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![[Post New]](/s/i/i.gif) 2013/01/10 08:08:03
Subject: Terminators with Plasmacannon.
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Boosting Black Templar Biker
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MajorStoffer wrote:Termies, however, don't have much to worry about; rolling two 1s in a row is unlikely to say the least.
If only!
It'll be interesting to see what new terminator weapon options others might get, if any.
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Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/01/10 10:30:16
Subject: Terminators with Plasmacannon.
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Ladies Love the Vibro-Cannon Operator
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Fluffwise I actually thought the Deathwing would get some form of Plasma Blasters (essentially twin-linked plasma guns), like the old Captain of the Ultramarines 1st company had. But I'll take a Plasma Cannon, thank you very much.
Plasma guns for the DA Termies? Ouch. This would be a bit too much. But yeah, combi-plasma would have been fluffy too.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/10 11:56:43
Subject: Terminators with Plasmacannon.
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Twisted Trueborn with Blaster
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XT-1984 wrote:And unlike any other plasma cannon wielding model I can think of, his hand is right on the 'heat sink'.
Thats the magnetic accelerator coil.
And all in all im very much liking the new Deathwing box. Lots of nice weapon options, plus theres the champion, standard bearer and apothecary.
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I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang |
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![[Post New]](/s/i/i.gif) 2013/01/10 12:27:00
Subject: Terminators with Plasmacannon.
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Courageous Space Marine Captain
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That submerged hand just looks horrible.
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![[Post New]](/s/i/i.gif) 2013/01/10 13:15:07
Subject: Terminators with Plasmacannon.
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Stern Iron Priest with Thrall Bodyguard
UK
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The dice gods will delight in killing plasma cannon using termies, maths says it's unlikely but we've all seen that happen many times.
Just last night I played a friend and killed five TH/SS termies with Bolter fire from one squad, it should not happen but it does.
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![[Post New]](/s/i/i.gif) 2013/01/10 13:17:30
Subject: Terminators with Plasmacannon.
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Ladies Love the Vibro-Cannon Operator
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hobojebus wrote:The dice gods will delight in killing plasma cannon using termies, maths says it's unlikely but we've all seen that happen many times.
Just last night I played a friend and killed five TH/ SS termies with Bolter fire from one squad, it should not happen but it does.
Small arms fire kills Terminators. This is one way to deal with them.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/10 13:32:54
Subject: Terminators with Plasmacannon.
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Twisted Trueborn with Blaster
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I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang |
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![[Post New]](/s/i/i.gif) 2013/01/10 13:35:12
Subject: Terminators with Plasmacannon.
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Courageous Space Marine Captain
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Look at the hand holding the plasma cannon. Half of it is just missing. It looks really awkward.
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![[Post New]](/s/i/i.gif) 2013/01/10 13:37:11
Subject: Terminators with Plasmacannon.
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Ladies Love the Vibro-Cannon Operator
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Crimson wrote:
Look at the hand holding the plasma cannon. Half of it is just missing. It looks really awkward.
Very strange.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/10 13:39:59
Subject: Terminators with Plasmacannon.
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Twisted Trueborn with Blaster
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Crimson wrote:
Look at the hand holding the plasma cannon. Half of it is just missing. It looks really awkward.
Oh yeah! I never noticed that. Its like its missing half the fingers. Still will definitely have one in my army though!
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I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang |
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![[Post New]](/s/i/i.gif) 2013/01/10 13:44:19
Subject: Terminators with Plasmacannon.
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Ladies Love the Vibro-Cannon Operator
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HerbaciousT wrote: Crimson wrote:
Look at the hand holding the plasma cannon. Half of it is just missing. It looks really awkward.
Oh yeah! I never noticed that. Its like its missing half the fingers. Still will definitely have one in my army though! 
Green stuff, please!
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/10 13:44:52
Subject: Terminators with Plasmacannon.
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Crimson wrote:
Look at the hand holding the plasma cannon. Half of it is just missing. It looks really awkward.
indeed, that looks truely slowed.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2013/01/10 13:49:12
Subject: Terminators with Plasmacannon.
