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Do you want tactics or the actual rules? And what kind of army do you have? It's very different if your troops are DEldar warriors, or Nob Bikerz for example.
take a troop choice in a transport, move up and unload to claim the objective first turn. Take 2 other vehicles to move up and screen it. or place some big blocking terrain on your opponents side of the table.
Keep moving the relic back towards your deployment zone and find a place to hide them and go to ground.
If your opponent gets to it first soot the unit that has it til its dead. Plus with your troops deployed to claim it you should be able to move up 6, and assault 6 to wipe out his unit and claim the objective.
I normally play the relic as essentially a KP game but with an obvious target priority - if you're touching the relic I'll kill that first. Then on turn 4 I start sending people over to grab or contest it.
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
Griddlelol wrote: I normally play the relic as essentially a KP game but with an obvious target priority - if you're touching the relic I'll kill that first. Then on turn 4 I start sending people over to grab or contest it.
You can't contest the relic, its either held on not held.
I need to return some video tapes. Skulls for the Skull Throne
Thats why I hate that show, who would ever want to play this guy. All he does is post videos saying they have found cheesy loop holes and get everyone else to play it after too. Just being a TFG.
Think of the relic as less of a mobile thing that you pick up and move around, and more of as a regular game with only one objective in the middle. It's going to be so easy to deny the capture of just one objective, that it's not going to make going for it your primary concern.
Not to say that you can't make a late-game push for it if the opportunity presents itself, but you're better off mostly focusing on killing your opponent's stuff and going for secondary objectives, and keeping your opponent away from the relic.
i just play it as an immobile primary objective. the secondarys are always a main goal for me anyway, but when only one primary objective is in play, i generally play a denial game with it. let my opponent get to it first, shoot his support stuff, then go in and finish off the claiming unit. risky if not done properly, but it can work, since most of his resources will be given to protecting the objective holders. take out his ranged support first, then when his objective unit has no help or cover fire, overwhelm them and take it.
the other way it could work, is just try to secure it normally. drive up, claim, and start toting it back to your endzone. gaurd it with everything you have, and block avenues of attack and LoS with vehicles. therefore a small unit (5 men or so, even less if possible) would be great, since you can hide them easier and block LoS to prevent him being shot.
What I've always seen with the relic is that people generally have the same idea. Run up and grab, move it slowly back.
The games I've encountered with this, people end up pushing too hard on the objective. This has always left troops in a very bad spot for my opponents and they get blasted off fairly quick.
I've never understood the desire to claim the objective so early. The most mobile armies are usually the ones that push the hardest to claim it. I figure they'd have a better advantage to let the enemy move in, blast away and swoop in late game to claim it.
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby
Remember that the Relic is only worth 3 points. Because of this, First Blood, Slay the Warlord and Linebreaker are all worth trying to get. You can go for the Relic, or you can shoot your opponent off the Relic, cut him off from reclaiming it, and win using Secondary Objectives. It all depends on what kind of list you're going to bring, what your opponent is bringing, and what his style of play is.
Griddlelol wrote: I normally play the relic as essentially a KP game but with an obvious target priority - if you're touching the relic I'll kill that first. Then on turn 4 I start sending people over to grab or contest it.
You can't contest the relic, its either held on not held.
Sure but by standing anything on it you prevent the opponent from taking it.
Also one thing i see a lot of people not get with the relic is that a model, not a unit picks it up. Kill that model and the relic is dropped, not transferred to another model in the unit.
Wouldn't it be possible for Trazyn to take a Barge, get to the Relic ASAP and teleport back through a Monolith with the Relic?
Because that would be ridiculous.
Kangodo wrote: Wouldn't it be possible for Trazyn to take a Barge, get to the Relic ASAP and teleport back through a Monolith with the Relic?
Because that would be ridiculous.
Thankfully, GW thought about these kinds of tactics. They don't work, simply because you cannot move more than 6" in a given Phase while carrying relic. If you're forced to move more than 6", you drop the Relic.
After you have picked up the relic, make sure that the Relic carrying model is adequately screened. Preferably, it should be either furthest from enemy troops, or in middle of the unit if opponent has high mobility and can move around easily.
When playing the Relic the secondary objectives are huge especially First Blood, by getting 4 points (Relic + 1 SO) you can't lose even if the rest of your army is destroyed.
The Relic is a bloodbath mission, be prepare to Sacrifice everything to get the Relic and 1 SO.
The Relic is a bloodbath mission, be prepare to Sacrifice everything to get the Relic and 1 SO.
So true. When both sides are focused onto one singular point I do find people tend to make some bad moves such as walking a 5 man terminator squad towards the relic in the open, only to get cut down by tactical squads packing plasma. I find that the relic also always comes down to secondaries. It's hard to "let" you opponent walk up the board towards you, pick something up and the stroll back to their side without them suffering high casualties. That said as long as you can secure the secondary objectives, every other unit you own can be sacrificed to deny your opponent the relic.
I feel like orks would have the easiest time trying to get the relic. Lots of cheap bodies. Maybe a guard blob with Azrael leading them.
