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1750 Competitive - Double-Trouble Chaos vs Wraithwing Necrons (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How tough are the Necrons? Does Chaos have what it takes to bean them?
Very tough. Chaos Marines just don't have the tools to beat them, at least not in this game.
Draw. Necrons are tough, but zombie resiliency will tie them up all game.
Chaos is tougher. They take the game in a tightly-contested battle.

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Made in us
Fixture of Dakka





San Jose, CA

Got a game in with my Double-Trouble Chaos list against a very, very good Necron army - my Wraithwing necrons! Only this time, it will be SabrX who will be playing them (the necrons). SabrX did make a slight modification to my list, dropping the annihilation barges for more wraiths and a Doom Scythe. Now this is the type of necron list that will smash most other lists. It is a very competitive army and I don't recommend you using it against opponents in casual games. However, against my army, I savor the challenge. This will probably be one of my Chaos army's toughest challenges so far (along with Janthkin's tyranids, who completely decimated my Epidemius Nurgle marines).


-------------------------------------------------------------------


1750 Jy2's Double-Trouble Chaos Marines vs SabrX's Wraithwing Necrons


1750 Necrons



Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb
Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe

6x Canoptek Wraiths - 3x Whip Coils
6x Canoptek Wraiths - 2x Whip Coils
6x Canoptek Wraiths - 2x Whip Coils

Doom Scythe



1750 Chaos Space Marines (My list)



Abaddon
Typhus

33x Zombie Cultists
32x Zombie Cultists
10x Zombie Cultists
10x Zombie Cultists
10x Zombie Cultists

5x Chaos Spawn - Mark of Nurgle
Heldrake

3x Obliterators - Mark of Nurgle, Veterans of the Long War
3x Obliterators - Mark of Nurgle, Veterans of the Long War


-------------------------------------------------------------------


Mission: Crusade - 3x Objectives


Deployment: Dawn of War


Initiative: Necrons


-------------------------------------------------------------------


This message was edited 2 times. Last update was at 2013/01/28 16:04:42



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nz
Longtime Dakkanaut





United Kingdom

If Chaos place the first objective, then they may just win, through shear mass of numbers, but if they have to be proactive then I can't see them pulling it off. But you've proven us all wrong before so who knows....

   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Love seeing your zombie horde shuffle along but not sure even with your oblits great rolling at taking out your opponents flyers as of late, will be able to take down that many scythes. Can't wait to see what happens.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in nz
Longtime Dakkanaut





United Kingdom

That many flyers against a big horde of models can be a double edge blade. If you are not careful, you can end up running out of room, and wrecking because you can't place them.

   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

SabrX's list looks like one of the most maximised lists I've seen in the last months. It has rather terrifying potential. Will be a great match!

MOD's: can't we give JY2 a special DakkaDakka title? Something like 'Professor of Tactics' or 'Master of Reports' would be appropriate I'd say ;-)

Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Tough-as-Nails Ork Boy





USA

Well, the only 2 races I am aquainted with... My guess is that the heldrake and abbaddon will carry the day. My personal favorite named character is typhus, but he will probably die. However, the spawn and cultists will be useful for tying up the wraiths.

World Eater's 3rd Company-1650 pts  
   
Made in us
Longtime Dakkanaut




The Necron list has been weakened especially vs. hordes. It needs more shooting, not less. To many wraiths. No staying power for the Necron troops. It would be better if he had three 10 man immortal squads coming out of those Nightscythes. It's much more powerful to have 30 immortals beam down together anywhere on the board and fire 60 str 5 ap 4 shots into 32 zombies. Then pick them all up in the Nightscyhtes and move them 24-36" somewhere else and do it all again.

Superior mobility and shooting is what 6th edition is all about.

