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![[Post New]](/s/i/i.gif) 2013/01/17 10:25:41
Subject: NEW F.A.Q. wound allocation
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Helpful Sophotect
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Yeah, the previous rules did away with bullets suddenly stopping at max range.
Now, bullets stop at max range unless someone else in the unit has a longer ranged gun.
Hence why it's an inelegent abstraction now.
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![[Post New]](/s/i/i.gif) 2013/01/17 10:42:59
Subject: NEW F.A.Q. wound allocation
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Sneaky Striking Scorpion
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Personally I wish there was a maximum effective range and an absolute maximum range. The first being the furthest the shooter can fire the weapon with the greatest degree of accuracy they possess. The second being furthest the projectile could go with killing power. Something like a BS and S/AP nerf beyond effective range. Have the difference in each range value differ for each weapon like 24-30" for bolters. But alas it would likely be too much.
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![[Post New]](/s/i/i.gif) 2013/01/17 11:32:00
Subject: NEW F.A.Q. wound allocation
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Big Mek in Kustom Dragster with Soopa-Gun
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Basically all this FAQ prevents is say an entire squad of 18inch guns being in range of 2-4 dudes getting to inflict a lot of wounds...now they are only able to hurt those 2-4 dudes unless they have a bigger gun with them to increase their max range. The FAQ doesnt say that specific gun, it only talks about the unit out of range. Units usually have varied ranges, like this wouldnt effect flames unless you had NOTHING but flamers and who does that? even an orky Slugga would give them the range they need to cover their target unit.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/01/17 11:49:33
Subject: Re:NEW F.A.Q. wound allocation
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Discriminating Deathmark Assassin
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I actually like this FAQ. It's abstract enough to let the players sort out the details, effectively turning all of us in to 'playtesters'. It's not that difficult to sort out and I often wonder how many of us have PLAYED a few games before posting. I have yet to play, so I'll pretty much leave it at that for now.
Personal Opinion aside, and after reading all the threads, one thing I either missed or it hasn't been discussed is the 'Look Out Sir' rule, and range. Does this get around the 'Look Out Sir rule' if only the IC is left in range.
IGNORE the mixed range units for right now, and look at the non-mixed range units. I play Necrons for example and only have units with static ranges. Let's say I shoot 20 Warriors (Yes, all are in range to be able to shoot), but only 1/2 the target squad is within 24" including the IC. So once I've killed all the models withing 24" except the IC, does the IC HAVE to take the wounds, or can he still 'Look Out Sir' to models outside of the 24"? I am assuming that he has to take the wounds, effectively being sniped out.
*Note: Still working through all the FAQ's so don't know if it's been covered there yet either.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2013/01/17 12:09:21
Subject: Re:NEW F.A.Q. wound allocation
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[ADMIN]
Decrepit Dakkanaut
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Akar wrote:I actually like this FAQ. It's abstract enough to let the players sort out the details, effectively turning all of us in to 'playtesters'. It's not that difficult to sort out and I often wonder how many of us have PLAYED a few games before posting. I have yet to play, so I'll pretty much leave it at that for now.
Personal Opinion aside, and after reading all the threads, one thing I either missed or it hasn't been discussed is the 'Look Out Sir' rule, and range. Does this get around the 'Look Out Sir rule' if only the IC is left in range.
IGNORE the mixed range units for right now, and look at the non-mixed range units. I play Necrons for example and only have units with static ranges. Let's say I shoot 20 Warriors (Yes, all are in range to be able to shoot), but only 1/2 the target squad is within 24" including the IC. So once I've killed all the models withing 24" except the IC, does the IC HAVE to take the wounds, or can he still 'Look Out Sir' to models outside of the 24"? I am assuming that he has to take the wounds, effectively being sniped out.
*Note: Still working through all the FAQ's so don't know if it's been covered there yet either.
Well that's a mighty optimistic way of looking at things, sir. I admire your positive world-view!
As for your question, considering that the LoS rule says that:
"[The re-allocation may] even be a model that is out of range or line of sight of the Shooting attack."
I'd safely say the LoS rule takes precedence over range and line of sight restrictions.
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This message was edited 1 time. Last update was at 2013/01/17 12:09:47
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![[Post New]](/s/i/i.gif) 2013/01/17 12:38:29
Subject: Re:NEW F.A.Q. wound allocation
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Discriminating Deathmark Assassin
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yakface wrote:
"[The re-allocation may] even be a model that is out of range or line of sight of the Shooting attack."
I'd safely say the LoS rule takes precedence over range and line of sight restrictions.
