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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

That was the same reason I never used lascannons when I played Chaos many moons ago. I couldnt hit ANYTHING with them. Total waste of points if I had a lascannon
   
Made in us
Freaky Flayed One




Juneau, AK

 DieselJester wrote:
Eh, I'm still fielding the Mek with the SAG just to make my opponent sweat at the possibilities of me rolling boxcars!


That's cute. Aint nobody afraid of your lil pop gun, sonny.

 MrMoustaffa wrote:

Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

~ Shai'ghool Dynasty, 3500 points
~ Zerathian 401st Mechanized, 7000 points
~ Raven Guard, 3000 points
~ Warriors of Chaos, 2500 points 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

wfischer wrote:
 DieselJester wrote:
Eh, I'm still fielding the Mek with the SAG just to make my opponent sweat at the possibilities of me rolling boxcars!


That's cute. Aint nobody afraid of your lil pop gun, sonny.


Yeah, so then why were your Necron Warriors in so much of a hurry to kill him after you blew up his ride, eh?

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Freaky Flayed One




Juneau, AK

 DieselJester wrote:
wfischer wrote:
 DieselJester wrote:
Eh, I'm still fielding the Mek with the SAG just to make my opponent sweat at the possibilities of me rolling boxcars!


That's cute. Aint nobody afraid of your lil pop gun, sonny.


Yeah, so then why were your Necron Warriors in so much of a hurry to kill him after you blew up his ride, eh?


To prevent him (the last model in range) from contesting the objective.

 MrMoustaffa wrote:

Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

~ Shai'ghool Dynasty, 3500 points
~ Zerathian 401st Mechanized, 7000 points
~ Raven Guard, 3000 points
~ Warriors of Chaos, 2500 points 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Just heard a rumor that Ward is working on Orks so it will probley be really overpowered and the fluff will be completly stupid and destroy everything that has been said in past codex's.

Yay Go Team Ward!!!...........Not
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

With hope, he doesnt make them so broken they turn into the next Necrons where every single strategy they got is viable without really trying.

I want strats to be EASIER not foolproof, big difference. Doesnt matter what your list is you should still be required to pay attention to whats near you so you dont run Terminator equivs into something rippling with AP2 or better.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




SC

Orks aren't bad off at all. The only army I can see Orks having huge problem against is IG with AV 14 spam, and Grey Knights. Our lack of reliable high strength is our biggest weakness. We have pretty fair counters to most everything else. This is just my experience / opinion though, assuming you're playing a beer and pretzels type of game. A min / maxed Necron Air Force or something else may just destroy us, but I haven't played anything like that so I wouldn't know.

 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Any idea when the 6th Ed Ork Codex is due to be out? I heard that rumor too, just not who's writing it.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Sinewy Scourge






Any idea when the 6th Ed Ork Codex is due to be out? I heard that rumor too, just not who's writing it.


So far on the horizon that it isn't really worth mentioning. All the rumors point to a pre-play test stage at best. In GW terms, that's a long time.

With hope, he doesnt make them so broken they turn into the next Necrons where every single strategy they got is viable without really trying.

I want strats to be EASIER not foolproof, big difference. Doesnt matter what your list is you should still be required to pay attention to whats near you so you dont run Terminator equivs into something rippling with AP2 or better.


Necrons are the top dog in 6th, but throughout this thread you have constantly underestimated Orks. Seriously, they are one of the best codices right now. They are one of the few that can stand alone without allies. They also make incredible allies.

Obviously, you can't throw a bunch of MSU truck boyz together with SAG Meks and a handful of Flash Gitz and expect to have a competitive army. However, just because you have "bad" and "uncompetitive" choices in your codex doesn't mean that codex as a whole has a low power level.

A core of:

4x30 Shoota Boyz with Nob/Claw
10 Gretchen
3x10 Lootas
Aegis Defense Line

is 1400 points

You can still get 600 points of thrills. This list can go toe to toe with anything Necrons throw at you.

