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 MrMoustaffa wrote:
 BrookM wrote:
Bolt Action is a game that really needs to be played on tables with a lot of terrain. I've seen people play on sparse tables..

Oh god its a slaughter. Without cover to hide behind you just get torn to pieces. I usually put twice as much terrain down as I would for a 40k game, and yet you'll still lose a ton of guys to assaults if you're not careful.
Hehe, oh yeah, assaults are amazing in this game! You're ignoring this three man command team with SMG's in favour of that MG team? Okay, have it your way!



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Old Sourpuss






Lakewood, Ohio

Assaults are fething deadly man. It's rare to see a game in which a whole unit can disappear because your opponent rolled a single die better than you did (regardless of number of starting dice)

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It certainly makes those Russian SMG squads all the more scary and hilarious at the same time.



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Western Kentucky

 Alfndrate wrote:
Assaults are fething deadly man. It's rare to see a game in which a whole unit can disappear because your opponent rolled a single die better than you did (regardless of number of starting dice)

Yeah sometimes it can be a bit ridiculous, but with the way shooting tends to work (aka a truckload of pinned down units but almost no dead) I feel you kind of need it to keep the game moving. Otherwise you'd rarely remove units from the table unless you both brought some heavy artillery to the game.

I think a rule where if you're very close in the fight (aka one side got 3 the other got 4) perhaps you go for another round to show how close the fight is would be good, but other than that assaults need to be deadly. After all, a fight at this scale isn't exactly something you could walk away from. If you're that close to the enemy, either you're walking away, or he is. Of course, there's special rules like fanatics and tough fighters for dedicated assault troops, so it kind of balances out.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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Work-in-progress Panzer IV Ausf. G resin kit



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Orlando

They were metals in a sealed box. Fallshirmjaegers. Thanks for the link.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
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Col. Dash wrote:
They were metals in a sealed box. Fallshirmjaegers. Thanks for the link.
Yeah, a lot of the metals for some reason don't come with bases.



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Central,ILL. USA

 BrookM wrote:
Friday, newsletter, enjoy.

New: Bolt Action Japanese releases

More reinforcements are available for your Imperial Japanese Bolt Action armies this week! Coming in the shape of Tank Hunters and a Forward Observation Team (click the store buttons for more images) they will add more flexibility to the Emperor’s forces…



The Tank Hunters pack includes a team armed with the potent 20mm Type 97 anti-tank rifle. The Type 97′s recoil was infamous but bruised shoulders were a small price to pay if enemy armour could be stopped, quite literally, in its tracks!

In addition to the anti-tank rifle team there are two suicide tank hunters. One of these loyal soldiers sprints towards an enemy vehicle carrying a satchel charge. He knows his days are numbered but is willing to lay down his life for country and Emperor as he detonates the explosives directly onto the tanks hull. The other tank hunter readies a conical hollow charge anti-tank grenade (with it’s trademark string or rope tail giving it stability in flight). Although not as dangerous to use as the previous tank hunters weapon, the conical charge has such a short range the thrower is unlikely to survive the blast or the retribution of supporting enemy units!



Calling in artillery and air strikes, this beautifully sculpted Forward Observation team will provide serious supporting fire for the Emperor’s brave troops. The hated British and American tanks may be better than their Japanese counterparts but they cannot stand up to the punishment these lads can call in!

Keep your eyes peeled – there are plenty more releases on the way for the Imperial Japanese Army…


New: Japanese & Gurkha Figure Heads

Out today we have Figure Heads for Bolt Action Japanese and Gurkha models.

Our interchangeable Figure Head range for Bolt Action provides a huge amount of variety and means that no two models ever need look the same. Choose from Japanese in field caps with or without neck flaps and foliage-covered or plain helmets. For the Gurkhas there are helmeted heads and bush hats, both with or without netting.

For loads more options, check out the full Figure Head range.









New: Bolt Action Infantry Decals

Out now we have 8 new waterslide decal sheets for creating authentic uniform markings on your Bolt Action infantry, including British, USA and Canadian transfers.

Allowing you to really personalise your army and make it stand out from the crowd, each sheet has been carefully researched for historical accuracy – many thanks to R. Mark Davies for his advice on these.







Here be Dragons!

There’s a new face at Warlord HQ – he’s called Darwin the Bearded Dragon.



