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![[Post New]](/s/i/i.gif) 2013/03/28 15:39:49
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It had better be an option given the effort I have put into making vertical launch systems for my Devilfish.
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![[Post New]](/s/i/i.gif) 2013/03/28 16:06:17
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Trustworthy Shas'vre
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St7 AP 4 Heavy 4 Twin Linked Ignores Cover on a Devilfish?
That would be freaking vicious - and more or less eliminate the Deathrain and Fireknife as a useful suit configuration. Which would then open up the possibility for more Helios suits, giving us some more anti-AV 14 and great anti TEQ abilities.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/03/28 16:09:42
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Water-Caste Negotiator
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Jefffar wrote:St7 AP 4 Heavy 4 Twin Linked Ignores Cover on a Devilfish?
That would be freaking vicious - and more or less eliminate the Deathrain and Fireknife as a useful suit configuration. Which would then open up the possibility for more Helios suits, giving us some more anti- AV 14 and great anti TEQ abilities.
My thoughts exactly. Even if it keeps the 24" range, that'd still be awesome. Quite frankly, anything more than S5 AP5 would probably be amazing, and even if it did stay as S5 AP5 as long as DFish are cheap enough it's still probably worth it for extra anti-infantry shots.
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![[Post New]](/s/i/i.gif) 2013/03/28 16:17:22
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Trustworthy Shas'vre
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I am feeling good things about lots of missiles flying around the board.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/03/28 16:19:17
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Water-Caste Negotiator
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Jefffar wrote:I am feeling good things about lots of missiles flying around the board.
Back to old school mobile WarFish style warfare. With better guns, and more support options. I'm loving it, even if I'm looking at the need to strip and repaint a bunch of stuff (as well as get hatches off DFish and the like) with more than a bit of dread. Automatically Appended Next Post: Couple more tidbits scavenged from Warseer and ATT:
- Stealth teams keep Shrouded and Stealth, and can take a Homing Beacon.
- Crisis are apparently 3 suits + optional Shas'vre, for a total of 4 per unit.
If these are true, might give us a bit more flexibility in the Elites section - bigger Crisis units means we can still take 8 Crisis and fit in a Stealth team for Beacon and other support.
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This message was edited 1 time. Last update was at 2013/03/28 16:21:24
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![[Post New]](/s/i/i.gif) 2013/03/28 16:24:35
Subject: Re:New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Pyromaniac Hellhound Pilot
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The S7 AP4 Heavy 4, TL, Ignores Cover missile launcher is the big one what replaces the Broadside's heavy rail rifle. Or at least that's what I've heard and sounds pretty reasonable.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/03/28 16:34:58
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Longtime Dakkanaut
St. George, UT
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MechaBeast wrote:I recommend that the missile spam broadside be lovingly dubbed as the MMM for macross missile massacre
That's all good as long as we don't have to rename the ADL the Minmay song defence grid.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2013/03/28 16:35:01
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Badass "Sister Sin"
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From Natfka
Automatically Appended Next Post: Also from Natfka
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This message was edited 1 time. Last update was at 2013/03/28 16:35:41
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![[Post New]](/s/i/i.gif) 2013/03/28 16:36:53
Subject: Re:New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Water-Caste Negotiator
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AtoMaki wrote:The S7 AP4 Heavy 4, TL, Ignores Cover missile launcher is the big one what replaces the Broadside's heavy rail rifle. Or at least that's what I've heard and sounds pretty reasonable.
If that's the case, then SMS may remain S5 AP5, which would still be fine in my book.
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![[Post New]](/s/i/i.gif) 2013/03/28 16:39:54
Subject: Re:New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Death-Dealing Dark Angels Devastator
The Rock
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Nice Video, pictures look interesting.
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Repent! For tomorrow you die!
1500
2000
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![[Post New]](/s/i/i.gif) 2013/03/28 16:49:47
Subject: Re:New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Sneaky Sniper Drone
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Veskrashen wrote: AtoMaki wrote:The S7 AP4 Heavy 4, TL, Ignores Cover missile launcher is the big one what replaces the Broadside's heavy rail rifle. Or at least that's what I've heard and sounds pretty reasonable.
