Switch Theme:

Feed The Beast Revelation Server (Minecraft)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut






London, UK

I've been too busy working on re-creating all the ages and then setting up the new Nexus:
Spoiler:


There won't be a Mystcraft Sky age this time around. However, Biomes o Plenty adds The Promised Lands, you just have to work to unlock it first...

If Reliquary is now enabled by default I won't disable it. (To be fair it was a bit odd that Reliquary was disabled for being abuseable, and then Dartcraft was included, which is sooo much more abuseable).

As for Hats, I'll take a look. They look fun, but some of the huge hats could get very annoying if people spammed them.

   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

not for me !
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

So do the Promised Lands spawn above ground level (like Terraria) or... ?
   
Made in gb
Longtime Dakkanaut






London, UK

 Wyrmalla wrote:
So do the Promised Lands spawn above ground level (like Terraria) or... ?

It's an entire dimension like the Twilight Forest.

   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Ah, like the Aether. However is that custom grass or just vanilla? ...The Aether had custom blocks. ...Aether.

So why are you including that particular age? Because it doesn't look so broken as the Sky Age did? Is there a practical reason for it I mean, like for instance people using it as a communal portal location?
   
Made in us
Infiltrating Broodlord






reading Thaumcraft for dummies right now...

 
   
Made in gb
Decrepit Dakkanaut






UK

Deathklaat wrote:
reading Thaumcraft for dummies right now...


I'm reading '"Thaumcraft for Dummies" For Dummies'.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Infiltrating Broodlord






yea, I need a version so dumbed down that it has pages where you do connect the dots and coloring.. it is also a pop-up-book.

 
   
Made in gb
Longtime Dakkanaut






London, UK

 Wyrmalla wrote:
Ah, like the Aether. However is that custom grass or just vanilla? ...The Aether had custom blocks. ...Aether.

So why are you including that particular age? Because it doesn't look so broken as the Sky Age did? Is there a practical reason for it I mean, like for instance people using it as a communal portal location?

It's perma-day, has custom grass, trees etc and a few things you can't get anywhere else (amethyst) as well as some nice treats (that fancy spring water that heals you). Plus it looks damn cool:

   
Made in us
Infiltrating Broodlord






its Purdy.

woohoo installing ultimate as we speak, I accidentally installed unhinged earlier :(

 
   
Made in gb
Longtime Dakkanaut






London, UK

Deathklaat wrote:
its Purdy.

woohoo installing ultimate as we speak, I accidentally installed unhinged earlier :(

It's Unleashed you want

Anyway, Twilight Forest could be interesting with hats...
Spoiler:

This message was edited 1 time. Last update was at 2013/07/30 23:27:13


   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 darkinnit wrote:
Deathklaat wrote:
its Purdy.

woohoo installing ultimate as we speak, I accidentally installed unhinged earlier :(

It's Unleashed you want

Anyway, Twilight Forest could be interesting with hats...
Spoiler:

I know right? Its fantastic XD

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I think I'm going to create a nice, humble farm, generating loads of meat, bees, and bee-related products.

Of course, underground will be an industrial superpower.

If anybody ends up with any bees and has no intention of using them, I'll gladly trade you for them once I've set up shop.
   
Made in us
Incorporating Wet-Blending







I want a house in the promised land.... *drools*

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I'll probably live in the Twilight Forest

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Infiltrating Broodlord






Ok i have been trying to read up as much as possible on Thaumcraft and how it all works and vis and flux and all of that stuff.

There are a few beginners guides and guides that tell you how to sort of get started but nothing that really encompasses everything.

Could someone post a list of things that would be useful when using Thaumcraft? I do not want a list of crazy stuff but like a smallish guide like " you should build x and then make y and you should try and research/craft z because..."

i have been reading about vis and flux and how to control both, but any additional tips would be a great help!

 
   
Made in au
Frenzied Juggernaut





Australia

Well basic startup for thaumcraft make a wand and a thauminomicon. Then read the book it will tell you the basics for getting started, such as how to make the arcane workbench, crucible and so on.

Good tip would be to control your flux by not overfilling the crucible with essences you dont need. Wisps hurt, especially before you get a lightning wand or such to deal with them.

