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Made in au
Liche Priest Hierophant







 Xeriapt wrote:

Anyone planning on checking out witchery?


I was thinking about it, but with Botania, Blood Magic and Thaumcraft (and its addons) I don't know if I will, at least not until the late game.
It certainly looks cool though, and I do hope I can find something to do with it.
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Matt.Kingsley wrote:
 Xeriapt wrote:

Anyone planning on checking out witchery?


I was thinking about it, but with Botania, Blood Magic and Thaumcraft (and its addons) I don't know if I will, at least not until the late game.
It certainly looks cool though, and I do hope I can find something to do with it.

I'm definitely going into witchery right off. I love the mod, and have yet to check out this new version.



Dark, you might want to think about setting up a statue of the goddess at spawn. That way poeple who aren't going into it have some defense against people wanting to mess with them.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in au
Frenzied Juggernaut





Australia

 Co'tor Shas wrote:
 Matt.Kingsley wrote:
 Xeriapt wrote:

Anyone planning on checking out witchery?


I was thinking about it, but with Botania, Blood Magic and Thaumcraft (and its addons) I don't know if I will, at least not until the late game.
It certainly looks cool though, and I do hope I can find something to do with it.

I'm definitely going into witchery right off. I love the mod, and have yet to check out this new version.



Dark, you might want to think about setting up a statue of the goddess at spawn. That way poeple who aren't going into it have some defense against people wanting to mess with them.



Pshh no way, why would witches mess with people

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Xeriapt wrote:
 Co'tor Shas wrote:
 Matt.Kingsley wrote:
 Xeriapt wrote:

Anyone planning on checking out witchery?


I was thinking about it, but with Botania, Blood Magic and Thaumcraft (and its addons) I don't know if I will, at least not until the late game.
It certainly looks cool though, and I do hope I can find something to do with it.

I'm definitely going into witchery right off. I love the mod, and have yet to check out this new version.



Dark, you might want to think about setting up a statue of the goddess at spawn. That way poeple who aren't going into it have some defense against people wanting to mess with them.


Pshh no way, why would witches mess with people
You gotta love the curse of insanity.

Witchery, while being a quite recent mod, really does have a lot of stuff. I am really interested in where it will be going

This message was edited 1 time. Last update was at 2014/11/19 00:57:58


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Longtime Dakkanaut






London, UK

Co'tor Shas wrote:Is is just me, or is there more taint generated in the recent editions of thaumcraft?

Don't take the map I posted as a good example of taint quantity. The default "taint biome weight" is 2 and that apparently suits vanilla minecraft biomes, but I saw some instructions that said when using Biomes O' Plenty you should increase the taint biome weight to 20 so the taint biomes aren't drowned out by the many many biomes in biomes o plenty. That map is the result of setting it to 20. I've now set it to 7 and I'll see how that turns out.

Co'tor Shas wrote:Dark, you might want to think about setting up a statue of the goddess at spawn.

I did have one at that world's spawn before I deleted the world, as I heard it recommended by someone earlier. There will be one at spawn.

I should also say that those who do get into Witchery, only use the curses for fun and pranks on those who are up for it, don't go doing them on players who want no part of it. Assume nobody is interested unless they say otherwise.

I'll start by saying that I'm fair game for Witchery curses (even if I regret it later )

   
Made in au
Liche Priest Hierophant







Wait, Dark's fair game for Witchery curses?
I may be getting into Witchery sooner than I thought
   
Made in au
Frenzied Juggernaut





Australia

lol let the nightmares begin.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Do we have a rough estimate on when the server will be ready?

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Longtime Dakkanaut






London, UK

 Co'tor Shas wrote:
Do we have a rough estimate on when the server will be ready?

I'm currently aiming for this weekend, as long as all goes well. I see that the 1.0.2 update is now listed in the launcher, but not set as Recommended just yet.

I'm leaving most settings as they come with the Direwolf20 pack, but have tweaked a few things just to make the experience a bit more "user friendly":

  • EnderIO Enderminys will not attack creepers.
    The first world I created had a crater right at spawn within minutes because of these critters angering the creepers.

  • IC2 Nuke is disabled.
    I always do this because they're only ever used to make a mess.

  • Mystcraft Disarm feature is disabled.
    This is really only used to annoy people and is too risky for loss given the high value of certain items.

  • Mystcraft Binder is disabled.
    The Binder is required to create new ages. I want to keep the number of dimensions down (and numerous other reasons).

  • Mystcraft Instability is disabled.
    As the only ages will be created by me, I don't want to mess about forever tweaking an age to get no instability. We want to play asap right?

