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2013/03/12 04:24:15
Subject: 1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 - Turn 4)
Quick question tho:
The maulerfiend destroyed on Tau-ork turn two gave you 'first blood' but at the start of the same turn those shoota boys ran off the board, wouldn't that have given the CSM player first blood?
2013/03/12 04:29:12
Subject: 1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 - Turn 4)
Quick question tho:
The maulerfiend destroyed on Tau-ork turn two gave you 'first blood' but at the start of the same turn those shoota boys ran off the board, wouldn't that have given the CSM player first blood?
I was just going to post the same question.
Really enjoying the battles so far, nice touch adding the preamble for why the battle is taking place
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2013/03/12 04:34:47
Subject: 1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 - Turn 4)
Quick question tho:
The maulerfiend destroyed on Tau-ork turn two gave you 'first blood' but at the start of the same turn those shoota boys ran off the board, wouldn't that have given the CSM player first blood?
Ah, good point. Might have been a typo with them running off the board next turn. Hard to remember with game being more than a week ago.
@Dude_I_Suck, do you remember what happened? I won't spoil it yet, but while I was writing this battle report, I found something else regarding the primary that we both overlooked.
They ran off the board the next turn, the last shootas only ran 5 inches the first time they tried to rally. The second one (turn 3) was when they went 9 inches off.
3k Pure Daemons
3k SoB who fell to (CSM counts as)
2014 DaBoyz Best Sportsman
2013/03/12 07:23:34
Subject: Re:1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 Complete)
Dude_I_Suck wrote: They ran off the board the next turn, the last shootas only ran 5 inches the first time they tried to rally. The second one (turn 3) was when they went 9 inches off.
Thanks for the clarification! Corrections have been made.
It certainly makes sense with most of the Shoota Boyz deployed 24" in, moving 6" forward on turn 1, getting decimated and falling back on bottom of 1.
That was a fun match. Thanks for an excellent game. Well played.
This message was edited 3 times. Last update was at 2013/03/12 07:27:07
Thanks, I had a literal blast. That maulerfiend, if only it had made the 12" charge. Rolled an 11. That would have saved the raptors if it had gotten into combat with the bikerz, just ask y0disisray... Oh well.
The sorcerer and spawns were definitely MVPs. Wiping a 30man boyz squad (2 vs 30), plus the fire warriors, they just wrecked. They really surprised me. My last game of the tourny they were as well ( I got invisibility for my power). Throughout the tournament, they were just eating stuff. Nice fluff writeup at the end by the way.
3k Pure Daemons
3k SoB who fell to (CSM counts as)
2014 DaBoyz Best Sportsman
2013/03/12 18:03:58
Subject: 1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 Complete)
Thanks for the BR. Not a fan of the proxies for Blastmaster and sonics with SOB, but it is what it is.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2013/03/12 18:04:40
Subject: Re:1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 Complete)
So fitting. Those vile betrayers expected strength and power from their false gods, but the Emperor's judgement is inescapable. It was clearly His Will guiding the heretic Sisters to their doom, at the hand of some mish-mash of pathetic xenos no less.
[english]I'm soooo glad you won.[/english]
2013/03/12 18:18:01
Subject: Re:1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 Complete)
Dude_I_Suck wrote: Thanks, I had a literal blast. That maulerfiend, if only it had made the 12" charge. Rolled an 11. That would have saved the raptors if it had gotten into combat with the bikerz, just ask y0disisray... Oh well.
The sorcerer and spawns were definitely MVPs. Wiping a 30man boyz squad (2 vs 30), plus the fire warriors, they just wrecked. They really surprised me. My last game of the tourny they were as well ( I got invisibility for my power). Throughout the tournament, they were just eating stuff. Nice fluff writeup at the end by the way.
One thing I realized much later after our game though was that the lash tendrils on your maulerfiend affect your own models as well. So your chaos lord and raptors would have dropped down in attacks. Something I wish I would've realized then but oh well. On top of that mine were warbikers with wazdakka and his were nobz with a warboss biker so his was a lot nastier.
