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Made in au
Fresh-Faced New User





Hi Dakka,

So i just found out Wintercon will allow approved FW units. What the actual . Being a DA player i will be taking advantage of a few FW units since i've now discovered this amazing news, but it states "no super heavies". I'm quite new to the scene so i wanted to know, what is a super heavy?

Thanks folks!
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

If only there was an interconnected network of systems that could employ an automated data compiler... a "search engine", if you will... to provide relevant results to user-input search strings.

Alas.

http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Super_Heavy_Tanks

... also includes things like Titans, I would imagine. Doesn't get much heavier than that, unless you're comparing it to a starship.

This message was edited 1 time. Last update was at 2013/03/07 23:18:26


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Made in us
Battleship Captain





NYC

Plenty of independent-events allow FW units.

Super Heavies are massive, killy vehicles/MC's/flyers that are balanced for apocalypse. Stuff like titans, massive tanks, and massive bombers.

The kindof stuff that costs 500+ points per unit.

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Basically the really huge FW vehicles that are not big enough to be titans. Things like the Baneblade. They will say in their entry in the IA book if they are super heavy.

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Made in us
1st Lieutenant




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As others have said, Super-Heavies are things that just barely don't qualify as titans.

The entry for the unit will tell you what class it is.

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Made in au
Fresh-Faced New User





Aaahhh i see. Thanks for the answers guys!
   
Made in us
Legendary Master of the Chapter






The imperial armory books should classify if a tank is super heavy.

also gargantuan.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

Most tourneys allowing FW units are allowing those that still fit in the normal FOC, super heavies do not.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's a pity they don't allow super-heavies. Most of them aren't very good (I'll take the equivalent points in Russes to a Malcador or even a Macharius any day).

Glass hammers thelotofem.

This message was edited 1 time. Last update was at 2013/03/08 10:04:09


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Made in us
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Peoria IL

 H.B.M.C. wrote:
It's a pity they don't allow super-heavies. Most of them aren't very good (I'll take the equivalent points in Russes to a Malcador or even a Macharius any day).

Glass hammers thelotofem.


Agreed, we allow one Lord of War unit in our club (it takes away all your appropiate slots, so a baneblade is all of your heavies) and at first everyone pulled out apoc stuff... then they figured out that they weren't worth the points/risk... to many points eggs in one basket.

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We had great fun with superheavies in normal games. Then again, I had my Necrons out at the time...



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Versteckt in den Schatten deines Geistes.

 Lobukia wrote:
Agreed, we allow one Lord of War unit in our club (it takes away all your appropiate slots, so a baneblade is all of your heavies) and at first everyone pulled out apoc stuff... then they figured out that they weren't worth the points/risk... to many points eggs in one basket.


It's not just that though, it's also an issue with how Super Heavies are armed. Putting aside how Hull Points might interact with Structure Points (let's hope they don't - it'd be absurd to only require 3 glances to kill a Baneblade), most Super Heavy Vehicles suffer from what we call "One Big Gun Syndrome". If you look at most of these vehicles they've only got one weapon (and sometimes a few incidental point-defence guns like Heavy Bolters). Once that gun is gone, the vehicle's purpose is pretty much gone as well. What does a Shadowsword do when the Volcano Cannon is gone? What else is Macharius besides a pair of really expensive Heavy Bolters once its turret weapon is gone? A Eldar Scorpion might as well go home once its Pulsars are no longer working. So for all of their vaunted durability (which isn't as much as people think it is), it doesn't take much to render them combat ineffective and reduce them to a scattering of oddly placed heavy bolters and other similar 'lighter' heavy weapons.

There are exceptions of course - the Baneblade and Hellhammer go against this by also having Demolisher cannons so that when their big gun goes they still have something dangerous with which to punch the enemy - but most of these super heavies just have one gun, and once its gone they're not worth the points you paid for 'em.

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 H.B.M.C. wrote:
most Super Heavy Vehicles suffer from what we call "One Big Gun Syndrome".


Or, if you're unfortunate enough to have bought a Malcador, "NO big gun syndrome".

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Versteckt in den Schatten deines Geistes.

Ain't that the truth.

Macharius ain't much better I might add. It's around the same size, physically, as a Land Raider, yet the top version (Vulcan Mega Bolter) costs twice as much as the Land Raider and in a 1-on-1 fight the Macharius will lose.

And that's before you even take into account the Land Raider's transport capacity!

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Made in gb
Hallowed Canoness





Between

According to Forge World's updated rules, each Structure Point grants the vehicle 3 Hull Points, so you need 9 glances to kill a Baneblade.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Versteckt in den Schatten deines Geistes.

That's still bad.

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Made in gb
Hallowed Canoness





Between

True. Melta tends to make it a moot point anyway. ^^;



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