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![[Post New]](/s/i/i.gif) 2013/05/06 22:25:00
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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Aipoch wrote: He will effectively allow for one of two nasty things to happen. The first is the old trick of just flat out ignoring miscasts. We know what this is good for. He will then get debuffed. As a HE player, I promise you I could care less if he is S1 T1. If I allow either of those two factors to come into play for him, I've done something wrong and he deserves to die. Which he only gets to do once, in the entire game, resulting in the T1. Not every phase, not a couple of times, just once. And if he does choose this use for his Staff then this: The second nasty thing is what will happen when your HE player rolls for a big magic phase. Activating the second option for his staff, allowing him to roll an extra dice with every casting attempt, is going to be a very big headache. Becomes a non issue. Because it is also a one time use ability, and it is a one time use that it shares with the first ability. It's either or. And even if he does use his second option, it is only for one phase. It's one extra dice to throw at spells during a turn. So its not "the first nasty thing that will happen and the second nasty thing that will happen" at all. it's "Either this nasty thing happens once (at a price) or the second nasty thing happens once". Either he rolls the regular amount of dice, and ignores miscasts (which are less likely with rolling less dice) or he rolls more dice and can't ignore his miscasts.
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This message was edited 1 time. Last update was at 2013/05/06 22:26:52
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![[Post New]](/s/i/i.gif) 2013/05/06 23:19:37
Subject: Help me present my case to my FLGS to ban Teclis
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Longtime Dakkanaut
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1-2 dicing on Teclis is bad cuz if he fails to meet the casting requirements he's done which is a really terrible way to use a one use item. I think he's going to hold it for miscast avoidance and throw a zillion dice at stuff.
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![[Post New]](/s/i/i.gif) 2013/05/07 00:10:00
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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Didn't they lose the d3 power dice banner? Jesus, I gotta get back home >.<
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![[Post New]](/s/i/i.gif) 2013/05/07 00:28:31
Subject: Help me present my case to my FLGS to ban Teclis
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Longtime Dakkanaut
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Yah, no power dice other than one use. So it's still possible for armies to overwhelm with dice. Like TK. Maybe even Doc by mega channeling.
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![[Post New]](/s/i/i.gif) 2013/05/07 00:33:33
Subject: Help me present my case to my FLGS to ban Teclis
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Pulsating Possessed Space Marine of Slaanesh
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d-usa wrote: Aipoch wrote:
He will effectively allow for one of two nasty things to happen...
Which he only gets to do once, in the entire game, resulting in the T1. Not every phase, not a couple of times, just once. And if he does choose this use for his Staff then this:
The second nasty thing is what will happen when your HE player rolls for a big magic phase. Activating the second option for his staff, allowing him to roll an extra dice with every casting attempt, is going to be a very big headache.
Becomes a non issue. Because it is also a one time use ability, and it is a one time use that it shares with the first ability. It's either or. And even if he does use his second option, it is only for one phase. It's one extra dice to throw at spells during a turn.
So its not "the first nasty thing that will happen and the second nasty thing that will happen" at all.
it's "Either this nasty thing happens once (at a price) or the second nasty thing happens once".
Either he rolls the regular amount of dice, and ignores miscasts (which are less likely with rolling less dice) or he rolls more dice and can't ignore his miscasts.
The point was made that it is either or, highlighted in red. One of two things does not equal both. That being said, yes you will only ever face one of the two options, but remember what that means. You will have a player who throws many dice at a key spell you aren't going to want to go off (mindrazor on a spearmen horde in a key combat rings a bell), and he won't have to worry about the consequences. Worst case scenario for the HE player is that he doesn't get IF and the value of 6 dice is under 13. Not very likely to happen at all.
DukeRustfield wrote:1-2 dicing on Teclis is bad cuz if he fails to meet the casting requirements he's done which is a really terrible way to use a one use item. I think he's going to hold it for miscast avoidance and throw a zillion dice at stuff.
