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![[Post New]](/s/i/i.gif) 2013/04/03 22:34:03
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Jervis Johnson
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gr1m_dan wrote: Therion wrote:Looks pretty clear from the pictures that a marker light hit (counter) can be used (expended / removed after use) by a Tau unit which is shooting at the said target to grant itself special abilities for example +1 BS, and doesn't give a flat +1 BS to every Tau unit firing at the lit target unit. A single Tau unit ignoring the cover saves of one enemy target unit seems to cost 2 marker light counters. Marker lights seem quite rubbishy.
Really?
I honestly disagree with you massively - 2 ML negate ALL cover. Not take it down by 1 Cover per hit. 2 MLS take away that 4+ ADL save completely or 3+ Fortification save. Gone to ground behind ADL??? I don't care - I only need to spend 2 ML instead of 5 (as per old Codex if I remember). This is immense IMO.
Sure. Then one of your Tau units ignores the target's cover saves entirely for one shooting phase. Unless marker lights are dirt cheap / near free I wouldn't really call that a force multiplier / a good synergy element at all. It's all in the points costs of course whether marker lights are a point sink or something really necessary.
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![[Post New]](/s/i/i.gif) 2013/04/03 22:36:54
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Purposeful Hammerhead Pilot
Murrieta, CA
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Therion wrote: gr1m_dan wrote: Therion wrote:Looks pretty clear from the pictures that a marker light hit (counter) can be used (expended / removed after use) by a Tau unit which is shooting at the said target to grant itself special abilities for example +1 BS, and doesn't give a flat +1 BS to every Tau unit firing at the lit target unit. A single Tau unit ignoring the cover saves of one enemy target unit seems to cost 2 marker light counters. Marker lights seem quite rubbishy.
Really?
I honestly disagree with you massively - 2 ML negate ALL cover. Not take it down by 1 Cover per hit. 2 MLS take away that 4+ ADL save completely or 3+ Fortification save. Gone to ground behind ADL??? I don't care - I only need to spend 2 ML instead of 5 (as per old Codex if I remember). This is immense IMO.
Sure. Then one of your Tau units ignores the target's cover saves entirely for one shooting phase. Unless marker lights are dirt cheap / near free I wouldn't really call that a force multiplier / a good synergy element at all. It's all in the points costs of course whether marker lights are a point sink or something really necessary.
When a 100pt unit doubles the firepower of a 200pt unit I would say that is a force multiplier.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/04/03 22:37:06
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Troubled By Non-Compliant Worlds
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Pathfinders are 11p each, and have Scouts, 3 can switch pulse carbine for ion rifle (10) or rail rifle (15)
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![[Post New]](/s/i/i.gif) 2013/04/03 22:38:27
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Purposeful Hammerhead Pilot
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Whats the infantry armoury like? can shas'ui still select a blacksun filter?
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![[Post New]](/s/i/i.gif) 2013/04/03 22:38:54
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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The IG I play against love their ADL lines and going to ground behind them for a god damn 2+ save then issuing "Get Back in The Fight" afterwards. VERY ANNOYING.
Not any more :-D
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![[Post New]](/s/i/i.gif) 2013/04/03 22:39:47
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Drone without a Controller
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mothman_451 wrote:Pathfinders are 11p each, and have Scouts, 3 can switch pulse carbine for ion rifle (10) or rail rifle (15)
I have nothing to say other than: Oh my, this is fantastic! a price reduction!
(some are going to voice opinions that the -1 armor means they should have been reduced even less... I disagree.)
Edit for brief question:
Markerlights are still heavy 1, arn't they?
If they are, my idea of outflanking and markerlighting unsuspecting enemies enemies in the same turn is gone... oh well.
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This message was edited 1 time. Last update was at 2013/04/03 22:41:56
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![[Post New]](/s/i/i.gif) 2013/04/03 22:43:05
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Longtime Dakkanaut
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@Kroothawk:
Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.
tetrisphreak wrote:Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too
SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.
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![[Post New]](/s/i/i.gif) 2013/04/03 22:43:12
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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Materia_Master wrote:mothman_451 wrote:Pathfinders are 11p each, and have Scouts, 3 can switch pulse carbine for ion rifle (10) or rail rifle (15)
I have nothing to say other than: Oh my, this is fantastic! a price reduction!
