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Made in us
Dakka Veteran





Hey Dakka, just got a look at the new Daemons codex and was thinking of possibly incredibly stupid things to do with one of them being allying Tzneetch Demons with Biker Nobz and using the warpflame ability to boost their FNP, yes this would probably take a turn or two but it'd be very stupid and very funny. Anything else that anyone has noticed?
   
Made in us
Lurking Gaunt





Well, there's the problem of not being able to shoot your own units...
   
Made in us
Regular Dakkanaut




Can you use the template to target a unit in front of you but just happen to hit a friendly unit nearby? If you can you still have to cause wounds to the unit to grant the FnP.
   
Made in dk
Hardened Veteran Guardsman





No, you cant place templates over friendly models.
   
Made in us
Regular Dakkanaut




Kinda thought so but was lazy and didn't want to search for my book. So there you go.
   
Made in us
Shas'la with Pulse Carbine





Florida

1) Herald of Nurgle with locus of fecundity + 10 Plaguebearers + Aegis Defense Line w/Quad Gun. This gives you a t4 unit ,feel no pain, and 2+ cover save with a BS5 on the Quad gun. If taking a GUO add in instrument/icon and keep him in reserves so that when you get assaulted he can pop in 6" away fro the assist.

2) LOC +level 3 psyker (divination) + greater gift = If you get forewarning + another Herald with grimoire of true names equals 2++ inv save with rerolling 1s Give him the greater gift Staff which makes him Str8.

3) Daemon prince + Mark of Slaanesh + wings +level 3 psyker (Biomancy) +greater gift (sub for Lash). If you get Iron Arm then you have an FMC with 2d6 Str8 shots which can be skyfired if he is swooping.

This message was edited 1 time. Last update was at 2013/03/07 15:42:37


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Been Around the Block




 Mindshred wrote:
Well, there's the problem of not being able to shoot your own units...


You can get around this by using the second Change power that is a beam. You can place it over your own models, and still hit enemy models too. Even better, you can control exactly how many of your models get hit.

But you'll have to get the power when you roll on the table.

Some more (expensive) cheese: You can take fateweaver, and another herald with an exalted reward. Give the herald the grimoire of true names. If you happen to roll a 1 or a 2 while using it on fateweaver, use fateweaver's one reroll (he lets you reroll any one dice, once per turn) to reroll the 3+. This almost guarantees that the grimoire will work, giving fateweaver a 2+ invuln that you can reroll.

You can also use fateweaver's reroll to reroll a single dice from your Warp Storm table. The most effective way to do this is to wait until you roll at least one 6 on the 2d6 that you roll normally, and then reroll the other dice if it wasn't already a 4-6. This gives you a 50% shot at getting one of the really good effects.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Keeping a greater daemon in reserve with another unit your ok with coming in on turn 2. Give an instrument to the other unit and it's basically a re-roll for the big guy to come out of reserves. Naturally this only matters if you are keeping other units in reserves.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Hulksmash wrote:Keeping a greater daemon in reserve with another unit your ok with coming in on turn 2. Give an instrument to the other unit and it's basically a re-roll for the big guy to come out of reserves. Naturally this only matters if you are keeping other units in reserves.
One unfortunate thing to note is that Instruments only apply to units in Deep Strike reserves. I had been looking forward to two units of Seekers reliably outflanking turn 2 before I noticed that bit...
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yeah, it's only for deepstrikers. But why outflank the seekers? Your basically delaying their assault by a turn since they will easily be in combat on turn 2 on the table.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Jovial Plaguebearer of Nurgle






Plague flies with 3+ poison no longer have their poison tied to their weapons which means you can get one of the AP2 weapons without losing your poisoned attacks.

Shameless link to my painting blog :
Nurlge love you 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

 Hulksmash wrote:
Yeah, it's only for deepstrikers. But why outflank the seekers? Your basically delaying their assault by a turn since they will easily be in combat on turn 2 on the table.
That's a good point... I'd been forgetting about not assaulting out of reserves.

This message was edited 1 time. Last update was at 2013/03/07 17:40:01


 
   
Made in us
Dakka Veteran





ah that's right, you can damage them but can't specifically shoot at them, sorry was thinking of the grots and epidemus combo, and the wording of allies "treating them like enemies"

in that case i'd say the Tzneetch Herald and horrors combo with tzneetch flames is pretty lolzy
   
Made in us
Tunneling Trygon






How about a unit of Horrors behind an Aegis? I've only flipped through it, but I think they can now go to ground for a 2+ cover, which they can reroll 1s on... Wow!


 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

 jifel wrote:
How about a unit of Horrors behind an Aegis? I've only flipped through it, but I think they can now go to ground for a 2+ cover, which they can reroll 1s on... Wow!


Yikes! Plague bearers can suck it for the role of objective camper. Can't they?

 
   
Made in us
Jovial Plaguebearer of Nurgle






Im pretty sure horrors can only reroll a 1 for their invuln.

Shameless link to my painting blog :
Nurlge love you 
   
Made in us
Longtime Dakkanaut




Nope - all saving throws of 1.
   
Made in us
Dakka Veteran





Saves but but not FnP saved

Another something stupid that I noticed, you can take 9 exalted seeker chariots, that's 36d6 hammer of wrath attacks...that's freaky weird.

Edit: forgot that HoS can also take them, so add another 8 to the mix for 68d6 rending attacks on the charge(and whatever the heralds and alluress do) for about 1750 pts and $1,300. Good luck fitting that in the deployment zone though

This message was edited 1 time. Last update was at 2013/03/09 16:37:35


 
   
Made in us
Fixture of Dakka





San Jose, CA

Barrywise wrote:
Saves but but not FnP saved

Another something stupid that I noticed, you can take 9 exalted seeker chariots, that's 36d6 hammer of wrath attacks...that's freaky weird. Also I can't remember if the HoS gets an exalted chariot or hellflayer either way it can give that massive war machine move through cover for 10 pts...if its a hellflayer you could beguile a enemy character and get extra attacks from unsaved wounds on hammer of wrath

Have fun blowing your dough on those 9 chariots. And then you've got to build and paint them all as well. Yeesh.



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Made in us
Lead-Footed Trukkboy Driver



Oklahoma

Barrywise wrote:
Hey Dakka, just got a look at the new Daemons codex and was thinking of possibly incredibly stupid things to do with one of them being allying Tzneetch Demons with Biker Nobz and using the warpflame ability to boost their FNP, yes this would probably take a turn or two but it'd be very stupid and very funny. Anything else that anyone has noticed?


Funny thought if you could shoot your own unit, Even funnier when your opponent shoots your Nob Bikerz and gives them a 4+FnP. It resulted in him being tabled. Warboss destroyed a bloodthrister, demon prince, squad of pink horrors, it just kept getting uglier by the turn. Top that off with dakka jets burning down Gandalf the buzzard demon and it just got sad.

That being said, nurgle with some IG allies is pretty competitive. Demon princes with iron arm enfeebles etc. My bikers got ID'd pretty fast to some sick combos.
   
 
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