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Made in mx
Fresh-Faced New User




'sup guys! Always lurked around here, and seeing some calling for spanish speakers, i decided to make myself known.

From what the spanish codex says, all friendly units in the tau empire army get the benefits...i'm thinking allies as well?

Any other thing you want me to translate i will be happy to help!
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Sa'Cea Janus wrote:
'sup guys! Always lurked around here, and seeing some calling for spanish speakers, i decided to make myself known.

From what the spanish codex says, all friendly units in the tau empire army get the benefits...i'm thinking allies as well?

Any other thing you want me to translate i will be happy to help!


No request, but welcome to Dakka!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Regular Dakkanaut




Backfire wrote:
Rustgob wrote:
TIL; All the new Tau stuff is 'Limited Edition' xD


Get yours before it runs out!!!

Spoiler:


So if I'm reading it right, Kroot rifle is now 2-handed melee weapon with AP5. Wow, not only they lost point of strength, but also attack. They totally suck in close combat now. One WOULD think that 2 metres tall bloodthirsty giant with two-handed weapon hits harder than average human soldier with a bayonet or rifle butt, but no...

Even Krootox sucks in combat now. Unless they have some juicy stuff which we haven't seen yet, Kroot were hit real hard with Nerf Bat, and I'm really struggling why to include them.


I think you missed the part where they can buy Sniper Rifles for one point each. 20 shots at 4+ to wound where 6s can be piled onto characters.
   
Made in gb
Fireknife Shas'el





Leicester

Interestingly, the drones no longer appear to match the controlling unit's toughness and save. Here's hoping they no longer count towards morale etc. or they could prove a vulnerability.

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in be
Kelne





That way,then left

Also those 20 shots cost the grand total of 140 points.
If some use sniper scouts, why not those?
I'm still dissappointed though... Gotta think differently now!
   
Made in us
Drone without a Controller





RogueRegault wrote:

I think you missed the part where they can buy Sniper Rifles for one point each. 20 shots at 4+ to wound where 6s can be piled onto characters.


Don't forget that sniper shots have rending and pinning too.

So 6's to hit are precise, and 6's to wound are AP2. Not bad for a 7 pt model.
   
Made in us
Longtime Dakkanaut






Bay Area

Sa'Cea Janus wrote:
'sup guys! Always lurked around here, and seeing some calling for spanish speakers, i decided to make myself known.

From what the spanish codex says, all friendly units in the tau empire army get the benefits...i'm thinking allies as well?

Any other thing you want me to translate i will be happy to help!


Sweet! My horde Kroot army gets stubborn!

Thank you kind sir.

   
Made in es
Fresh-Faced New User




New leaked pictures have been leaked. Now it seems that the Ethereal grants a bonus rule for the whole army ("Summon the Elements"). This grants a benefit for the whole army depending on what element you have chosen this turn.
Interesting is "Summon fire" that grants all tau equiped with induction weapon +1 shot. Charging against a unit that can shoot 36 f5 shoots seems a bad idea for our oponents.
We also have 2 new "characteristic systems?" that allows the unit with the character that carries these to reroll all rolls to hit the enemy and the other one ignores the cover save of the enemy unit you are firing at. The character can not fire his weapons during the shooting phase to use both systems. Both systems can be combined.
   
Made in us
Drone without a Controller





What are is the squad size of the Stealth Suits?

I see their burst cannon gets an extra shot, but if they're the same price, I'm having a hard time figuring out why I'd choose them over Crisis suits...

Can anyone perhaps enlighten me why I shouldn't just take Crisis suits equipped with burst cannons? THey have a better toughness, and have two wounds each, and I'm guessing the price really wouldn't be too far off.

I guess that's a problem I've always had with stealth suits, they compete against Crisis Suits for the Elite slot, and Crisis Suits tend to do the same thing, but better, has this changed?

 
   
Made in mx
Fresh-Faced New User




Don't forget the "power fist" on characteristic systems as well, the suit that has it can sustitute all of its attacks that turn, and instead make one str 10 ap 1 attack
   
Made in be
Kelne





That way,then left

Stealth suits have the shrouded and Stealth USRs and infiltration. Different placement? Honestly I can't say what else they'd have going for them
   
Made in us
Drone without a Controller





 B0B MaRlEy wrote:
Stealth suits have the shrouded and Stealth USRs and infiltration. Different placement? Honestly I can't say what else they'd have going for them


It's rumored that they will have a homer beacon on their armor, meaning that you can forward deploy them with infiltrate and then accurately deep strike crisis suits.
   
Made in gb
Boom! Leman Russ Commander




Northampton

I dunno what that was but I ignored it.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Legendary Master of the Chapter






Materia_Master wrote:
What are is the squad size of the Stealth Suits?

