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Made in us
Sneaky Lictor






So I'm a loyalist player, BA to be exact, but last night it was decided that I should play Chaos. It felt dirty, like I was betraying everything I believed in. So who better to run as my HQ than Kharne right? I decided on:

Kharne

3x 20 Khorne Bezerkers

2x 3 Obliteraters

6 Havoc 4 Auto Cannon

He ripped through everything needless to say, with the obliterators opening rhinos and vehicles up.

How do others use him, and what do you guys run with him?

Turns out I was playing the wrong RED all along....

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

For a World Eaters army you want to get your infantry into cc as soon as possible. Id use Huron Blackheart as your warlord and Infiltrate d3 units of those Zerker blobs with Kharne in one of them, or you could run a Khorne Lord on Jugg with Axe of Blinding Fury and Spawn/bike escort, or put Kharne and friends in a Land Raider.

Got a lil off topic but there are some other fun things to do with a khorne army. Lol

This message was edited 1 time. Last update was at 2013/03/16 21:23:37


Tons!
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Tons!
2,000pts


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Made in us
Powerful Phoenix Lord





Buffalo, NY

 l0k1 wrote:
For a World Eaters army you want to get your infantry into cc as soon as possible. Id use Huron Blackheart as your warlord and Infiltrate d3 units of those Zerker blobs with Kharne in one of them


Just to point out in order to Infiltrate Kharne with one the 'zerker units both must have the Infiltrate special rule.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

I like to run mine in a land raider, dozer blades and dirge caster, with 9 berzerkers an icon, and a champ.

Mmmmmm blood, yummy skulls.... *homer Simpson drool*


5000+ 
   
Made in us
Battleship Captain




Oregon

I like Kharn in a giant squad of cultists. Gives them fearless and who cares if he kills a little cultist here or there. He's not too afraid of most challenges with an AP2 I5 weapon either.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

I like that idea too, but i usually run my jugger lord with the cultist, and kharn in the raider, both are amazing ideas.

I like the Huron idea too, never used it, but could see its perks.

5000+ 
   
Made in gb
Secretive Dark Angels Veteran






I wasn't aware Kharn was abuse-able. He gets insta-gibbed by a hidden powerfist. Although Khorne>BA, at least before their codex in 2019.

This message was edited 1 time. Last update was at 2013/03/17 03:16:22


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Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Asmodai Asmodean wrote:
I wasn't aware Kharn was abuse-able. He gets insta-gibbed by a hidden powerfist. Although Khorne>BA, at least before their codex in 2019.


There is no such thing as hidden power fist anymore. Kharn issues a challenge. The sergeant accepts and gets pulped. The sergeant declines and Kharn eats the rest of the squad (plus a few friends) then next turn he kills the sergeant.

He can catch a melta gun or a krak missile that will insta-kill him, but that's what his friends are for, to take those missiles to the face.

The issue with Kharn is that he's slow. Especially if he's hoofing it with a bunch of cultists.

For roughly the same price you can get a biker lord with the axe of blind fury. He can't be instantly killed by most long range weapons. He gets D6 attacks on top of his 5 attacks on the charge (or counter charge). Plus he can move 12 inches while shooting and chopping or 24 inches while turbo boosting. So the bike allow him to make a turn 2 charge without wasting points on a land raider. Plus, he doesn't kill his friends. The axe might bite him, but that's what the 4+ invul is for.
   
Made in us
Honored Helliarch on Hypex




I wouldn't take them, but you can still get hidden powerfists in both Grey Hunter and Wolf Guard squads.
   
Made in au
Screaming Shining Spear





Western Australia

 Happyjew wrote:
 l0k1 wrote:
For a World Eaters army you want to get your infantry into cc as soon as possible. Id use Huron Blackheart as your warlord and Infiltrate d3 units of those Zerker blobs with Kharne in one of them


Just to point out in order to Infiltrate Kharne with one the 'zerker units both must have the Infiltrate special rule.


Nope, not correct. If the IC has it then the unit may benefit in the case of infiltrate though a unit with it will not confer it to an IC who joins without it. Roll the D3, give it to Huron, have him join 20 berserkers and kharn... And what the hilarity take place!

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Made in fi
Andy Chambers






Tampere

Corollax wrote:
I wouldn't take them, but you can still get hidden powerfists in both Grey Hunter and Wolf Guard squads.


Or in Purifiers, Nob squads, any Terminators really... All have PF's which aren't on Sergeants. The question is, why are you taking those PF wounds on Kharn?? You've got a squad of disposable chumps around him (or you should have) to catch those punches for him.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Sneaky Lictor






pf? kharn goes at I5, i doubt he'll have any trouble dealing with them.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Corollax wrote:
I wouldn't take them, but you can still get hidden powerfists in both Grey Hunter and Wolf Guard squads.


This might be just semantics, but I don't think you're using the term correctly. A fist used to be hidden because even if you put wounds on the squad you couldn't target the power fist. So the guy with it would survive to swing at your expensive models. Now, there is no such thing as a hidden fist. You can try to position your squad so that the fist survives to swing, but it's not really hidden. If the whole squad has power fists, none of them are hidden. It's just a squad with a whole lot of power fists.
   