Now if the Necrons were playing a small elite meq list, then the 18 wraiths can be intimidating, but I'm not a fan of 18 wraiths in a true TAC list.
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

Can't wait to see what happens i also run a Typhus list with zombies

Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in sg
Regular Dakkanaut




i love reports by JY. Can't wait to read this matchup!

for the emperor 
   
Made in us
Fixture of Dakka





San Jose, CA

PRE-GAME ANALYSIS:

Chaos:
I know the necron list very well and have had much success with it. It is a very tough list to play against. Those wraiths have withstood 10 TH/SS terminators along with FNP and re-rolls to hit, 20+ missile launcher space wolves, 90 orks + nob bikers and more. Now I have to go up against them. It's going to be anything but easy.

The thing that will kill Chaos in this matchup is not the necron offense, but rather, their mobility. There is no comparison there. It is like the tortoise and the hare. It is because of this mobility why I consider my Chaos to be an underdog in this matchup. Maybe not a huge underdog, but an underdog nonetheless. However, I cannot discount their offense either. Necrons may not have enough shooting to really do any damage, but 18 wraiths + 2 Destroyer Lords on the charge (of which 12 will have Prefered Enemy) is no slouch, especially when they are ignoring FNP on those zombies. I believe that if they combo-charge, 2 units of wraiths with PE can very well wipe out 1 unit of 30+ zombies in 1 or 2 turns.

The only way chaos can hope to win is to beat off the wraiths and occupy 2 out of the 3 objectives. My shooting can kill about 1-2 flyers but that's about it. I need to stay together, probably sacrifice 1 unit of zombies and then counter-charge them with everything - Abaddon, Typhus, zombies, chaos spawns and oblits. If I hit them with everything together, I think I actually stand a good chance of winning that combat (and perhaps the game). However, fighting and beating 18 wraiths along with 2 mindshackle lords all at once may perhaps take almost the entire game and if it does, those necron warriors can just sneak onto the objectives unmolested. Yes, necrons don't have to win by killing you. Both chaos and necrons are very similar in that one of their ways to win the game is to tarpit you in an objectives game and then grab those objectives without fear of retaliation.

My main and probably only advantage is my experience over SabrX with regards to both armies. But the edge isn't much in this case. SabrX has played against my necrons many times (he has yet to beat them) and even played as them a couple of times. He is well versed in my army. I will also give him some coaching to make sure he is playing it right (though I will leave the hard decisions entirely up to him ). This is one of the few matchups in which I don't think my experience can make up for the inherent flaws in my army against a top-tier tournament army. I do have an x-factor in this game and that is my heldrake. If the heldrake can somehow manage to survive until turn 5, it just may be the difference-maker if it can even wipe out 1 unit of warriors on an objective. But somehow, I seriously doubt that. Tesla destructors should make short work out of it.


Necrons: (by SabrX)
This is my third time using Jy2's Necrons. In the first game, I lost against his MSU Crowe-Purifiers back in 5th ed. 2nd game, I won by a landslide against the same list using the Necron Airforce. This third game will be a tough match. Jy2 has already tabled my Blood Angels. In that game, the mission was Emperors Will. Jy2 mounted a strong defense, which fended off my forces long enough for his reserves to come in and decimate a third of my army. Despite my loss, I learned one glaring weakness of Jy2's army. His scoring units lack mobility and the best method he has for contesting my objective is deep striking Abbadon with a unit of Oblits and slogging his Chaos Spawn across the board.

In this game, the mission is Crusade with 3 objectives. Jy2 can't bunker his on his entire army on a single objective like he did in the last game. Depending on the objective placement, he may have split his forces. When he does, my Wraiths will pounce. With high mobility and possessing a 3++, they should have no problem against Oblits and Helldrake.

Jy2 also have something else to worry about, my flyers. The three Night Scythes and 1 Doom Scythe is a much better air-air fighter than the Helldrake. Each Necron flyers is well equipped to shoot down the Helldrake. The only thing the Helldrake can do in response is vector strike. If Jy2 ignores my flyers, my scoring elements can disembark and score/contest objectives late game.


