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Crucible 2013 GT- 1850 Tyranids (event pictures, game 6, and standings/recap up!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
How well can jifel do with Tyranids at a GT?
#1 - Nids notch a GT win 6% [ 2 ]
Top 3 - a solid effort, but Nids aren't on top of the meta for a reason 33% [ 12 ]
Top 10 - Just not top tier 42% [ 15 ]
Middle of the pack - Nids just need an update 14% [ 5 ]
Bottom half - Why'd he even make this thread? 6% [ 2 ]
Total Votes : 36
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Made in us
Longtime Dakkanaut





Eye of Terror

Every Nid list I see now has the following units...

Flyrant (usually two)
Doom in spore
Tervigon (2-3)
2x 10 termagants
20 Gargoyles

There are some slight variability for the other two elite slots. Biovores and Hive Guard are both very popular. I would say for this list only the Yrmgarls are something different.


My blog... http://greenblowfly.blogspot.com

Facebook...
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Made in us
Tunneling Trygon






 Dozer Blades wrote:
Every Nid list I see now has the following units...

Flyrant (usually two)
Doom in spore
Tervigon (2-3)
2x 10 termagants
20 Gargoyles

There are some slight variability for the other two elite slots. Biovores and Hive Guard are both very popular. I would say for this list only the Yrmgarls are something different.



And, lack of Hive Guard and Gargoyles!

But yeah, point noted that the Nid codex isn't very unique. It's a crappy codex, but still competetive, even if only in one way.


 
   
Made in us
Fixture of Dakka





San Jose, CA

Yeah, the new 6th edition has hurt certain competitive and fun tyranid builds - namely the genestealer-rush army and the tyranid all-reserves army. In return, it's made psychic nids and flyrant nids the premier competitive build. That's the price we pay. Nids have gotten better but at the same time, variety in playstyles have diminished.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Terminator with Assault Cannon





 jy2 wrote:
[Just FYI, at the BAO that I went to, there were 7 tyranid players. 6 out of the 7 were running 2 flyrants, 2 tervigons and the Doom. The other one was running 1 flyrant, a malanthrope (Forgeworld), 2 tervigons and the Doom. While I would like to take credit, I think it's just that all Hive Minds think alike.

The only thing I probably did was to show that biovores are still a good unit.



A slight correction-- Janthkin had only one Flyrant, with the Swarmlord in his other HQ slot. He still had two Tervigons and the Doom, though!
   
Made in us
Fixture of Dakka





San Jose, CA

 Kingsley wrote:
 jy2 wrote:
[Just FYI, at the BAO that I went to, there were 7 tyranid players. 6 out of the 7 were running 2 flyrants, 2 tervigons and the Doom. The other one was running 1 flyrant, a malanthrope (Forgeworld), 2 tervigons and the Doom. While I would like to take credit, I think it's just that all Hive Minds think alike.

The only thing I probably did was to show that biovores are still a good unit.



A slight correction-- Janthkin had only one Flyrant, with the Swarmlord in his other HQ slot. He still had two Tervigons and the Doom, though!

Oh yeah, right. After playing against him for so long, how could I have not remembered? Lol....



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Regular Dakkanaut




Sydney, Australia

Great bat reps, look forward to the rest.

But I believe an overlord cannot issue or accept a challenge from the catacomb command barge, as per the chariot rules.
   
Made in us
Longtime Dakkanaut





Eye of Terror

In my opinion Nidz are so one dimensional now they will never win a major event. They really need a new book.

This message was edited 1 time. Last update was at 2013/03/14 00:12:53


My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

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Made in us
Tunneling Trygon






http://knighthammer40k.blogspot.com/2013/03/crucible-2013-vs-imperial-guard.html

Got game 4 up on my blog... I'll convert it to a dakka friendly format tomorrow. I'm off to bed! Comments welcome.


 
   
Made in us
Tunneling Trygon






Actually, I'll just put it up now.

Crucible 2013: vs. Imperial Guard
At this point I'm 2-1, heading into game 4 of a very long first day for Crucible 2013. Yes, that's 4 games in one day... let's just say we're all ready to go home! I have to take this game seriously though to get back in the mix of things. Again, only Battle Points are considered, so I'm actually not too far back in the grand scheme. However, this is Kill Points... suffice to say, not my favorite mission!

*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

Also, for players who turned their list in early, they are rewarded with ONE mulligan dice. It's a special, unique, tiny and sparkly orange dice that can reroll ONE roll in the tournament. It must be specifically a roll of yours, not a "general" roll like end of game, night fight, or initiative. My Mulligan has been used.

The first mission:

Primary: 7- Kill Points
Secondary: 5- One central objective, one point per Player turn you control it.
Tertiary: 2- Emperors Will
Bonus: 2- each-rulebook secondary objectives

Maximum points of 20 per round, standings are done on a pure BP score, WLD has no effect.