(some are going to voice opinions that the -1 armor means they should have been reduced even less... I disagree.)
Edit for brief question:
Markerlights are still heavy 1, arn't they?
If they are, my idea of outflanking and markerlighting unsuspecting enemies enemies in the same turn is gone... oh well.
They can also buff Snap Shots and Defensive Fire?!?!? Holy cow bells.
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![[Post New]](/s/i/i.gif) 2013/04/03 22:44:46
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Purposeful Hammerhead Pilot
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unfortunately not since the set modifier is still applied last, so even if you use 4 tokens, you still get set back to BS1 for a snap shot :/ bad times
I cant seem to see the "markerlights cannot affect other markerlights" rule anymore.... hmmm
also whats the full wording for the disruption pod?
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This message was edited 2 times. Last update was at 2013/04/03 22:46:38
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![[Post New]](/s/i/i.gif) 2013/04/03 22:46:42
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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Bobug wrote:unfortunately not since the set modifier is still applied last, so even if you use 4 tokens, you still get set back to BS1 for a snap shot :/ bad times
I cant seem to see the "markerlights cannot affect other markerlights" rule anymore.... hmmm
How come it's stated in the rules? Maybe we get a special break? ;-)
Maybe we don't...Anyone got conclusive evidence?
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![[Post New]](/s/i/i.gif) 2013/04/03 22:48:47
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Regular Dakkanaut
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Bobug wrote:
I have a feeling the advanced targeting system will be the vehicle multi tracker, just a new name to avoid confusion
it gives the vehicle the precision shot special rule.
That well and truly sucks. I don't understand why they felt the need to remove vehicle multitrackers.
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![[Post New]](/s/i/i.gif) 2013/04/03 22:51:02
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Troubled By Non-Compliant Worlds
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Dpods are +1 cover save, 6+ when in open Automatically Appended Next Post: Oh and pathfinder special drones: recon is 28, pulse and gravity are 15
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This message was edited 1 time. Last update was at 2013/04/03 22:52:18
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![[Post New]](/s/i/i.gif) 2013/04/03 22:52:33
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Purposeful Hammerhead Pilot
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dammit i meant decoy launchers lol
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![[Post New]](/s/i/i.gif) 2013/04/03 22:54:47
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Troubled By Non-Compliant Worlds
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Piranha is 40, fusion upgrade 10
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![[Post New]](/s/i/i.gif) 2013/04/03 22:55:46
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Been Around the Block
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dammit.. I want too many fast attack choices!!
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![[Post New]](/s/i/i.gif) 2013/04/03 22:56:19
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Troubled By Non-Compliant Worlds
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Decoy launcher is blurry in the scan, but appears to be 4+ invul, but cancelled by some forms of attack (maybe hth or grenades)
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![[Post New]](/s/i/i.gif) 2013/04/03 22:56:41
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Purposeful Hammerhead Pilot
Murrieta, CA
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Finally, Affordable piranhas. Can I still take them in squadrons?
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/04/03 22:59:25
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Purposeful Hammerhead Pilot
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mothman_451 wrote:Decoy launcher is blurry in the scan, but appears to be 4+ invul, but cancelled by some forms of attack (maybe hth or grenades)
yeah saw that, I thought you must have the codex lol
if its just h2h or grenades then that'll free up 15pts that would otherwise be spend on disruption pods!
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This message was edited 1 time. Last update was at 2013/04/03 23:00:21
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![[Post New]](/s/i/i.gif) 2013/04/03 22:59:29
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Troubled By Non-Compliant Worlds
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Yeah i think up to 4 additional
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![[Post New]](/s/i/i.gif) 2013/04/03 23:00:31
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Decrepit Dakkanaut
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SabrX wrote:@Kroothawk:
Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.
tetrisphreak wrote:Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too
SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.
All ethereal effects are valid for all friendly (for invocations add non-vehicle) units from this Codex within 12", so include Kroot.
Markerlight effects can be used by all units from this Codex, just not the unit that shot the markerlight.