-5000 Pts. of Orks
-1750 Pts. of Ravenwing
2013/03/13 00:28:29
Subject: Re:1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 2 Complete)
Janthkin also plays noise marines and I have to admit that their ignoring cover is pretty annoying. Fortunately, my swooping flyrants really don't give a crap (played against noise marines in my Game #4). But I do feel bad for hordes going up against noise marines with sonic blasters. They wiped out all my gargoyles in just 1 volley! Anyways, congrats on a Game 2 comeback. Those nob bikers are solid.
Looks like the Torks are kicking butt so far! These bat reps are fun to read as the TO, I really don't get to watch any games long enough to figure out what's going on.
So fitting. Those vile betrayers expected strength and power from their false gods, but the Emperor's judgement is inescapable. It was clearly His Will guiding the heretic Sisters to their doom, at the hand of some mish-mash of pathetic xenos no less.
[english]I'm soooo glad you won.[/english]
You'll both be happy to know 5 SoB players showed up to BAO this year and one of them placed 16th!
jy2 wrote: Janthkin also plays noise marines and I have to admit that their ignoring cover is pretty annoying. Fortunately, my swooping flyrants really don't give a crap (played against noise marines in my Game #4). But I do feel bad for hordes going up against noise marines with sonic blasters. They wiped out all my gargoyles in just 1 volley! Anyways, congrats on a Game 2 comeback. Those nob bikers are solid.
Are you referring to Game Kastle tournament that took place a while back? If I recall, Janthkin won against a huge Ork green tide army.
And yes, Nobz Bikers are amazing and compliments this army well.
Reecius wrote: Looks like the Torks are kicking butt so far! These bat reps are fun to read as the TO, I really don't get to watch any games long enough to figure out what's going on.
Thanks for organizing and running BAO 2013. Splendid venue! I hope you get time to compete in tournaments hosted by others.
Also, thanks for posting BAO Championship Finals video. It's good to watch the final showdown, which many of us missed out because we were busy with our own games to play.
The Emperor Protects _______________________________________
Inquisitorial lesson #298: Why to Hate Choas Gods, cont'd-
With Chaos, Tzeench would probably turn your hands, feet and face into
scrotums, complete with appropriate nerve endings. Then Khorne would
force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
end up in Nurgle's clutches and he uses you as a loofah.
2013/03/16 20:57:37
Subject: Re:1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 3 Complate)
Introduction (skip if you are only interested in the battle report)
Spoiler:
Shas'el Tealk scan the battlefield. His Tau force and Ork ally had just defeated renegade Sisters of Battle. Like the aftermath of victories before, the Orks were looting dead bodies and the Tau mopping up survivors. Against other oppositions, Tealk would have tried coercing enemy survivors into joining the greater good. However, past experiences had taught him the followers of the ruinous powers were too far down the path of destruction and not to be trusted.
Shifting controls, Tealk pilots his Battlesuit toward a life reading picked up by his sensors. Through his viewfinder, he spot an enemy sorcerer lying on the ground in a pool of blood. She had a large hole in her stomach and was bleeding to death.
Tealk hesitate. Something wasn't right. The previous battle sisters he'd executed were lost in rapture, begging for more pain. This one paid no attention to Tealk and was quietly mumbling with a blank stare on her face. Her rambling continued, making Tealk's skin crawl. After a few seconds, it finally dawned on him that whatever the Sorcerer was doing, it didn't bode well for him or his forces. Tealk raise his Battlesuit's arm and smash the Sorcerer repeatedly, turning her into a bloody pulp. The Sorcerer was dead, but the tingling feeling didn't dissipate.
Tealk's HUD informs him of incoming transmission. Kor'el Sora, the Shadow Cadre's fleet commander, appear on Tealk's screen.
"Shas'el," greets Sora, "I've noticed unnatural weather patterns centered on your location."
Tealk tilts his Battlesuit's head and gaze upward. He gasp. A large cyclone had taken shape above the battlefield. Rather than the hazy gray hue he's seen on other planets, this cyclone had a purple and red hue. Lightning erupted from its center, striking all around the battlefield. Creatures from the warp appear wherever and lightning bolt hits.
Sora goes off screen, issuing commands. He returns a few seconds later.