My list:

Flyrant: 2x Devourers, Old Adversary
Flyrant: 2x Devourers, Hive Commander (Warlord)
5 Ymgarls
5 Ymgarls
Doom in a SPod
10 gants
10 gants
20 gants
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
2 Biovores



My Opponent: Zach

I am actually fairly unsure of his list... I don't have a copy but remember most of it.

Command Squad (P or C?) Melta guns
Command Squad (P or C?) Plasma Guns
Command Squad (P or C?) Plasma Guns
Infantry Platoon Squad with Lascannon + Chimera
Infantry Platoon Squad with Lascannon + Chimera
Infantry Platoon Squad with Lascannon + Chimera
Infantry Platoon Squad with Lascannon + Chimera
Special Weapons Team with Meltas + Chimera
Leman Russ
Leman Russ
Hellhound
Basalisk
Vendetta
Vendetta
Aegis Line with Icarus Lascannon

Psychic Powers:

Flyrant 1: Life Leech, Warp Speed
Flyrant 2: Endurance, Life Leech
Tervigon 1: Iron Arm, Warp Speed, Life Leech
Tervigon 2: Endurance, Warp Speed, Life Leech
Tervigon 3: Iron Arm, Enfeeble, Endurance
The Doom: Puppet Master

Initiative: Tyranids

Deployment: See below. Warlord Traits were useless. I have the Doom, Ymgarls, and 10 outflanking gants in reserve. 10 more gants in normal reserve.


Spoiler:


Guard Deplyment: He puts two 20 man blobs behind the Aegis, as well as His Hellhound and Basalisk. Russes are in area terrain, and so are two Chimeras. You can see it pretty well in my turn one picture. Two more Chimeras are ahead of the main force.

Turn 1 Nids: I fly both Flyrants up, both with FnP. I'm basically daring my opponent to kill them, I don't think he can! Shooting explodes one Chimera. First Blood. I put my OA flyrant out front as an "easy target" if the HiveCommander survives he's in for some pain turn 2...

Tyranids: 1 IG: 0


Spoiler:



Turn 1 IG: My little gamble pays off! Every non-blast weapon he has targets the Flyrants. I pass all grounding checks and only end up with one wound! His frustrated Templates let loose at a Tervigon in cover and dal two wounds, and fry a gant.

Tyranids: 1 IG: 0

Turn 2 Nids: Choo-choo! Here comes the Pain Train! This is the exact situation my army is designed for. When my opponent makes a gunline, and I get all my reserves in at once, its gonna hurt! Flyrant on the left Vector Strikes two survivors away, then shoots and blws up a Chimera. 6 men survive to pile out, and the Biovores kill them. The Doom comes in and kills several Guardsmen from two blobs. Then, he Puppet Masters the Hellhound, and kills 8 more Guardsmen! The other Flyrant Blasts a Chimera in theside as he flies over the Battle line, blowing it up. Ymgarl squads assault one ravaged blob squad and sweep them for no losses. The other 5 hit and wreck the Hellhound.

Tyranids: 7 IG: 0

Spoiler:



Shockingly, my Opponent forfeits the game right there! I don't disagree that he'd taken an early hammering, but I was actually a bit disappointed. For a 2 hour and 15 minute round, I had won in 20 minutes... I think my opponent should have at least brought his Vendettas in for a go, if he'd pulled back his blob, then tried to Zap the Flyrant or at least grounf him, the three Large Blasts and Plasma squads nearby could have put down a hurting! Still, I wasn't going to argue a full victory...


CRUSHING VICTORY 20-0

Now that's how to get back into a tournament! This was the end of day 4 so I went home early for dinner and a snooze without waiting to see how things went for the other rounds. However, I knew that I had 58 points on the round. What I didn't know was that this was enough to catapult me into SECOND PLACE OVERALL! Wow! After an early massacre I wasn't expecting to be back into things until maybe round 6! Of course, with this good news comes some bad. The player who was ahead of me had 60 points, and he just happened to be playing Eldar and Dark Eldar... The next BatRep will be highly dramatic, so stay tuned! 

This message was edited 2 times. Last update was at 2013/03/14 18:22:09



 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Hmm, your game 4 opponent did not deploy very well. He didn't really use the defense line very well to get cover saves on his tanks, nor did he shut off the outflanking opportunities for your stealers.

It's also weird that he didn't take the quad gun. With that he could have at least put some wounds on your flyrants. Maybe knocked one down so that the rest of the army can focus on it.

It is a tough match up for armies that rely on blast templates for their damage. Getting one wound at a time is not very helpful against T6 or higher creatures. It's a little silly to me that you shoot a cannon at basically a big elephant and it can only do one wound. But hey, I don't think anyone is calling guard under powered.