Warlord Sales Manager, Steve Morgan brought Darwin in for the day but made the fateful mistake of leaving him in the Studio for a while…



Darwin goes on a rampage – a plucky Japanese soldier sacrifices himself with a lunge mine in the Battle for Mark’s Desk.



Our faithful Greek Hoplites attempt to repel Darwin the Bearded Dragon as he ravages the Warlord miniatures cabinets.

The late Ray Harryhausen would be proud, we’re sure…


i like the pik with the Beardy with Greeks,Looks like a old Sinbad movie.

Please visit my Blog http://colkrazykennyswargamingblog.blogspot.com/
I play SS in flames of war ,Becuase they are KEWL... 
   
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Dude, don't quote a whole post just for that..

That said, if looking for rules that represent that genre of movie, look here: http://www.crooked-dice.co.uk/wp/7th-voyage/



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Deep Frier of Mount Doom

Panzer IV looks good. I know its not the cream of the German panzer crop but the look of the tank is one of my favorites.
   
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It was an excellent workhorse that saw action from the start of the war all the way to the end.



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On an Express Elevator to Hell!!

Like the look of those decals, and of course the Harryhausen scene with the Greek Hopolites fighting the lizard!

Total Wargamer have got the German Heer starter army on offer for about £50. It says 1000pts, is that the standard points size for the game?

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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Depends on your group really. I mostly play 500 pts, which is a nice platoon level game that's fast to pick up and play.



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 Pacific wrote:
Like the look of those decals, and of course the Harryhausen scene with the Greek Hopolites fighting the lizard!

Total Wargamer have got the German Heer starter army on offer for about £50. It says 1000pts, is that the standard points size for the game?

1,000 pts is "tourney standard", like 1850 or 2000pts is for 40k.

what's in the bundle?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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This one maybe?

http://www.warlordgames.com/store/bolt-action/germany/germany-get-started/1000pts-german-army.html



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Omnious Orc Shaman





A long time ago in a galaxy far, far, away...

Nice, the Panzer IV is going on my wish list - need to spend some serious cash with Warlords at the next Salute - the Bolt Action range really is going from strength to strength since they bought the comapny out...

   
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It's this one, quite similar I think but an early Panzer IV rather than Hetzer

http://totalwargamer.co.uk/blitzkrieg-german-heer-starter-army-1000pts-warlord-games.html

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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Different minis and plastics are in that kit, as early war Germans are not the same as late war.



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The Axis are coming!

Out next week is our Bolt Action Armies of Italy and the Allies book, as well as the brilliant Finnish Infantry boxed set. Pre-order them now to get yours as soon as possible.



This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front.



The book comes with an exclusive model of Finnish Sniper Simo Hayha, who makes the perfect addition to a Finnish force based around the Finnish Infantry set – just the thing for some snow-bound battles against the invading Russian armies.





Of course we also have a great range of characterful Italian troops, ready for battle in Europe and North Africa.


Spotlight: German Army Grenadier 1944-45 book!

The complete and definitive reference works on the uniforms, equipment, weapons and insignia of the German Armed Forces (Wehrmacht) in the latter years of World War II. This particular book features and explains all that is essential to know about the late war German infantryman, covering every aspect of the service uniforms and items issued in that particular period of conflict.



The book is written by a noted authority on the subject and is lavishly illustrated throughout with 15 full colour artwork plates specially painted by the author, Stephen Andrew. The superb colour artwork plates show combat figures in their various service uniforms; field grey models, summer, tropical, winter, camouflage uniforms, their personal equipment and uniform insignia which is all in unrivalled detail; with accompanying in depth text of when items were first issued and seen in the frontline. Also included are the important variations of manufacture and the colour information.



This book is a new and indispensable reference source of the frontline soldier for wargamers, military modellers, the ardent researcher and everyone with an interest in military history.



* Large format pages (29cm x 22cm)
* 15 Superbly illustrated full-colour plates
* 32 Pages

German Army Grenadier 1944-45 is an invaluable companion to the Bolt Action Armies of Germany book as it gives you all the information you need to model and paint your late war Germans correctly.



Armies of Germany provides Bolt Action players with all of the information you need to field the military forces of Germany. Detailed army lists allow players to construct German armies for any theatre and any year of the war, including the early campaigns in Poland and France, the dusty tank war in the North African desert, the bloody battles on the Eastern Front, and the final defence of Normandy, occupied France and Germany itself. With dozens of different unit types including Fallschirmjager, Waffen-SS, and the dreaded Tiger tank, players can assemble a huge variety of troops with which to battle their opponents.