"First wave of drop ships have been mobilized," informs Sora. "They'll arrive at your location in thirty minutes. Please hold out until then Shas'el."
Fear envelopes Tealk's mind. These creatures were Daemons, nightmare incarnates. Thirty minutes isn't long enough. Aun'va knows what beings from the immaterial realm were capable of. He'd rather take his own life instead of falling victim to these deviant creature's sick and dark fantasies.
Just as Tealk was about to trigger his failsafe detonator, a loud "WAAAGH!!" boom across the battlefield. The Orks' battle cry arouse Tealk with a feeling of great fear and respect. He shook his head in disbelief and was reminded of his ally's formidable presence.
Tealk open his communication channels. "Soldiers," he announce, "follow Warboss Badgaz and his Orks' lead Let their brazen courage be an example that we serve a more noble purpose. These denizens of the warp will not lead us astray from our manifest destiny. For the greater good, we will triumph!"
.....
For game #3, I was matched up against 5th ed Daemons of Chaos.
Army List
Daemons of Chaos (5th Ed) Fateweaver
9x Flamers of Tzeentch
9x Flamers of Tzeentch
9x Flamers of Tzeentch
7x Plaguebearers of Nurgle
7x Plaguebearers of Nurgle
7x Plaguebearers of Nurgle
7x Plaguebearers of Nurgle, Chaos Icon
6x Nobz, warbikes, 2x big choppa, 2x power klaw, 1x bosspole, 1x Waaagh! Banner, Painboy, 6x cybork body
30x Ork Boyz, Shootas
30x Ork Boyz, Shootas
Fortification: Imperial Bastion, Quad-gun
Scenario 3
Mission: The Relic (4pts)
Big Guns Never Tire (3pts)
First Blood (1pt)
Linebreaker (1pt)
Slay the Warlord (1pt)
There are always 4 objectives for Big Guns Never Tire.
In Big Guns Never Tire, each player places 2 objectives, one in their own deployment zone, the other in their opponent’s following normal objective placement rules (4 total for this objective on the table). You will end up with 2 in each deployment zone. Destroying Heavy Support choices counts for points to this mission.
Deployment: Vanguard Strike Deployment.
Warlord Traits, Psychic Powers, Objectives
Spoiler:
My opponent and I rolls for Warlord traits. My Shas'el get Inspiring Presence. My opponent's Fateweaver gets Master of Offense.
We setup the relic objective in the middle of the table.
My opponent and I made a huge mistake in neglecting the fact that Big Guns Never Tire has 4 objectives. It was only after the game that we discovered this.
Pre-game Thoughts:
Wow, this is going to be a tough match! This isn't the first time I've encountered 5th ed Chaos Daemons featuring Fateweaver, Flamers, and Screamers. A while back, I pitted my pure Ork list against Jy2's Chaos Daemons in a 1500pts battle and lost:
Fortunately this mission is The Relic and Big Guns Never Tire. My list contains 6 scoring units while my opponent's list contains 4. My plan is to go straight for the Relic and tar-pit my opponent's scary units with my Orks. Normally I would ignore Fate Weaver because he requires too much effort to bring him down than what it's worth. However, Fate Weaver is a Warlord and worth 1 victory point. I hope my Quad-gun and Broadsides is just enough to ground him.
Deployment
Spoiler:
I lose the roll off to deploy and go first.
After the Chaos Daemons deployment (deploys nothing), I deploy my forces closest to the Relic.
This time my 6-man Fire Warriors deploy on the Bastion's Battlement while Shas'el and Broadsides take refuge inside.
I fail to seize the initiative and away we go!
Turn 1:Daemons of Chaos
Spoiler:
My opponent divides his army into two separate waves.
Chosen wave: Fateweaver
2x Screamer units
2x Flamers units
Non-chosen wave: 4x Plague Bearer units
Flamer unit
He roll a die and gets his chosen wave.
Daemons pops out of the warp. My opponent rolls well with his scatter dice. None of them mishap.
Quad-gun scores a wound on Space Chicken. Huzzah!
Unfortunately, he pass his moral test and stays on the board. He also pass his ground test.