Wasn't aware that still applied since Look Out Sir moves the wound to the next closest model. It could just as easily be taken that this is in place, or if this FAQ does indeed rule out pg. 16, then some will say that it is still in place during Look Out Sir. Either way works for me as Im still killing stuff. I'll side with this till I see otherwise.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2013/01/17 12:44:56
Subject: NEW F.A.Q. wound allocation
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Twisting Tzeentch Horror
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Yeah LoS can pass wounds of and remains unchanged.
In most chases nothing is going to be different from the last game of 40k you played other then the longest ranged shooting. Like a dev squad and havoc squad shooting each other, then you might as the defender be able to limit what the attacker does... Deploying second actually just got a bit better if both armies are gunline armies.
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/17 13:13:28
Subject: Re:NEW F.A.Q. wound allocation
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Regular Dakkanaut
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Pyrian wrote:FenixZero wrote:No, it says that for wounds in the wound pool ' when To Hit rolls were made'. You don't make 'To Hit' rolls with Templates, as such it is exempt from the new FAQ ruling.
First off, you're aware that this argument only even begins to work if the firing unit consists entirely of flame template weapons? Because, if even a single to-hit roll is made, then there was a time when to-hit rolls were made, and it doesn't matter whether a given weapon actually rolled to-hit or not.
...Furthermore, there is a time when to-hit rolls are made even when no actual to-hit rolls are made, i.e. there is a defined time in the firing sequence when you would make your zero to-hit rolls for your all-template unit, which arguably means your position doesn't even work for all-template firing anyway. (Plus, it's silly and ridiculous, but eh, this is a rules forum, so that's kind of not entirely relevant.)
Ork Battlewagon full of Ork Burnas can do this.
And just because there is a place where To Hit rolls would be made, doesn't matter if none were made.
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![[Post New]](/s/i/i.gif) 2013/01/17 13:31:03
Subject: Re:NEW F.A.Q. wound allocation
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Sister Vastly Superior
canada
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So what if your longer range and shorter range weapon have the same AP?
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They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. |
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![[Post New]](/s/i/i.gif) 2013/01/17 13:35:46
Subject: Re:NEW F.A.Q. wound allocation
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Tough Tyrant Guard
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FenixZero wrote:Pyrian wrote:FenixZero wrote:No, it says that for wounds in the wound pool ' when To Hit rolls were made'. You don't make 'To Hit' rolls with Templates, as such it is exempt from the new FAQ ruling.
First off, you're aware that this argument only even begins to work if the firing unit consists entirely of flame template weapons? Because, if even a single to-hit roll is made, then there was a time when to-hit rolls were made, and it doesn't matter whether a given weapon actually rolled to-hit or not.
...Furthermore, there is a time when to-hit rolls are made even when no actual to-hit rolls are made, i.e. there is a defined time in the firing sequence when you would make your zero to-hit rolls for your all-template unit, which arguably means your position doesn't even work for all-template firing anyway. (Plus, it's silly and ridiculous, but eh, this is a rules forum, so that's kind of not entirely relevant.)
Ork Battlewagon full of Ork Burnas can do this.
And just because there is a place where To Hit rolls would be made, doesn't matter if none were made.
'Rolls to Hit' still exist as part of the phase wether rolls or templates resolve the number of hits I believe.
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/17 14:56:03
Subject: Re:NEW F.A.Q. wound allocation
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[ADMIN]
Decrepit Dakkanaut
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It doesn't matter if they have the same AP or not. Either way all that matters for allocating wounds within a unit being shot at is: are any models in that unit within range and line of sight of at least one model shooting in the firing unit?
If so, then they are valid to have a wound allocated to them.
The only way a model is invalid to have a wound allocated to it is if they are out of line of sight or range from EVERY model in the firing unit that is shooting.
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This message was edited 1 time. Last update was at 2013/01/17 14:56:12
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![[Post New]](/s/i/i.gif) 2013/01/17 15:00:08
Subject: NEW F.A.Q. wound allocation
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Badass "Sister Sin"
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@Yak: I used your 3 kinds of people as a nice summary of the issue on another forum.
Mannahnin wrote:I don't know. Given the Eldar power ruling, the Seeker Missile ruling, and the Nephilim jetfighter ruling, they're kind of on a tear in messing stuff up.
Yeah, they are kinda having a good time over there. As much as I don't believe in the 'Evil GW' thing, I still jokingly think of someone twirling a mustache after each time something like this happens.
Never attribute to malice...
