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Made in us
Most Glorious Grey Seer





Everett, WA

 Aerethan wrote:
Also, Fear and Terror need some kind of usefulness. Right now they are negligible.
You got that right. It seems like everything I face with my Ogres has immunity to psychology, has high leadership, or also causes fear. It's annoying that I have to pay as much as I do for Ogres when a primary ability never seems to see play.

Also, I really doubt any "rumors" that point to a total overhaul of the system.


 
   
Made in gb
Longtime Dakkanaut





I think 7th fear rule was to harse but along the right lines. Instead of 'if I outnumber you, you auto break from fear' to 'if my unit strength doubles yours you auto break from fear' or even if I outnumber you , you take a penalty to your ld test. At the mo fear is poo, its done nothing for me and my ogres might as well not be there and reduce the cost of my minis!
   
Made in nz
Steady Dwarf Warrior



Near the bottom of the world

Aerethan wrote:
Some stuff


Alpharius wrote:
Aerethan nailed it there!


I don't want to derail the thread, and RedZeke answered anyway. Suffice to say that for those who haven't tried 8th Edition yet, the jury is out on whether it's pants or it's the greatest thing since canned booze; I tend towards the latter. Play a few games, and you might enjoy it. The gaming community where I am certainly do, and no-one misses 7th Edition, not even the VC players.

9th Edition, take your time getting here. Not only are some us loving 8th Edition, but I'd like GW to actually do some playtesting, proofreading and independant reviewing this time.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Aerethan wrote:

It pains me to think that anyone spent actual money on those models.


Prepare for more pain: Not only did I pay money for those Tyranid Warriors, they STILL see play as Alphas in my army.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in de
Decrepit Dakkanaut







 Breotan wrote:
 Kroothawk wrote:
 Breotan wrote:
Generally the figures were a lot crappier back then, too.

Yeah, no dino-bots, no GI-Joe flyers and less skulls


Keep pretending, Kroot.

Keep pretending yourself that 1991-1993 is the same as 2000-2006
Heck, GW didn't even sell those models in 2000.
That said, I personally like Bighat Chaos Dwarfs now, knowing their background story.

This message was edited 2 times. Last update was at 2013/03/13 23:44:29


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Made in gb
Plummeting Black Templar Thunderhawk Pilot





Wisbech

I have to say I really enjoy 8th (Please, don't lynch me just yet)

Every game I've played so far has been balanced, magic has only been a deciding factor in a few games (foot of gork/mork + Ogres = game over turn 2) and the way everything works rule wise seems pretty stable. I'll be sad to see 8th go...unless 9th IS better.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Breotan wrote:

Keep pretending, Kroot.


Yeah, 1992 was pretty awful. Thankfully those models were long OOP by 2000. Can anyone with a straight face proclaim the newer plastic Bret infantry are better than the old Perry sculpts?

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Nimble Pistolier





Belfast



I don't think 5 cav should break a 50 man bus on the charge 100% of the time, but like you said, 5 infantry shouldn't be stubborn against some huge monster.

Also, Fear and Terror need some kind of usefulness. Right now they are negligible.


i like steadfast, well, I like the CONCEPT ofsteadfast.it just needs work. maybe not simpy 5/10 horses/infantry,but something. imo i think 5cav breaking sfast on the flank wouldbea bit too much like uber killer cav of 7th, perhaps if a flanking cav unit can break steadfast provided the steadfast unit is already engaged,and even then only on the turn they charge (expand the idea for rear charges etc)

I quoted you Aerethan for a small thing, but 5 guys arent stubborn, they need to have at least 1 rank, which the first 5 dont technically count as...

also, needed chnges (IMO, as both an Empire and Ogre player) is the cannons = d3 wounds to monster large targets (not all LTs, a cannon should feth up steam tanks/wagons etc) but also remove the roll to hit on grapeshot, have it just an arty dice worth.

pikes/spears grant an I boost when charged (or asf, or SOMETHING!)


The Men of Ostermark 6K

http://japehlio.blogspot.com/

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Made in us
Cold-Blooded Saurus Warrior



E. City, NC

I look at models from last century and more often then not think "How did I EVER think these looked cool???" The outragouesly over sized weapons in particular just look awful on so many models.