  • Minefactory Reloaded Sacred Rubber Sapling is disabled.
    That's just silly. Sorry, but no.

  • Minefactory Reloaded Sludge and Sewage Lakes are disabled.
    These were unsightly blots on the landscape and especially marred the mining age causing quarries to fill with the sludge/sewage. These fluids are trivial to obtain via machines.

  • Thaumcraft Taint Spread is disabled.
    A good challenge for a single player world where someone chose to install Thaumcraft? Yes. On a multiplayer world where some are not interested? No

  • Thaumcraft Taint From Flux is disabled.
    Similar to the one above, you probably don't want your place overrun with taint because your neighbour is careless with Thaumcraft

  • Thaumcraft Taint Biome Weight increased from 2 to 4.
    This is mainly to balance the chance of Taint biomes against Biomes O' Plenty's many additional biomes.

  • Thaumcraft Magical Forest Biome Weight increased from 2 to 8.
    As above but a higher number to allow for more Silverwood trees to go around.


  • Hope this lot seems sensible. If anyone wants to remind me of something I've forgotten or point me in the direction of a particularly dubious setting, let me know. PM if you're shy

    * Edit: Forgot to mention the Sludge/Sewage lakes.

    This message was edited 1 time. Last update was at 2014/11/19 21:06:45


       
    Made in au
    Liche Priest Hierophant







    Dark, there is only one other thing I can see that is a bit dubious that yuo may want to tweak: Thaumic Tinker's elemental fire. Ordo and Perditio fire aren't bad, the former doesn't spread and only burns ore (for a chance to turn it into a block of that ore) and Perditio only stops the other elemental fires, but the rest... just no.

    The others spread rapidly over a massive area and changes blocks to other types; Ignis to Nether blocks, Aqua to Snow and Ice, Terrae to Dirt (just dirt...) and Aer to Desert blocks. From what I've seen only Perditio fire stops them. These 4 items ruin large areas of the world and I have no idea why the mod creator thought they were a good idea...
       
    Made in gb
    Regular Dakkanaut



    Drifting Aimlessly Through Space

    --Minefactory Reloaded Sacred Rubber Sapling is disabled.
    That's just silly. Sorry, but no.

    I can confirm these things are crazy and most definately world destroying
       
    Made in us
    Myrmidon Officer





    NC

    Disabling Sewage and Sludge lakes is awesome. I never really understood why they existed in the first place. They're neither realistic nor useful.
       
    Made in gb
    Longtime Dakkanaut






    London, UK

     Matt.Kingsley wrote:
    Dark, there is only one other thing I can see that is a bit dubious that yuo may want to tweak: Thaumic Tinker's elemental fire. Ordo and Perditio fire aren't bad, the former doesn't spread and only burns ore (for a chance to turn it into a block of that ore) and Perditio only stops the other elemental fires, but the rest... just no.

    The others spread rapidly over a massive area and changes blocks to other types; Ignis to Nether blocks, Aqua to Snow and Ice, Terrae to Dirt (just dirt...) and Aer to Desert blocks. From what I've seen only Perditio fire stops them. These 4 items ruin large areas of the world and I have no idea why the mod creator thought they were a good idea...

    Thanks for bringing this to my attention. I've had a play with it and I'm agreed, they should be disabled.

    I can see they're clearly intended for terraforming, but it's such an inefficient (doesn't hit all blocks) and uncontrolled way to do it - the intended perditio solution is mostly thorough, but mostly isn't enough - it doesn't undo every fire block and then leaves plain fire everywhere that you also have to put out. It would be quicker, easier or both to manually terraform an area if the fire method means you have to go over the whole area again anyway either undoing fire or filling in all the missed spots. The unfortunate inability of the perditio fire to adequately stop every fire block and the buggy interaction with some mod blocks that causes some fire to respawn and start all over again means this has to go.

       
    Made in us
    Incorporating Wet-Blending







    Maaaaaan! So glad the sewage lakes are gone... Theres one pain in the ass taken care of.
    Looking forward to starting anew, though Im gonna miss my sea lab of world destroying TOTALLY LEGITIMATE SCIENCE.



    That tree, though....

    what?

       
    Made in au
    Frenzied Juggernaut





    Australia

     darkinnit wrote:
     Co'tor Shas wrote:
    Do we have a rough estimate on when the server will be ready?

    I'm currently aiming for this weekend, as long as all goes well. I see that the 1.0.2 update is now listed in the launcher, but not set as Recommended just yet.

