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Made in fi
Jervis Johnson






 gr1m_dan wrote:
 Therion wrote:
Looks pretty clear from the pictures that a marker light hit (counter) can be used (expended / removed after use) by a Tau unit which is shooting at the said target to grant itself special abilities for example +1 BS, and doesn't give a flat +1 BS to every Tau unit firing at the lit target unit. A single Tau unit ignoring the cover saves of one enemy target unit seems to cost 2 marker light counters. Marker lights seem quite rubbishy.


Really?

I honestly disagree with you massively - 2 ML negate ALL cover. Not take it down by 1 Cover per hit. 2 MLS take away that 4+ ADL save completely or 3+ Fortification save. Gone to ground behind ADL??? I don't care - I only need to spend 2 ML instead of 5 (as per old Codex if I remember). This is immense IMO.

Sure. Then one of your Tau units ignores the target's cover saves entirely for one shooting phase. Unless marker lights are dirt cheap / near free I wouldn't really call that a force multiplier / a good synergy element at all. It's all in the points costs of course whether marker lights are a point sink or something really necessary.
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

 Therion wrote:
 gr1m_dan wrote:
 Therion wrote:
Looks pretty clear from the pictures that a marker light hit (counter) can be used (expended / removed after use) by a Tau unit which is shooting at the said target to grant itself special abilities for example +1 BS, and doesn't give a flat +1 BS to every Tau unit firing at the lit target unit. A single Tau unit ignoring the cover saves of one enemy target unit seems to cost 2 marker light counters. Marker lights seem quite rubbishy.


Really?

I honestly disagree with you massively - 2 ML negate ALL cover. Not take it down by 1 Cover per hit. 2 MLS take away that 4+ ADL save completely or 3+ Fortification save. Gone to ground behind ADL??? I don't care - I only need to spend 2 ML instead of 5 (as per old Codex if I remember). This is immense IMO.

Sure. Then one of your Tau units ignores the target's cover saves entirely for one shooting phase. Unless marker lights are dirt cheap / near free I wouldn't really call that a force multiplier / a good synergy element at all. It's all in the points costs of course whether marker lights are a point sink or something really necessary.


When a 100pt unit doubles the firepower of a 200pt unit I would say that is a force multiplier.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Troubled By Non-Compliant Worlds






Pathfinders are 11p each, and have Scouts, 3 can switch pulse carbine for ion rifle (10) or rail rifle (15)
   
Made in gb
Purposeful Hammerhead Pilot





Whats the infantry armoury like? can shas'ui still select a blacksun filter?
   
Made in gb
Focused Fire Warrior




Nottingham

The IG I play against love their ADL lines and going to ground behind them for a god damn 2+ save then issuing "Get Back in The Fight" afterwards. VERY ANNOYING.

Not any more :-D

-= =- -= =- 
   
Made in us
Drone without a Controller





mothman_451 wrote:
Pathfinders are 11p each, and have Scouts, 3 can switch pulse carbine for ion rifle (10) or rail rifle (15)


I have nothing to say other than: Oh my, this is fantastic! a price reduction!
(some are going to voice opinions that the -1 armor means they should have been reduced even less... I disagree.)


Edit for brief question:

Markerlights are still heavy 1, arn't they?
If they are, my idea of outflanking and markerlighting unsuspecting enemies enemies in the same turn is gone... oh well.

This message was edited 1 time. Last update was at 2013/04/03 22:41:56


 
   
Made in us
Longtime Dakkanaut






Bay Area

@Kroothawk:

Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.

 tetrisphreak wrote:
Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too


SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.

   
Made in gb
Focused Fire Warrior




Nottingham

 Materia_Master wrote:
mothman_451 wrote:
Pathfinders are 11p each, and have Scouts, 3 can switch pulse carbine for ion rifle (10) or rail rifle (15)


I have nothing to say other than: Oh my, this is fantastic! a price reduction!
(some are going to voice opinions that the -1 armor means they should have been reduced even less... I disagree.)


Edit for brief question:

Markerlights are still heavy 1, arn't they?
If they are, my idea of outflanking and markerlighting unsuspecting enemies enemies in the same turn is gone... oh well.


They can also buff Snap Shots and Defensive Fire?!?!? Holy cow bells.

-= =- -= =- 
   
Made in gb
Purposeful Hammerhead Pilot





unfortunately not since the set modifier is still applied last, so even if you use 4 tokens, you still get set back to BS1 for a snap shot :/ bad times

I cant seem to see the "markerlights cannot affect other markerlights" rule anymore.... hmmm

also whats the full wording for the disruption pod?

This message was edited 2 times. Last update was at 2013/04/03 22:46:38


 
   
Made in gb
Focused Fire Warrior




Nottingham

Bobug wrote:
unfortunately not since the set modifier is still applied last, so even if you use 4 tokens, you still get set back to BS1 for a snap shot :/ bad times

I cant seem to see the "markerlights cannot affect other markerlights" rule anymore.... hmmm


How come it's stated in the rules? Maybe we get a special break? ;-)

Maybe we don't...Anyone got conclusive evidence?

-= =- -= =- 
   
Made in us
Regular Dakkanaut




Bobug wrote:
I have a feeling the advanced targeting system will be the vehicle multi tracker, just a new name to avoid confusion
it gives the vehicle the precision shot special rule.


That well and truly sucks. I don't understand why they felt the need to remove vehicle multitrackers.
   