Flamers run, blocking my scoring units from reach the Relic.
Both Screamers turbo boost towards Fate Weaver. One of them flies over the Fire Warriors and makes their slash attacks. 6 Fire Warriors gets hacked into pieces.
Fateweaver only manages to kill a single Ork Boy.
Flamers on the right kills a Nobz Biker and scores a wound on a Big Choppa.
End of turn, Fire Warriors passes their moral test.
Turn 1:Tau-Orks
Spoiler:
Wow, I expected a lot more damage on turn 1. My opponent surprised me running his second units of Flamers. Unfortunately now that unit of Flamers and both Screamer units are within Fate Waver's 6" re-rollable save shenanigans.
Blue Shoota Boyz and Nobz Bikers goes after Flamers.
Black Shoota Boyz goes after a unit of Screamers. Fire Warriors pulls back.
In the shooting phase, Shoota Boyz rolls well and kills 5 Flamer. Nobz Bikers rolls poorly and only kills 1 Flamer.
Broadsides and Fire Warriors shoots at Space Chicken, but they either failed to hit or he made all his re-rollable saves. He also passes all his grounding tests.
Darn you space chicken!
Blue Shoota Boyz assault Flamers. Flamer overwatch and kills 4 Orks. Thankfully, they roll well for their charge distance and make it into combat.
They come out victorious having lost only 1 Boy and wiping out the Flamers. Shoota Boyz consolidates on top of the Relic.
Nobz Bikers on the other hand weren't so fortunate. Flamers rolls well on their overwatch and kills 3 Nobz Bikers. The Warboss receives a wound.
Nobz Bikers charge and kills 2 Flamers. Flamers strike back and scores a wound on the Painboy.
Black Shoota Boyz assaults Screamers. Screamers wins combat killing 9 Boyz while losing 4 of their own. Fortunately the Shoota Boyz are still fearless.
Overall, not bad for first turn. I've scored First Blood by taking out a unit of Flamers. The second unit of Flamers and 1 unit of Screamers are tied up as well in assault.
Turn 2:Daemons of Chaos
Spoiler:
3 units of Plague Bearers and the last unit of Screamers becomes available from reserves. Once again, the Daemon player's scatter dice is hot. Most of them hit dead on.
Only 1 unit of Plague Bearers scatters off the table and mishaps. They go back into reserves.
Screamers and Fateweavers gets into position.
Flamers incinerates 9 Shoota Boyz.
Fateweaver flubs all his psychic powers on the Broadsides. I believe he rolls a 1 to wound for his Bolt of Tzeentch.
Screamers finish off the Ork Boyz in assault. 1 Screamer dies.
Screamers consolidate, making it difficult for my Broadsides to reach the Relic.
Nobz Bikers kills two Flamers and wounds a third.
Black Shoota Boyz kills 1 Screamer and scores a wound on one of them. 2 Shoota Boyz dies in the exchange.
Turn 2:Tau-Orks
Spoiler:
At this point, I give up on the Relic. I already know the outcome of this game
In focus my attention on Fateweaver.
11 rapid firing Pulse Rifles, 6 TL-Railguns, and 4 Quad-gun shots later, Fateweaver survives without a scratch.
Curse you space chicken!!!
Thanks to Fate Weaver's presence, only 1 Screamer dies in assault while 3 Ork Boyz gets slice and dice into pieces.
Nobz Bikers and Flamers trade blows, losing one model from each side.
Turn 3:Daemons of Chaos
Spoiler:
1 unit of Plague Bearers become available from reserves. They drop in behind the Screamers.
Fate Weaver goes into glide mode and lands next to the Fire Warriors.
Flamers surround Broadsides.
Plague Bearers picks up the Relic.
Other Plague Bearer unit readies to lend their aid to the Flamers tied up in assault with the Nobz Bikers.
Flamers burns 2 Broadsides and scores a wound on a lone survivor.
Fate Weaver belches his Breath of Chaos. 3 Fire Warriors dies from his stinky breath.
Flamers assault and kills the lone Broadside.
Plague Bearers assault and slay the Painboy. Warboss krumps 3 Plague Bearers in return.