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Araqiel
London, UK
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No thats the effect of repeated plasma fire, even in termy armour
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![[Post New]](/s/i/i.gif) 2013/01/10 13:54:41
Subject: Terminators with Plasmacannon.
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Grim Rune Priest in the Eye of the Storm
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I count all 4 fingers and a thumb
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![[Post New]](/s/i/i.gif) 2013/01/10 14:39:10
Subject: Terminators with Plasmacannon.
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Stern Iron Priest with Thrall Bodyguard
UK
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wuestenfux wrote:hobojebus wrote:The dice gods will delight in killing plasma cannon using termies, maths says it's unlikely but we've all seen that happen many times.
Just last night I played a friend and killed five TH/ SS termies with Bolter fire from one squad, it should not happen but it does.
Small arms fire kills Terminators. This is one way to deal with them.
1 squad rapid firing should kill 1 terminator.
7 bolters and 1 pistol (heavy and special both missed) is 15 shots, if 5 miss thats 10 hits half of which wounds making the terminators roll 5 saves at 2+, law of averages says that unit survives mostly intact, but the dice gods willed otherwise!!!
Sadly he made every 3+ save the following turn when my cultists unleaded everything they had at his sternguard squad.
The dice gods giveth and taketh away.
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![[Post New]](/s/i/i.gif) 2013/01/10 14:46:24
Subject: Terminators with Plasmacannon.
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Rough Rider with Boomstick
Gunblaze West
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wuestenfux wrote:Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.
it should have been 9 shots per turn.... ur opponent obviously had no idea what he was doing and i assume his lack of knowledge about the army detrimented his playing ability accordingly
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This message was edited 1 time. Last update was at 2013/01/10 14:48:53
Kilkrazy wrote:We moderators often make unwise decisions on Friday afternoons.
kestril wrote: Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes. |
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![[Post New]](/s/i/i.gif) 2013/01/10 14:49:34
Subject: Terminators with Plasmacannon.
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Ladies Love the Vibro-Cannon Operator
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Somedude593 wrote: wuestenfux wrote:Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.
it should have been 9 shots per turn.... ur opponent obviously had no idea what he was doing and i assume his lack of knowledge about the army detrimented his playing ability
Yeah, this is what I meant, 3 plasma cannons per Executioner. It can be devastating against some armies (like a drop podded SW army landing in front of the IG army at said RTT) and it can bounce off against others.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/10 15:56:31
Subject: Terminators with Plasmacannon.
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Decrepit Dakkanaut
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wuestenfux wrote: Somedude593 wrote: wuestenfux wrote:Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.
it should have been 9 shots per turn.... ur opponent obviously had no idea what he was doing and i assume his lack of knowledge about the army detrimented his playing ability
Yeah, this is what I meant, 3 plasma cannons per Executioner. It can be devastating against some armies (like a drop podded SW army landing in front of the IG army at said RTT) and it can bounce off against others.
What he meant is that the Executioner isn't a plasma cannon, it lays down 3 plasma templates by itself. Throw in 2 extra cannons and that's 5 S7 AP2 templates a turn per tank. That's 15 small blasts a turn if he has 3, which is enough to put a dent in even a horde force.
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This message was edited 1 time. Last update was at 2013/01/10 15:59:24
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![[Post New]](/s/i/i.gif) 2013/01/10 15:58:40
Subject: Terminators with Plasmacannon.
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Ladies Love the Vibro-Cannon Operator
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Platuan4th wrote: wuestenfux wrote: Somedude593 wrote: wuestenfux wrote:Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.
it should have been 9 shots per turn.... ur opponent obviously had no idea what he was doing and i assume his lack of knowledge about the army detrimented his playing ability
Yeah, this is what I meant, 3 plasma cannons per Executioner. It can be devastating against some armies (like a drop podded SW army landing in front of the IG army at said RTT) and it can bounce off against others.