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![[Post New]](/s/i/i.gif) 2013/01/17 15:06:32
Subject: NEW F.A.Q. wound allocation
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Stormin' Stompa
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It certainly hints at GW having NO establiished routine/personnel in regards to FAQs.
It seems like whoever happened to piss off the coordinator/loses the coin-toss/walk by does a handful of questions without any thought to consistency or previously established rulings.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/01/17 15:11:22
Subject: Re:NEW F.A.Q. wound allocation
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Enginseer with a Wrench
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I read through the pages but I'm unclear on one situation.
Landspeeder with 2 Heavy Flamers(has no other guns that are longer range).
Does this basically heavily weaken that model by making both hit the same enemy models, and limiting wounds to them?
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![[Post New]](/s/i/i.gif) 2013/01/17 15:18:30
Subject: Re:NEW F.A.Q. wound allocation
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[ADMIN]
Decrepit Dakkanaut
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Bulldogging wrote:I read through the pages but I'm unclear on one situation.
Landspeeder with 2 Heavy Flamers(has no other guns that are longer range).
Does this basically heavily weaken that model by making both hit the same enemy models, and limiting wounds to them?
You've got it.
But instead, if the Speeder had one Flamer and one Heavy Bolter then any model in the affected unit (that was also within line of sight of the Speeder) would be valid to have a wound allocated to it.
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![[Post New]](/s/i/i.gif) 2013/01/17 15:19:05
Subject: NEW F.A.Q. wound allocation
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Badass "Sister Sin"
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@Bulldogging, you could actually clip 4-5 guys from that unit, by angling, but yeah.
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![[Post New]](/s/i/i.gif) 2013/01/17 15:26:26
Subject: NEW F.A.Q. wound allocation
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[ADMIN]
Decrepit Dakkanaut
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Agreed, the 'max range' of a template weapon would be any models in the unit that the flamer could theoretically cover.
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This message was edited 1 time. Last update was at 2013/01/17 15:26:36
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![[Post New]](/s/i/i.gif) 2013/01/17 15:35:14
Subject: Re:NEW F.A.Q. wound allocation
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Regular Dakkanaut
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yakface wrote:Bulldogging wrote:I read through the pages but I'm unclear on one situation.
Landspeeder with 2 Heavy Flamers(has no other guns that are longer range).
Does this basically heavily weaken that model by making both hit the same enemy models, and limiting wounds to them?
You've got it.
But instead, if the Speeder had one Flamer and one Heavy Bolter then any model in the affected unit (that was also within line of sight of the Speeder) would be valid to have a wound allocated to it.
But with flamers they don't follow the new FAQ, because they don't roll To Hit. So the two HF could cause up to 6 wounds to unit, and it could affect the entire unit, not just the three models hit by the two flamers.
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![[Post New]](/s/i/i.gif) 2013/01/17 15:37:42
Subject: Re:NEW F.A.Q. wound allocation
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Badass "Sister Sin"
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FenixZero wrote:But with flamers they don't follow the new FAQ, because they don't roll To Hit. So the two HF could cause up to 6 wounds to unit, and it could affect the entire unit, not just the three models hit by the two flamers.
What makes you think this?
Q: When making a Shooting attack against a unit, can Wounds
from the Wound Pool be allocated to models that were not within
range any of the shooting models when To Hit rolls were made (i.e.
half the targeted model are in the shooting models’ range, and half
are not)? (p15)
A: No.
Even without To Hit rolls, flamers still use that step of the shooting phase.
Instead of rolling To Hit,
simply placethe template so that its narrow end is touching the
base of the firing model and the rest of the template covers as
many models in the target unit as possible
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This message was edited 1 time. Last update was at 2013/01/17 15:39:02
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![[Post New]](/s/i/i.gif) 2013/01/17 15:43:40
Subject: NEW F.A.Q. wound allocation
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Longtime Dakkanaut
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Mannahnin wrote:I don't know. Given the Eldar power ruling, the Seeker Missile ruling, and the Nephilim jetfighter ruling, they're kind of on a tear in messing stuff up. Really?, do eldar vehicles have fire points?, seeker missiles need 6's to hit like every other non skyfire weapon in the game and not sure on the jetfighter ruling? The other unit that could really be nerfed by this is the furioso dread, with HF and frag cannon, frag cannon is assault 2 so there are two templates but each model hit is basically time 3.
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This message was edited 1 time. Last update was at 2013/01/17 15:45:05
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/01/17 15:45:54
Subject: NEW F.A.Q. wound allocation
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Badass "Sister Sin"
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MarkyMark wrote: Mannahnin wrote:I don't know. Given the Eldar power ruling, the Seeker Missile ruling, and the Nephilim jetfighter ruling, they're kind of on a tear in messing stuff up.
