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![[Post New]](/s/i/i.gif) 2013/09/12 17:57:47
Subject: Re: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Longtime Dakkanaut
Houston, TX
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Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.
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![[Post New]](/s/i/i.gif) 2013/09/12 19:08:20
Subject: Re: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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[MOD]
Madrak Ironhide
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Bossk_Hogg wrote:Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.
What? Those are the same horses.
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![[Post New]](/s/i/i.gif) 2013/09/12 19:13:28
Subject: Re: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Insect-Infested Nurgle Chaos Lord
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So these are what the mythical Flamebringers are. Very nice and dynamic these gals are.
Now just give the same treatment to Doom Reaver solos and I'll be happy.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2013/09/12 19:23:29
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Longtime Dakkanaut
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How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2013/09/12 19:28:45
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Insect-Infested Nurgle Chaos Lord
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Backfire wrote:How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.
I like to think they have Acrobatics like their on foot equivalents.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2013/09/12 21:35:47
Subject: Re: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Longtime Dakkanaut
Houston, TX
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malfred wrote:Bossk_Hogg wrote:Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.
What? Those are the same horses.
Dammit, you're right. But they tricked me! For the daughters. the top left was the most normal one, as opposed to Hufflepuff McChubbs.
Or possibly I need my eyes checked.
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![[Post New]](/s/i/i.gif) 2013/09/13 06:37:26
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Nihilistic Necron Lord
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Grimtuff wrote:Backfire wrote:How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.
I like to think they have Acrobatics like their on foot equivalents.
I'm hoping for the 4" melee range during their activation to represent them leaping off the horses, shiving you, and leaping back onto the horses.
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![[Post New]](/s/i/i.gif) 2013/09/13 10:40:55
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Longtime Dakkanaut
Scotland
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I assume they practice The Men Who Stare At Goats melee techniques.
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![[Post New]](/s/i/i.gif) 2013/09/13 11:00:52
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Dakka Veteran
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I've been waiting for a long time to finally see this unit and I'm not all that impressed. The fugly horses are still fugly and mounting assassins with daggers on horseback seems a bit silly. I was hoping for conventional Flameguard but we got these.
The Daughters themselves look good though. Hopefully the rules aren't bad
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![[Post New]](/s/i/i.gif) 2013/09/13 12:32:17
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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[MOD]
Madrak Ironhide
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Thanatos73 wrote:I've been waiting for a long time to finally see this unit and I'm not all that impressed. The fugly horses are still fugly and mounting assassins with daggers on horseback seems a bit silly. I was hoping for conventional Flameguard but we got these.
The Daughters themselves look good though. Hopefully the rules aren't bad
Someone commented that they look less like daggers and more like short dagger-like cavalry sabres.
Or maybe they're sabre-like daggers.
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![[Post New]](/s/i/i.gif) 2013/09/13 12:40:17
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Tea-Kettle of Blood
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I must be the only person on Earth that actually likes those horses...
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![[Post New]](/s/i/i.gif) 2013/09/13 19:59:49
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Big Fat Gospel of Menoth
The other side of the internet
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They just need a little green stuff around the leg joints of the model. Smooth it out a bit and they would look fine.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2013/09/13 20:34:01
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Using Object Source Lighting
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Yep... the taller one looks perfectly passable, but the lunging/running hard one looks terrible.
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![[Post New]](/s/i/i.gif) 2013/09/18 18:32:58
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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[DCM]
Dankhold Troggoth
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Rhulic Colossal Ghordson Earthbreaker:
Also this text from the local warmachine players group, I assume it is from the PP forums originally:
Allegedly someone has the NQ50 already, and the stats for the new Rhulic Colossal are below:
SPD 4 MAT 6 RAT 5 DEF 8 ARM 20 60 boxes, PC 19
Weapons: 2x P+S 20 open fists
2x guns: RNG 12 POW 13 Rapid Fire [d3]
2x torpedo launchers: RNG 10 POW 13 AOE 4 (variable torpedoes)
- Crater - AOE is rough terrain and remains in play for one round (from the Gun Carriage)
- Quake - KD on direct hit (from the Avenger, etc.)
- Drill - ignores cover and elevation
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This message was edited 1 time. Last update was at 2013/09/18 18:34:11
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![[Post New]](/s/i/i.gif) 2013/09/18 18:56:27
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/12/13) Flame Bringers!
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Big Fat Gospel of Menoth
The other side of the internet
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GIVE EM THE CLAMPS!
I actually like it now that I've seen it all painted up.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2013/09/18 19:01:04
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Decrepit Dakkanaut
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Love it.
Love everything about it.
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![[Post New]](/s/i/i.gif) 2013/09/18 19:35:41
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Using Object Source Lighting
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pretty nice paint job but I still don't like that model. It looked way nicer without those silly arms.
I actually yawned when reading the rules. Maybe it's because I'm not in love with dwarves, but it's just kinda' boring: AoEs? Check. High P+S open fist(s)? Check. Several ranged attacks? Check. It just feels like a really generic colossal.
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This message was edited 1 time. Last update was at 2013/09/18 19:37:30
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![[Post New]](/s/i/i.gif) 2013/09/18 19:51:33
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Enginseer with a Wrench
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Looks like cyborg Mr.Potato head to me.
