Ailaros wrote:
6th ed means that moving around causes you to snap fire. You can't snap fire a flamer at all. At least you could score a hit or two with a heavy bolter.
Snap fire the
ML and fire the hull
HF as your main weapon. Odds are, since you only hit on a 6, your getting 1 hit every 2 turns. Marines are benchmark, so on average your wounding and on average they are making thier cover save. So your failing to have any effect what-so-ever snap firing your
HB, on average.
Ailaros wrote:
6th ed gave us slowly glancing vehicles to death, which the heavy bolter is much, much more likely to do than a heavy flamer (and better compliments the turret weapon, which is likewise fishing for glances at range).
Ummm. 95% of the Vehicles your facing in this game are not
AV 10 or 11. The Heavy Flamer is also
Str 5, so your point makes no fricking sense since they are both
Str 5... fact is, neither will glance a vehicle to death, because your Lascannons/melta guns and
ACs/plasma guns should be killing them and doing the job ten times better due to the higher
Str.
Ailaros wrote:
We also now have focus fire, which means that you can actually use a heavy bolter's Ap.
Not really, because if we use the benchmark Marine, he still gets his armor save. If your not firing on a 3+ save fig, you still need to hit. If your not firing on a 3+ save fig and it is completily in the open, this would be the only case where snap-firing the
ML and putting full
BS on the
HB is worthwhile. To be frank, this situation is even less likily to happen then what you claim is an opportunity to use the
HF to completily ignore cover. There are plenty of attacking units and defensive units that rely on cover saves, from Clowns to units that use Invisibility to units behind a
ADL that are not expose for Focused Fire... and the First two are attacking units most times, so you may be facing them Turn 2 as you advance on each other... much less Orks using
KFF and Bikes getting Jink or smoke screen (both cover saves).
Ailaros wrote:
We also have fliers, which heavy bolters are crummy against, but at least you get to SHOOT them at fliers. 6 shots from a chimera, which means you usually get at least A hit against a flier, rather than it being a complete waste half the time.
This is a rare moment you have a valid point, as rolling
BS 1 to get 6s doesn't matter if your snap-firing or not and it is impossible to use a template weapon against a Flyer. This is where just hitting them can bring down a Swooping Flying
MC, no damage required. But again, there are better units for this and really one should have a dedicated
AA unit anyway. You do not rely on rolling 6s to deal with Flyers. If the Flyer is not a swooping
MC, your shots are wasted and useless 95% of the time.
Ailaros wrote:
Furthermore, it's now easier to hit vehicles in close combat, which makes a 0" range weapon seem awfully risky.
I fail to see your point or why this matters. Besides, a template has a range. But I will point out if your Vets pop a transport, you can then have your Chimera
HF the passangers since they are all clusered up and thier cover save is now null and void.
Ailaros wrote:
I guess if your opponents can't see them coming, a heavy flamer could be useful, or if you have literally nothing else to clear off an enemy objective with (and they didn't shoot the chimera before it got there), then I guess I could see a few uses for it, but it really does seem to me that the heavy bolter is a lot better than the heavy flamer.
Your opponent should always see them coming, since they can look at your list. I do not see it as one being better than the other, I see which one is the better fit for the tactics being used. If your camping behind a
ADL with Camo-netting, the
HB is the best weapon to take for that tactic. If your advancing on the foe, I see the
HF as the best weapon for that tactic because your goal is to get close to your foe. Your more likily to face units with cover saves and you have the option to snap-fire the
ML /and/ fire the
HF as the main weapon. Your also more likily to face destroyed enemy transports where the troops are still using the cover of the wreckage.
I am not saying this tool is the superior tool over that tool. But I am saying that you use the right tool for the right job and use that tool properly. Can someone argue for having hull
HFs on a rear camping unit to counter DSing units? Sure, that is a valid point. But more often than not they are sitting back using the
HB to fire on units across the board because not every list is a DSing list. Can you have a Hull
HB for an attacking Chimera? Sure, but if you realize that all your hitting on is 6s and maybe getting 2 hits a game in a 4 Turn game. But if your also saying that you will never be in a posistion after moving 6" a turn to run into a unit that is using a cover save (which means your at thier deploy edge by Turn 4) except for maybe 1 Turn, or that you will never use it because your destroyed...well, your not using the
HB either if your destroyed (and thus down to 0-1 hit a game) and if your not able to use that
HF at least 1-2 times a game... your doing something wrong. Your placing the terrain too and you should be using that to your advantage, offensivily and defensivily.