-------------------------------------------------------------------


Deployment:

Spoiler:

Map of the terrain.

It is night-fight.

Warlord traits:

Necrons - Move Through Cover within 12".

Chaos (Abaddon) - Prefered Enemy: Space Marines 12".


Necron deployment. All 18 wraiths and 2 destroyer lords. Everything else in reserves.


Chaos deployment. I put Tyhpus and Abaddon in separate squads but close together so that they can support each other. I leave my 3 units of 10 zombies in reserves along with the Heldrake.


I deploy the chaos spawns to the left near an objective.


One of the objectives (on the necron side).




-------------------------------------------------------------------


Necrons 1

Spoiler:

Wraiths advance. Left unit heads towards my chaos spawn. Middle unit hides behind the ruins. Right unit hides from the oblits.


They then run.




Chaos 1

Spoiler:

Zombies advance. Oblits try to spread out in anticipation of the doom scythe but get stuck in difficult terrain (I rolled low for their DT movement).


I see what my opponent is doing. He is taking a page right out of my own playbook. Thus, I move my chaos spawns back towards my main force and then run them 6". Now if my opponent goes after them, he's going to be in range of my counter-assault.

Oblits fire lascannons but my opponent makes all his invulns/cover.




Necrons 2

Spoiler:

Overview of the top of Turn 2.


Everything comes in. Doom scythe is the one closest to my oblits.


Wraiths advance. D-lord breaks off from that unit.


His other wraiths start to move as well. He is playing very cautiously, fearful of my zombies (or maybe he is just planning to combo-charge them next turn).


Shooing by 1 night scythe kills 6 zombies.


The doom scythe kills 2 oblits...1 with its death ray and another with tesla.

No assault yet.




Chaos 2

Spoiler:

1 unit of zombies come in by my objective.


As does my helturkey. It's vector strike takes off 1 Hull Point (HP) from the doomscythe, shaking it as well...which it then negates with Living Metal.


The rest of my army advances. Typhus and Abaddon joins forces into 1 unit.


Spawn now goes after the wraiths. Without the destroyer lord there, I have a much better chance against them. In my opinion, my opponent should have kept his D-lord with the unit.


Oblits blow up the doomscythe with twin-linked meltaguns, netting me First Blood.

Helturkey fires its baleflamer at the wraiths but they make all their saves.

Not too bad. He kills 2 obliterators but I kill his doomscythe and get First Blood. I'll take it!




Necrons 3

Spoiler:

Necron movement. 1 of the night scythes fly off the table.


D-lord joins the other D-lord's unit. Both units of wraiths prepare to the block of zombies without my HQ's.


His other wraiths go after my chaos spawns.


Night scythe shoots down 3 warriors.


Necron offense vs zombie resiliency.


Last unit of wraiths assault the spawns.


Due to rolling a high number of attacks, I manage to kill 2 wraiths but lose 2 spawns.


Necron offense beats out zombie resiliency, killing 24 zombies to 1 dead wraith.




Chaos 3

Spoiler:

The rest of my reserves come in. 1 unit of zombies go for the objective. The other unit goes to help out my chaos spawns.


The dragon then vector strikes a night scythe and takes off 1 HP. Again, my opponent makes his Living Metal save.

I make a mistake here. Without any targets, I should have just flown off my heldrake with its flat-out move.


Abaddon, Typhus and zombies go after his deathstar unit.


My unit of 3 oblits prepare to assault the wraiths as well. I'm looking to insta-kill those wraiths.


Oblit kills another night scythe with dead-eye accuracy.


Zombies charge the wraiths.


Abaddon and Typhus then get into melee as well. I challenge with my zombie champion so that Abaddon and Typhus can strike at the unit.


In assault, I fare poorly, losing 3 zombies and 1 chaos spawn while doing no damage to his wraiths. My opponent would make every save for them.