This message was edited 1 time. Last update was at 2013/02/09 13:59:12
The Relic scares me as it's the easiest to lose in a stupid way. Say I kick your armies butt, and then have 30 gants on the Relic, you just have to use one precision shot to kill the model holding it, and if you're going second you're screwed if the opponent has a Vindicare.
Of course, when I do go second, I absolutely love the Relic! Tervigons and gants are just too too fun.
i hate relic, you can be crushing your opponent then lose at the last minute because he got possession of the relic somehow. Unless you get EVERY bonus point and he gets none, you'll either tie or lose if he has the relic.
We call it Football in my group lol. Every time ive played it i either lost by his army hardcountered mine (bad choices on units..) which case relic had little to do with it, or he managed to snag it last minute and game ended.
Literally my first time playing it i lost cuz of that - the opponent had 3 units of dudes left, i had almsot my entire army, lost cuz he got the relic somehow
Literally all you have to do is either surge up with vehicles, make a wall with them, and run away with the relic with your troops - or, hang back just far enough to run up and get it but keep dakkaing till you think its safe or the game is gonna end soon. Blindly charging it against a lot of armies can just throw your troops away.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
Don't you no only have to have posession of the relic but have it in your deployment zone to score? So your opponent can swoop in and steal three points if its in your zone or no mans land. He can deny you 3 points, hence why the secondary objectives are so important.
TheLionOfTheForest wrote: Don't you no only have to have posession of the relic but have it in your deployment zone to score? So your opponent can swoop in and steal three points if its in your zone or no mans land. He can deny you 3 points, hence why the secondary objectives are so important.
No you don't need it in your deployment zone.
Edit: I'm not actually sure that is what you are asking, a few crucial spelling mistakes are confusing matters.
This message was edited 1 time. Last update was at 2013/02/09 16:09:38
TheLionOfTheForest wrote: Don't you no only have to have posession of the relic but have it in your deployment zone to score? So your opponent can swoop in and steal three points if its in your zone or no mans land. He can deny you 3 points, hence why the secondary objectives are so important.
No you don't need it in your deployment zone.
Edit: I'm not actually sure that is what you are asking, a few crucial spelling mistakes are confusing matters.
Sorry for the spelling, I hate the iPhone keyboard. Yes, that was what I was asking. Someone had argued that with me last game I played the relic. I still won by secondaries but its nice to know that I would have had three more points.
tuiman wrote: Thats why I hate that show, who would ever want to play this guy. All he does is post videos saying they have found cheesy loop holes and get everyone else to play it after too. Just being a TFG.
He's exposing broken bits of the game; raising awareness.
His video basically shows you what to look out for.
tuiman wrote: Thats why I hate that show, who would ever want to play this guy. All he does is post videos saying they have found cheesy loop holes and get everyone else to play it after too. Just being a TFG.
He's exposing broken bits of the game; raising awareness.
His video basically shows you what to look out for.
You should be thankful, honestly.
Haha, I've actually played him against his space wolves. He is anything but a TFG, he knows the game and he knows it really well, he points these things out but I think it's just for his own entertainment.
On Topic: I think my plan of race forward and jump back with some jetbikes is the way to go. Boost forward, grab the relic, race back with the assault move and bring it home to another unit, then its a matter of killing the warlord, first blood and the other secondary that I can't remember.
When playing the Relic it is important to note that going first or second is dependent of which army you are facing.
If I was facing my Necron Blitzkrieg army, I'd prefer to go second. It has the advantage of mobility and the ability to dump out troops on the objective/The Relic. By going second I can shoot the unit holding the Relic or move into assault to deny, or I can claim the Relic on turn 5 without having the Night Scythes moving to shoot me off the board.
Against a more static army I would want to go first. Move my army to surround the Relic and have a troop unit capture the relic and move back to my end later in the game. Since the The Relic is in the center of the board, if you deploy on the 12'' mark you easily move enough tanks, fast units to make getting the relic impossible for you opponent.
Again, it can't be stressed enough, when playing The Relic, First Blood is going to be the deciding factor in most games.
I have never seen the relic make it more than about 6 inches from its starting position. Attack the enemy hard and just trying to hold it at the end. If you get an amateur player they will just squad after squad into the grinder to try and get the relic. Just take up good firing positions near it and lunge for it on turn 4.
tuiman wrote: Thats why I hate that show, who would ever want to play this guy. All he does is post videos saying they have found cheesy loop holes and get everyone else to play it after too. Just being a TFG.
He's exposing broken bits of the game; raising awareness.
His video basically shows you what to look out for.
You should be thankful, honestly.
Haha, I've actually played him against his space wolves. He is anything but a TFG, he knows the game and he knows it really well, he points these things out but I think it's just for his own entertainment.
On Topic: I think my plan of race forward and jump back with some jetbikes is the way to go. Boost forward, grab the relic, race back with the assault move and bring it home to another unit, then its a matter of killing the warlord, first blood and the other secondary that I can't remember.