Dave Lawrence’s German Sikhs

Check out this unusual conversion, with historical background and rules information from Warlord Supremo John Stallard:



The Second World War by definition encompassed the globe with the tide of battle ebbing and flowing, leading to some very strange alliances and contingencies. Early victories by Italian and German troops in North Africa granted them large numbers of Commonwealth prisoners who were put into POW camps and sorted through for evaluation.

Chandra Bose was a fiery Indian Nationalist who dreamed of a free India, with no British rule. He petitioned both Germany and Japan to give him access to the captured Indian troops in the hope that he could raise a large army and help free his country from British rule. Hitler was very sceptical of the Indian troops’ fighting ability, but did give the go ahead to enlist at least 3,500 Indian troops into the Wehrmacht, making a very exotic and interesting unit.

They at first formed the 950th regiment and found the hard German training routines not to their taste, so the drills were modified back to regular British army drill, which was more relaxed, and delivered in a language they could understand. Two thirds of the men were Moslem, and the rest Hindu, wearing German army uniform with distinctive Indian iconography of a leaping tiger in a green white and red shield. A turban was usually worn, though pictures of the Indian legion are to be found in classic helmets and a strange turban-forage cap in Africa Corps material.



The unit later became the 950 Panzer grenadier regiment before being incorporated in the 13th SS mountain division. They served at El Alamein where they mutinied, some being shot for desertion. They later served in Holland and later on Rommel’s Atlantic Wall. They fought a long retreat through France in a bid to reach Switzerland, fighting often with the FFI. Most were captured by regular French and American forces who turned them over to the British, who seemed to have been very forgiving on the whole. The French shot some of the Indians as reprisals for bad behaviour on the retreat.

A lot of Indians also fought against the British in the Far East, as allies of the Japanese in the belief that the pan-Asian co-prosperity plan that the Japanese were offering might bring about a better deal for India. Captured rogue Indian troops in Burma got little sympathy from still loyal Indian troops.

Chandra Bose never saw his dream of independance come true, he died in a plane crash in the Far East in August 1945.

The Indians were equipped with standard German kit, having 3 battalions of 4 companies each, a company of machine gunners, a unit of tank destroyers, a unit of engineers and 81 vehicles and 700 horses.

Some were trained to parachute and were sent into Iran to stir up rebellion in India – brave fellows indeed…



How do they fight on the table top?
They seem to have been a mixed bag, some were very keen to fight for a free India, whilst others no doubt preferred 3 meals a day and a change to the crushing boredom of the POW camp. In Bolt Action I suggest you use the Untried rule, so when they first come under fire you test their mettle – they could be shirkers, reliable allies, or even fierce fanatics knowing that to be captured meant a rough time of it for them!

Warlord have a metal sprue of turbaned heads which is ideal for these troops, while the bodies are from the German Infantry boxed set.

What are you waiting for?”Azad Hind!” Free India!!


Updated: Bolt Action FAQ and Tournament Pack

All the latest rules updates and clarifications, plus a revised Tournament Pack with the new Dice Limit rule.

We’ve colour coded the FAQs with the latest additions in green to help you stay up to date with the latest guidance from Bolt Action writer Alessio Cavatore.

FAQ - http://warlordgames.com/downloads/pdf/ba-errata.pdf

Tournament pack - http://warlordgames.com/downloads/pdf/BA%20-%20Tournament%20rules.pdf


Bolt Action goes Weird…

Warlord Games’ own weirdo (you have no idea…), Steve Yates, explains how you can incorporate some of our Weird World War II miniatures into games of Bolt Action…



194666
At Halloween the barrier between the world of the dead and living is at its thinnest. Even at this time it is rare for spirits to be able to crossover, but when many souls are crossing over one way
some can slip back too. Soldiers do their best to avoid action at this time, it is hard enough to fight against the enemy, even harder to fight against former friends. These are some simple rules for playing Bolt Action during these dark nights.

Sometimes they come back…
Select your armies and mission exactly as in the Bolt Action rulebook. In addition for 20 points a British Army may upgrade one of their HQ characters to Major Terntadust; for 30 points a German
Army may upgrade any of their characters (Lieutenant, Major or Captain) to Vamphyrs. Their rules remain the same as in the army lists for the level they’ve been purchased at but they gain the additional special rules below. The Wulfen-SS replace a Flamethrower team and cost 50 points for a regular unit, 80 points for experienced.

