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Which current codex do you think is the most overpowered?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Which is the most OP codex?
Blood Angels
Chaos Daemons
Chaos Space Marines
Dark Angels
Dark Eldar
Eldar
Grey Knights
Imperial Guard
Necrons
Orks
Sisters of Battle
Space Marines
Space Wolves
Tau
Tyranids
All of them are equally OP
They're balanced (Mostly)
They really are all perfectly balanced.

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Made in gb
The Last Chancer Who Survived




United Kingdom

Just was wondering what people's opinions on this are at the moment, just in case we see some interesting answers.
Personally, I would say GK codex.
   
Made in gb
Hardened Veteran Guardsman




Scotland

"All of them are equally OP"

Haha, what does that mean exactly?

Surely that would mean that none of them are overpowered as they are all equal?

Unless you mean that the current codexes have units which destroy too much too quickly?

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Made in gb
The Last Chancer Who Survived




United Kingdom

 Marsden wrote:
"All of them are equally OP"

Haha, what does that mean exactly?

Surely that would mean that none of them are overpowered as they are all equal?

Unless you mean that the current codexes have units which destroy too much too quickly?

It's mostly a joke answer, but you can take it as that, yes. Could just be used to say that they're all unbalanced but not particularly OP though
   
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Battleship Captain





NYC

Tyranids, 100% because of Nidzilla.

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Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Marsden wrote:
"All of them are equally OP"

Haha, what does that mean exactly?

Surely that would mean that none of them are overpowered as they are all equal?

Unless you mean that the current codexes have units which destroy too much too quickly?


Quite the opposite. It is the only true answer any self-respecting Wargamer can give.

If you've ever lost a game to Grey Knights, Grey Knights surely must be OP.

If you played for some time and eventually lost a game to pretty much every Codex out there, you come to realize that they all must be OP.

If they weren't, how could you have lost?

   
Made in pl
Screaming Shining Spear




NeoGliwice III

I voted Eldar are OP because that's my army and I'm trying to be fluffy.

Good things are good,.. so it's good
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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

All of them are balanced to me, some are just more 'balanced' then others. Necrons arn't OP, but are a well made codex which takes advantage of 6th ed. But all armies have a rock to their scizzors, necron air force is beaten by imperial air cav while both are beaten by sky fire spam. Which in turn is beaten by horde.

All army lists fall into one such catagory, all catagories have an oppersite army list which wins. Some armies just fit into each catagory better then others. Horde marines wont every be as good as horde orks, because orks are better hordes.

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 ALEXisAWESOME wrote:
All of them are balanced to me, some are just more 'balanced' then others. Necrons arn't OP, but are a well made codex which takes advantage of 6th ed. But all armies have a rock to their scizzors, necron air force is beaten by imperial air cav while both are beaten by sky fire spam. Which in turn is beaten by horde.

All army lists fall into one such catagory, all catagories have an oppersite army list which wins. Some armies just fit into each catagory better then others. Horde marines wont every be as good as horde orks, because orks are better hordes.

I'm so bitter I picked scissors...

 BlaxicanX wrote:
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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

There are a few that you can consider OP right now. These are what are the 'power builds' right now. Any codex that can produce them you can argue are OP.
1) Blob Guard backed up by Marines.
2) Necron Air.
3) Heldrake backed CSM
4) Very fast moving Turn 2 assault lists (beast packs, daemons, orks)
5) 'Nid psychic choir
Each builds has at least one hard counter. Is it far to say the Necron air build is better than the DE/Eldar beast pack build? Both have hard counters, and both will tear up specific builds.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

The Codex that GW still refuses to release, because it is so OP it retroactively destroys armies, even if you've not yet arrived at the table.

Codex: Squats.

>.>

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Made in de
Decrepit Dakkanaut





IG. Vendettas alone make them win this poll, but in general, they can just spam everything you'll ever need.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

One problem with this one-army conception is that many uber-competitive lists are rocking allies now. Wolves by themselves, may not be the top dog so to speak, but with Imperial Guard allies they're far tougher to crack.