I see their burst cannon gets an extra shot, but if they're the same price, I'm having a hard time figuring out why I'd choose them over Crisis suits...

Can anyone perhaps enlighten me why I shouldn't just take Crisis suits equipped with burst cannons? THey have a better toughness, and have two wounds each, and I'm guessing the price really wouldn't be too far off.

I guess that's a problem I've always had with stealth suits, they compete against Crisis Suits for the Elite slot, and Crisis Suits tend to do the same thing, but better, has this changed?


Depending on the book it self, and depending on the price and if they are available to them, double missile drone squads with stealth and shroud that can infiltrate could be VERY useful. but that's just based on speculation. (so many possibilities i cant fraking wait 4 more days)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Been Around the Block





it looks like the riptides 2 drones are toughness 4... does this make the riptide toughness 4 due to majority toughness?
   
Made in us
Regular Dakkanaut




 MajinMalak wrote:
 B0B MaRlEy wrote:
Stealth suits have the shrouded and Stealth USRs and infiltration. Different placement? Honestly I can't say what else they'd have going for them


It's rumored that they will have a homer beacon on their armor, meaning that you can forward deploy them with infiltrate and then accurately deep strike crisis suits.


Assuming that's Rastreador Guiado, it costs 10 points plus a 10 point Shas'vre upgrade.

But yes, a homing beacon on a squad that can infiltrate would be nice. Too bad it's competing with Crisis Suits and Riptides.
   
Made in mx
Fresh-Faced New User




Stealth suit squads have a maximum of 6 members, drones not included.

Riptide's drones are Toughness 6

Aaaand...stealth suits get to pick 2 drones from the drone list, which contains the drone with the missiles, at toughness 4 though.

This message was edited 2 times. Last update was at 2013/04/02 22:48:37


 
   
Made in be
Kelne





That way,then left

Desubot, I doubt stealth squads get to take the missile drones,
As far as I remember only the riptide gets them
   
Made in us
Terminator with Assault Cannon





 boy wonder wrote:
it looks like the riptides 2 drones are toughness 4... does this make the riptide toughness 4 due to majority toughness?


I believe the Riptide's drones are the ones with toughness 6, not 4.
   
Made in us
Drone without a Controller





I guess what I was asking is how many can be in a single squad.

In squads of 3-6, I can't see stealth suits firepower really maximized, but allow up to squads of 9... now THATS a lot of dakka.

IMO, they gain more relavance if I can take them in a larger group.

Also, hooray for fusion blasters becoming 18", now my stealthsuit with his FB will be able to hit what the rest of the squad is shooting at!

 
   
Made in us
Legendary Master of the Chapter






 B0B MaRlEy wrote:
Desubot, I doubt stealth squads get to take the missile drones,
As far as I remember only the riptide gets them


What about the missile drones from the broadside kits?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Troubled By Non-Compliant Worlds






Double markerlight drones with stealth squads could be nice too
   
Made in us
Fresh-Faced New User




Are markerlights useable by any unit now, or are they still limited to everything that is not kroot or leaderless vespid?
   
Made in us
Longtime Dakkanaut






Bay Area

Materia_Master wrote:
What are is the squad size of the Stealth Suits?

I see their burst cannon gets an extra shot, but if they're the same price, I'm having a hard time figuring out why I'd choose them over Crisis suits...

Can anyone perhaps enlighten me why I shouldn't just take Crisis suits equipped with burst cannons? THey have a better toughness, and have two wounds each, and I'm guessing the price really wouldn't be too far off.

I guess that's a problem I've always had with stealth suits, they compete against Crisis Suits for the Elite slot, and Crisis Suits tend to do the same thing, but better, has this changed?


According to leaks, they start out with 3 models and can expand to 6.

The only real benefit to fielding Stealth Suits is ease of getting a 2+ cover save when they are inside terrain. Burst Cannon is now 4 shots, so now a maxed out squad can dish out 24x 18" Str5 AP5 shooting. It's interesting to note that for 8 points more, you could get the same amount of damage from fielding 12 Fire Warriors with Pulse Carbines with a Devilfish. I really see no point in taking Stealth Suits.

   
Made in be
Kelne





That way,then left

A tidbit I haven't seen reported yet:
The crisis bodyguards suite thingy you can get for your commander have a special rule allowing their character's LoS! to always succeed .
Shadowsun's shield drones have it too, and stealth units gain it when joined by shadowsun
Shadowsun now starts without her drones, but you can buy them at 20 pts each, her shield drones have a 3++ and her command drone allow nearby unit(s?) (within 12 I think) to reroll 1s to hit. To run her with her 3 drones costs 195pts
   
Made in us
Terminator with Assault Cannon





 SabrX wrote:
The only real benefit to fielding Stealth Suits is ease of getting a 2+ cover save when they are inside terrain. Burst Cannon is now 4 shots, so now a maxed out squad can dish out 24x 18" Str5 AP5 shooting. It's interesting to note that for 8 points more, you could get the same amount of damage from fielding 12 Fire Warriors with Pulse Carbines with a Devilfish. I really see no point in taking Stealth Suits.