If that's the case, then SMS may remain S5 AP5, which would still be fine in my book.
That's going to absolutely ruin flyers. The Missileside is going to probably be our anti-flyer of choice.
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*NYI*
1850pnts
lost
Stolen
Beezlebub has never seen, a solider quite like me. Who not only does his job but does it happily. I'm the fear that keeps you awake. I'm the shadows on the wall. I'm the monsters they become. I'm the nightmare in your skull. I'm the dagger in your back, an extra turn upon the rack. I'm the quivering of your heart, a stabbing pain, a sudden start. |
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![[Post New]](/s/i/i.gif) 2013/03/28 16:50:39
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Shas'la with Pulse Carbine
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Kind of wondering what the limited edition will look like...Different artwork like the Demon codex would be nice.
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GW Apologist-in-Chief |
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![[Post New]](/s/i/i.gif) 2013/03/28 17:27:10
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Focused Dark Angels Land Raider Pilot
Green Bay
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Ravenous D wrote:All stores GW or otherwise get their shipments on the wednesday (If the FLGs put their order in on monday this applies).
All the stores around here get their shipments of GW stuff the Friday before release, or, if they get really lucky, occasionally they will get it on Thursday. There have also been quite a few times that none of the local stores got things until almost a week after official release dates.
Ravenous D wrote: They arent allowed to sell it until saturday, but if you happen to know the guys looking at it while in store wont hurt.
Actually, as far as GW is concerned, showing the stuff to people before release date is a big no-no, and the stores doing it could get in trouble with them.
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rigeld2 wrote: Now go ahead and take that out of context to make me look like a fool. |
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![[Post New]](/s/i/i.gif) 2013/03/28 19:08:12
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Fireknife Shas'el
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I'm honestly a little confused about this so far. So Firewarriors get a minor point reduction but other wise stay the same. Get HQ units to add to their ranks. Only get one transport option. And Kroot are a blank right now. Stealth suits won't be troops, making the battleforce the first illegal battleforce?
So my biggest concern right now is that Tau have always had problems with the troop choices. The HQ will encourage Tau players to play gun line, where they regularly get out gunned due to lack of heavy/special weapons. Kroot have always been a let down. So will Tau be forced to rely heavily on allies for troops again?
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/03/28 19:24:07
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Annoyed Blood Angel Devastator
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Savageconvoy wrote:I'm honestly a little confused about this so far. So Firewarriors get a minor point reduction but other wise stay the same. Get HQ units to add to their ranks. Only get one transport option. And Kroot are a blank right now. Stealth suits won't be troops, making the battleforce the first illegal battleforce?
So my biggest concern right now is that Tau have always had problems with the troop choices. The HQ will encourage Tau players to play gun line, where they regularly get out gunned due to lack of heavy/special weapons. Kroot have always been a let down. So will Tau be forced to rely heavily on allies for troops again?
This is my biggest concern as well. Weak troop choices without any viable options is a huge downside for playing my Tau. If its not addressed it will definately hurt our ability to be competitve with this codex, just like it did with the old codex.
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Armies I field - Tau, Dark Angels, Necrons, Blood Angels |
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![[Post New]](/s/i/i.gif) 2013/03/28 19:25:48
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Longtime Dakkanaut
St. George, UT
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The troop choices are a huge concern for me. The army has always done pretty good at killing stuff (when you brought the right tools). But its staying power in a game based on objective grabbing is pretty pathetic right now.
Troops need to be able to do their job, secure and hold objectives. If they can't do that reliably, then the army will always be subpar regardless of whatever the new toys bring to the table.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2013/03/28 19:38:45
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Land Raider Pilot on Cruise Control
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Do the pre-orders go up tomorrow with the release of WD? Or perhaps at midnight tonight?