This message was edited 1 time. Last update was at 2013/01/18 04:58:16


2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Orks are still in line behind tau, eldar and crusaders in terms of needing a new codex. Really, we ought to be behind tyranids considering how much they need it and how much we don't, but because 'nids are 5th ed, it probably won't go down like that. You never know though. Here's a prayer that Kelly writes the codex and does as well as he did the first time.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Rumours are that:
Kelly has done Eldar
Ward has done Daemons
Cruddence is doing Tau
Ward is on Orks
and Kelly is starting on BT

However these are rumours and I'm no expert

Nids are suppose to geting a WD update like Daemons got

Also rumor is that orks 6+ save is to be replaced with a 6+FNP to show how tough orks are. Does that spell enough Ward for you. Grrrrr
   
Made in us
Regular Dakkanaut




SC

I still thinks orks should have higher Str and Toughness than the standard imperial guard trooper... but that brings up all sorts of game balance issues. 6+ FNP is okay, but the standard 5+ would be better. If they bring the ork codex up to the standards set in the CSM and DA codices just released (warlord traits specific to the army/ IC's, lots of customization options, more units viable in some capacity) I'd be happy.

 
   
Made in us
Battleship Captain






Sinji wrote:
Rumours are that:
Kelly has done Eldar
Ward has done Daemons
Cruddence is doing Tau
Ward is on Orks
and Kelly is starting on BT

However these are rumours and I'm no expert

Nids are suppose to geting a WD update like Daemons got

Also rumor is that orks 6+ save is to be replaced with a 6+FNP to show how tough orks are. Does that spell enough Ward for you. Grrrrr



6+ feel no pain? if combined with a 6+ armor save and the boy stays the same cost. Yes.. that is ward and over all balanced.

maybe if they get a init boost in addition to it. ward would be working his magic.

This message was edited 1 time. Last update was at 2013/01/18 03:09:46


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

The old codex if you rolled equal to or less than the number of boys in the squad everything doubled its Inititave. I'd love to runs boys with I4, Nobs with I6 & a Warboss with I8 again. That would be SWEET!!!!!!

In saying that I'd definatly be running stikk bombs on a lot of things if that was the case
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 Wingeds wrote:
I still thinks orks should have higher Str and Toughness than the standard imperial guard trooper... but that brings up all sorts of game balance issues. 6+ FNP is okay, but the standard 5+ would be better. If they bring the ork codex up to the standards set in the CSM and DA codices just released (warlord traits specific to the army/ IC's, lots of customization options, more units viable in some capacity) I'd be happy.




They DO have STR and Toughness higher then a guardsmen. Always T4 and STR4 on the charge. Thats pretty fluffy really. And I dont get how a 6+FNP would make Orks unbalanced. Its a 6 lads.....a 6. Thats like saying "I dont take plasma because of gets hot" Id be happy with Ward writing our dex. He CAN write some incredible dexes, like the current Marine dex is so balanced its kindda unbelievable. Granted, he also screws them up as well....so hopefully we get a nice balanced dex with some flavor in it. And by flavor I dont mean bro fisting Necrons
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

6+ FNP by default would be nice if its completely free on top of the 6 armor. Two chances to roll a 6 if you have no ap (which, as i face a lot of necrons, is a lot of dice hehe) is fine by me. Even if it replaces armor it would be a slight buff because we'd always have the 6+ save...even if it is just a 6

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Yeah, but if everyone got FNP, then what good would Painboyz be anymore?

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

cuz the painboy gives nobz 5+... maybe a 4+ or some new rules?

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Regular Dakkanaut




SC

 KingCracker wrote:
 Wingeds wrote:
I still thinks orks should have higher Str and Toughness than the standard imperial guard trooper... but that brings up all sorts of game balance issues. 6+ FNP is okay, but the standard 5+ would be better. If they bring the ork codex up to the standards set in the CSM and DA codices just released (warlord traits specific to the army/ IC's, lots of customization options, more units viable in some capacity) I'd be happy.