What he meant is that the Executioner isn't a plasma cannon, it lays down 3 plasma templates by itself. Throw in 2 extra cannons and that's 5 S7 AP2 templates a turn per tank.
My opponent at the RTT had Executioners with heavy bolter sponsons and a lascannon. The other option, two plasma cannon sponsons would have been scarier, but I guess he wanted variety.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/10 16:47:59
Subject: Terminators with Plasmacannon.
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Junior Officer with Laspistol
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That model is cool.
If I didn't despise most SM terminators (and my complete inability to pain light colours) GW might have had a sale on their hands.
Oh well, I'll just buy more guard
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/01/10 16:56:59
Subject: Terminators with Plasmacannon.
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Stone Bonkers Fabricator General
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wuestenfux wrote:hobojebus wrote:The dice gods will delight in killing plasma cannon using termies, maths says it's unlikely but we've all seen that happen many times.
Just last night I played a friend and killed five TH/ SS termies with Bolter fire from one squad, it should not happen but it does.
Small arms fire kills Terminators. This is one way to deal with them.
but now that DA deathwing knights are T5 2+/3++ it might be best to just tarpit them and move on to other things.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/10 21:21:45
Subject: Terminators with Plasmacannon.
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Courageous Space Marine Captain
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He has two and half fingers and a thumb.
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![[Post New]](/s/i/i.gif) 2013/01/10 21:42:41
Subject: Terminators with Plasmacannon.
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Grim Rune Priest in the Eye of the Storm
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You need to realy blow up the picture to see them.
There are three on the "Grip"
One on the Trigger
and the thumb over the top of the other 3 fingers.
it looks a little wonky becouse of the Guantlent, they are there.
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![[Post New]](/s/i/i.gif) 2013/01/10 22:39:26
Subject: Terminators with Plasmacannon.
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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wuestenfux wrote:Fluffwise I actually thought the Deathwing would get some form of Plasma Blasters (essentially twin-linked plasma guns), like the old Captain of the Ultramarines 1st company had. But I'll take a Plasma Cannon, thank you very much.
Plasma guns for the DA Termies? Ouch. This would be a bit too much. But yeah, combi-plasma would have been fluffy too.
I meant having a Plasma Blaster as the squad special weapon or Sergeant-only option actually, not to replace Storm Bolters as a basis. But then again, I always wondered about the lack of variety of heavy weapons, especially anti-tank ones, on a platform that is notable for it's ability to let a user move and fire a heavy weapon.
For instance, an autocannon, or lascannon.
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This message was edited 1 time. Last update was at 2013/01/10 22:41:42
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2013/01/11 00:23:20
Subject: Terminators with Plasmacannon.
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Most Glorious Grey Seer
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I never let things like "Codex XYZ Only" stop me. Rule of cool trumps R.A.W. Make it and take it, I say. Heck, I had Termie & Bike Apothicaries before they were ever an actual upgrade.
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![[Post New]](/s/i/i.gif) 2013/01/11 04:07:13
Subject: Re:Terminators with Plasmacannon.
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I actually forgot until looking at the Deathwing Apothecary that Termi and Bike-mounted Apothecaries have existed since 2nd edition.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2013/01/11 05:46:57
Subject: Terminators with Plasmacannon.
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Gore-Soaked Lunatic Witchhunter
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Breotan wrote:I never let things like "Codex XYZ Only" stop me. Rule of cool trumps R.A.W. Make it and take it, I say. Heck, I had Termie & Bike Apothicaries before they were ever an actual upgrade.
If you're not expecting to be allowed to use illegal combinations in pick-up or tournament games, the advice is fine. Making a Terminator Apothecary model and clarifying with your opponent that he doesn't actually function as an Apothecary because you can't legally take one in a Codex: Space Marines army is more acceptable than taking options your Codex isn't permitted and claiming it's okay because it's cooler.
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![[Post New]](/s/i/i.gif) 2013/01/12 00:13:59
Subject: Re:Terminators with Plasmacannon.
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Boom! Leman Russ Commander
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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