Really?, do eldar vehicles have fire points?, seeker missiles need 6's to hit like every other non skyfire weapon in the game and not sure on the jetfighter ruling?
The point is that the Eldar thing has been an exception for what... 3 editions now. The seeker missiles thing, I understand, even though it is silly. Not sure what he's getting at on the Neph. It just lost missile lock, which it shouldn't have had.
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![[Post New]](/s/i/i.gif) 2013/01/17 15:46:15
Subject: Re:NEW F.A.Q. wound allocation
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Tough Tyrant Guard
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pretre wrote:FenixZero wrote:But with flamers they don't follow the new FAQ, because they don't roll To Hit. So the two HF could cause up to 6 wounds to unit, and it could affect the entire unit, not just the three models hit by the two flamers.
What makes you think this?
Q: When making a Shooting attack against a unit, can Wounds
from the Wound Pool be allocated to models that were not within
range any of the shooting models when To Hit rolls were made (i.e.
half the targeted model are in the shooting models’ range, and half
are not)? (p15)
A: No.
Even without To Hit rolls, flamers still use that step of the shooting phase.
Instead of rolling To Hit,
simply placethe template so that its narrow end is touching the
base of the firing model and the rest of the template covers as
many models in the target unit as possible
Hi, while I agree with you, doesnt this also then translate the same to Blast Templates? While Blast templates are ruled to be able to scatter out of range (And maybe out of LOS can't remember exactly) where ever it eventually ends up counts the number of hits, which is always how many are under the template.
However, when shooting multiple blasts if they land on exactly the same say 3 models, and you've scored 6 hits, then lucky with 6 wounds, is the wound allocation restricted to only these 3 models which are under the template?
Edit: as far as I remember Blasts and Templates are much the same, but Blasts can scatter. dont have rule book in front of me though
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This message was edited 1 time. Last update was at 2013/01/17 15:47:57
It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/17 15:49:51
Subject: NEW F.A.Q. wound allocation
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Badass "Sister Sin"
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Yeah, you're going to want to check the rules for blasts in the rulebook.
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![[Post New]](/s/i/i.gif) 2013/01/17 15:51:34
Subject: Re:NEW F.A.Q. wound allocation
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Adolescent Youth on Ultramar
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yakface wrote:Bulldogging wrote:I read through the pages but I'm unclear on one situation.
Landspeeder with 2 Heavy Flamers(has no other guns that are longer range).
Does this basically heavily weaken that model by making both hit the same enemy models, and limiting wounds to them?
You've got it.
But instead, if the Speeder had one Flamer and one Heavy Bolter then any model in the affected unit (that was also within line of sight of the Speeder) would be valid to have a wound allocated to it.
Would you then count the max range of the unit as the Heavy Bolter's even if you do not fire/miss with the Heavy Bolter?
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![[Post New]](/s/i/i.gif) 2013/01/17 15:55:33
Subject: NEW F.A.Q. wound allocation
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Fireknife Shas'el
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A models firing distance is determined by the weapon it actually shoots with. If you shot the Heavy Bolter in addition to the Heavy Flamer than you would use its greater range for determining which models are eligible to be wounded. If you did not elect to fire the heavy bolter, then no, you would use the more limmited range of the flame template to determine which models are eligible to be wounded.
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This message was edited 2 times. Last update was at 2013/01/17 15:59:02
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![[Post New]](/s/i/i.gif) 2013/01/17 16:35:29
Subject: NEW F.A.Q. wound allocation
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Ultramarine Scout with Sniper Rifle
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How would wounds allocated to a unit occupying multi-story ruins from a multi-Template-based attack be resolved?
A unit of 8 marines occupies a 2 story ruin like so:
2F: 3 marines
1F: 4 marines
GF: 1 marine
A squad of 5 burna boys rolls up and lays all 5 templates on the 1st floor, hitting all 4 marines. (5 x 4= 20 hits). And just for simplicity's sake, we'll say 10 of those hits cause wounds. We'll also assume LoS can be drawn to all models.
Where would the the wounds be allocated? Ground floor first (being the closest), then 1F, but not 2F? And would a Mek boy shooting a KMB change that?
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![[Post New]](/s/i/i.gif) 2013/01/17 16:54:00
Subject: Re:NEW F.A.Q. wound allocation
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Storm Trooper with Maglight
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Good lord, I just read through this entire thread and I am less sure what it means now than when I started. I miss the old days when you could call an 800 number and ask the "Rules Boyz"...