I also find it distasteful when people quit so early in the game. It's certainly obvious that things are not going well and might end poorly. But if you quit, you're taking a dump on your opponent by depriving them of the rest of the game. Plus you never know when you hit a hot stretch of dice rolling and things can turn around. Even if there is no way to turn it around, perhaps you can kill one annoying unit or gain some other small victory. Plus you paid money to play a game, why wouldn't you play?
   
Made in us
Tunneling Trygon






bogalubov wrote:
Hmm, your game 4 opponent did not deploy very well. He didn't really use the defense line very well to get cover saves on his tanks, nor did he shut off the outflanking opportunities for your stealers.

It's also weird that he didn't take the quad gun. With that he could have at least put some wounds on your flyrants. Maybe knocked one down so that the rest of the army can focus on it.

It is a tough match up for armies that rely on blast templates for their damage. Getting one wound at a time is not very helpful against T6 or higher creatures. It's a little silly to me that you shoot a cannon at basically a big elephant and it can only do one wound. But hey, I don't think anyone is calling guard under powered.

I also find it distasteful when people quit so early in the game. It's certainly obvious that things are not going well and might end poorly. But if you quit, you're taking a dump on your opponent by depriving them of the rest of the game. Plus you never know when you hit a hot stretch of dice rolling and things can turn around. Even if there is no way to turn it around, perhaps you can kill one annoying unit or gain some other small victory. Plus you paid money to play a game, why wouldn't you play?


His reasoning was that it was the end of the day and he was tired, and knew he'd lost. But you might as well go for Warlord or Linebreaker, in my oppinion. He definately could have focused his entire army, including Vendettas, and taken down my WL tyrant.


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

When players rage quit it can skew the overall scoring results. I don't think anyone is going to turn down a massacre though.

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Made in us
Tunneling Trygon






http://knighthammer40k.blogspot.com/2013/03/crucible-2013-vs-eldardark-eldar.html

Here's game 5 of the GT!

*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

Also, for players who turned their list in early, they are rewarded with ONE mulligan dice. It's a special, unique, tiny and sparkly orange dice that can reroll ONE roll in the tournament. It must be specifically a roll of yours, not a "general" roll like end of game, night fight, or initiative. My Mulligan has been used.

The fifth mission:

Primary: 7- The Relic
Secondary: 5- Table Quarters
Tertiary: 2- Kill Points
Bonus: 2 each-rulebook secondary objectives

Maximum points of 20 per round, standings are done on a pure BP score, WLD has no effect.

My list:

Flyrant: 2x Devourers, Old Adversary
Flyrant: 2x Devourers, Hive Commander (Warlord)
5 Ymgarls
5 Ymgarls
Doom in a SPod
10 gants
10 gants
20 gants
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
2 Biovores

My Opponent: Devin

Eldrad
10 Wraith Guard (1 Warlock)
3 Guardian Jetbikes
5 Dire Avengers
Wave Serpent
6 Fire Dragons
A special FW tank- Warp Hunter? It had a Large blast, Ap. 2, wounds on a 2+, Instant Death as 6. Could also be fired as a 6" torrent weapon, same profile.
3 War Walkers, Scatter Lasers
Aegis Line, Quadgun

Baron Sathonyx (?)-the Hellion dude with Hit and run and stealth
5 Warriors in Venom, Splinter Cannon
10 Warriors in Raider, Blaster


Spoiler:



Psychic Powers:

Flyrant 1: Enfeeble, Life Leech
Flyrant 2: Life Leech, Smite
Tervigon 1: Iron Arm, Life Leech, Warp Speed
Tervigon 2: Endurance, Life Leech, Warp Speed
Tervigon 3: Iron Arm, Enfeeble, Life Leech
The Doom: Cataclysm

Warlord Traits: Useless

Not Night Fight turn 1
Deployment: Vanguard Strike

Initiative: Eldar/DEldar

Deployment Eldar: His Aegi is strung out between two terrain pieces, with the Exarch on the gun. Warwalkers to their right, behind the uardian Bike unit. 4 vehicles are scattered behind, and his super Death Star is as far forward as possible.

Deployment Nids: Two Trvigons are both 12"exactly from the relic, I'm not letting him run away with it! Flyrants are scattered to either side, gants are also hiding behind, my third Tervigon is hanging back a bit with the Biovores. Standard reserves of Doom/Stealers

Pre game planning: Theres no way that I can get a full victory here. Actually, I'm just going to have to try to take the primary objective, and that's it. Any other points I get are a bonus. Turn 1 he can jump the bikes on the relic and if he does I'll punce on them. If not, I'll just take it and wrap it.

Turn 1 Eldar: As I predicted, the Relic is siezed turn 1. By a unit of gants! That magical 6 comes up, and I decide to scrap all my plans. I hurl my army at his in a balls to the walls attempt to take him down. I gun down the full unit of War walkers, and kill the Guardian Jetbikes, netting me two KPs, First Blood, and 13 models on the Relic. I also run a second spawned unit to wrap the original.