While I appreciate the reference to many many dice ("zillion" as it were), he'll throw 6 like always, and statistically roll above 20+ more times than not. He suffers absolutely nothing by 2 dicing spells using the second option of the staff for a free power dice. I'll give you an example.
My magic phase, I've got 12 dice. I've got two combats that just started, and they are even match ups. What should I do with my twelve dice? Assuming an AVERAGE roll of 7+ on 3 dice, I can reasonably cast 10+ spells without worry. That presents the following magic phase:
Flaming Sword of Rhuin - 1 dice, 1 free
The Curse of Anraheir - 2 dice, 1 free
Enchanted Blades of Aiban - 1 dice, 1 free
Speed of Light - 1 dice, 1 free
Flesh to Stone - 1 dice, 1 free
Curse of the Midnight Wind - 2 dice, 1 free
The Enfeebling Foe - 2 dice, 1 free
Soulblight - 2 dice, 1 free
I admit it's completely possible to roll snake eyes for two dice. However, I prefer to play the long odds, and the odds say that 35/36 times, I'm safe.
Now, to recap. Your HE units will be between S5-S7. They will be between T5-T6. They will have armour piercing, flaming, and magical attacks. They will be WS10 and I10. All but GW's WILL get re-rolls to hit, and they will hit on 3's and 2's, and they will wound most on 3's and 2's.
Your enemy will need 6's just to hit you. He will have to reroll any 6's to hit, to wound, and armor saves (which he isn't likely to have). His S, T, and pertinent secondary stats will be reduced, and he will likely need 4-6 to wound you.
Your enemy will have to choose very carefully what he doesn't want to go off, and in the end he will not be able to reliably stop everything.
That is what Teclis can do now. He can create a situation in which an entire battle can be heavily tipped in the HE player's favor. In just one magic phase.
And yes, it will be just one phase for the item. Only one phase to use his special abilities. But ya know what? HE's don't play the battle of attrition. They only need one good phase of magic and combat to cripple an army, and that's just what Teclis still allows them to do, albeit in a different way and at more of a gamble. Automatically Appended Next Post: And yes, they did remove both the banner and his ability to generate d3 power\dispell dice. Still assumes that you roll a great winds of magic (10+).
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This message was edited 1 time. Last update was at 2013/05/07 00:36:18
----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2013/05/07 00:53:43
Subject: Help me present my case to my FLGS to ban Teclis
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Longtime Dakkanaut
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Flaming Sword is 8+. Let's take that as your first one.
There is a 7 out of 12 chance he fails that just throwing 1 die, as he'll total 7 or less. Or 58%.
Then you blew your item on your first cast and Teclis, your >500pt hero, is 1/1 and did nothing for one round.
Start off with multi dice and decline as you go. But you don't tempt fate that early. Be careful with average, if 51% is average, you still got a 49% of failure.
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![[Post New]](/s/i/i.gif) 2013/05/07 01:01:21
Subject: Help me present my case to my FLGS to ban Teclis
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Pulsating Possessed Space Marine of Slaanesh
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...You're forgetting to add in his free dice? That's the whole point of the staff...
He must use at least 1 dice from the power pool, and gets to add 1 more free dice from using his staff. So, let's try the math again.
Flaming Sword Requirement: 8+
Wizard Level: 5
Minimum Dice Roll Needed: 3+
Number of 2 dice combinations which do not equal 3+: 1
So, again, 1/36 chance he does not cast an 8+ spell.
Automatically Appended Next Post:
Also, on throwing a single dice, he has a 1/3 chance of failing, not a 7/12.
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This message was edited 2 times. Last update was at 2013/05/07 01:02:56
----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2013/05/07 01:29:37
Subject: Help me present my case to my FLGS to ban Teclis
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Longtime Dakkanaut
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Oh yeah, I forgot his level. Which is an awful lot.