However, in this combat, my plan works. I kill a total of 6 wraiths, 3 from each squad, as well as put 2W on a D-lord (not his Warlord, who kills my zombie champion in the challenge). In return, I only lose 6 zombies and Abaddon takes 1W.

My plan is working and I've got my opponent right where I want him...in combat with Abaddon, Typhus, 3 oblits and a lot of zombies. Let's see who will win that battle of attrition. If I can beat them, then I think I've got this game, especially with First Blood on my side. Also, if I beat them, then I will have Warlord as well.




Necrons 4

Spoiler:

Overview of the top of Turn 4.


Warriors come in and then run.


His other night scythe comes in from Ongoing Reserves and goes after the zombies on the far-left objective.


Night scythe goes after the rear of my helturkey....


....and gets it.


Only 3 cultists left after shooting.


In combat, oblits actually lose combat by 1 but pass their morale. My opponent gets hot with his wraith saves and passes everything.


Only 1 spawn and a few zombies left. I just can't hurt those wraiths.


This is where it all goes wrong for me. Abaddon challenges his D-lord. I pass Mindshackles....but then fail my daemon weapon with a . Abaddon then whiffs all his attacks, the D-lord hits and wounds 3 times and Abaddon fails all his saves! At least Typhus is about to kill the wounded D-lord after he fails a Look-Out-Sir!. I also kill 1 wraith but lose 7 zombies.


Unfortunately for me, I can't consolidate far enough to prevent his D-lord from getting back up.




Chaos 4

Spoiler:
Warriors advance into the ruins.


We go straight to combat.


Wraiths continue to pass saves and kill 1 oblit.


I am down to just 1 spawn left.


Another disaster for Chaos! Typhus is forced to challenge. He then fails his Mindshackle test and force weapons himself to death! I also lose 6 zombies.




Necrons 5

Spoiler:

Overview of the top of Turn 5.


Night scythes criss-cross.


They wipe out my left zombies.


And reduce the right one to just 3 zombies remaining.


Wraiths finish off my chaos spawn.


Only 3 zombies remaining in combat. Wraiths are invincible and haven't failed any saves in 3 Assault phases now.




Chaos 5

Spoiler:

I am only trying to prolong the inevitable, moving my zombies into the path of his flyer and hoping to force it to overshoot them.


D-lords and single wraith finally get out of combat, wiping out my zombies.

There will be 1 more turn.




Necrons 6

Spoiler:

Overview of the final turn.


Warriors disembark and run towards the far-left objective. Night scythe then flies off the table.


Warriors on foot goes after the other objective.


His last unit of warriors disembark onto my objective to contest.


His Warlord then goes to finish off the zombies.


His other D-lord goes to help out against the oblits.


Warriors shoot down 2 zombies.


The Warlord then finishes them off in assault, thus giving necrons that objective as well.


Finally, in assault, necrons kill off another 1 oblit and I pass morale.


After this turn, we call it. Necrons have all 3 objectives, Warlord and Linebreaker. Chaos only has First Blood.




Total Domination by the Metallic Dead - Necrons!!!





This message was edited 8 times. Last update was at 2013/01/28 15:49:01



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

Necrons:

This is my third time using Jy2's Necrons. In the first game, I lost against his MSU Crowe-Purifiers back in 5th ed. 2nd game, I won by a landslide against the same list using the Necron Airforce. This third game will be a tough match. Jy2 has already tabled my Blood Angels. In that game, the mission was Emperors Will. Jy2 mounted a strong defense, which fended off my forces long enough for his reserves to come in and decimate a third of my army. Despite my loss, I learned one glaring weakness of Jy2's army. His scoring units lack mobility and the best method he has for contesting my objective is deep striking Abbadon with a unit of Oblits and slogging his Chaos Spawn across the board.