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Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 |
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![[Post New]](/s/i/i.gif) 2013/09/18 20:04:30
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Thermo-Optical Tuareg
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Wonky hands aside, I really like it. That's more along the lines of how I'd picture a steampunk giant robot. I love that it looks like it's basically just a converted construction robot.
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![[Post New]](/s/i/i.gif) 2013/09/18 20:05:11
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Dakka Veteran
NoVA
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Damn you. It's all I can see now.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2013/09/18 20:23:09
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Longtime Dakkanaut
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Love it.
Btw, I think it only has two kinds of ammunition. "Drill" is ALWAYS n attribute of the gun, not the type of ammo.
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![[Post New]](/s/i/i.gif) 2013/09/18 21:31:29
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Soul Token
West Yorkshire, England
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spiralingcadaver wrote:pretty nice paint job but I still don't like that model. It looked way nicer without those silly arms.
I actually yawned when reading the rules. Maybe it's because I'm not in love with dwarves, but it's just kinda' boring: AoEs? Check. High P+S open fist(s)? Check. Several ranged attacks? Check. It just feels like a really generic colossal.
I see your point, but "Solid & functional" is pretty much what you'd expect from dwarves. Each of the Rhulic warcasters has good synergy with it--Gorten can let it fire the knockdown torps into melee with no fear of friendly fire, make charging it awkward with his wall, and put Strength of Granite on it to destroy absolutely anything it can get into melee with, Durgen can Redline it to improve the speed and hugely enhance the torps on his feat turn, and Ossrum can put +4 range on all of those weapons and give it a turn of improved threat range and excellent armour. And of course, Thor will pretty much be grafted to the back of this thing for Tune Up duty. The raw destructive potential is amazing, even if it doesn't have the fancy tricks that the Galleon or Stormwall does. And outside of dwarves, there's the same things that work with the Galleon--Dougal to improve the torpedoes, Lanyssa for extra charge range, Ragman for enhanced melee damage, or even Wrong Eye & Snapjaw for the same Spiny Growth trick.
Oh, and with the Searforge contract (all non-character Rhulic models have +1 field allowance), there's the possibility of the game's first triple-colossal list (well, unless you're proxying the mercenary novice warcaster & taking a Galleon). With Gorten, it's doable at 50pts!
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This message was edited 1 time. Last update was at 2013/09/18 21:32:16
"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." |
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![[Post New]](/s/i/i.gif) 2013/09/18 23:07:57
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Using Object Source Lighting
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Oh, it definitely looks like a solid use of points and I get that there are things that make it even better, but I just find the rules bland... I dunno, maybe it's because I've started playing Malifaux again so I'm spoiled for weird rules.
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![[Post New]](/s/i/i.gif) 2013/09/18 23:14:16
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Longtime Dakkanaut
Scotland
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I kind of like the Rhulic Colossal. I wish the legs were longer and the arms possibly a tad shorter. It lacks a sort of... functional feel that the rest of the Rhulic jacks have. Also, and this is probably just me, the Rhulic units always felt like they had a touch of Studio Ghibli about them, I'm not feeling the magic with this big guy.
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![[Post New]](/s/i/i.gif) 2013/09/18 23:30:12
Subject: Re: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Such a random observation may make me a detail monger, but I am really bothered by how there is no way the "fingers" can function. It's just a flat joint of steel glued onto the palm. Where are the pistons and mechanics, when all the other parts of the model have such cool detail.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2013/09/18 23:58:35
Subject: Re: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Using Object Source Lighting
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AegisGrimm wrote:Such a random observation may make me a detail monger, but I am really bothered by how there is no way the "fingers" can function. It's just a flat joint of steel glued onto the palm. Where are the pistons and mechanics, when all the other parts of the model have such cool detail.
Is this where I'm supposed to say "it's a setting with magical robots, therefore you should suspend all disbelief"?
Whatever. Instead, I'll just remind you, each rivet PP puts on its model adds one more detail point and is totally not superfluous texturing that often is not near anything structurally important. You should focus on them instead of on nit-picky stuff like machines looking like they could function.
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![[Post New]](/s/i/i.gif) 2013/09/19 01:12:42
Subject: Re: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Maybe it's just because I just think the arms in general are jarringly "meh" on an otherwise very cool looking colossal.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2013/09/19 01:35:32
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Using Object Source Lighting
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Yep, I'd agree. The WIP of the body looked very nice. Those arms are really awkward looking.
(BTW, I hope the sarcasm of my previous post came across, sometimes I can't tell with the internet)
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![[Post New]](/s/i/i.gif) 2013/09/19 01:58:23
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Widowmaker
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TBH, PP would've had to try really hard to make this thing suck given the amount of support available to Mercs in general and the Rhulic casters specifically. Cool models, solid rules, I play the faction; I'm getting one. And I am going to have to try that Gorten with 3 Earthbreakers list even if I have to proxy with my Conquest and Woldwrath to do it.
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2013/09/19 02:42:12
Subject: Privateer Press: Warmachine: Upcoming Releases Updated: (09/18/13) Rhulic colossal preview pg 8
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Member of the Ethereal Council
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So, gun Nipples?
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