Screamers assault Black Shoota Boyz
Fate Weaver assault Fire Warriors.
Fate Weaver fumbles his attacks. Fire Warriors strike back and successfully scores 1 wound on Fate Weaver. Fate Weaver fails his moral test and is removed as casualty!
Screamers wipes out Shoota Boyz. However, Shoota Boyz were able to kill the lone Screamer they were locked in combat with.
Turn 3:Tau-Orks
Spoiler:
Broadsides is sick of being cooped up inside. They go outside for fresh air.
Without Fate Weaver around, Fire Warriors and Broadside guns down 5 Screamers.
Warboss kills 2 Plague Bearers, but gets wounded in return.
Turn 4:Daemons of Chaos
Spoiler:
Last unit of Plague Bearers finally become available from the warp.
Flamers annihilates Broadsides.
Screamers and Plague Bearers assault and wipes out the Fire Warriors
Plague Bearers finally kills the Warboss.
Turn 4:Tau-Orks
Spoiler:
By now, only my Shas'el, Bastion, and Fire Warriors on top top the battlement are the only ones left.
Fire Warriors kills off the last Screamer.
Time runs out. Game 3 ends.
My opponent has the Primary (Relic), Secondary (killed both of my Broadside units), and Linebreaker. He ends up with 8 Battle points.
I scored First Blood (killed a unit of Flamers) and Slay the Warlord with 2 Battle Points.
Daemons of Chaos wins 8 - 2!
Post-game Thoughts:
Spoiler:
I knew from the start this match wouldn't end well. I've played against Fateweaver + Flamers and Screamers combo before against Jy2 and lost. Flamers and Screamers having two wounds each and immunity to instant death make them really hard to kill them. Their resilience doubles with Fate Weaver nearby. This is one match up where Broadsides are least effective. The best answer to my opponent's list is a greater horde list, codex Space Marine with null zone that will cancel out Fate Weaver's effect, or Grey Knights.
My opponent played a solid game. He made many tactically sound decisions. After his screamers massacred my Orks in assault, he consolidated in front of my Broadsides, preventing them from reaching the Relic. He also deep strike a unit of Plague Bearers and next turn tar-pit my Nobz Bikers. Plague Bearer's poison weapons is much more effective against my Warboss and Nobz compared to the Flamers.
Despite losing both Primary and Secondary, I felt my army put up a good fight. I was able to shut down the Flamers early on and my Shoota Boyz got really close to seizing the Relic. Once again, my Fire Warriors surprised me by defeating Fate Weaver in assault. This is the second time where against all odds, my Fire Warriors slays a big nasty Monstrous Creature in close combat.
Despite losing the game, I felt I scored a moral victory. Space Chicken beaten in assault by a couple of Fire Warriors!
Epilogue (skip if you don't care for narrative)
Spoiler:
..........
Shas'ui Cruz lead his Fire Warriors toward the Bastion. His commander, Shas'el Tealk, had ordered Orks and Tau to form a defensive perimeter and hold out until the Orca drops ships arrive. The west defense line had become overrun by Daemons, causing Cruz and his men to fall back.
A high pitch screeching sound caught Cruz's attention. In the corner of his eye, he spots bright colorful objects zooming toward him. "Shas'la, duck!" He yells while diving for cover. Half his squad follows his lead without question. The other half hesitates a split second too long, questioning the source of the incoming threat.
A pack of Screamers zips though the Fire Warriors with sharp horns and razor sharp fins, filleting the Fire Warriors alive. Cruz look away as his former comrades' lifeless bodies collapse on ground in bloody chunks. "Fire Warriors, move out!" he commands his remaining soldiers.
Cruz stand up and notices a circling shadow on the ground, cast from above. He gazes upward and spots a humanoid figure with two long necks held a loft by two rainbow rings. In his right had, he held a staff and was shooting warp charged into a pack of Orks.
Cruz raise his Pulse Rifle, takes aim, and fires at the floating figure. His squad follows their leader's example and unleash a flurry of plasma bolts at the enemy flyrant. A couple hits the target, but were nullified by an invulnerable aura.