Spoiler:



Turn 1 Eldar (for real): His army took a hit, but sadly he's not down yet. He fires the Raider and Venom at the non-Warlord Tyrant, and wounds him a few times. The Fire Dragons then get three hits, and I fail two cover saves. One down. The Wraithguard target the other Flyrant, with Guide, and shoot him down all on their own.

Turn 2 Nids: Crap! This game isn't even close to over. I get the Doom and half my Ymgarls. The Doom kills 5 Fire Dragons, and the Ymgarls asault the Wraithguard. First though, I spawn another unit of gants directly in front of the Wraithguard, so he can't hit and run forward. Shooting kills one, but the Ymgarls fail to get a single rend! Remarkably, he fails to wound as well. He H&Rs 17 "!!!! Fortunately I had blocked him, so he only goes sideways. Below you can see us in the middle of the assault phase. The Quad gun intercepts and kills the SPod


Spoiler:


Here is his monsterous Hit and Run...

Spoiler:



Turn 2 Eldar: His Wraithguard advance, and shoot at a Tervigon. He only has a few in range, but rolls three 6s to wound! I can't make that many Cover saves... Tervigon down! The rest of his army focus fires and downs the unit with the Relic.

Turn 3 Nids: I spawn a LOT of gants around the Wraithguard. Shooting nets 0 kills, darn Fortune. I then assault with only he TErvigon, who actually passes Iron Arm up to Toughness 9! I kill the Warlock in the challenge, he Hit and runs 11" backwards. I also get my second unit of Ymgarls in. I had gambled in their placement, and put them in a far off area piece with nothing nearby. My opponent was shocked, as he had flown his FW-tank over behind it! Muahaha... I hit the tank at +1attacks. 20 attacks, on a 3+, leads to 5 hits... leads to 0 glances... Oh no... Below is his Death Star H&Ring back. To make things even worse, I put the Strength 10 Doom (he kills the last Fire Dragon) 1" away from the Raider, and then can't even see him behind it's Sail and forget to assault! 


Spoiler:


Turn 3 Eldar His Wraithstar assaults and kills the nearest unit of gants. One dies in overwatch! The Venom blasts the Ymgarls down to 1 model The Warp Hunter (FW tank) flies around and uses its template to shred a TON of gants. I had planned on that being dead, and clustered my troops a lot last turn... Ouch. The unit on the Relic dies also.

Turn 4 Nids: I go for a massive assault on the Deathstar. 32 gants head in with Poison, I should kill a few right? I leave one unit back to deny him a close H&R. It turns out he has defensive grenades... whoops. He takes 0 wounds, and steps back a few inches. The Doom assaults and murders the Raider, one turn late. 

Turn 4 Eldar: His Warriors step forward and blast down a unit of gants. I casually remind him to take a Doom Check, he loses 6 guys and falls back! I get to place the gants back, only for the damned Warp Hunter to lay down the Template of Doom and kill like 12 guys... (every single gant unit rolled a 1 to consolidate after he left combat) His Dire Avengers come in and hop in the Serpent.

Turn 5 Nids: I grab the relic again, and round up the gants to try to hold on for one turn. The Doom finishes off the Warriors. Biovores are ineffective, as all game.

Turn 5 Eldar: His Venom gets super lucky and kills an entire Tervigon. The Wraithguard hits the other squad and rolls a 6 to wound, I fail that cover save and lose the model. The two explosions decimate the gants around them, I only have a handful left, which is lessened by the Warp Hunters template. Not good!

I really need the game to end here... it doesn't. :/

Turn 6 Nids: Biovores kill a warrior out of the Venom squad, the last Ymgarl assaults and gets hit by a blaster on overwatch. Splat! Other gants crowd the objective. The Doom throws Catalyst on the Dire Avengers, who had disembarked. A direct hit only causes three wounds, he passes two cover saves and doesn't need moral. Bummer.

Turn 6 Eldar: I have no synapse, so he just lines up some gants for the firing squad. I have a few scattered left. He also flies the Warp Hunter full distance to contest the quarter the Doom was in.

The game ends here.

Primary: Draw
Secondary: Eldar (Full health vehicles could contest the quarter. I would have gotten this, and won, if not for that damned Warp Hunter! )
Tertiary: Eldar
First Blood: Nids
Linebreaker: Both of us
Warlord: Eldar

DEFEAT 11-4


Post game: In hindsight, I played this game completely wrong. I tried to block the Deathstar while I got the relic, and fed my entire army into that Meat grinder. I would have been a lot better off by just thowing one unit if gants in front of it, and then just avoiding it to kill everything else. Even if I lost primary I could have gotten secondary/tertiary, and combined with Linebreaker/First Blood could have had a narrow victory. This minor loss drops me from a solid 2nd place to a tie for 4th place, but I'm now far enough behind that I can't realistically win the GT. I think, other than my turn 1, the dice were a bit down on me. Both Ymgarl units were horribly ineffective, with simply godawful rolls. Then, a few bad saves, and hot rolls by the Wraithguard (especially on rolling 6s to wound) doomed me in this game. Plus, Eldrad is still my least favorite character in the game... I made enough mistakes though to say that my opponent deserved the win.