And as a more casual guy, I'm also glad plastic is becoming very common amongst almost all "core troops" in the GW games(if not all at this point.....). Sure, you had freedom with metal, but there are a lot of pains that come with it too. If I have a hoard of guys, they need to be easy to put together and paint.
   
Made in gb
Oberstleutnant





Back in the English morass

 japehlio wrote:

I don't think 5 cav should break a 50 man bus on the charge 100% of the time


Not 100% of the time no (but then it never was 100% of the time), but they should have a very good chance with a flank charge.

What I really want from 9th is the return of the meaningful movement phase and the toning down of magic, steadfast needs some work as well. As it is 8th has become a very static game.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
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Its just a shame that they couldn't fight off Andy Chambers.
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Made in br
Longtime Dakkanaut




Brazil

Dont waste your time... 9th will be just like 8th, they will only change small parts of the rules, but exactly those ones who change playstyle enough. Them, they will have an excuse to re-do all the army books, adding new shinning units of hell to it...

(who will be the new most expensive kits available).

If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
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http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Aerethan wrote:
Random charge distance


I think those are here to stay. As long as "forging a narrative" is their design goal, then things like rando-charge won't ever go away.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka





 Alpharius wrote:
Aerethan nailed it there!

Problem is, Steadfast made the Beancouters happy, so it will be hard to dislodge that particular rule from the books.

Still, I agree that some way to counter it, weaken it, neutralize it, etc. would be the way to go.


Easy answer would be to make a unit with disrupted ranks not have steadfast. You'd still need to get a sizable unit into their flank, but breaking steadfast would make the effort to do so worthwhile. Right now with steadfast. any sort of flanking maneuver means -all because they WILL be stubborn and shrug it off, when historically a flank charge against a unit was pretty darn near an auto-break.

And yes, I do realize that this is a game with mages and dragons. That doesn't change the need for versimilitude (god, I hope I spelled that right...) in the aspects that DO parallel reality.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Being a long time WE player, I can say that I really don't like 8th edition. Not just because it turned my army to crap. (Steadfast did that all by itself, but there are other villains as well) But the whole concept of huge infantry and cavalry units total takes away from the ability of a guerrilla warfare army to even exist. the casualties you can inflict in a game of such a short period are not remotely meaningful, so hit and run tactics don't work anymore. I for one would rather have a new WE army book, but I would settle for a 9th ed Rulebook with drastic changes to the combat system and the magic spells. (Note I said spells, love the new system)

One final note, why does GW hate skirmishers so much, every edition trys to out do the previous one on who can hit my skirmishers in the face the hardest with the nerf bat. =/

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I keep coming back to this thread when I see it has new posts thinking there might be something new. But it seems like its become another spot for people to vent about all the things they don't like about 8th edition. Your right to do so and all that, but do we really need to do this (again) in a news and rumor thread?

And now, allow me to be something of a hypocrite, and continue to take this thread off topic

Maybe I'm in the minority in thinking a lot of the concerns are overstated- for example steadfast is being slowly brought back into line with the new books. Look at the pricing on empire infantry and marauders, and you start to see that they're making it tougher to pay for those huge steadfast busses. The biggest complaint people have with steadfast is usually skavenslaves, but that's really more of a complaint about slaves than it is the steadfast rule, I think...

Coyote81 wrote:
One final note, why does GW hate skirmishers so much, every edition trys to out do the previous one on who can hit my skirmishers in the face the hardest with the nerf bat. =/


Really? In what way did 7th try to hit skirmishers in the face with a nerf bat?

I recall skirmishers being a staple of those armies that could access them, and they were quite, quite powerful (skinks, shades, gutter runners, dryads) Skirmishers got toned down a little for 8th (though they're still pretty good), but one edition doesn't exactly make a trend.

 japehlio wrote:


I quoted you Aerethan for a small thing, but 5 guys arent stubborn, they need to have at least 1 rank, which the first 5 dont technically count as...