In this game, the mission is Crusade with 3 objectives. Jy2 can't bunker his on his entire army on a single objective like he did in the last game. Depending on the objective placement, he may have split his forces. When he does, my Wraiths will pounce. With high mobility and possessing a 3++, they should have no problem against Oblits and Helldrake.

Jy2 also have something else to worry about, my flyers. The three Night Scythes and 1 Doom Scythe is a much better air-air fighter than the Helldrake. Each Necron flyers is well equipped to shoot down the Helldrake. The only thing the Helldrake can do in response is vector strike. If Jy2 ignores my flyers, my scoring elements can disembark and score/contest objectives late game.

   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

I really like that Chaos list and I sure do enjoy the battle reports with you using them. However I believe that Necrons have a really good advantage on the Chaos list in the way of those MSS's. With Abbadon having to test for his daemon weapon AND for MSS I think he's going to be punching himself a lot so hopefully he is able to pass those tests as much as possible. The Necrons dont have many scoring units so I think if you can prevent the last second objective grabbing then you may pull this out. Going to be an interesting battle report.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in nz
Thrall Wizard of Tzeentch




I voted draw, though i think its 60/40 chance of crons winning. Wraiths drop every third save, so they will suffer heavy casualties right from turn from shooting from those oblits (if they are starting on the feild. 6 lascannon shots a turn are going to instant death about three wraiths every two turns, and maybe even get both of the d-lords if they are at the front of the group, or if they are not, one might still go down, with luck. Even getting one of the d-lords down would be HUGE. At closer range 24 s6 rending shots from the assauly cannons are also going to be pretty big hitters. Abbadon will be a massive obstacle to a weakened group of wraiths, and when deep struck into back play will take down a group 5 warrior easily enough. A lot of this will depend on how long the necron fliers get in play, because the arcing tesla weapons will be able to cause huge damage to the zombies. This damage may be greatly reduced if they only arrive in turn four. The wraiths are actually very weak to high strength shooting, and I think that some ectoplasm cannons will be called for next time around, because for 200 pts 3 s8 ap2 template weapons are hella killy against pretty much anything, wraiths included, though there is a risk that the doom scythe will get it first.

This is going a close battle and a lot will hinge on how the necron fliers go, because with out the fliers the cron list is at a large disadvantage to Chaos, imho. The Big things chaos have is Jy2's generalship, a high body count and high strength shooting to deal with those wraiths, as well as the fact that majority toughness makes the d-lords t4 and very susceptible to lascannon shots.
   
Made in us
Fixture of Dakka






San Jose, CA

Nemesor wrote:
This is going a close battle and a lot will hinge on how the necron fliers go, because with out the fliers the cron list is at a large disadvantage to Chaos, imho. The Big things chaos have is Jy2's generalship, a high body count and high strength shooting to deal with those wraiths, as well as the fact that majority toughness makes the d-lords t4 and very susceptible to lascannon shots.
Note that while majority toughness lets you WOUND a Destroyer Lord as if he were T4, it doesn't affect his actual toughness - you still can't ID him with S8 weapons.

Quis Custodiet Ipsos Custodes? 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

When are you going to post the rest of the report?

*Waits in the shadows for pretre to strike...*

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Sniveling Snotling




I'm a bit confused as to why the D-Lords have the Resurrection orb.... Will it really be much use, since they'll be up in combat with the Wraiths most of the game?

always enjoy reading these reports! I just wish you would try an ork list sometime, I'd love to see what you can make of them this edition

4000+
1500+ (WIP)
 
   
Made in us
Fixture of Dakka





San Jose, CA

 Panzer1944 wrote:
Love seeing your zombie horde shuffle along but not sure even with your oblits great rolling at taking out your opponents flyers as of late, will be able to take down that many scythes. Can't wait to see what happens.

The flyers don't concern me as much as those wraiths. With Prefered Enemy and S6, they will be killing a lot of zombies and I won't be getting my FNP's against them.