 
   
Made in us
Fixture of Dakka





San Jose, CA

Ouch. I thought you'd take the game against deldar. Guess it just wasn't meant to be after that brutal first turn despite you stealing the initiative.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






Crucible 2013: vs. Necrons
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

Also, for players who turned their list in early, they are rewarded with ONE mulligan dice. It's a special, unique, tiny and sparkly orange dice that can reroll ONE roll in the tournament. It must be specifically a roll of yours, not a "general" roll like end of game, night fight, or initiative. My Mulligan has been used.

At this point, I am in a tie for fourth. Here's the field:
1. 71 Eldar/Deldar
2. 68 Necrons (the player from round 6 BeakyCon)
3. 63: IG
4/5. Me (62)/the Tau/SW player (62)
6. 61: Necrons
So, I can break the top three with a solid victory I hope!


The sixth mission:

Primary: 7- 3 objectives, all in no mans land. One in dead center, two more 12" left and right. Every unit within 3" of an objective adds one Master Level to an IC if he's there, a sergeant if not, and generates one random power.
Secondary: 5- Kill Points (Psychers only)
Tertiary: 2- Emperors Will
Bonus: 2 each- rulebook secondary objectives

Maximum points of 20 per round, standings are done on a pure BP score, WLD has no effect.

My list:

Flyrant: 2x Devourers, Old Adversary
Flyrant: 2x Devourers, Hive Commander (Warlord)
5 Ymgarls
5 Ymgarls
Doom in a SPod
10 gants
10 gants
20 gants
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
2 Biovores







My Opponent: Teddy

Imotekh the Stormlord
Cryptek with one reroll (Chronometron?)
5 Warriors in Night Scythe
5 Warriors in Night Scythe
5 Warriors in Night Scythe
5 Warriors in Night Scythe
6 Wraiths, 3 whips
6 Wraiths, 3 Whips
3 Tomb Spyders
3 Tomb Spyders
10 Scarabs


Psychic Powers:

Flyrant 1: Enfeeble, Life Leech
Flyrant 2: Life Leech, Endurance
Tervigon 1: Enfeeble, Endurance, Warp Speed
Tervigon 2: Enfeeble, Endurance, Warp Speed
Tervigon 3: Enfeeble, Endurance, Warp Speed
The Doom: Cataclysm

Warlord Traits: Useless

Night Fight turn 1
Deployment: Dawn of War

Initiative: Necrons

Pre Game Thoughts: Teddy is the winner of BeakyCon, and plays in GTs throughout the USA. On the one hand, this is a good match up for me, on the other hand I know that he is an excelllent player. However, when it comes down to it, my Psychic Powers are very strong even with no Iron Arm. I can use them to establish a solid ground control, and then claim the Primary objective. However, the Secondary objective is absolutely infuriating. I start out with 5 psykers, he has 0, so this'll be tough to win... My Emperors Will objective is center of my deployment, in the ruin. His is the far back right of his DZ.


Deployment: Necrons: He stacks the field to my left. Both Wraith Squads in the open, and both Spyder squads behind a ruin to the left. 10 Scarabs in the Ruin. Everything else, in reserve of course.

Deployment Nids: Tervigons each start of far forward, 12" away one each from the objectives. Flyrants on my left, Biovores in a ruin. Ymgarls/Doom in reserve, I also put all my gants on the left side, if slightly far back.

Turn 1 Necrons: He advances everything, including a bolstered Scarab squad, who are still in cover. Lightning results in no damage.

Turn 1 Nids: I enfeeble the leftmost Wraith squad, it gets denyed. The second goes through however! I zoom up both Flyrants (both have FNP) and unload on the Enfeebled Wraiths. Math hammer goes perfect. 24 shots, 18 hits, with preferred enemyI get 18 wounds. He fails 6 saves, and the unit is whiped due to Instand Death. I also get First Blood.

Turn 2 Necrons: Three Scythes come in and Line up a Flyrant (Warlord) He takes three wounds and is grounded. The Scarabs, now at 22 strong, burst out of cover and hit a 10 man gant squad I had strung out as a screen. They die horribly. The surviving Wraith Squad hits the grounded Flyrant and kill him.