Made in us
Troubled By Non-Compliant Worlds






Dpods are +1 cover save, 6+ when in open


Automatically Appended Next Post:
Oh and pathfinder special drones: recon is 28, pulse and gravity are 15

This message was edited 1 time. Last update was at 2013/04/03 22:52:18


 
   
Made in gb
Purposeful Hammerhead Pilot





dammit i meant decoy launchers lol
   
Made in us
Troubled By Non-Compliant Worlds






Piranha is 40, fusion upgrade 10
   
Made in gb
Been Around the Block





dammit.. I want too many fast attack choices!!
   
Made in us
Troubled By Non-Compliant Worlds






Decoy launcher is blurry in the scan, but appears to be 4+ invul, but cancelled by some forms of attack (maybe hth or grenades)
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

mothman_451 wrote:
Piranha is 40, fusion upgrade 10


Finally, Affordable piranhas. Can I still take them in squadrons?

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in gb
Purposeful Hammerhead Pilot





mothman_451 wrote:
Decoy launcher is blurry in the scan, but appears to be 4+ invul, but cancelled by some forms of attack (maybe hth or grenades)


yeah saw that, I thought you must have the codex lol

if its just h2h or grenades then that'll free up 15pts that would otherwise be spend on disruption pods!

This message was edited 1 time. Last update was at 2013/04/03 23:00:21


 
   
Made in us
Troubled By Non-Compliant Worlds






Yeah i think up to 4 additional
   
Made in de
Decrepit Dakkanaut







 SabrX wrote:
@Kroothawk:

Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.

 tetrisphreak wrote:
Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too


SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.

All ethereal effects are valid for all friendly (for invocations add non-vehicle) units from this Codex within 12", so include Kroot.
Markerlight effects can be used by all units from this Codex, just not the unit that shot the markerlight.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Troubled By Non-Compliant Worlds






Nope but that spanish site keeps getting updated with more info lol
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

mothman_451 wrote:
Decoy launcher is blurry in the scan, but appears to be 4+ invul, but cancelled by some forms of attack (maybe hth or grenades)


Maybe you right!! Then it would be soooooo awesome!

 
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

mothman_451 wrote:
Yeah i think up to 4 additional


But targetting arrays are gone now aren't they.

From the little bit I have seen from leaks it looks like the tau have picked up some interesting new toys, but are far more dependant upon markerlights for accurate shooting.

My favorite unit was the shas'O w/ bodyguards with targeting arrays.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Kroothawk wrote:
 SabrX wrote:
@Kroothawk:

Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.

 tetrisphreak wrote:
Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too


SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.

All ethereal effects are valid for all friendly (for invocations add non-vehicle) units from this Codex within 12", so include Kroot.
Markerlight effects can be used by all units from this Codex, just not the unit that shot the markerlight.


Wow. My 56 Kroot are now going to be sniping, shooty bad-arses. :-)

Double post, darn.

This message was edited 1 time. Last update was at 2013/04/03 23:03:18


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Been Around the Block





can anyone link this Spanish site?
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

http://forofreakfactory.mforos.com/1035375/11167664-rumores-tau/

Fixed it, right link ahaha.

This message was edited 2 times. Last update was at 2013/04/03 23:09:51


 
   
Made in gb
Focused Fire Warrior




Nottingham

The price of the weapons is interesting.

Plasma got a whole ton cheaper - Twin Linked for 20 points?

Flamers, BC and Missiles got more expensive.

Still cheaper than before however when you include BSF and MT.

If "Advanced Targeting System" for Vehicles is a multi-tracker then what is it for our Battlesuits??? Seeing as we can buy it.....for 3pts?

-= =- -= =- 
   
Made in us
Troubled By Non-Compliant Worlds






Thats a daemon rules leak :p


Automatically Appended Next Post:
http://forofreakfactory.mforos.com/1035375/11167664-rumores-tau/

This message was edited 1 time. Last update was at 2013/04/03 23:10:00


 
   
Made in us
Drone without a Controller





 Kroothawk wrote:
 SabrX wrote:
@Kroothawk:

Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.

 tetrisphreak wrote:
Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too


SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.

All ethereal effects are valid for all friendly (for invocations add non-vehicle) units from this Codex within 12", so include Kroot.
Markerlight effects can be used by all units from this Codex, just not the unit that shot the markerlight.


That last sentance you said....

So squads can utilize their markerlights shot by someone in their own squad? So all markerlights are now "networked"?

I ask because that's really the reason I never gave my shas'ui FW leaders markerlights, their own squad could never benefit from it. So can their own squads benefit from it now?

 
   
Made in us
Longtime Dakkanaut




St. George, UT

So you want broadsides to be the total bane of anything that flies?

You take two missile-sides with missile drones and the skyfire upgrade. Now give the leader the special character upgrade of Jun'nami (neural chip) and choose tank hunter.

Muhahahaha. Ok, so your not twin linked, but those that do hit get to reroll all failed penetration rolls. Your going to strip HPs left and right against most anything. You can even do this with railgun sides as long as you also take the missile drones it still works out pretty damn well.

This of course also works well against any ground light armor. Leaving you to take two railheads to concentrate on any AV14 all around that might show up. Which if you take the tank commander on one of them, its now a pretty good chance of getting those shots where they need to go.

This message was edited 2 times. Last update was at 2013/04/03 23:15:19


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
 
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