The game plays as usual until the first casualty is inflicted. Every time a model is removed immediately roll a d6. On a 4+ then the owner of the wounded unit places a zombie within 7” of the
squad. If it is the last model in a unit (including single model units) then instead place d3 Zombies. If it is possible the zombies must be placed in coherency with another unit of zombies to create a large unit. If a new unit of zombies is formed then place a different colour dice in the turn-bag.

Zombies!
The rules for zombies are pretty straightforward. They are treated as any other unit except they are immune to pinning.

Zombies move when their counter/dice is drawn from the turn-bag. The player who last took an action chooses which zombie unit gets the action. The only action they can take is they will run 2d6”. This will be in a random direction unless there is a non-zombie unit within 12” in which case they head towards them.

Optional:

When a zombie unit is destroyed DO NOT remove a dice from the turn bag. Once each zombie unit has taken an action then they may receive a further action. The player who last took an action chooses which zombie unit gets the extra action.

Major Terntadust
Major Ternadust has long been the head of the secret British Army Division against paranormal activities. Prime Minister Winston Churchill ordered his ministers to create a secret division in the British army to combat the recent reports of supernatural creatures in the German lines.



Zombies may not come within 9” of Major Ternatadust. Any that try to do so instantly stop 9” away. If zombies are within 9” of Major Terntadust at the start of their action then they run 2d6” directly away from Major Terntadust. Casualties removed within 9” of Major Terntadust do not create additional zombies.



Vamphyr
Hitler’s secret division has long been researching the powers of the occult and how to harness the powers of Darkness, to use against the allied forces.

Vamphyrs can control zombies that begin their action within 12” of them. Instead of rolling for the direction the Vamphyrs can choose the direction. The distance is still randomly rolled.



The Wulfen SS
The great weakness of Hitler’s Occult Forces is the Vhampyr’s inability to go out in daylight. To overcome this weakness the mountains and forests of Germany were scoured and the shock troops of the Wulfen-SS were formed.

This unit consists of a werewolf stormtrooper from the Wulfen-SS, ready to rend the enemies of the Third Reich limb-from-limb, accompanied by a wulfen ‘minder’ to keep them in line. The minder is treated as standard infantry armed with a pistol.



The Werewolf has the following special rule:

Making the fur fly – The werewolf has the Tough Fighters special rule.

Only Silver can stop it! – The werewolf ignores the first two casualty rolls assigned to it in each phase although exceptional damage will affect it as normal.

Rampage! – Should the minder be killed the Werewolf will go berserk! Remove all the pinning counters immediately. The Werewolf will now always receives a Run order when activated (this automatically succeeds). It will charge the nearest enemy unit but if no enemies are in charge range it will instead charge the nearest friendly unit. If there is no unit within 12” then it will instead run towards the nearest enemy unit.




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Fixture of Dakka






Columbia, SC (USA)

I really like that late war German infantry set.

I'm less supportive of the "Weird War" minis. It's just not my cup of tea and the sculpts don't look that great.


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
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I have some of the Weird War sculpts and what kills it for me is the paint job on some of them, but then again I have a certain bias against that painter.



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Western Kentucky

I've got some Sarge credit I need to spend, wonder if I should get this new book and some Finns to go with them?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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Having the books on hand is always good, especially as a Sarge, that way you can show people what armies are out there with support right now.

Speaking of the books, got both Armies of Japan and France & the Allies yesterday. Japan has a few typos, but is otherwise fun stuff. France and the Allies.. Mostly early war sadly, aside from the partisan list. Bit miffed that they didn't include lists for the Free French, Polish Armies and the Dutch Prinses Irene brigade.



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Western Kentucky

I believe the free Polish forces are included in the Armies of Britain book, since that's who gave them their equipment. If not, you could still use that book to make a generic Polish force

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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Nope, no Polish troops in the Great Britain book. Maybe Warlord will do a supplement on late war armies in exile like them, the French and hopefully, the Dutch, in the future.



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It's been a few days since we brought you a preview so here's a closer look at our forthcoming Stug III Ausf. D...



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Western Kentucky

Nice.

Also, Warlord's site is down for maintenance. Are they implementing the new look they previewed a while back?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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According to their email it is just maintenance.



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They're back and indeed sporting the new site design!



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Lakewood, Ohio

 BrookM wrote:
They're back and indeed sporting the new site design!

Excellent! Also Brook, you've got "our" when it should be "out" in the title >_>

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