Turn 2 Nids: My surviving Flyrant vector strikes a scythe, blowing it up as he leaves the field. I cast three successful Enfeebles. The Wraiths go to Toughness 2, as well as the Scarabs. BothYmgarl squads come in. Ymgarls jump out and hit one of the squads of Tomb Spyders, causing two wounds. The other come out of a crater behind the Wraiths (one is killed by the falling Night Scythe). Both Tervigons nearby spawn gants, and the twenty man unit runs up towards the 22 Scarabs. Biovores and three squads, plus two Tervigons Cluster Spines, whipe out the unit completely. A third squad of gants opens fire into the T2 wraiths, then assault. Ymgarls also assault that unit. When it's all over, he has one Wraith left tying me up.

Turn 3 Cronz: His two flyers advance, the third flies max distance, all zero in on a single Tervigon. He causes three wounds total. In CC, his Spyders jump into the Spyder/Ymgarl combat and kill all my Stealers. Lightning ends for Imhotek. His disembarked warriors fail their Reserve roll. In assault I finish his wraith off.

Turn 3 Nids: I land the Doom on his objective, who jumps out and moves towards the board edge. My Flyrant comes on and blows Imhoteks ride out of the sky. (to the right of the two surviving Scythes below) My Ymgarls hide in area terrain, gants spread out, Tervigons endurance themselves.


Spoiler:


Turn 4 Necrons: Both warrior squads come in and rapid fire the Doom, he's down to one wound. Flyers fly off the board. Spyders come close to the Tervigons.

Turn 4 Nids: Doom takes 4 wounds off the warriors, Flyrant advances and whipes the non Imhotek warrior unit. I spawn gants out of Tervigon, she's out, and assault 3 spyders. It's mostly a draw, I lose a few for one wound. Doom assaults Imhoteks squad and loses 3 wounds to overwatch! Youch! Imhotek challenges and knocks him down to one wound.

Turn 5 Crons: Both Scythes come in and finish off the last Flyrant. Other 3 spyders charge a Tervigon. Both combats are un interesting. Imhotek whiffs.

Turn 5 Nids: I hold objectives with my other two Tervigons. All nearby gants jump into the two Spyder units, do no damage but tie them up.

Turn 6 Necrons: He drops warriors on an objective and tries to kill a Tervigon with shooting, it fails. He does kill the Doom in CC. (He's been making every single 3d6 check...)

Turn 6 Nids: I kill the Warriors on the objective, the two CCs grind on.

END GAME:

Primary: Tyranids, 2 objectives to 0
Secondary: Necrons 3-2 (Flyrants and Doom to a Wraith and warrior Psyker)
Tertiary: Nids 1-0 (the Spod contests his)

I have First Blood/Linebreaker, he has Warlord and Linebreaker

Victory 13-9

That was a tough game, but I did enough early damage that I had dominant Board control. Sadly, I never really could get him to get near enough to the objectives where I could kill some Psykers. Still, I'm happy considering the quality of my opponent. Up next will be a tournament redux, including final rankings, winners and all! Stay tuned!




 
   
Made in us
Fixture of Dakka





San Jose, CA

Congrats against the crons. Tyranids match up quite well against them.

BTW, I voted you top make the Top 3. Looks like it's going to be real close.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






Crucible GT standings/review
Alright, I've finished my 6 Battle Reports and now, it's time for a final standings/tournament review: At the start of game 6, I was in a tie for 4th place at 62. Ahead of me, the players had 63, 68, and 71. Let's see how the final games went:

Necrons vs. Eldar/DEldar: The necron player from round 6 of Beaky, vs. the Eldar player from round 5 of Crucible. Eldar destroyed, 20-2! Necron wraiths got wrecked by the mighty Wraithguard blob, which took full points when the Wraithguard used his mulligan to reroll a 6 on a H&R attempt and claim an objective. Saved it for the last minute!

Tau/SW: Absolutely wrecked the IG player from my round 4 of Crucible, 20-0. Here's how the standings below worked out: (Top 15)

Spoiler:


In case you can't tell by armies, I ended up with 4th place. Despite a win, I failed to advance at all from my post game 5 standing. The IG player matched me in points to stay ahead, while strong victories by Tau and Elda earned them the top 2 spots. However, the highest ranked Necron player finished number 6! Take that meta! Of course they also had the most spots in top ten with 3. as you can see, I was a point away from 3rd! This is where not consolidating in game 2 hurt me, I would love those two extra points! However, I did get a small trophy as "Best Tyranid" player.

Overall, the two players who beat me took spots #1 and #2... Combined with how bad the matchups were, I didn't have an easy path! Congratulations to them, those two guys were my favorite opponents actually. I can't complain with non-Necron, Non MEQ winning the prize! However, there were no undefeated players. Things got very messy up top! The winning Eldar list only lost to a Necron wraithwing list, Teddy from my game 6. Teddy lost to both me and Steve, another Necron player. Steve beat Joseph, the number 2 player, for his only loss. Joseph and Devin both beat me, however.


Tournament Review:

PROS:


-Terrain was absolutely fantastic!This is better terrain than I get at most LGS, even when I set up the tables! For a GT, it was absolutely fantastic. Every table looked fair and balanced, and many had very nice themes as well.