This message was edited 1 time. Last update was at 2013/07/31 13:06:22


Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in gb
Longtime Dakkanaut






London, UK

Getting a Netherwart farm going early is good. The netherwart has the flux/chaos symbol on it IIRC, so it's good for researching all the items you need for flux control.

Once you've got your goggles, four arcane alembics on your cauldron and are avoiding overusing aspects, you can then just explore the Thaumonominom and have fun with what you find.

   
Made in gb
Morbid Black Knight






Wales

So Reliquary is back in, along with that weird hat mod?

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Longtime Dakkanaut






London, UK

 4oursword wrote:
So Reliquary is back in, along with that weird hat mod?

Reliquary is in, yeah.

I will probably add the hats mod in (and the hat stands) because if you get sick of it, you can set "renderhats=0" in your config, and others can still enjoy it without bothering you.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 darkinnit wrote:
 4oursword wrote:
So Reliquary is back in, along with that weird hat mod?

Reliquary is in, yeah.

I will probably add the hats mod in (and the hat stands) because if you get sick of it, you can set "renderhats=0" in your config, and others can still enjoy it without bothering you.

But i Wuv hats

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Morbid Black Knight






Wales

I will keep hats on then. I think there's a V for Vendetta mask in there, so I'm sorted.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

so dark do we have an official eta , or am i going to the nether for asking this ? Also can i ask are we having powerconverters?
   
Made in gb
Longtime Dakkanaut






London, UK

 Asherian Command wrote:
But i Wuv hats

Then you can leave them enabled.

That's the main reason I'll add them in, they're don't change the game in any way and they're configurable at the client end. So hat connoisseurs can have all the fun they want, and anyone who considers it nonsense can hide them.


Automatically Appended Next Post:
cptprice0330 wrote:
so dark do we have an official eta , or am i going to the nether for asking this ? Also can i ask are we having powerconverters?

You're going to the nether I'll give an ETA when I have one. It will probably be ready at some point in the next few days, but that's all you'll get for now.

Powerconverters will stay disabled. They've disabled it due to some ability to effectively get infinite free power. Yes the ratios can be adjusted in the config, but if it were that simple, they would have done that and included it.

This message was edited 1 time. Last update was at 2013/07/31 15:56:07


   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

thanks , i await the wrath of the nitro creepers!
   
Made in us
Infiltrating Broodlord






ok i watched a pretty good Thaumcraft 3 playthrough and i am starting to watch a FTB Unleashed one so i should have a pretty decent grasp on things. i also will be trying everything out on a single player world just to make sure i have an understanding of how things work before the server gets the update.

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 darkinnit wrote:

Powerconverters will stay disabled. They've disabled it due to some ability to effectively get infinite free power. Yes the ratios can be adjusted in the config, but if it were that simple, they would have done that and included it.


Craaap, are these the bridges and such? :(

note: I'm not generating infinite power with them, I used them for easy delivery of EU and other crap energy to machines that explode mostly, instead of screwing around with so many lag inducing bridges and generators that sometimes vomit coal everywhere I converted over to bridges and tesseracts which is about where I stopped killing the server

This message was edited 1 time. Last update was at 2013/07/31 17:02:08


Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Longtime Dakkanaut






London, UK

There are a lot less EU powered machines now that Gregtech is gone. For those that remain, there are ways of converting power that aren't messy. Also, solar panels are a lot cheaper this time around. Free power anyway :-p

   
Made in us
Arch Magos w/ 4 Meg of RAM






 darkinnit wrote:
There are a lot less EU powered machines now that Gregtech is gone. For those that remain, there are ways of converting power that aren't messy. Also, solar panels are a lot cheaper this time around. Free power anyway :-p


Yeah I'm thinking of it, I never liked all the risk of explosion with every thing you did and when I tried to get crazy with infinite resources the first time I lost a ton of stuff to it :( I really enjoyed the safety that those bridges provided

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I'm now rather sad about the removal of Redpower as I now have to reinvent how I"ll do my infinte cobblestone generator.

Also, I finally tried that infinite flux generator from about 50 pages ago. The backlash the mode unleashed to restore balance was so bad I had to nuke the whisps and my lab.
   
 
Forum Index » Video Games
Go to: