausted and broken units cannot manoeuvre) and if it passes the whole unit is now the higher status, if fail the whole unit is the lower status.
On the whole the maximum size a unit can be is 10 models and there is no minimum size. These are placeholder values for now – larger units might need some governing rules to make them less easy to control, but for now it is easiest to set the limit at 10.
REACTION MOVES
The following are moves that can be made as a reaction: dash for cover, go to ground, and withdraw. See Reactions.
Dash for Cover
A dash for cover is a reaction move made in response to an enemy unit shooting from more than 12" away.
A dash to cover is a move at double the unit’s move rate with the objective of reaching cover. As many of the unit’s models as possible must attempt to place themselves in or behind cover or out of LOS. Models already in cover will not move out of it unless they can reach alternative cover when they move. The move cannot be used to initiate an assault, and the unit must remain further than 1" from enemy units at all times as is the usual rule.
Go to Ground
Infantry units can go to ground either during a standard manoeuvre action or as a reaction to being shot at a described in the rules for Reactions. Troops that go to ground drop to the floor and find what shelter they can: folds in the ground, street furniture, discarded or broken equipment, shell holes, and such other features as we care to imagine. This reduces the chances of taking hits from enemy fire, but it also makes it harder to move again – as troopers have to get up first!
A unit making a manoeuvre action can go to ground by surrendering half of its total move distance. So, a unit with a Move rate of 6" can normally make a double speed move of 12" and can move up to 6" and go to ground. Once a unit has gone to ground a marker is placed next to it to show this. This marker remains with the unit so long as it remains gone to ground.
A unit that has gone to ground cannot move except by making a manoeuvre action and surrendering half of its total move distance. The unit ceases to have gone to ground status as soon as it moves. The unit cannot otherwise move whilst it remains gone to ground, and cannot make any reactions that allow it to move other than assault (see below).
Once a unit has gone to ground various modifiers apply when shooting at it as described in the Shooting section. In summary:
Target Gone To Ground = -1 to accuracy
Target Gone to Cover = +1 to resist
Hits from Blast Weapons = Total hits halved rounding down.
An infantry unit can go to ground whilst behind cover if you wish – basically ducking back out of sight or keeping a low profile. A unit in this position would benefit from the shooting modifiers that apply to targets behind cover as well as those applying because it has gone to ground.
If a unit is assaulted whilst gone to ground it loses its gone to ground status and takes part in the assault as normal.
Withdraw
A withdraw move is a unit reaction made when a unit approaches to with two of your own unit’s standard moves (i.e. 12” as standard). Note that a unit cannot make a withdraw reaction if the enemy’s action triggers a firefight or an assault – as these are combat reactions and override all unit reactions. This means that withdraw reactions are only likely in situations where one or other side does not shoot.
A withdraw move is up to two standard moves (12”) and cannot bring the unit closer to the enemy unit it is reacting to at any point – i.e. it has to be away from the triggering unit. The withdrawing unit must end its move at least one standard move further from the trigger unit where possible. Where this is not possible the withdrawing unit must move to as far from the enemy unit as it can.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2013/02/04 10:30:20
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Regular Dakkanaut
Aberdeen Scotland
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Hmm, well i think it seems to have gone quiet again, which tbf it did before and then we got wardrone basics, boromite and isorian artwork.
However its been a good 5 days now and nothing much has appeared about the drones and i feel that it needed to keep up the momentum it got when the first drone green appeared etc, they made something like £4k in a couple of days, but now its barely moved £500.
I even lowered my pledge to the £25 mark, i know it makes no odds as i can change it till the 28th but i felt my excitement wavering a bit and i was a bit cold on the boromite (this is simple preference not comment on the sculpt).
Hopefully we will get to see more soon as i would like this to get off the ground, but long quiet periods are worrying.
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![[Post New]](/s/i/i.gif) 2013/02/04 21:29:27
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Dakka Veteran
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Just a heads up, theres a pretty big update about shooting and damage on the Kickstarter, its a bit too much to upload here so I'll just link it.
Here you go: http://www.kickstarter.com/projects/2037958218/beyond-the-gates-of-antares/posts
The funding has just dropped below the 100K mark, not a good sign.
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![[Post New]](/s/i/i.gif) 2013/02/04 21:49:00
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Dakar
Brussels
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I reduced my 240 pledge to 25
Rulebook + Exclusive Hansa is actually the sweet spot for this kickstarter. ( imho)
Going to get some Infinity stuff instead ^^
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![[Post New]](/s/i/i.gif) 2013/02/04 22:14:08
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Mutating Changebringer
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It's up very slightly (back over 100k), but this is not an auspicious start to the week.
You will note that the loss in pledge value is actually accompanied by a net positive growth in backers, which could be good in the long term: it means that people are staying in, but reducing their pledge levels. People that remain involved (at least enough to keep getting update emails) can potentially lead to a steep increase, if they see value at some point. If the numbers of backers start to drop, then it's bad times.