With single armies, my vote goes to IG.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The correct answer is "any army that allies with tau to bring broadsides".


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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Necrons, no contest.

They are built to take the most advantage of 6E's core rules, and mitigate the changes from 5th more than any other army, moreso than even the actual 6E books.



They've got excellent flyers in an edition that pushes flyers and their flyer transport ignores all the bad/awkward things about being a flyer transport.

Their ground vehicles have AV13 shields+always-on-Jink which makes them (largely) immune to the multi-shot mid-strength weapons that wreak so much havoc on otherwise lighter vehicles, while at the same time having lots of weapons that can remove hull points regardless of strength in large numbers and en-masse.

They can take more advantage of, and manipulate, Night Fight than any other army in the game and Night Fight plays a larger role than it ever has before and appears in every mission.

They take great advantage of the new character rules, particularly with regards to shooting and when it comes to Challenges in conjunction with Mindshackle scarabs.

They have lots of weapons that make outstanding SnapShots, with units snapshotting at BS1 with Tesla weapons putting out an average number of shots equal to that of a BS3 units and when Twin Linked equal to that of a BS8 unit.

Their CC units suffered the least of anyone's as a whole since they relied neither on transports nor assaulting from reserves (and if anything got better, with longer average and maximum charge distances and changes to the Beast unit type on Scarabs).


No army is as well built to 6E's core mechanics as Necrons are, and it shows. Other armies have their strong suits or broken units, but no army fits the glove of 6E as a whole the way Necrons do.

IRON WITHIN, IRON WITHOUT.

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Made in us
Mysterious Techpriest





 Vaktathi wrote:
Necrons, no contest.

They are built to take the most advantage of 6E's core rules, and mitigate the changes from 5th more than any other army, moreso than even the actual 6E books.

Since Ward is credited prominently in the 6th ed rules, isn't it likely that the 6th ed rules changes were at least influenced towards straight buffing his pet Necrons? It wasn't necessarily shaped to 6th so much as 6th was shaped to it.


I wish I'd answered Tau, just to confuse people.

This message was edited 1 time. Last update was at 2013/03/12 22:51:42


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

It's possible, I don't know either way, it's just that the Necrons seems tailor made for 6th, while at least the first couple actual 6E books (haven't read the daemon book yet so can't comment) still largely feel like they were made for a previous design paradigm with a couple 6E features bolted-on instead of actually being built around the 6E rules.

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New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Nasty Nob on Warbike with Klaw






ASFAIK Dark Angels are meh, Necrons are good. How are CSM and Daemons?

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Made in us
Sinister Chaos Marine




Springfield Mo.

I really want to slap anyone who answers Space Wolves. My fave codex has been bent over repeatedly, and shown the business end of a chainsword.

My vote would be 'Crons as well. They seem to have the most efficient, and reliable codex on the market right now. Never getting screwed on your psychic powers is surely nice as well.

Damn, 6th is terrible...

ALWAYS ANGRY! ALL THE TIME!
 
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

 Amaya wrote:
ASFAIK Dark Angels are meh, Necrons are good. How are CSM and Daemons?
Daemons I'm not sure, CSM's feel like a 4th edition paradigm book with a Warlord table and some 6E USR's bolted on for kicks and giggles, it's primary bright point for most is its rather ridiculous flyer.

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New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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The Daemon Possessing Fulgrim's Body





Devon, UK

Daemons have some strong units, some great options and are very dense, in that their units have all sorts of interactions with each other to boost one another. Tempered with an element of random that isn't to everyone's taste, although the negatives can be mitigated with army selection somewhat.

Alas, while GK exist and one or two other prominent builds for other armies remain popular, they'll struggle to be top tier.

Still looking forward to fielding mine for the first time though.

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Nasty Nob on Warbike with Klaw






Kinda surprised that IG is considered up there, but I guess Valkyrie spam would be really OP right now.