Eldercaveman wrote:
That many flyers against a big horde of models can be a double edge blade. If you are not careful, you can end up running out of room, and wrecking because you can't place them.

They can always fly off the table and into ongoing reserves. But honestly, I won't be able to block them off due to the fact that I can't run to spread out.


 Cilithan wrote:
SabrX's list looks like one of the most maximised lists I've seen in the last months. It has rather terrifying potential. Will be a great match!

MOD's: can't we give JY2 a special DakkaDakka title? Something like 'Professor of Tactics' or 'Master of Reports' would be appropriate I'd say ;-)

Cilithan

His list is maximized because it's basically my list.

And thanks!


 Typhus the Betrayer wrote:
Well, the only 2 races I am aquainted with... My guess is that the heldrake and abbaddon will carry the day. My personal favorite named character is typhus, but he will probably die. However, the spawn and cultists will be useful for tying up the wraiths.

If the heldrake does survive, he could be the difference maker. But knowing the destructive power of those teslas, I doubt he'll survive. Abaddon could be a beast and I am counting on him to kill those wraiths. Challenge his lords with my zombie sargeants and have Abaddon insta-kill the wraiths with his S8 claws. Typhus needs to beware of Mindshackle Scarabs. If he can pass the test, then he can also do a lot of damage with Fleshbane and a force weapon. Otherwise, he'll probably force weapon himself to death.





Automatically Appended Next Post:
DarthDiggler wrote:
The Necron list has been weakened especially vs. hordes. It needs more shooting, not less. To many wraiths. No staying power for the Necron troops. It would be better if he had three 10 man immortal squads coming out of those Nightscythes. It's much more powerful to have 30 immortals beam down together anywhere on the board and fire 60 str 5 ap 4 shots into 32 zombies. Then pick them all up in the Nightscyhtes and move them 24-36" somewhere else and do it all again.

Superior mobility and shooting is what 6th edition is all about.

Now if the Necrons were playing a small elite meq list, then the 18 wraiths can be intimidating, but I'm not a fan of 18 wraiths in a true TAC list.

In my normal list, I usually run 2-3 annihilation barges and only 2 units of wraiths. I also run 1 more unit of troops in a night scythe. However, adding another unit of wraiths actually makes the army nastier. It may not be as balanced, but it helps more against horde armies.

While shooting is good, there is an element to assault that is makes it quite good, especially with wraiths. You can control the board with fast assault units. To me, that helps to offset to a degree the advantages of shooting. Yeah, shooting may hurt me, but at the end of the day, you are going to be out of position with regards to the objectives whereas I will already be on them. That is a huge advantage and basically my philosophy of Positional Dominance.

This message was edited 1 time. Last update was at 2013/01/27 21:15:36



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

 jy2 wrote:

Everything comes in. Actually, my opponent might have got the Warlord trait that lets him re-roll reserves. I don't remember for sure but its very uncharacteristic for all 4 flyers to come in at once. Doom scythe is the one closest to my oblits.


My warlord had move through cover trait.

I just rolled really well for my reserves.

   
Made in us
Fixture of Dakka





San Jose, CA

Sorry, guys. Didn't really have much time to work on the report today. Will finish it tomorrow morning.


 SabrX wrote:
 jy2 wrote:

Everything comes in. Actually, my opponent might have got the Warlord trait that lets him re-roll reserves. I don't remember for sure but its very uncharacteristic for all 4 flyers to come in at once. Doom scythe is the one closest to my oblits.


My warlord had move through cover trait.

I just rolled really well for my reserves.

Thanks, I will edit it tomorrow.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

I think in one of your other reports, the oblits killed a stormtalon with twinlinked melta. Maybe twin linked melta is actually a better anti-air than something like a quad gun?
   