This is incorrect, btw. It was my comment that Aerethan quoted too. To be steadfast, you simply need more ranks of five (or three if you are a monstrous xxxx) than the enemy. Does the monster have any ranks of five? No? Then a single rank will suffice. Check page 54, and note that it requires ranks, not rank bonus.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in de
Decrepit Dakkanaut





 Red_Zeke wrote:
I keep coming back to this thread when I see it has new posts thinking there might be something new. But it seems like its become another spot for people to vent about all the things they don't like about 8th edition. Your right to do so and all that, but do we really need to do this (again) in a news and rumor thread?

And now, allow me to be something of a hypocrite, and continue to take this thread off topic

Maybe I'm in the minority in thinking a lot of the concerns are overstated- for example steadfast is being slowly brought back into line with the new books. Look at the pricing on empire infantry and marauders, and you start to see that they're making it tougher to pay for those huge steadfast busses. The biggest complaint people have with steadfast is usually skavenslaves, but that's really more of a complaint about slaves than it is the steadfast rule, I think...


Excellent observation. Steadfast is much needed for some units in order to stand a chance - my Night Goblins would be in serious trouble w/o it. The real problem is overpowered stuff like Skaven having LD 10 slaves (that should have Instability...seriously.). Just let Steadfast test on the unit's own LD and do not allow Steadfast when your rank bonus is denied. Suddenly, fixed.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

That's correct- 5 models is a rank, even if it doesn't seem like it!

And I agree that steadfast in some form is actually a great thing.

This message was edited 1 time. Last update was at 2013/03/14 15:10:05


 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

If 5 cav still don't negate ranks then the rule should be that 5 cav negate 50% rounded down of the rank bonus at least.

I'm fine with Steadfast as a mechanic, but it needs to be regulated much heavier than the auto tarpit that it is. Slaves might as well be unbreakable with the way it currently works.

I don't think everything needs a major overhaul. I do think that certain things need to be brought back and certain things need to be toned down a good bit.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in de
Decrepit Dakkanaut





 Aerethan wrote:
If 5 cav still don't negate ranks then the rule should be that 5 cav negate 50% rounded down of the rank bonus at least.

I'm fine with Steadfast as a mechanic, but it needs to be regulated much heavier than the auto tarpit that it is. Slaves might as well be unbreakable with the way it currently works.

I don't think everything needs a major overhaul. I do think that certain things need to be brought back and certain things need to be toned down a good bit.


Precisely. What we need is WHFB 8.5, not 9th. Basically, make ETC restrictions official. Suddenly, one of the most balanced rulesets out there.

Slaves are overpowered, that's the problem, not Steadfast.

Cavalry should be able to break Steadfast on the charge (@flank / rear), but not with only 5 vs. e.g. 50 models. 5 vs. e.g. 20, yeah, but 5 vs. 50? Doesn't make much sense.

   
Made in us
Inspiring Icon Bearer






Agrreed. the game doesn't need a lot of changes.

Tone down steadfast a little.

A disrupting unit doubles it's ranks for purposes of steadfast.

-1 for fighting fear causing unit
-2 for fighting terror causing unit.

Tweak monsters. to maximum of d3 wounds vs cannon/stonethrower

if attacking skirmishers also recieve -1 to hit in close combat.

All "models are removed" for spells changes to take wound with no armour, regen or ward save. However magical resistance saves may be taken.

Balance lores a little more, fire is too weak.

I'm prove regular cav by giving additiional CR or +3 I on the charge or devastating charge to riders and mounts.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in de
Decrepit Dakkanaut





Cavallery already has a bonus on CR most of the time as they are highly likely to attack and thus get +1

   
Made in us
Inspiring Icon Bearer






 Sigvatr wrote:
Cavallery already has a bonus on CR most of the time as they are highly likely to attack and thus get +1


Agreed. CAv needs something small, maybe Devastating charge fits.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in de
Decrepit Dakkanaut





Give cavalry ASF on charge. Good buff and makes sense too.

   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

 Sigvatr wrote:
Give cavalry ASF on charge. Good buff and makes sense too.


I agree completely.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
Infiltrating Prowler






 Sigvatr wrote:
Give cavalry ASF on charge. Good buff and makes sense too.