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![[Post New]](/s/i/i.gif) 2013/02/04 23:53:29
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Fixture of Dakka
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It's back over 100k again.... Definitely nothing to do with me at all. Nope.
This should be more popular! Especially with the number of people that GW are frakking off.
I tried advertising it at the club tonight, apparantly half the folk there are being made redundant
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![[Post New]](/s/i/i.gif) 2013/02/05 00:03:12
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Decrepit Dakkanaut
UK
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I begin to wonder that part of the problem with this is it's aiming to be a full scale wargame right from the start rather than begining as a small model count skirmish game
(then growing but with rules always designed for the upscaling)..
Even if you can afford to get a full size army yourself maybe people wonder if they can persuade enough opponants to get one too
it's easier to persuade folk to shell out for 5-10 figures than to shell out for 50-100
(yes there are other issues but I suspect this is one too)
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![[Post New]](/s/i/i.gif) 2013/02/05 02:07:47
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Sniping Reverend Moira
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Any news on any more sculpts?
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![[Post New]](/s/i/i.gif) 2013/02/05 04:50:38
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Been Around the Block
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Man, so much nicer from the outside looking in.
Just thought I'd stop by and say that I like Rick Priestly. I think this game looks neat, I pledged, I hope it succeeds.
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![[Post New]](/s/i/i.gif) 2013/02/05 07:26:47
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Stubborn Dark Angels Veteran Sergeant
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OrlandotheTechnicoloured wrote:I begin to wonder that part of the problem with this is it's aiming to be a full scale wargame right from the start rather than begining as a small model count skirmish game
(then growing but with rules always designed for the upscaling)..
Even if you can afford to get a full size army yourself maybe people wonder if they can persuade enough opponants to get one too
it's easier to persuade folk to shell out for 5-10 figures than to shell out for 50-100
(yes there are other issues but I suspect this is one too)
That was probably the biggest barrier to me from the start. I would have been in for something simple, easy to play, elegant, and balanced -- Necromunda Pt II maybe.
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![[Post New]](/s/i/i.gif) 20200/05/06 20:54:39
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Dakka Veteran
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Update: Wardrones Part 2
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![[Post New]](/s/i/i.gif) 2013/02/05 20:52:28
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Morphing Obliterator
The Frigid North of Minneapolis
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Rolt wrote:Update: Wardrones Part 2
...new pics of Drone hip & legs...
Looking interesting, but we still only have WIP shots of maybe 1/2 or a single model, and one other finished green (Hansa). All after about 2 months of build-up!
I hope that the Dark Space Corp people are reading this thread, and trying to take the criticisms to heart. They should have had several greens ready the day the Kickstarter began. This probably sounds like a broken record, but in light of the fact that people have been saying it so much, for many weeks, and DSC STILL hasn't produced more than a single finished green to show us makes me think that they aren't really listening. And if they don't do SOMETHING, they're not going to turn this thing around. The ship's going to be taking on water soon, and they need to deal with that.
-C6
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![[Post New]](/s/i/i.gif) 2013/02/05 20:56:11
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I have to say I am not particularly interested in how a sculptor goes about building a model. I acknowledge and admire the skilled craftsmanship, but it just isn't as interesting as concept sketches and finished greens. From the viewpoint of a potential buyer, I mean.
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This message was edited 1 time. Last update was at 2013/02/05 20:56:48
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![[Post New]](/s/i/i.gif) 2013/02/05 21:41:30
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Cool, rear-articulation legs. Always makes me think of ED209 and stop-gap animation
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![[Post New]](/s/i/i.gif) 2013/02/05 21:58:13
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Decrepit Dakkanaut
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Pacific wrote:Cool, rear-articulation legs. Always makes me think of ED209 and stop-gap animation 
And that horrible Charlie Sheen movie where the aliens were using global warming to change Earth's climate.
Rick Priestley did an interview on 40k Radio that posted last night and talks about how they are developing it, goes into some of the back ground, and so on. I have to admit that the got me interested in the concept. I have no intention of backing this kickstarter, though. I might pick up the BRB if/when it comes out just to flip through it.
linky to 40k Radio interview
It's towards the end, if you want to fast forward to it.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/02/05 22:07:52
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
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Longtime Dakkanaut
West Midlands (UK)
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kronk wrote:
Rick Priestley did an interview on 40k Radio that posted last night and talks about how they are developing it, goes into some of the back ground, and so on. I have to admit that the got me interested in the concept. I have no intention of backing this kickstarter, though. I might pick up the BRB if/when it comes out just to flip through it.
To be fair, GBP 25,- for a 270 page full-colour rulebook + Hansa is a sweet deal every way you look at it (assuming it funds).
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![[Post New]](/s/i/i.gif) 2013/02/05 22:19:25
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
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Fixture of Dakka
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And if it doesn't fund, you don't lose any money, so it doesn't matter
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