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2013/02/07 18:15:19
Subject: (Funded)[Kickstarter] Hull Breach! Corporate Wars (Brutal dice/card space combat)
A fast, brutal, sci-fi card game that blends the randomness of dice and cards with individual skill and tactical might.
I've played the first run of the game and really enjoyed it, in fact my whole FLGS got hooked too!
*Updated some of the concept art* scroll down to view.
Here we are at PAX East 2012, with a little overview of what Hull Breach is:
Hull Breach is a tactical and strategic sci-fi card game that pulls elements from the worlds of wargaming, miniatures games, and real-world combat.
Players assume command of a space station in their corner of the galaxy and fight their opponents for dominance of their sector. You'll manage an economy, field a fleet of warship, and command companies of Marines. Use clever tactical options and special game-changing events to destroy everyone who stands in your way
Hull Breach is a game for two or more players and uses both cards and dice. A 1v1 game might be over in 15 minutes, but the more players you add, the longer and more complex the game becomes!
Hull Breach Corporate Wars comes in a box set with three fully-playable decks, dice, tokens, a rulebook and fiction supplement - buy the box set and you're ready to roll! However - even though this isn't a CCG, you can tear down your deck and reassemble it with any number of combinations of cards that you can think of!
We've already brought an Alpha version of our game to market in New England, proving that the concept works and people are hungry for more. We've taken fan feedback gathered during that run (rules, tweaks, art, packaging, and more) and applied it to our next phase - Corporate Wars! It's bigger, better and shinier than ever before, and ready for a nationwide release!
The goal of the game is to capture or destroy your enemy's space station and defend your own. How exactly you choose to do that is up to you, but you'll be able to leverage many different types of cards towards that end.
Each Commander starts the game with a space station in play. From there, you draw cards, manage your per-turn income, and balance your offensive and defensive production against that of your opponents. To do this, you'll draw up to five cards every turn and tally up your per-turn economic gain, which depends on how you configure your station. Are you a financial powerhouse, or do you focus on military strength at your station?
After that, you'll be able to deploy ships, Marines, and equipment that modifies them to bolster your forces.
You can then launch your fleet across the stars at your opponent - once your forces arrive in his sector of space you have two main methods of destroying him: use your Marines to board and seize his ships and station, or use your raw firepower to turn those same ships and station into twisted wrecks!
There are many classes of ships, ranging from tiny drones to enormous capital ships, each with its own strengths and weaknesses - some excel at confronting enemies head-on while others are relied on to perform vital support tasks in combat.
When you're not slinging dice and destroying ships like a pro, you can also use slightly more devious methods to defeat your enemies! Powerful Event and Tactic cards can tip the balance of power dramatically, either by manipulating economies and production or implementing clever battle strategies to influence combat results.
But Hull Breach! strategy goes beyond the cards and the dice. Your own command abilities will factor significantly into your success or failure! Knowing when to strike, what to strike, and how to strike are the marks of a truly great Commander.
Don't take our word for it; here's a great video review by the good folks at Skip the Rules!
This message was edited 3 times. Last update was at 2013/03/15 04:44:32
One aspect of the game i really liked was how you could board other ships with marines and capture or destroy their derelicts. Often you find your fleet fighting some of its former vessels.
The D10 dice really brought it from the realm of "another card game" an made the combat seem more "realistic". I found myself making tactical decisions that i would normally do on the tabletop!
Dentry wrote: Very interesting. And reasonably priced at $35 for the box set reward (~$11.50 a deck).
Indeed, plus you get the dice, tokens, and fluff supplement. I was going to pledge the $35 level but then i saw the artwork for the faction posters and i need those in my nerd cave lol. So i bumped up.
yeah,
Backed at $125 (including $25 shipping :( to the UK)
They have a very strange setup where by this reward level is only good if they make it to 55K.
If it looks like the kickstarter is not going to make 55K then my reward level will be bad value for money and I'll be dropping my pledge to $60 (including $25 shipping to the UK) for just the core game.
We here your concerns about stretch goals so we've unlocked Loyalty and Vigilance(the 2nd game), unlocked the first 2 kickstarter exclusive cards (one being HP LOVECRAFT) and added a bunch more alpha decks at various tiers. Thank you all for the feedback and of course for pledging!
Keep spreading the word, we're more than halfway there! Things are looking up.
2013/02/15 16:54:21
Subject: [Kickstarter] Hull Breach! Corporate Wars (Brutal dice/card space combat)
Hull breach will be doing a live Q&A THIS sunday 6pm- 8m U.S. Eastern time (2/24/13) on their you tube channel
Here Submit your questions and comments to their Twitter and/or Facebook page and they'll answer them live! This is your chance to directly harass the creators and developers of Hull Breach.
yeah,
It's great news that the game will be funded.
It's not looking too good for the 55K stretch
: (
I'm not that interested in the alpha run or the posters etc... just the new sets.
If each set will retail at $40 getting all three at the $100 pledge would have been great!
Right now In Defiance of Dictators is locked, the value is minimal.
I'm gonna stick with the $35/$70 pledges and bump back up to $100 if the rewards get there.
Awesome. should arrive right around my birthday. It was really cool i got to play th first run of this game and im happy to see it get the funding it needed.
Came home to find my Alpha decks through and played an enjoyable game with my friend. Wish I'd upped my pledge for more Alpha decks, especially to the proposed changes for the full version of the game.
My only complaint is the art is a bit rushed looking, but again, Alpha decks. My decks were also a bit water damaged and bashed around, so hopefully when I get the final version I'll get much luckier.
2014/02/25 16:45:13
Subject: Re:(Funded)[Kickstarter] Hull Breach! Corporate Wars (Brutal dice/card space combat)
Come see all the new changes to Hull Breach! in Corporate Wars and Loyalty & Vigilance box set games! www.hullbreachgame.com We've evolved into a much bigger, better, and fun game that we ever dreamed possible from the kitchen table where it was born.