They DO have STR and Toughness higher then a guardsmen. Always T4 and STR4 on the charge. Thats pretty fluffy really. And I dont get how a 6+FNP would make Orks unbalanced. Its a 6 lads.....a 6. Thats like saying "I dont take plasma because of gets hot" Id be happy with Ward writing our dex. He CAN write some incredible dexes, like the current Marine dex is so balanced its kindda unbelievable. Granted, he also screws them up as well....so hopefully we get a nice balanced dex with some flavor in it. And by flavor I dont mean bro fisting Necrons


Yea, on the charge. From reading a few books you'd think their base STR would be higher and then more on the charge. But you've got to have balance, and a Space Marine seems to be the measuring line for every other race or unit. I'm not complaining XD. I love my orks and I like them how they are, hordey and shooty. It just struck me as odd that they had such similar stats to a guardsman.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Quite frankly im surprised the boyz statline is so good for the cost, my issue was never their toughness or strength it was always getting there or not having the toyz be worthless. Since we rely on numbers, our toyz are always pointless without expelling a lot of points on them which cuts on boyz. Finding the balance is the problem.

Anyway

I think if they gave all orks 6fnp and didnt buff the fnp from the doks to be a 4+ i would never take the painboy again. 30 pts on top of the normal nob cost (20 + 25bike cost) for 5+ instead of a 6+ and that model is basically worthless except for the fnp since hes insta-challenged and doesnt want to fight anything.
That or give him some other rule, like on a 4+ when a nob dies he can reanimate them for a turn or something else silly lol. Actually i think that would be quite nasty....put the zombie orks in front so if they die so what theyre gonna go away anyway.

This message was edited 1 time. Last update was at 2013/01/19 01:23:47


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Mekboy on Kustom Deth Kopta




well if you want to see a bunch of rumors, there was this a while ago:



 
   
Made in us
Smokin' Skorcha Driver






As long as orks have an MC or two in the next dex I'll be happy, perhaps an awsome looking armoured troll and then an even bigger one with like 10 wounds (or a squiggoth). Also you should be able to strap stormboy rokkit packs all over them to make them flying, and then roll every turn to see if they fritz out and catapult you across the map.

Heavy 20+ gatling gunz would be nice too, especially if you can put them on your MC's.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Bleh, aint got my earbuds and work computer sucks so cant really listen to that, have to try at home tonight.

However i was at least able to understand the Belcher thing. That would be hilarious and possibly be a great hidden missile like MANz usually are - keep them hidden away till turn 3-4 then go chargin at somethin.

EDIT: Have to agree i hope we get a MC of some sort, but more along the lines of a squiggoth i think is possible.....or a gargantuan ork that ate some Weirdboy concoction. Every MC i come across is insanely hard to deal with and often my only luck is relying on the low amount of swings on most of them and just tarpit the damn thing (Tyranids...) while a couple i dont even wanna get close (Tyrants) cuz they lay waste to squishy things en mass.

Would be awesome if we could get a squiggoth transport lol...15 models T6 4 wounds with the options of a trukk with 2 weapons instead of 1 would be cool. Would be slow since its a 6inch move, but a hell of a lot more durable and the boyz in it can fire out too.

This message was edited 1 time. Last update was at 2013/01/19 01:57:17


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Smokin' Skorcha Driver






Haha or maybe we could have a dakkajet carry a squiggoth and a squiggoth carry a trukk of boyz! and instead of having to hover to unload the dakkajet will just drop them like a missile!


Automatically Appended Next Post:
with a possibilty of them detonating like a nuke when they land!

This message was edited 1 time. Last update was at 2013/01/19 02:13:09


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

It would be nice to give us some kind of flier that lets just drop a group of orks WITHOUT the deepstrike or infiltrate rule so they can still do what orks do best - krump somethin. Even if they took D3 wounds per 5 models (allowing armor) to say they didnt roll when they hit the ground, i'd definately do it with a MANz missile rofl (they'd still have to scatter, though, and i'd see some funky rule for that roll since it isnt a deepstrike)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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