    I'm leaving most settings as they come with the Direwolf20 pack, but have tweaked a few things just to make the experience a bit more "user friendly":

  • EnderIO Enderminys will not attack creepers.
    The first world I created had a crater right at spawn within minutes because of these critters angering the creepers.

  • IC2 Nuke is disabled.
    I always do this because they're only ever used to make a mess.

  • Mystcraft Disarm feature is disabled.
    This is really only used to annoy people and is too risky for loss given the high value of certain items.

  • Mystcraft Binder is disabled.
    The Binder is required to create new ages. I want to keep the number of dimensions down (and numerous other reasons).

  • Mystcraft Instability is disabled.
    As the only ages will be created by me, I don't want to mess about forever tweaking an age to get no instability. We want to play asap right?

  • Minefactory Reloaded Sacred Rubber Sapling is disabled.
    That's just silly. Sorry, but no.

  • Minefactory Reloaded Sludge and Sewage Lakes are disabled.
    These were unsightly blots on the landscape and especially marred the mining age causing quarries to fill with the sludge/sewage. These fluids are trivial to obtain via machines.

  • Thaumcraft Taint Spread is disabled.
    A good challenge for a single player world where someone chose to install Thaumcraft? Yes. On a multiplayer world where some are not interested? No

  • Thaumcraft Taint From Flux is disabled.
    Similar to the one above, you probably don't want your place overrun with taint because your neighbour is careless with Thaumcraft

  • Thaumcraft Taint Biome Weight increased from 2 to 4.
    This is mainly to balance the chance of Taint biomes against Biomes O' Plenty's many additional biomes.

  • Thaumcraft Magical Forest Biome Weight increased from 2 to 8.
    As above but a higher number to allow for more Silverwood trees to go around.


  • Hope this lot seems sensible. If anyone wants to remind me of something I've forgotten or point me in the direction of a particularly dubious setting, let me know. PM if you're shy

    * Edit: Forgot to mention the Sludge/Sewage lakes.


    I have the weekend off so if we are up and running then it would be awesome

    Dark Eldar- 1500pts Completed
    Grey Knights- 1500pts 1 Guy done
    Chaos Daemons- Approx 5000pts
    Slaanesh Daemons- 1500pts, in progress
    Khorne Daemons- 1500pts, in progress
    Death Korps of Krieg- Plans being formulated.
    ---------------------------------------------------
    High Elves- Approx 2000pts
    Vampire Counts- Raising the dead once more 
       
    Made in us
    Wise Ethereal with Bodyguard




    Catskills in NYS

     darkinnit wrote:
     Co'tor Shas wrote:
    Do we have a rough estimate on when the server will be ready?

    I'm currently aiming for this weekend, as long as all goes well. I see that the 1.0.2 update is now listed in the launcher, but not set as Recommended just yet.

    I'm leaving most settings as they come with the Direwolf20 pack, but have tweaked a few things just to make the experience a bit more "user friendly":


    Ooh, good news.
  • Minefactory Reloaded Sacred Rubber Sapling is disabled.
    That's just silly. Sorry, but no.


  • That's hilarious .

    Homosexuality is the #1 cause of gay marriage.
     kronk wrote:
    Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
     sebster wrote:
    Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
     BaronIveagh wrote:
    Basically they went from a carrot and stick to a smaller carrot and flanged mace.
     
       
    Made in us
    Liche Priest Hierophant






    That's the Sacred Banyan tree.

    It's actually a good thing it's out. If you were to start chopping one down, Toph would probably come out and start kicking your tuckus.

    GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

    If yer an Ork, why dont ya WAAAGH!!

    M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
       
    Made in gb
    Longtime Dakkanaut






    London, UK

    The config changes in 1.0.2 sets BloodMagic to the "IDon'tLikeFun" mode (so there's a sacrificial orb instead of sacrificial knife).

    I'm changing it back, as I don't recall any objections in Monster


       
    Made in us
    Consigned to the Grim Darkness





    USA

    So happy to see sludge/sewage lakes gone. THey ust had no real use...

    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
    Made in au
    Stubborn Dark Angels Veteran Sergeant




    Behind you

    Any tips for someone starting in Thaumcraft? I would like to have some real thaumcraft fun, but yeah would like some tutoring.

     
       
    Made in us
    Myrmidon Officer





    NC

     Doctadeth wrote:
    Any tips for someone starting in Thaumcraft? I would like to have some real thaumcraft fun, but yeah would like some tutoring.
    Have a decently established base. Then, sneak around other people's bases and scan their stuff. Try and get every aspect discovered first. Scanning nodes is also good. Once you've done that, look online for a calculator that'll help you link aspects in the required amount of steps. Research everything.