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Made in us
Infiltrating Broodlord





'Crons and IG are powerful at the moment. Having played against the 'Crons they're the freshest in my memory. I can not remember the exact unit my friend used, some sort of storm lord royal court, but it was painful.

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Made in us
Stubborn Hammerer





I am quite surprised to see Necrons as the highest vote and not CSM or Blood Angels.

Rather odd and interesting.
   
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Decrepit Dakkanaut





Vallejo, CA

Vaktathi wrote:CSM's feel like a 4th edition paradigm book

So, I've only taken the briefest of skims over the new demons codex. Someone was also there to tell me a little bit about them. They were talking about how you have the different levels of gifts... things, and how you had a list of things that you could spend points on to make that character better.

I said, "so, they've brought back wargear?" and the person said yes.

It does seem kind of strange...



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Made in ca
Sinewy Scourge






The only thing I really see OP at this current moment is Airforce spam and Wraith Spam.
Otherwise I don't really see how Necrons are really overpowered.

They still suffer from fighting high T and lots of long ranged stuff since nothing is really long ranged for them that's cost-effective.

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Made in us
Freaky Flayed One




How are Necrons even close to winning this? Obvioulsy Blood Angels running Meph...


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Makutsu wrote:
The only thing I really see OP at this current moment is Airforce spam and Wraith Spam.
Otherwise I don't really see how Necrons are really overpowered.

They still suffer from fighting high T and lots of long ranged stuff since nothing is really long ranged for them that's cost-effective.
I did spell it out above. Great flyers with rules that take the hazard out of flyer transports, far more resistance to Hull Point destruction (av13 shields and Jink means they don't care about heavy bolters, multilasers and only minimally care about autocannons, their basic transport gets an extra HP just for giggles) than the other races and an amazing ability to inflict them, astoundingly capable snapshot abilities, excellent ability to take advantage of new character rules (character hit allocation, mindshackle scarabs), CC units that largely gained from 6E where most others lost out, ability to manipulate the now-everpresent Night Fight via Stormlord and Crypteks, etc.

Mountain-Breaker wrote:
I am quite surprised to see Necrons as the highest vote and not CSM or Blood Angels.

Rather odd and interesting.
Blood Angels? They got rather toned down with the assault and vehicle changes along with the change to Furious Charge. CSM's aren't really any better than they were before (some units got better, some got worse, lots of mediocre stuff in the book) with the exception that they now have a ridiculous MEQ hunting flyer.

This message was edited 1 time. Last update was at 2013/03/13 03:54:59


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

Mountain-Breaker wrote:
I am quite surprised to see Necrons as the highest vote and not CSM or Blood Angels.

Rather odd and interesting.


CSM is a mid tier book by itself, and only used as a primary detachment if you want multiple helldrakes at this point. Work best when allied up with IG or demons.

Blood Angels are dead competitively, weak scoring, massive nerfs to FnP, FC, assault, mephiston and vehicles cut their balls off....at best they aren't in the bottom third, but are jousting with Black Templars for the weakest MeQ army ATM.

IG, SW, necrons, pre-codex post WD-update Demons, and GK round out your top tier. Now that Demons got their new book, I have no idea where they will end up.

This message was edited 2 times. Last update was at 2013/03/13 03:58:58


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Made in sg
Hungry Little Ripper



Singapore

I will never, for the life of me, understand the fear of Grey Knights and 'Cron air. To date, I've drawn about one game with them, and always won the rest. Now Tau, that's an army I'm scared of.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, blood angels WERE way overpowered, and then they got flushed along with other assault armies. Now they're the DE of SM, rather than the SM army that just breaks all the rules to its advantage.

And the arks for necron aren't the worst of it. The command barge only has 3HP, but it still has the AV13 and jink, AND the overlord inside can instantly fix lost HP by turning them into wounds on himself. Put another way, they have 5HP, and are AV13. On a fast skimmer that comes with a S10 Ap1 close combat weapon that the dude doesn't have to get out of the vehicle to use. I'd gladly take a necron player bringing more fliers if it meant that they didn't get to take any of those...



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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