I would only give it for cav units equipped with Lances and Spears. The long pokey thing should mean something. Vice versa, they should also give ASF to infantry with spears when being charged.

I like steadfast. It's addition actually brought block units back into the game, though agree it needs to be mitigated by a successful flanking. That would end a lot of deathstars.

As for fear and terror, was way too powerful previously and only encouraged ItP armies. There were way too many times I lost a game because I couldn't charge that one model because it caused fear. I like the current version, but agree it is a little weak. Maybe make it you can't use Inspiring Presence when making the checks. Rewards high base Ld armies, but not ones that game it with a Ld bubble.

Lastly, adding pre-measure and random charges did away with what generated the most arguments I saw in the game. Is the unit 1/8th an inch away or not? Guessing ranges rewarded carpenters, not tacticians.

As for the rumors, I don't see another "Ravening Hordes" book coming out. I remember in the D6 Gen interview with Rick Priestley, he mentioned how sudden changes invalidate an entire warehouse of printed material. GW would have to pulp all their army books and I don't see GW abandoning printed material anytime soon.

Plus, as for rules changes, don't just think about simple changes like charges, flanks, and fear. They may be changing the way a turn sequence is done. Instead of the I-go-you-go format, they may switch to alternating units on each side. Adds a far more important tactical aspect to the game and would do away with what is considered an antiquated play format.

This message was edited 1 time. Last update was at 2013/03/14 19:30:35


 
   
Made in gb
Longtime Dakkanaut





silent25 wrote:

Plus, as for rules changes, don't just think about simple changes like charges, flanks, and fear. They may be changing the way a turn sequence is done. Instead of the I-go-you-go format, they may switch to alternating units on each side. Adds a far more important tactical aspect to the game and would do away with what is considered an antiquated play format.


I would love to see this, but I feel this is something GW will never do. Hey I maybe wrong, I would love to be wrong!
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

silent25 wrote:
 Sigvatr wrote:
Give cavalry ASF on charge. Good buff and makes sense too.


I would only give it for cav units equipped with Lances and Spears. The long pokey thing should mean something. Vice versa, they should also give ASF to infantry with spears when being charged.
.


Those items give a strength bonus already.

And you mean to say that a charging soldier on a warhorse with a sword wouldn't hit before random infantry with the same weapon? The momentum of the horse charging alone should include impact hits or some manner of bonus to the charge if we wanted to get more realistically accurate.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
Infiltrating Prowler






 Aerethan wrote:
silent25 wrote:
 Sigvatr wrote:
Give cavalry ASF on charge. Good buff and makes sense too.


I would only give it for cav units equipped with Lances and Spears. The long pokey thing should mean something. Vice versa, they should also give ASF to infantry with spears when being charged.
.


Those items give a strength bonus already.

And you mean to say that a charging soldier on a warhorse with a sword wouldn't hit before random infantry with the same weapon? The momentum of the horse charging alone should include impact hits or some manner of bonus to the charge if we wanted to get more realistically accurate.


And they use to give initiate bonuses back in 3rd ed, the last edition where all combats were done based on initiative and charging did not guarantee striking first. It is not a new concept for WHFB. If we want to talk realism, mounted troops NEVER charged the front of a ranked unit. They would be met by and impaled on a wall of spears. That is, if their horses would let them. The whole idea was to hit the troops in the flank and cause confusion and disrupt. They risked their mounts being cut out from under them when they would go in the front.
   
Made in gb
Decrepit Dakkanaut







 Aerethan wrote:
Those items give a strength bonus already.

And you mean to say that a charging soldier on a warhorse with a sword wouldn't hit before random infantry with the same weapon? The momentum of the horse charging alone should include impact hits or some manner of bonus to the charge if we wanted to get more realistically accurate.


You've really got a hard-on for cavalry, haven't you?

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ar
Dakka Veteran




Am I the only one that finds 8th the most balanced edition to date and likes it best accordingly?.

On a design note, they need to find a way to do away with pivoting units. It is simply too clunky and slows the game down way too much. They need to rethink the movement.
   
 
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