The flying monstrous creature squawk in annoyance and descends toward the Fire Warriors. Cruz and his Fire Warriors switches to rapid fire, sending a torrent of shots, but to avail.
Shas'ui Cruz calls for fire support through the command channels. Seconds later the loud crack echoes across the battlefield as Broadsides lends their fire support. Unfortunately, even the strongest guns in the Tau's ground arsenal couldn't penetrate the flying Daemon's shield.
By now, the flyrant was a few meters away from the Fire Warriors. One of its twin heads open its long beak and belches a toxic cloud of mutagenic vapours. Cruz watches in horror as the three closes Fire Warriors immediately dissolve into a pool of mush.
"Shas'la, pull back!"He shouts to his two remaining warriors. The two headed bird-monster overhead him. It surprised Cruz by responding in his native language.
"Run all you want mortal," chuckles the left head. "You might live, or perhaps you'll be dead."
"Solve our riddle," adds in the right head. "We may let you live or perhaps we'll kill you instead."
Shas'ui Cruz weigh his options. "Fine, he responds, "challenge accepted!"
Both heads crackle with glee. A thunderbolt struck next to the the bird monster. A cloaked figure emerge from the warp.
"I speak on behalf of Fateweaver, Oracle of Tzeentch," announces the clocked figure, gesturing to the bird monster. "You can only ask one question to one of Fate Weaver's heads. One will answer the absolute truth. The other will respond with absolute lies. Now here's the riddle."
The cloak figure waves his hand. Two shimmering portals appeared. "One portal leads to here and the other leads to nowhere. Only Fate Weaver knows which portal is safe. You may began," said the cloak figure.
Shas'ui Cruz cross his arms thought it over for a few minutes. He wish a member of the earth caste was present. An engineer or scientist could solve complex logic question more easier than he could. After thinking it over, a sudden idea pops into his head.
Cruz walks up to the left head and ask, "If I ask the other head which portal leads to nowhere, what will he say?"
The left head points toward the left portal. Cruz smiles and walks toward the right portal.
"Are you sure that is the correct answer?" Asks the cloaked figure.
Cruz doesn't reply and continues walking. He takes a deep breath and walks through the shimmering portal. Awaiting him on the other side was the same battlefield he was on before. The Shas'ui sighs in relief.
"You have chosen the correct portal," announces the cloaked figure.
Fateweaver squawks in annoyance. It spreads its wings and lift off the ground, flying toward the cyclone.
"My master bids you farewell," said the Cloaked figure. He turns and walks toward the other portal.
Suddenly lightning bolt strikes near Cruz. Putrid daemons with bloated stomachs and rotten skin appeared from the warp. Each one feast their eyes on Shas'ui Cruz and his remaining Fire Warriors"
"Wait," cries Cruz, "I thought Fateweaver promised no harm will come upon me!"
The Cloaked figure croaks with laughter and replies, "My master promise he will do no harm to you, but he didn't say for the other Daemons."
This message was edited 6 times. Last update was at 2013/03/18 05:55:20
I think this is going to be a tough matchup for your torks. Just the fact that he brought daemons basically nullifies the usefulness of the broadsides. Looking forwards to the report.
jy2 wrote: Janthkin also plays noise marines and I have to admit that their ignoring cover is pretty annoying. Fortunately, my swooping flyrants really don't give a crap (played against noise marines in my Game #4). But I do feel bad for hordes going up against noise marines with sonic blasters. They wiped out all my gargoyles in just 1 volley! Anyways, congrats on a Game 2 comeback. Those nob bikers are solid.
Are you referring to Game Kastle tournament that took place a while back? If I recall, Janthkin won against a huge Ork green tide army.
And yes, Nobz Bikers are amazing and compliments this army well.
No, I'm just saying in general. I did play against Janthkin's Slaaneshi Chaos with my Double-Trouble CSM, but not with my bugs. Instead, my bugs faced Slaaneshi Chaos with 2 heldrakes in my Game #4 of the tournament.
jy2 wrote:I think this is going to be a tough matchup for your torks. Just the fact that he brought daemons basically nullifies the usefulness of the broadsides. Looking forwards to the report.