Plus, there was a nice, clearly worded rule ( 3rd Ed, p. 56 - I missed out on 4th and 5th completely) - " ...casualties inflicted by flame weapons must be taken from amongst the models actually covered by the template."
Anyhoo, I will weigh in and vote for Kal- El's explanation ( http://www.dakkadakka.com/dakkaforum/posts/list/180/500992.page#5185251 ), as it make the most sense and fits the spirit of the game, rather than the rules-lawyering going on in so many of the posts above.
Right? It is a game, right?
Kal- El wrote:
I think this rule is pretty clear, and I feel like most of you are wrong...even GW on their part. This is how it should go down - 9 models of a 10 man squad has a shooting attack that shoots 24 inches and 1 model has a 48 inch weapon. They are positioned 5 in front and 5 in the back. . The target unit has 10 models in it, 2 of which are at exactly 24 inches from the shooting units first rank of models. The shooting unit then checks to see if he can target the unit. To do this he checks his furthest ranged weapon which is 48 inches. The unit can target it.
Now the shooter checks his range from each model, and find that 5 of the models can shoot at the 2 models at 24 inches and the 48 range weapon can shoot at the enemy as well. So she shooter grabs 5 white dice for the 24 inch weapon and 1 green dice for the 48 inch weapon and rolls them all. Everything hits! Now the shooter must put those wounds into the wound pool - 6 total. The shooter then picks up the 5 white dice and the 1 green dice and rolls for wounds. Everything wounds! The enemy rolls his saving throws and fails 4 of the white 24 inch range dice and fails the 1 green 48 inch dice. The enemy then removes the 2 models that are in the 24 inch range and NO MORE the rest of the white dice wounds are lost based on the new FAQ, then the enemy removes 1 model past the 24 inch range because the 48 inch weapon is within range. This is all per how page 12-13 and the new FAQ is written.
This would also "fix" the problem (well, I see it as a problem, anyway) of 9 FoT being able to cover only one model (the same model nine times) in an enemy unit and kill 8 additional models their templates couldn't reach.
Should we take a vote? Set up a poll with the competing interpretations?
Edit: And, to keep things in perspective: (via http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&aId=3400019)
What's the difference between Errata and FAQs?
As it is rather obvious from their name, these documents include two separate elements - the Errata and the FAQs. In case you were wondering, 'Errata' is a posh (Latin!) way to say 'Errors', and 'FAQs' stands for 'Frequently Asked Questions'. It is important to understand the distinction between the two, because they are very different.
The Errata are simply a list of the corrections we plan to make on the next reprint of the book to fix the mistakes that managed to slip into the text (no matter how many times you check a book, there are always some!). These are obviously errors, for example a model that has WS3 in the book's bestiary and WS4 in the book's army list. The Errata would say something like: 'Page 96. Replace WS3 with WS4 in the profile of the so-and-so model'.
The Errata have the same level of 'authority' as the main rules, as they effectively modify the published material. They are 'hard' material. It is a good idea to read them and be aware of their existence, but luckily there are very few of them for each book.
The FAQs on the other hand are very much 'soft' material. They deal with more of a grey area, where often there is no right and wrong answer - in a way, they are our own 'Studio House Rules'. They are, of course, useful when you play a pick-up game against someone you don't know, or at tournaments (i.e. when you don't have a set of common 'house rules' with the other player). However, if you disagree with some answers and prefer to change them in your games and make your own house rules with your friends, that's fine. In fact we encourage you to shape the game around your needs and your taste. We firmly believe that wargaming is about two (or more!) people creating a gaming experience they are both going to enjoy. In other words, you might prefer to skip the FAQs altogether and instead always apply the good old 'roll a dice' rule whenever you meet a problematic situation.
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This message was edited 1 time. Last update was at 2013/01/17 18:56:02
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![[Post New]](/s/i/i.gif) 2013/01/17 17:33:40
Subject: NEW F.A.Q. wound allocation
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Longtime Dakkanaut
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Above is wrong, there is only one wound pool for all the shots, regardless of the ap, so if at least one is in range, they are all in range.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/01/17 17:35:57
Subject: NEW F.A.Q. wound allocation
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Willing Inquisitorial Excruciator
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nvm
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This message was edited 1 time. Last update was at 2013/01/17 17:37:33
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![[Post New]](/s/i/i.gif) 2013/01/17 18:27:03
Subject: NEW F.A.Q. wound allocation
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Stalwart Space Marine
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This is so cool. I will make sure I have a missile laucher in my Tac squad and my bolters will be effective out to 48".
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