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![[Post New]](/s/i/i.gif) 2013/04/03 23:02:00
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Troubled By Non-Compliant Worlds
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Nope but that spanish site keeps getting updated with more info lol
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![[Post New]](/s/i/i.gif) 2013/04/03 23:02:25
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Grisly Ghost Ark Driver
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mothman_451 wrote:Decoy launcher is blurry in the scan, but appears to be 4+ invul, but cancelled by some forms of attack (maybe hth or grenades)
Maybe you right!! Then it would be soooooo awesome!
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![[Post New]](/s/i/i.gif) 2013/04/03 23:02:27
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Purposeful Hammerhead Pilot
Murrieta, CA
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But targetting arrays are gone now aren't they.
From the little bit I have seen from leaks it looks like the tau have picked up some interesting new toys, but are far more dependant upon markerlights for accurate shooting.
My favorite unit was the shas'O w/ bodyguards with targeting arrays.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/04/03 23:02:43
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Fixture of Dakka
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Kroothawk wrote: SabrX wrote:@Kroothawk:
Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.
tetrisphreak wrote:Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too
SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.
All ethereal effects are valid for all friendly (for invocations add non-vehicle) units from this Codex within 12", so include Kroot.
Markerlight effects can be used by all units from this Codex, just not the unit that shot the markerlight.
Wow. My 56 Kroot are now going to be sniping, shooty bad-arses. :-)
Double post, darn.
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This message was edited 1 time. Last update was at 2013/04/03 23:03:18
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2013/04/03 23:05:50
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Been Around the Block
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can anyone link this Spanish site?
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![[Post New]](/s/i/i.gif) 2013/04/03 23:07:54
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Grisly Ghost Ark Driver
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This message was edited 2 times. Last update was at 2013/04/03 23:09:51
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![[Post New]](/s/i/i.gif) 2013/04/03 23:09:17
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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The price of the weapons is interesting.
Plasma got a whole ton cheaper - Twin Linked for 20 points?
Flamers, BC and Missiles got more expensive.
Still cheaper than before however when you include BSF and MT.
If "Advanced Targeting System" for Vehicles is a multi-tracker then what is it for our Battlesuits??? Seeing as we can buy it.....for 3pts?
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![[Post New]](/s/i/i.gif) 2013/04/03 23:09:42
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Troubled By Non-Compliant Worlds
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This message was edited 1 time. Last update was at 2013/04/03 23:10:00
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![[Post New]](/s/i/i.gif) 2013/04/03 23:10:32
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Drone without a Controller
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Kroothawk wrote: SabrX wrote:@Kroothawk:
Sorry for repeatedly bringing up this issue, but any word on whether the Ethereal's "Stay Calm" rule affects all Kroots? The Spanish translation wasn't really clear. Confirmation from an english codex would be nice.
tetrisphreak wrote:Also seems like Kroot are able to utilize markers as well. I wonder if ethereal buffs effect them too
SWEET!!! Markerlights increasing Kroot's ballistic skill??? Mass Kroots is the way to go.
All ethereal effects are valid for all friendly (for invocations add non-vehicle) units from this Codex within 12", so include Kroot.
Markerlight effects can be used by all units from this Codex, just not the unit that shot the markerlight.
That last sentance you said....
So squads can utilize their markerlights shot by someone in their own squad? So all markerlights are now "networked"?
I ask because that's really the reason I never gave my shas'ui FW leaders markerlights, their own squad could never benefit from it. So can their own squads benefit from it now?
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![[Post New]](/s/i/i.gif) 2013/04/03 23:12:25
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Longtime Dakkanaut
St. George, UT
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So you want broadsides to be the total bane of anything that flies?
You take two missile-sides with missile drones and the skyfire upgrade. Now give the leader the special character upgrade of Jun'nami (neural chip) and choose tank hunter.
Muhahahaha. Ok, so your not twin linked, but those that do hit get to reroll all failed penetration rolls. Your going to strip HPs left and right against most anything. You can even do this with railgun sides as long as you also take the missile drones it still works out pretty damn well.
This of course also works well against any ground light armor. Leaving you to take two railheads to concentrate on any AV14 all around that might show up. Which if you take the tank commander on one of them, its now a pretty good chance of getting those shots where they need to go.
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This message was edited 2 times. Last update was at 2013/04/03 23:15:19
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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