Yeah, 5th Ed Chaos Daemons have eternal warrior. Broadsides are utterly useless, but at least they are scoring in this mission.
This is a tournament with zero comp score, so anything goes.
I think what was missed in my post was that the list really relies on not running into certain armies that can handily dismantle it. I dislike that it no fun for the opponents it slaughters (and for the general running it imo) but also because I think a more balanced list is actually much better - by balanced I mean one with enough diversity to address multiple different threats.
This message was edited 1 time. Last update was at 2013/03/16 22:49:14
This is a tournament with zero comp score, so anything goes.
I think what was missed in my post was that the list really relies on not running into certain armies that can handily dismantle it. I dislike that it no fun for the opponents it slaughters (and for the general running it imo) but also because I think a more balanced list is actually much better - by balanced I mean one with enough diversity to address multiple different threats.
His army could use some more fire power such as Heralds of Tzeentch and trading a couple Plague Bearer squads for Pink Horrors. Still, 27 Flamers and 14 Screamers with Fate Weaver is not to be trifled with! While it doesn't have a strong answer to flyers, it's certainly resilient to withstand air-ground attacks.
Tough battle for Game #3. Orks really have problems against the "old" Tzeentch Daemons. Ironically, I also played against daemons this turn as well. Fortunately, I have experience playing as and against Tzeentch daemons so I had a slight advantage against my opponent.
Fire Warriors do it again! Maybe you should start using more fire warriors. First they kill my flyrant (in assault!). And now, they claim space chicken. Come to think of it, I lost Fateweaver to 1 turn of shooting from your shoota boyz! Fire warriors are proving to be quite effective....in assault! Lol.
BTW, just FYI, but the broadsides are only scoring for Big Guns. That means they wouldn't have been able to pick up the Relic....not that it would have probably mattered.
This message was edited 1 time. Last update was at 2013/03/18 05:34:48
The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
2013/03/19 17:19:28
Subject: Re:1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 3 Complete)
jy2 wrote:Tough battle for Game #3. Orks really have problems against the "old" Tzeentch Daemons. Ironically, I also played against daemons this turn as well. Fortunately, I have experience playing as and against Tzeentch daemons so I had a slight advantage against my opponent.
Fire Warriors do it again! Maybe you should start using more fire warriors. First they kill my flyrant (in assault!). And now, they claim space chicken. Come to think of it, I lost Fateweaver to 1 turn of shooting from your shoota boyz! Fire warriors are proving to be quite effective....in assault! Lol.
BTW, just FYI, but the broadsides are only scoring for Big Guns. That means they wouldn't have been able to pick up the Relic....not that it would have probably mattered.
Ah, good catch! I didn't realize Broadsides can't take hold of the Relic.
Yeah, I didn't realize 3 Fire Warriors will banish Fate Weaver back into the warp. In a game of dice, the most improbably outcome happens. That's what makes table top game that are dependent on luck so much fun!
calypso2ts wrote:Bummer on the loss, but at least you salvaged a few points out of it. Is there anything you would have done differently?
I am not sure - other than another 30 Boyz - what you could have really done to counter that army.
Looking forward to your next 3 games.
4 more games actually. It was a 7 game tournament stretched across 2 days. Playing 4 games in one day is brutal.
As what I've done differently... had I realize Big Guns Never Tire requires objectives, I would have placed those far apart on opposite table edges with my Broadsides holding them. The rest of my units will focus on grabbing the Relic while the Nobz Bikers goes after Daemon's Big Guns objective. By doing so, my opponent can't have the bulk on his Daemons within Tzeentch's re-rollable bubble.
Tanakosyke22 wrote:Although it was a loss on the third game, I still like the battle report and the stories you did for them!
Also, a nice job on the fluff with the Tau-Ork Allies!
Thanks! Story writing is a lot of fun.
A lot happened over two turns. After losing my Shoota Boyz near the relic, the outcome was clear. At that point, I just aim for moral victory and salvage as much Battle Points as I can.
The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
2013/03/19 22:12:05
Subject: 1750pts SabrX's Tau-Orks at Bay Area Open GT 2013 (Game 3 Complete)