Stealth Suits can outflank (potentially with Acute Senses-- they have it in the old book and might in the new one too), get a Jet Pack move in the Assault phase, and carry fusion blasters.
   
Made in us
Drone without a Controller





 SabrX wrote:
Materia_Master wrote:
What are is the squad size of the Stealth Suits?

I see their burst cannon gets an extra shot, but if they're the same price, I'm having a hard time figuring out why I'd choose them over Crisis suits...

Can anyone perhaps enlighten me why I shouldn't just take Crisis suits equipped with burst cannons? THey have a better toughness, and have two wounds each, and I'm guessing the price really wouldn't be too far off.

I guess that's a problem I've always had with stealth suits, they compete against Crisis Suits for the Elite slot, and Crisis Suits tend to do the same thing, but better, has this changed?


According to leaks, they start out with 3 models and can expand to 6.

The only real benefit to fielding Stealth Suits is ease of getting a 2+ cover save when they are inside terrain. Burst Cannon is now 4 shots, so now a maxed out squad can dish out 24x 18" Str5 AP5 shooting. It's interesting to note that for 8 points more, you could get the same amount of damage from fielding 12 Fire Warriors with Pulse Carbines with a Devilfish. I really see no point in taking Stealth Suits.



*sigh*
So it's the same problem they had last codex too. Sure, they have space marine armor, but with only 3T, sure they have really good cover saves, but at 30 points a model?
If I want that much firepower, I'll spend 108 points on 12 pulse-carbine FWs, compared to the 180 I'd spend on stealth suits.
OR, I could just take crisis suits and hook them up with burst cannons (maybe even twin-linked) for almost the same price (i'm guessing, using old codex gun prices) and get 4T and 2 wounds...

All I wanted was their price to be reduced by 5 or so points, make them viable, you know?

 
   
Made in gb
Been Around the Block





 Kingsley wrote:
 boy wonder wrote:
it looks like the riptides 2 drones are toughness 4... does this make the riptide toughness 4 due to majority toughness?


I believe the Riptide's drones are the ones with toughness 6, not 4.


looks like I got str and t mixed up..im awesome!

im now really psyched for this codex... I think I like most everything.


Automatically Appended Next Post:
can firewarriors take missile drones? (nit the shielded riptide variant) because that would be awesome..

This message was edited 1 time. Last update was at 2013/04/02 23:00:10


 
   
Made in us
Drone without a Controller





 Kingsley wrote:
 SabrX wrote:
The only real benefit to fielding Stealth Suits is ease of getting a 2+ cover save when they are inside terrain. Burst Cannon is now 4 shots, so now a maxed out squad can dish out 24x 18" Str5 AP5 shooting. It's interesting to note that for 8 points more, you could get the same amount of damage from fielding 12 Fire Warriors with Pulse Carbines with a Devilfish. I really see no point in taking Stealth Suits.


Stealth Suits can outflank (potentially with Acute Senses-- they have it in the old book and might in the new one too), get a Jet Pack move in the Assault phase, and carry fusion blasters.


Sorry, double post?

Besides the outflank with acute senses, so can crisis suits. EACH can carry a burst cannon AND a fusion blaster.

I guess your right though, given the right situation, stealth suits may have a slight advantage over crisis suits... maybe.

 
   
Made in us
Regular Dakkanaut





NE Ohio

Materia_Master wrote:
 Kingsley wrote:
 SabrX wrote:
The only real benefit to fielding Stealth Suits is ease of getting a 2+ cover save when they are inside terrain. Burst Cannon is now 4 shots, so now a maxed out squad can dish out 24x 18" Str5 AP5 shooting. It's interesting to note that for 8 points more, you could get the same amount of damage from fielding 12 Fire Warriors with Pulse Carbines with a Devilfish. I really see no point in taking Stealth Suits.


Stealth Suits can outflank (potentially with Acute Senses-- they have it in the old book and might in the new one too), get a Jet Pack move in the Assault phase, and carry fusion blasters.


Sorry, double post?

Besides the outflank with acute senses, so can crisis suits. EACH can carry a burst cannon AND a fusion blaster.

I guess your right though, given the right situation, stealth suits may have a slight advantage over crisis suits... maybe.


I think it's going to be a min/max situation. There is a part of me that wants to have a full squad of 6 suits and 12 drones and 48 dice

Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
 
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