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Made in gb
Longtime Dakkanaut






London, UK

 Melissia wrote:
We ran in to a Forgotten Sentinel/Factorization Colossus, but it became invisible and unable to be interacted with even after doing a relaunch of our entire client. Any ideas?


Automatically Appended Next Post:
This is all I found:

Hammer (or FZDS, for FactoriZation Dimensional Slices) is a WIP engine upgrade for Minecraft that gives it the ability to move and rotate chunks arbitrarily. It is used to implement the Colossi and the Twisting Block, with more things to come. Unfortunately there are some bugs that happen with Optifine & bukkit/spigot/cauldron right now, and I'm not really able to fix them. However there will also be bugs with other mods, so please let me know about them. Hammer can be disabled by editing hammerChannels.cfg.


As that quote says, it's WIP (work in progress). Other people have reported similar bugs in the Factorization thread on Minecraft Forums:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284592-factorization-0-8-89-completely-unhinged-i-mean?page=135

I would wait till there's another update to Factorization in the Direwolf20 pack before trying to take it on. Someone in the thread above reported being unable to join the server after trying to mine the cracked block, so there's that risk too.

   
Made in us
Consigned to the Grim Darkness





USA

Are IC2 wires still lossless or did they change it back?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Lady of the Lake






 darkinnit wrote:
 Melissia wrote:
We ran in to a Forgotten Sentinel/Factorization Colossus, but it became invisible and unable to be interacted with even after doing a relaunch of our entire client. Any ideas?


Automatically Appended Next Post:
This is all I found:

Hammer (or FZDS, for FactoriZation Dimensional Slices) is a WIP engine upgrade for Minecraft that gives it the ability to move and rotate chunks arbitrarily. It is used to implement the Colossi and the Twisting Block, with more things to come. Unfortunately there are some bugs that happen with Optifine & bukkit/spigot/cauldron right now, and I'm not really able to fix them. However there will also be bugs with other mods, so please let me know about them. Hammer can be disabled by editing hammerChannels.cfg.


As that quote says, it's WIP (work in progress). Other people have reported similar bugs in the Factorization thread on Minecraft Forums:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284592-factorization-0-8-89-completely-unhinged-i-mean?page=135

I would wait till there's another update to Factorization in the Direwolf20 pack before trying to take it on. Someone in the thread above reported being unable to join the server after trying to mine the cracked block, so there's that risk too.


It's buggy and will kick you from the server if you're in the chunk with it it seems, but it has a little window when you load it where it acts like normal blocks before it starts using the hammer stuff I guess. So best thing is to avoid them, but if you do get stuck with it like I did before you just keep trying and it eventually works.

It's currently sitting around without the cracked blocks, it should be dead but seems to be acting like its inactive at the moment. So guessing it's actually safe for now, though it should have actually died and vanished instead of what it's doing. It's sort of on a angle across some blocks as well so its a bit glitchy to mine parts off it but the most annoying part of it is done with.

Just the biggest problem with it at the moment is it acts like normal blocks while like an entity at the same time. So the way it seems to bug most commonly was to go invisible or for it to act as an entity and for it to become impossible to interact with the blocks. Relogging and trying in that small window was how I got around it and probably how they should be dealt with at all until they fix it. Thing is just to stop it from wandering off because of how it has the potential to kick people while it moves around.

This message was edited 1 time. Last update was at 2015/04/08 08:11:57


   
Made in us
Consigned to the Grim Darkness





USA

In the mean time, dark, can you offer its drops for free? They're an entry into the mod now...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

 Melissia wrote:
In the mean time, dark, can you offer its drops for free? They're an entry into the mod now...

The Logic Matrix Programmer will still be in dungeon chests in the chunks generated before before the previous update (so 95% of the current map). I think I have a couple and you only ever need one, so you can have one from my stores if necessary.

The logic matrix controller and identifier items are craftable as before.

The colossal blocks have no use (other than trophies).

Did I miss anything?

   
Made in us
Consigned to the Grim Darkness





USA

I think it was the programmer that was the important one, yes. Thanks, I'll grab one from your stores. Is it used up in the process, or is it a catalyst?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

It's not used up in the process no (that's why you only ever need one) and you can craft a second one if you have one, using a dark iron ingot and a blank logic matrix.

I'm raiding a Twilight Forest Aurora Tower right now, but if I get back to my base before you're on, I'll leave it out somewhere obvious.


Automatically Appended Next Post:
I've left it at spawn on a table next to the mining age portal. Right click the top of the table to pick it up.

I had three of them, so you can keep that one.

This message was edited 1 time. Last update was at 2015/04/08 22:05:35


   
Made in us
Consigned to the Grim Darkness





USA

Thanks! I want to explore that mod now.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

I have updated the Direwolf20 server to version 1.4.1 of the modpack. No collected changelog is available yet, but individual mods will have their respective changelogs on their respective sites if you want to dig through them.

   
Made in gb
Longtime Dakkanaut






London, UK

I have updated the Direwolf20 server to version 1.6.1 of the modpack. I have disabled the Dimension Builder crafting recipe from RFTools, because I want to keep server storage requirements down.