-The mission format: I like having a 1st, 2nd, 3rd objective setup, I admit better than the "Primary, then tiebreakers" of BeakyCon 2. It wasn't perfect however, more on that later.

-The players there were fantastic. No cheating, no questionable behavior, and 6 amazing opponents. I would play any and all again.

-Pure Battle Point rankings: Very, very interesting how this worked. On the one hand, it gave a lot of people the chance to feel like they were competing, and made the prizes wide open in the final two rounds, instead of a "winner takes all" of a single game.

-The Mulligan: This random free dice reroll, for submitting lists early, was quite fun, and added a bit of depth to my games early on.

CONS:

-Pure Battle Point Rankings: Although I don't mind, I ended up ahead of a few 5-1 players... I would be unhappy if I was on the other side of things!

-The Mission Format: Some of the objectives were a little too fun. Example: Psycher Kill Points was basically a 5-point handicap for me in game 6. There was another KP mission that revolved around Dedicated Transports not being KPs! That's a bit unbalanced in my mind, and favors some armies WAY more than others.

-A couple rulings were questionable: For example, it was ruled that my Flyrant in area terrain recieved no area terrain cover? For me that seems like a pure "I think this makes sense logically", as it is completely unsupported by the rules as written.

-My biggest concern here: Match-ups: I won't list every example, but there were quite a few instances of players being matched up who were of very uneven points levels... One example, was round 6. Joseph and I are both tied for 4th, sitting at 62 points each. My opponent, Teddy, had 61 points. Josephs round 6 opponent however had 49 points... a huge discrepency! Perhaps I'm bitter because I'd want to do better, but I think 12 point swing between the opponents of two equally placed players is a bit ridiculous. There were other stories I heard of mis-matches. However, Joseph did deserve to finish higher than me, purely by merit of how badly he beat me!

OVERALL:

I liked the event overall, and how it was run. It seemed a bit different from most GTs, but overall I did have a great time. If the GT is back next year, then I can guarentee I will be as well!


 
   
Made in se
Dakka Veteran





 jifel wrote:


-A couple rulings were questionable: For example, it was ruled that my Flyrant in area terrain recieved no area terrain cover? For me that seems like a pure "I think this makes sense logically", as it is completely unsupported by the rules as written.

This. Exactly the same thing happened to me in my latest tournament. Thanks for a good read btw, and congrats to #4.
   
Made in us
Fixture of Dakka





San Jose, CA

 N.I.B. wrote:
 jifel wrote:


-A couple rulings were questionable: For example, it was ruled that my Flyrant in area terrain recieved no area terrain cover? For me that seems like a pure "I think this makes sense logically", as it is completely unsupported by the rules as written.

This. Exactly the same thing happened to me in my latest tournament. Thanks for a good read btw, and congrats to #4.

The way I "tackle" this issue is to tell my opponents beforehand. I know this is a change from 5th edition that most people probably didn't know about. I thus explain it to them before the game so that there are no unpleasant surprises within the game. And by doing so, so far no one has challenged me on its validity.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sneaky Lictor





Way to go man!

I just placed 4th in a minor GT in my area too! (tied of course) But it's been a good start for the Nids!

I'll be posting some battle reports, although, I don't have any pictures of the tournament so I'll have to either do Vassal reports, or just text....I know text reports don't get much support so we'll see!
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Great battle reports and great games... Just 1 question, why the biovores vs a Hive Guard Squad? Did they perform that well for you? They just don't seem to do much for me, which is why I usually run hive guard instead.

I really like Nids in 6th edition, however against Helldrakes man do nids fall hard and with meteoric descent the helldrakes can usually take down a flyrant per turn which for the points of a drake and the points of a flyrant really suck and since you can't jink those saves unless you have endurance or a high Iron arm strength they are going to fold.

It is so satisfying to play a Double Landraider list, all you have to do is close with them and let the monstrous creatures do the rest. Last tourney one of my tervigons with Crushing claws smashed and blew the crap out of one land raider, then proceeded to kill the soft bits inside...
Cheers

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Tunneling Trygon






N.I.B. wrote:
 jifel wrote:


-A couple rulings were questionable: For example, it was ruled that my Flyrant in area terrain recieved no area terrain cover? For me that seems like a pure "I think this makes sense logically", as it is completely unsupported by the rules as written.

This. Exactly the same thing happened to me in my latest tournament. Thanks for a good read btw, and congrats to #4.


Very frustrating! I'm just glad it had no impact on my games, but I do disagree with it completely.

roxor08 wrote:Way to go man!

I just placed 4th in a minor GT in my area too! (tied of course) But it's been a good start for the Nids!

I'll be posting some battle reports, although, I don't have any pictures of the tournament so I'll have to either do Vassal reports, or just text....I know text reports don't get much support so we'll see!


Awesome! What kind of list do you run?