Made in gb
Deranged Necron Destroyer






wel its S8 and when penetrating it does bigger damage. In a unit of 3 this would have more impact yes.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in sg
Regular Dakkanaut




looking forward to this! your obliterators really perform well.

for the emperor 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Im pretty sure Chaos has this one in the bag. Just far, far far too many bodies for an army with that little shooting to deal with.

Bedouin Dynasty: 10000 pts
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The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

Both chaos HQs in assault like they are supposed to i think Chaos win for sure.

Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in gb
Deranged Necron Destroyer






Never underestimate shackles and the pain a DLord can bring...

The Wraiths where crazy tbh, the war of attrition should have been much closer...

This message was edited 1 time. Last update was at 2013/01/28 15:14:33


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fixture of Dakka





San Jose, CA

 SabrX wrote:
Necrons:

This is my third time using Jy2's Necrons. In the first game, I lost against his MSU Crowe-Purifiers back in 5th ed. 2nd game, I won by a landslide against the same list using the Necron Airforce. This third game will be a tough match. Jy2 has already tabled my Blood Angels. In that game, the mission was Emperors Will. Jy2 mounted a strong defense, which fended off my forces long enough for his reserves to come in and decimate a third of my army. Despite my loss, I learned one glaring weakness of Jy2's army. His scoring units lack mobility and the best method he has for contesting my objective is deep striking Abbadon with a unit of Oblits and slogging his Chaos Spawn across the board.

In this game, the mission is Crusade with 3 objectives. Jy2 can't bunker his on his entire army on a single objective like he did in the last game. Depending on the objective placement, he may have split his forces. When he does, my Wraiths will pounce. With high mobility and possessing a 3++, they should have no problem against Oblits and Helldrake.

Jy2 also have something else to worry about, my flyers. The three Night Scythes and 1 Doom Scythe is a much better air-air fighter than the Helldrake. Each Necron flyers is well equipped to shoot down the Helldrake. The only thing the Helldrake can do in response is vector strike. If Jy2 ignores my flyers, my scoring elements can disembark and score/contest objectives late game.

Thanks. I have added your analysis into my battle report.


Nemesor wrote:
I voted draw, though i think its 60/40 chance of crons winning. Wraiths drop every third save, so they will suffer heavy casualties right from turn from shooting from those oblits (if they are starting on the feild. 6 lascannon shots a turn are going to instant death about three wraiths every two turns, and maybe even get both of the d-lords if they are at the front of the group, or if they are not, one might still go down, with luck. Even getting one of the d-lords down would be HUGE. At closer range 24 s6 rending shots from the assauly cannons are also going to be pretty big hitters. Abbadon will be a massive obstacle to a weakened group of wraiths, and when deep struck into back play will take down a group 5 warrior easily enough. A lot of this will depend on how long the necron fliers get in play, because the arcing tesla weapons will be able to cause huge damage to the zombies. This damage may be greatly reduced if they only arrive in turn four. The wraiths are actually very weak to high strength shooting, and I think that some ectoplasm cannons will be called for next time around, because for 200 pts 3 s8 ap2 template weapons are hella killy against pretty much anything, wraiths included, though there is a risk that the doom scythe will get it first.

This is going a close battle and a lot will hinge on how the necron fliers go, because with out the fliers the cron list is at a large disadvantage to Chaos, imho. The Big things chaos have is Jy2's generalship, a high body count and high strength shooting to deal with those wraiths, as well as the fact that majority toughness makes the d-lords t4 and very susceptible to lascannon shots.

Don't have my book with me right now, but aren't ectoplasma cannons avaliable only on the forgefiends? Don't have those at the moment, though I can see them wrecking house especially when you ally in daemons and the Masque.


 y0disisray wrote:
I really like that Chaos list and I sure do enjoy the battle reports with you using them. However I believe that Necrons have a really good advantage on the Chaos list in the way of those MSS's. With Abbadon having to test for his daemon weapon AND for MSS I think he's going to be punching himself a lot so hopefully he is able to pass those tests as much as possible. The Necrons dont have many scoring units so I think if you can prevent the last second objective grabbing then you may pull this out. Going to be an interesting battle report.