Changelogs are available here:
http://www.feed-the-beast.com/modpacks/direwolf20_17/changelog/150
http://www.feed-the-beast.com/modpacks/direwolf20_17/changelog/160
http://www.feed-the-beast.com/modpacks/direwolf20_17/changelog/161

   
Made in us
Consigned to the Grim Darkness





USA

... hate to be a necromancer here, but I'm wondering if there's been any more updates, or if this still works at all?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

It's still running, and still works. However it's still on version 1.6.1 of the Direwolf20 modpack. I hadn't bothered to update it to the newer versions as there's been lack of interest.

I could update it, but it might not be until next week at the earliest, as I've got a busy weekend ahead.

I'f there's a newer or better modpack available, we could go for that too, with a reset, if there's enough interest. I've been a bit out of touch with the modpacks lately. Alternatively, is it worth waiting for some Minecraft 1.9 packs now that modding has started on there?


   
Made in au
Liche Priest Hierophant







Yeah it probably is best to wait until a 1.9 mod pack is released, if only because some mods are skipping 1.8 entirely or are only updating the bare minimum for 1.8.

Tbh I'm not even sure there's a functioning 1.8 FTB mod pack out yet, but that's only because I haven't really been paying attention to mod packs...
   
Made in us
Consigned to the Grim Darkness





USA

I don't mind waiting for a 1.9 one if they're being worked on.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Liche Priest Hierophant






Honestly, unless you specifically need to be playing with all us Dakkaites, it's easy enough now to put together your own 'mod pack'. Forge makes most modding rather easy, and Realms or LAN work allows for multiplayer if that's what you want. That way, you can cherry pick the mods you want. Just be sure to test the world before starting to play in earnest, and do frequent backups if you want to add new mods in.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in au
Frenzied Juggernaut





Australia

I would be interested in playing again if there is a reset. Havent played in a long time so it would be fun.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

Now that I finally have a computer capable of running it, I'm jumping on

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I'd love a clean slate/modpack. Playing with all of Dakka was a ton of fun.
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

I'd be ok with a clean slate, maybe update to 1.10 if anything.

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Consigned to the Grim Darkness





USA

I'm okay with a clean slate.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Morbid Black Knight






Wales

I've got serious Railcraft cravings and was thinking of making a return Clean slate would be cool- I assumed that there would have been a map reset since I last played, it was a nice surprise to find my tower still on the map.

This message was edited 1 time. Last update was at 2016/06/02 16:11:43


Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in us
Consigned to the Grim Darkness





USA

I have no idea what I still have on the server, to be honest. So a clean slate doesn't bother me at all.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut






UK

Yeah, I can't remember if I even have anything on this server at all, never mind what it could possibly be. Waiting for a 1.9 reset would be fine for me.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Consigned to the Grim Darkness





USA

Oh I know I have stuff. I have stuff that I built together with n0t_u. It's been so long though that I don't remember what any of it is XD

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Mekboy on Kustom Deth Kopta




 darkinnit wrote:
It's still running, and still works. However it's still on version 1.6.1 of the Direwolf20 modpack. I hadn't bothered to update it to the newer versions as there's been lack of interest.

I could update it, but it might not be until next week at the earliest, as I've got a busy weekend ahead.

I'f there's a newer or better modpack available, we could go for that too, with a reset, if there's enough interest. I've been a bit out of touch with the modpacks lately. Alternatively, is it worth waiting for some Minecraft 1.9 packs now that modding has started on there?



I've started getting into the mod packs and there's now a 1.10.2 mod pack from curse called "all the mods" I'm not sure if they're worth upgrading into, I've been playing on infinity evolved because they have thaumcraft and magic wands and bow ties are cool

the mod list:
Spoiler:

Mod List

AbyssalCraft (by Shinoow)
Actually Additions (by Ellpeck)
Advanced Generators (by bdew)
AppleCore (by squeek502)
ArmorPlus (by sokratis12GR)
Aroma1997Core (by Aroma1997)
AromaBackup (by Aroma1997)
AtomicStryker's Infernal Mobs (by AtomicStryker)
AutoPackager (by smbarbour)
Bagginses (by lorddusk)
Baubles (by azanor)
BdLib (by bdew)
Better Agriculture (by koxhack)
BetterBedrockGen (by Gigabit1011)
BetterFps (by Guichaguri)
Biomes O' Plenty (by Glitchfiend)
Blood Magic (by WayofTime)
Bloodmoon (by lumien231)
Bookshelf (by darkh4x)
Botania Unofficial (by williewillus)
Bullseye (by Glitchfiend)
Calculator (by Ollie_Lansdell)
Chameleon (by jaquadro)
Charset (by Vazkii)
Chisel (by tterrag1098)
Chisels & Bits (by AlgorithmX2)
Cooking for Blockheads (by Blay09)
Correlated Potentialistics (by Aesen)
Crafting Tweaks (by Blay09)
CraftTweaker (by jaredlll08)
Custom Main Menu (by lumien231)
Dark Utilities (by darkh4x)
Deep Resonance (by McJty)
DrCyano's Ore Spawn (by Cyanobacterium)
Easy Breeding (by anthonysheets)
ElecCore | Rendering Library (by Elec332)
End Metals (by jriwanek)
Ender IO (by CrazyPants_MC)
Ender Zoo (by CrazyPants_MC)
EnderBags (by Gigabit1011)
EnderCore (by tterrag1098)
EnderTanks (by ShetiPhian)
Enderthing (by gigaherz)
Environmental Tech (by ValkyrieofNight)
Experience Rings (by MrComputerGhost)
Extra Utilities (by RWTema)
Fast Leaf Decay (by lumien231)
Flat Colored Blocks (by AlgorithmX2)
Forestry (by SirSengir)
Gendustry (by bdew)
Giacomo's Fishing Net (by Zacomat)
Grapple Hooks (by Kloonder)
Inventory Tweaks (by Kobata)
Iron Chests (by progwml6)
Item Scroller (by masa_)
JourneyMap (by techbrew)
Just Enough Items (JEI) (by mezz)
Just Enough Resources (JER) (by Way2muchnoise)
Mantle (by mDiyo)
McJtyLib (by McJty)
MCMultiPart (by amadornes)
MmmMmmMmmMmm (by bonusboni)
More Overlays (by feldim2425)
Morpheus (by quetzi)
Morph-o-Tool (by Vazkii)
Nashorn Scripting Library (by TarynWinterblade)
Nether Metals (by koxhack)
NetherPortalFix (by Blay09)
No Mob Spawning on Trees (by oldjunyi)
Not Enough Wands (by romelo333)
OpenComputers (by Kethtar)
OreDictionaryConverter (by EXTER7)
Packing Tape (by gigaherz)
Pam's HarvestCraft (by MatrexsVigil)
Pillar (by Vazkii)
Platforms (by ShetiPhian)
Progressive Automation (by VanhalMinecraft)
Psi (by Vazkii)
Quark (by Vazkii)
Random Things (by lumien231)
Refined Storage (by raoulvdberge)
Reliquary v1.3 (by P3pp3rF1y)
Resource Loader (by lumien231)
RFTools (by McJty)
RFTools Dimensions (by McJty)
Roguelike Dungeons (by Greymerk)
Roots (by elucent)
Rough Mobs (by Lellson)
ShadowMC (by shadowfactsmc)
ShetiPhianCore (by ShetiPhian)
ShieldHider (by big_Xplosion)
SimpleHarvest (by TehNut)
Simpleretrogen (by cpw11)
Sleeping Bag (by shadowfactsmc)
Solar Village (by darkh4x)
Sonar Core (by Ollie_Lansdell)
Soul Shards: The Old Ways (by SgtPunishment)
Storage Drawers (by jaquadro)
Substratum (by EXTER7)
TESLA (by darkh4x)
The One Probe (by McJty)
The Spice of Life (by squeek502)
Tinkers Construct (by mDiyo)
Tomb Many Graves (by M4thG33k)
UniDict (by WanionCane)
ValkyrieLib (by ValkyrieofNight)
ViesCraft (by Viesis_Gaming)
Water Strainer (by Rubironi)
WeaponsPlus (by sokratis12GR)
WIT (What Is That) (by SilentChaos512)


https://mods.curse.com/modpacks/minecraft/242462-all-the-mods

the other 1.10 modpack is from feed the beast, but as they named it "unstable" I think that says a lot about that modpack.

 
   
Made in ca
Mekboy on Kustom Deth Kopta




PS, dark did you update the server? I tried to log on to it on the 7th using direwolf and there was a long list of mods that weren't compatible.

 
   
Made in gb
Longtime Dakkanaut






London, UK

sirlynchmob wrote:
PS, dark did you update the server? I tried to log on to it on the 7th using direwolf and there was a long list of mods that weren't compatible.

Sorry I haven't changed anything on the Direwolf server since my post above, it will still be on version 1.6.1. If you downloaded the Direwolf modpack recently, you've probably got the newer version. There is an option in the launcher to choose a version, just be careful mixing versions with any single player worlds you have.

   
Made in ca
Mekboy on Kustom Deth Kopta




Does anyone know who has Oblivion bees? I'm working on my bees and it looks like the end got stripped of the oblivion hives.

and also does anyone have any attuned bees?

I'd like to get a hold of one breeding set if anyone can help me out.

 
   
Made in gb
Longtime Dakkanaut






London, UK

Better late than never, the server has been updated to version 1.10.0 of the Direwolf20 modpack

RFTools changes
I've enabled the creation of dimensions with two limitations:

  • You can only create void dimensions

  • You can only have two dimensions per player


  • As void worlds won't have dimensional shard ore, I've enabled the option for dimensional shards to have a recipe:


    You can craft it but this recipe won't show up in NEI unless you also enable the option in your own config files:

    config/rftools/main.cfg

       
    Made in ca
    Mekboy on Kustom Deth Kopta




    Sweet, thank you so much.

     
       
     
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