This is the first release in a long time I've been excited for. Tau got me back in to 40K and now it's time for me to get back into the Tau. Only problem is waiting on the new book to build my forgeworld suits and picking a colour scheme
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"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. |
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![[Post New]](/s/i/i.gif) 2013/03/28 19:42:32
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Legendary Dogfighter
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I think it's Saturday morning.....i.e. 30th
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![[Post New]](/s/i/i.gif) 2013/03/28 19:52:40
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Human Auxiliary to the Empire
Canada
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Veskrashen wrote: OrlandotheTechnicoloured wrote:Depending on the exact mechanics the overwatch from nearby units could be a double edged sword
Attack with a sacrafical unit to draw fire from multiple units, then they can be attacked by more important (or more overwatch vunerable) units without having to face any fire
IIRC, that's not exactly how overwatch works... as long as a unit isn't engaged in combat, it can still overwatch. So for example, you charge with Unit A into my lead FW unit, and e'rybody hoses into you with pulse fire, and you get one poor shmuck stuck in with that unit. Then you charge in with your more vulnerable units... and even though my lead FWs are locked in combat, their homies in the back still got their back... and are hosing you down with overwatch on the way in.
I think.
Will probably depend on how the rule is worded, of course, and if my reading of the overwatch rules is correct that you can still overwatch as long as you're not engaged in combat.
That's my understanding of it as well. I dont have the bgb on me but there has never been a rule like this before. I think the reason a unit cant overwatch twice is because previously they were always locked in combat for the second assault. Although if you kill the charger with overwatch can a unit overwatch a second assult? Im not sure.
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![[Post New]](/s/i/i.gif) 2013/03/28 19:55:44
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Badass "Sister Sin"
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mh_mini wrote: I think the reason a unit cant overwatch twice is because previously they were always locked in combat for the second assault. Although if you kill the charger with overwatch can a unit overwatch a second assult? Im not sure.
No. "Also note that a unit being charged may only fire Overwatch once per turn." (Page 21)
Doesn't help when other units are doing the overwatch, but that hasn't come up yet.
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This message was edited 1 time. Last update was at 2013/03/28 19:55:59
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![[Post New]](/s/i/i.gif) 2013/03/28 20:21:32
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Mekboy Hammerin' Somethin'
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pretre wrote: mh_mini wrote: I think the reason a unit cant overwatch twice is because previously they were always locked in combat for the second assault. Although if you kill the charger with overwatch can a unit overwatch a second assult? Im not sure.
No. "Also note that a unit being charged may only fire Overwatch once per turn." (Page 21)
Doesn't help when other units are doing the overwatch, but that hasn't come up yet.
So it will have to RAW in the book OR a FAQ but if they dont then it is a way for them to make FW's better for what you get since Tau Troop choices are not so spectacular. Now on a side note, most people will cry Haxs! and they will ignore the weak troop choices regardless if Tau can multi Overwatch with units not being charged.
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![[Post New]](/s/i/i.gif) 2013/03/28 20:23:13
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Long-Range Ultramarine Land Speeder Pilot
Rohnert Park
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Hammerhead/Sky Ray is a loser at $60 with its 20% price increase for no, as of yet discovered, reason. XV-8 team for $65 is surprisingly good and lessens the blow of paying for 12 year old flawed models.
I still think the Pathfinder team is the only quality buy in the bunch at $35 considering how they used to be available and the new importance of drones.
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![[Post New]](/s/i/i.gif) 2013/03/28 20:27:00
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Mekboy Hammerin' Somethin'
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13 models for $35 is most worth it!
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![[Post New]](/s/i/i.gif) 2013/03/28 20:38:02
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Savageconvoy wrote:I'm honestly a little confused about this so far. So Firewarriors get a minor point reduction but other wise stay the same. Get HQ units to add to their ranks. Only get one transport option. And Kroot are a blank right now. Stealth suits won't be troops, making the battleforce the first illegal battleforce?
So my biggest concern right now is that Tau have always had problems with the troop choices. The HQ will encourage Tau players to play gun line, where they regularly get out gunned due to lack of heavy/special weapons. Kroot have always been a let down. So will Tau be forced to rely heavily on allies for troops again?
It's almost as if GW have a vested interest in guiding players to buy a new set of models from a different army.
But no! Such cynicism could not be true of a hobby company with its customers' best interests at heart.