Made in us
Flashy Flashgitz




USA

If the PF swinger is not a character, he can't precision strike, so no problem for Kharn... Some Cultists die for Chaos, so what? Most characters are crushed in challenges as mentioned in the thread. The only way for Kharn to die in a challenge is to meet an uber CC demigod, like a Waaagh-ing 2++ Ghazghkull or S10 I7 Mephiston. The best way to use Kharn IMO is in a maxed out Cultist squad with no upgrades. They can take all the wounds for him, especially against other hordes. Plus, even if Kharn dies in the end, he'll slice and dice loads and loads of enemies before he goes down. He has Hatred. He is awesome. Kharn is hands down one of the best HQs in the Codex. I would be more worried about shooting than anything else.

Congratulations on your defection. Death to the false Emperor!



"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob

Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? 
   
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Secretive Dark Angels Veteran






I stand corrected.

Although since 6th is a shooting edition, Kharn is terrible.

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Made in us
Sneaky Lictor






Asmodai Asmodean wrote:
I stand corrected.

Although since 6th is a shooting edition, Kharn is terrible.


all say that until he makes it there.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

 g0atsticks wrote:
Asmodai Asmodean wrote:
I stand corrected.

Although since 6th is a shooting edition, Kharn is terrible.


all say that until he makes it there.


And then it suddenly becomes a RUN FOR YOUR LIFE!!! Edition.

5000+ 
   
Made in sg
Longtime Dakkanaut





I have come to the realisation that the rest of Kharn's squad is just there for abalative wounds and to cheer him on. Running him with berserkers is expensive, and pretty much overkill. By himself, he can easily chew through a full 10 man squad within 2 rounds of combat. So, running him with barebones CSM or Cultists is actually not a bad idea. The only problem with that is that its slower. You probably reach combat on turn 3 fastest as opposed to the Lord on Juggernaut with axe of blind fury who will probably be hitting enemy lines by turn 2.
   
Made in us
Longtime Dakkanaut





Kharn plus Huron plus three MoK terminators in a dedicated, infiltrating land raider. Hello turn one assault!
   
Made in fi
Andy Chambers






Tampere

Kevlar wrote:
Kharn plus Huron plus three MoK terminators in a dedicated, infiltrating land raider. Hello turn one assault!


*Turn 2 assault* most likely, since if you're going first you can't charge on t1, and if going second your opponent will probably move away..

Kharn and Huron won't be coming along either, unless you roll a 3 on your Warlord trait and waste it by giving infiltrate to them as well.

This message was edited 1 time. Last update was at 2013/03/18 09:26:19


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Daemonic Dreadnought






Kharne is a beast and should only run into problems if he encounters characters he cannot beat in a challenge such as Draigo, Logan, other cc beasties with a 3++, Abby, a 2++ DE character, and a few others.

The most common problems he will run into are NDK and a MSS Dlord. Both are popular and problematic in a challenge.


Automatically Appended Next Post:
Actually no wait he's immune to ID from nemesis doom fists and will take a NDKs lunch money if he gets the charge.

But add crushing claw tervigons with biomancy.

This message was edited 1 time. Last update was at 2013/03/18 10:55:17


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Member of a Lodge? I Can't Say






I run him in a land raider with dirge casters accompanied by 8 berserkers and a lord with axe of blind fury. I send a rhino full of berserkers following behind the land raider to ward off counter charges/support the land raider squad (not that they usually need it ).

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

 Jabbdo wrote:
Kevlar wrote:
Kharn plus Huron plus three MoK terminators in a dedicated, infiltrating land raider. Hello turn one assault!


*Turn 2 assault* most likely, since if you're going first you can't charge on t1, and if going second your opponent will probably move away..

Kharn and Huron won't be coming along either, unless you roll a 3 on your Warlord trait and waste it by giving infiltrate to them as well.


Why can't you charge on Turn 1?
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Because you infiltrated.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

Gotcha, forgot about that, thanks
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Corollax wrote:
I wouldn't take them, but you can still get hidden powerfists in both Grey Hunter and Wolf Guard squads.


which Kharne can LOS onto other squad members on 2+. Not a big deal.

The problem is if he ends up fighting TH/SS, as all of them are strking at str8.


Automatically Appended Next Post:
 schadenfreude wrote:
Kharne is a beast and should only run into problems if he encounters characters he cannot beat in a challenge such as Draigo, Logan, other cc beasties with a 3++, Abby, a 2++ DE character, and a few others.

an archon probably doesnt need his 2++, he will kill kharne before he can strike at init 7.

 schadenfreude wrote:

Actually no wait he's immune to ID from nemesis doom fists and will take a NDKs lunch money if he gets the charge.

yup, intended or not, Kharne ignores ID from all force weapons, including daemon hammers and doomfists.

This message was edited 1 time. Last update was at 2013/03/18 13:33:07


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 minigun762 wrote:
I like Kharn in a giant squad of cultists.


Finally, someone's got his name right!

I think that's where he's best though, plenty of wounds to soak up if he hits his own guys, and it's better having a cultist killed by Kharn than a marine.

This message was edited 1 time. Last update was at 2013/03/18 13:59:34


 
   
Made in gb
Secretive Dark Angels Veteran






He's best left on the shelf.

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Made in us
Battleship Captain




Oregon

Asmodai Asmodean wrote:
He's best left on the shelf.


I don't think it's that bad. After Huron, I'd say he's the best special character. Typhus is viable more because of zombies than anything specific to him.
   
Made in us
Dakka Veteran





Although Abbadon in Apocalypse Games is always fun for epic duels. Now imagine an all Khorne army with Skarbrand and Kharn, your opponent might as well bend over

With kharn as good as he is, is it worth if to multi assault with all the cultists etc you're taking with him to maximize damage if possible?
   
 
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