Yeah, MSS is just plain nasty. It changes the D-lord from a nuisance to actually dangerous in combat. I swear, they need to up the cost on MSS. It's too cheap for what it can do.


ork dork wrote:
I'm a bit confused as to why the D-Lords have the Resurrection orb.... Will it really be much use, since they'll be up in combat with the Wraiths most of the game?

always enjoy reading these reports! I just wish you would try an ork list sometime, I'd love to see what you can make of them this edition

I just like them. Having a D-lord come back from the dead can be game-changing. Honestly, I think it is worth it even if the unit does not benefit from it. It has won me several games before. At the very least, consider it for your Warlord if nothing else than to prevent your opponent from getting Warlord and perhaps even First Blood (if he is the first unit killed). Likewise, he's come back before in my opponent's deployment zone to give me Linebreaker as well.

Orks are really good. I really like them and actually have an ork army (which I was playing briefly before tyranids and chaos). Check out my battle report thread link in my signature below for my ork battle reports. I think I will start playing with them again in the near future (probably after the BAO).





Automatically Appended Next Post:
 tuiman wrote:
I think in one of your other reports, the oblits killed a stormtalon with twinlinked melta. Maybe twin linked melta is actually a better anti-air than something like a quad gun?

They serve different purposes. The quad-guns has much better range and can fire upon flyers when they come in. Twin-linked meltas are much shorter in range and not nearly as accurate. However, with 3 of them, you are almost guaranteed at least 1 hit against a flyer and that hit has a much better chance to wreck it due to its higher strength and AP1. Also, not many units have tl-meltas. Most of them are only regular meltas.


 Valek wrote:
Never underestimate shackles and the pain a DLord can bring...

The Wraiths where crazy tbh, the war of attrition should have been much closer...

Yeah, those darn things make necron HQ's crazy good. Never count them out until they are no longer getting back up.


This message was edited 1 time. Last update was at 2013/01/28 16:11:37



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Made in us
Inexperienced VF-1A Valkyrie Brownie





Great report, love to see the Crons in action.

One note though, the warriors who grabbed the last objective, did the scythe finish movement, they disembarked, and it then moved off in the shooting phase? Your pictures and commentary made it seem like the guys disembarked in the middle of the move, and they can only disembark before or after the scythe moves. Just checking, other than that, great stuff!
   
Made in us
Fixture of Dakka





San Jose, CA

 Salacious Greed wrote:
Great report, love to see the Crons in action.

One note though, the warriors who grabbed the last objective, did the scythe finish movement, they disembarked, and it then moved off in the shooting phase? Your pictures and commentary made it seem like the guys disembarked in the middle of the move, and they can only disembark before or after the scythe moves. Just checking, other than that, great stuff!

On the left, they disembarked first. Then the night scythe flew off the table. Then they ran onto the objective.

On the right, the night scythe moved 18". Then the warriors disembarked onto the objective and rapid-fired at my zombies.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Mekboy Hammerin' Somethin'





Great report. However it still feeds into my rather lopsided view that...

Mind Shackle Scarabs are a bunch of bull manure.
   
Made in us
Fixture of Dakka





San Jose, CA

 gpfunk wrote:
Great report. However it still feeds into my rather lopsided view that...

Mind Shackle Scarabs are a bunch of bull manure.

I think with a slight adjustment in cost, some of the units in the dex would be more appropriate. Here are a few units/items in the necron codex and what I think their costs should actually be:

Mindshackle Scarabs 25pts

Phase Shifter 30pts

Night Scythes 120pts

Canoptek Spyders 60pts

Wraiths 45pts (but give them Reanimation Protocols). Otherwise, without RP, they are ok.

Annihilation Barge 100pts


This message was edited 1 time. Last update was at 2013/01/28 18:28:20



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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