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![[Post New]](/s/i/i.gif) 2013/03/28 20:39:56
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Mekboy Hammerin' Somethin'
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Kilkrazy wrote: Savageconvoy wrote:I'm honestly a little confused about this so far. So Firewarriors get a minor point reduction but other wise stay the same. Get HQ units to add to their ranks. Only get one transport option. And Kroot are a blank right now. Stealth suits won't be troops, making the battleforce the first illegal battleforce?
So my biggest concern right now is that Tau have always had problems with the troop choices. The HQ will encourage Tau players to play gun line, where they regularly get out gunned due to lack of heavy/special weapons. Kroot have always been a let down. So will Tau be forced to rely heavily on allies for troops again?
It's almost as if GW have a vested interest in guiding players to buy a new set of models from a different army.
But no! Such cynicism could not be true of a hobby company with its customers' best interests at heart.
AHHHH Kilkrazy, always the sarcastic optimist
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![[Post New]](/s/i/i.gif) 2013/03/28 20:39:58
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Pyromaniac Hellhound Pilot
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Lysenis wrote:So it will have to RAW in the book OR a FAQ but if they dont then it is a way for them to make FW's better for what you get since Tau Troop choices are not so spectacular. Now on a side note, most people will cry Haxs! and they will ignore the weak troop choices regardless if Tau can multi Overwatch with units not being charged.
Word is that FWs will be 7 points/model. A guy on 4chan did some crazy math from the WD battle report and he concluded that FWs will be 8 ppm at maximum, but 7 is more likely. And at 7 ppm, they ain't that bad at all!
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/03/28 20:46:25
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Shas'la with Pulse Carbine
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7 or 8pts? Would be amazing! 1 or 2 pts more than a gaunt and WAAAAY more shootiness!! I haven't seen it anywhere but i just really hope markerlights can up the BS of overwatch......that wouldn't be broken would it?
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2013/03/28 20:49:10
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Decrepit Dakkanaut
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Keep in mind that it is 10 Pathfinders and 3 Drones. Even the Broadside is listed as three models
Natfka posts a few more pics from WD (via a "Paul").
http://natfka.blogspot.de/2013/03/a-big-tau-pic-collection.html
Two highlights:
Proof that Kroot/Vespids are in the Codex:
Showing where seeker missiles are stored in the flyer:
Not sure if this pic has already been shown: pathfinder drone inserted in Devilfish (plus other details):
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This message was edited 2 times. Last update was at 2013/03/28 20:56:37
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![[Post New]](/s/i/i.gif) 2013/03/28 20:50:32
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Fixture of Dakka
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pretre wrote: mh_mini wrote: I think the reason a unit cant overwatch twice is because previously they were always locked in combat for the second assault. Although if you kill the charger with overwatch can a unit overwatch a second assult? Im not sure.
No. "Also note that a unit being charged may only fire Overwatch once per turn." (Page 21)
Doesn't help when other units are doing the overwatch, but that hasn't come up yet.
With GWs notoriously bad rule writing I can see an argument for multiple units shooting the same charger several times on a multi-charge. Warbike unit charges in and FW squads are so close together that they actually wind up charging more than one unit. You charged unit A so I get to shoot with units ABC and you charged unit B too so I get to shoot all of them again. ;-). A little mental gymnastics I know but funny to think about.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2013/03/28 21:06:03
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
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Terminator with Assault Cannon
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AtoMaki wrote: Lysenis wrote:So it will have to RAW in the book OR a FAQ but if they dont then it is a way for them to make FW's better for what you get since Tau Troop choices are not so spectacular. Now on a side note, most people will cry Haxs! and they will ignore the weak troop choices regardless if Tau can multi Overwatch with units not being charged.
Word is that FWs will be 7 points/model. A guy on 4chan did some crazy math from the WD battle report and he concluded that FWs will be 8 ppm at maximum, but 7 is more likely. And at 7 ppm, they ain't that bad at all!
This does not seem at all likely to me. 7 point Fire Warriors would be extremely good-- perhaps one of the best Troops choices in the game. I currently believe that Fire Warriors are fine at 10 points, perhaps slightly weak, and it sounds like they are getting better. If they go below 9 points, expect to see lots and lots of Fire Warriors on the battlefield.
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