Eiluj The Farseer wrote:Great battle reports and great games... Just 1 question, why the biovores vs a Hive Guard Squad? Did they perform that well for you? They just don't seem to do much for me, which is why I usually run hive guard instead.

I really like Nids in 6th edition, however against Helldrakes man do nids fall hard and with meteoric descent the helldrakes can usually take down a flyrant per turn which for the points of a drake and the points of a flyrant really suck and since you can't jink those saves unless you have endurance or a high Iron arm strength they are going to fold.

It is so satisfying to play a Double Landraider list, all you have to do is close with them and let the monstrous creatures do the rest. Last tourney one of my tervigons with Crushing claws smashed and blew the crap out of one land raider, then proceeded to kill the soft bits inside...
Cheers


I didn't have any elites slots left, so no Hive Guard. However, I think I would have liked to have them in my two losses... Biovores and Hive Guard are in different slots so I'm not sure how they compete, but I am overall pretty happy with Biovores.


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I know that they are different slots and if you wanted to take ymgrl stealers and the doom then the hive guard are out. I just wondered how well the biovores performed for you vs hiveguard. I have not had a lot of good luck with the biovores vs using hiveguard that was my question.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Tunneling Trygon






 Eiluj The Farseer wrote:
I know that they are different slots and if you wanted to take ymgrl stealers and the doom then the hive guard are out. I just wondered how well the biovores performed for you vs hiveguard. I have not had a lot of good luck with the biovores vs using hiveguard that was my question.


Ah ok, I misunderstood you. I think that the biovores are good, but in this particular tournament they did usually help. . In game 1 and 5, they did little, but in games 2,3, and 4 I thought they earned their keep. In game 6 they had a great turn 2, mashing up the Scarabs, but after that didn't factor in. Overall for 90 points they're worth it if you can fit them, however I admit I would drop them before any other unit (except the extra gants). My overall experience is that they are useful in small doses where they can be very good, but I think taking too many serves as a weakness against certain armies. I only take 2, so that when they're good it tips the balance slightly, but so that I don't have too many points invested in them, for when I play armies like Necrons or Wraithdar.


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Hive Guard were great for fifth edition when mech was the king. The Biovores are a lot more competitive since massed infantry has come back en vogue. One of the main problems with the Tyranid codex is so many of the best units are all elite choices. A lot of the major events have scaled back under 2000 points this year so Tyranid players don't have access to the double FOC. I think at 2000 points and higher Tyranids would rise to the top with double FOC.

My blog... http://greenblowfly.blogspot.com

Facebook...
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Made in us
Tunneling Trygon






 Dozer Blades wrote:
Hive Guard were great for fifth edition when mech was the king. The Biovores are a lot more competitive since massed infantry has come back en vogue. One of the main problems with the Tyranid codex is so many of the best units are all elite choices. A lot of the major events have scaled back under 2000 points this year so Tyranid players don't have access to the double FOC. I think at 2000 points and higher Tyranids would rise to the top with double FOC.


Interesting that you should mention that! I've actually spent my time since Crucible brainstorming 2k and up lists. My next GT will likely be BeakyCon 3 in October, which is 2250 this year. I've spent quite a bit of time thinking about and talking about 2250 Nids with some locals. I think I'll end up with 5 Elite choices and 4 HQs. Despite popular Elite preference, I think HQ is just as strong.


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I think double FOC makes the game a lot more interesting. I don't see any reason why a well run event can't manage larger games in a timely manner.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

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Made in us
Sneaky Lictor





Hey man,

My 1850 was:
A Flyrant with devourers and hive commander
A Flyrant with devourers and old adversary

2 zoans
2 hive guard
Doom in a spod

15 devilgants in spod
15 devilgants in spod
Tervigon with 3 powers, TS and AG, and cluster spines
Tervigon with 3 powers, TS and AG, and stinger salvo

21 gargoyles

I hope to do some write ups this weekend!
   
Made in us
Agile Revenant Titan




Florida

Great write up. This was an event I wanted to attend, but couldn't swing it travelling from North Carolina. Don't feel bad about losing to Devin. He's a super cagey Eldar player and it's amazing how he pulls victory from the jaws of defeat a lot with Eldar.

Was there a best army award? I'm curious to see if Gabe won as I believe he brought his Blood Angels to this event.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Tunneling Trygon






 Sarigar wrote:
Great write up. This was an event I wanted to attend, but couldn't swing it travelling from North Carolina. Don't feel bad about losing to Devin. He's a super cagey Eldar player and it's amazing how he pulls victory from the jaws of defeat a lot with Eldar.

Was there a best army award? I'm curious to see if Gabe won as I believe he brought his Blood Angels to this event.


I watched Devin play before, I know how tricksy the Eldar can be! And Gabe won best model and best Vehicle, but I believe Best Army went to a preheresy World Eaters army with allied Guard.


 
   
 
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