    Note: This method somewhat ruins the 'fun'.
       
    Made in us
    Wise Ethereal with Bodyguard




    Catskills in NYS

    I'd recommend checking out dire's videos on it. If you really don't understand, I'd be happy to come tutor you.

    Homosexuality is the #1 cause of gay marriage.
     kronk wrote:
    Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
     sebster wrote:
    Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
     BaronIveagh wrote:
    Basically they went from a carrot and stick to a smaller carrot and flanged mace.
     
       
    Made in au
    Liche Priest Hierophant







    The thing with Thaumcraft Aspects is that you can't find all of them by scanning, so you'll want to make a research table as soon as possible to combine the aspects you've found to discover new aspects. You'll want to get Victus as soon as possible
    Spoiler:
    by combining aqua and terra
    as this allows you to scan plants and plant-based things.
    Spoiler:
    Victus is one some objects, but they typically include more complex aspects that you can't scan early on, so waiting until that stage is shooting yourself in the foot


    You'll more often than not want to get a small tree farm up and running chopping greatwoods (which unfortunately MFR planters can't handle, but the way greatwoods grow is weird and you'll often get a few trees from one sapling) for their aspects. You'll also want to get chiseled stone bricks (either with TConstructs chisel or some other method) as they have ordo, one of the more scarce primals. Also, a TConstruct cleaver is a good idea as you'll be wanting a crazy number of heads to make infusion crafting safer.

    I recommend amassing a large number of ores and similar first as you are going to need a lot of iron and a good amount of gold, not to mention a good number of shards. You'll want to get to the nether as soon as possible to get soul sand, as it has a very important aspect on it that you need if you want to do anything with golems.

    I recommend getting a Thaumic Exploration Think Tank ASAP (you'll need to get a good amount of research first, but it isn't too hard to unlock) as it can randomly turn books into knowledge, which you can 'eat' to get primal research points (important!) or craft together to get a random research note (also nice in case you missed some object required to get a certain bit of research).

    I think that's a good starting guide to Thaumcraft in DW20 1.7 without ruining the experience, though I will put one last thing is spoilers...
    Spoiler:
    Deconstruct crafting tables, they get you all the primals bar ignis which is next useless research-wise

    This message was edited 1 time. Last update was at 2014/11/21 09:10:03


     
       
    Made in us
    Hunter with Harpoon Laucher




    Castle Clarkenstein

    Something you might look at disabling, if you are worried about people using duplication bugs, is the Tinkers Mechworks mod.

    ....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
     
       
    Made in us
    Wise Ethereal with Bodyguard




    Catskills in NYS

    Aww, but I love mechworks.

    Homosexuality is the #1 cause of gay marriage.
     kronk wrote:
    Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
     sebster wrote:
    Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
     BaronIveagh wrote:
    Basically they went from a carrot and stick to a smaller carrot and flanged mace.
     
       
    Made in gb
    Regular Dakkanaut



    Drifting Aimlessly Through Space

    I do believe, and this is with testing that mechworks bugs have been fixed, at least the one I knew of
       
    Made in us
    Myrmidon Officer





    NC

    I see Darkinnit on FTB for the third time today.

    Brace for crying havoc and releasing the twenty Dire Wolves of war.
       
    Made in us
    Wise Ethereal with Bodyguard




    Catskills in NYS

    Yay!
    I'v been messing around in single player a bit, but have been waiting for this to do anything big.

    Homosexuality is the #1 cause of gay marriage.
     kronk wrote:
    Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
     sebster wrote:
    Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
     BaronIveagh wrote:
    Basically they went from a carrot and stick to a smaller carrot and flanged mace.
     
       
    Made in us
    Myrmidon Officer





    NC

    I see Dark moving around on the map!

    https://www.darkinnit.com/direwolf2014map/

    Something is afoot!

    Also looks different than the taint-plagued map from before. There are also much less lava-dong "volcanoes" everywhere.

    This message was edited 1 time. Last update was at 2014/11/22 23:09:59


     
       
    Made in us
    Wise Ethereal with Bodyguard




    Catskills in NYS

    He's making us a spawn .

    I will agree, the volcanoes are pretty ugly. I kind of wish they made them wider, more realistic. That would be pretty cool.

    Homosexuality is the #1 cause of gay marriage.
     kronk wrote:
    Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
     sebster wrote:
    Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
     BaronIveagh wrote:
    Basically they went from a carrot and stick to a smaller carrot and flanged mace.
     
       
     
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