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![[Post New]](/s/i/i.gif) 2013/05/07 03:08:19
Subject: Help me present my case to my FLGS to ban Teclis
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Pulsating Possessed Space Marine of Slaanesh
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Agreed. Being level 5 actually makes his default casting stronger than it used to be. Hell, have him cast certain spells on a unit with the avelorn banner, and he is freaking +9 to cast before the dice are even rolled.
As to the original OP, his tricks are one use only, his point value is appropriately increased, and he is not invincible. I see no reason he would be banned by any local group.
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----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2013/05/07 03:49:38
Subject: Help me present my case to my FLGS to ban Teclis
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Longtime Dakkanaut
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Yeah, I don't think so. I think he was a bit overnerfed. And then they took the spillover Teclis and added it to other sc's.
I mean the # of wards and KB makes this forum look tame.
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![[Post New]](/s/i/i.gif) 2013/05/07 09:21:42
Subject: Help me present my case to my FLGS to ban Teclis
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Ghastly Grave Guard
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In regards to the "get an extra power die with each casting of a spell" thing... can't Slann already do this EVERY magic phase?
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1500
500
Vampire Counts 2400
300
Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2013/05/07 11:29:00
Subject: Re:Help me present my case to my FLGS to ban Teclis
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Ferocious Black Templar Castellan
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You can't take the Avelorn banner unless you take Alarielle. Considering she's a lord choice you won't have both her AND Teclis in normal points levels.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/05/07 11:59:50
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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Teclis is a lvl 5 wizard, he gets +6 (!) when casting High Magic, can pick 1 spell from every lore there is, can ignore two miscasts or Loremaster (High Magic). High Magic has a ridiculously overpowered lore attribute that works extremely well with the lore's spells due to having very low casting values and is a very versatile lore overall. The main problem is his ability to pick one spell from each lore. He is weaker than before, but still not balanced. As far as we can tell now. ...and seriously, the Avelorn banner is just 105% Mat Ward.
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This message was edited 2 times. Last update was at 2013/05/07 15:45:01
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![[Post New]](/s/i/i.gif) 2013/05/07 14:11:53
Subject: Help me present my case to my FLGS to ban Teclis
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Stubborn Hammerer
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I think Alarielle is more broken then Teclis, and shes cheaper.
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![[Post New]](/s/i/i.gif) 2013/05/07 15:03:59
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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It's her banner that's hilariously broken. I mean, really, with this thing, any lvl 2 sorcerer suddenly gets a whopping +6 (!) to any casting attempts for Lore of Life / Light.
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This message was edited 1 time. Last update was at 2013/05/07 15:48:16
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![[Post New]](/s/i/i.gif) 2013/05/07 16:48:41
Subject: Help me present my case to my FLGS to ban Teclis
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Pulsating Possessed Space Marine of Slaanesh
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How does Teclis ignore two miscasts? I know he ignores one via staff. Where is the other one coming from?
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----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2013/05/07 19:49:48
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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My bad
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![[Post New]](/s/i/i.gif) 2013/05/07 20:20:46
Subject: Help me present my case to my FLGS to ban Teclis
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Fireknife Shas'el
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Sigvatr wrote:Didn't they lose the d3 power dice banner? Jesus, I gotta get back home >.<
Yes banner of Sorcery is gone I would gladly trade Botwd to get it back.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2013/05/08 13:17:42
Subject: Help me present my case to my FLGS to ban Teclis
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Ferocious Black Templar Castellan
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Sigvatr wrote:It's her banner that's hilariously broken. I mean, really, with this thing, any lvl 2 sorcerer suddenly gets a whopping +6 (!) to any casting attempts for Lore of Life / Light.
Any casting attempts cast at the unit with the Banner. If you're going to call stuff OP, get it right.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/05/08 17:19:50
Subject: Help me present my case to my FLGS to ban Teclis
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Stubborn Hammerer
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AlmightyWalrus wrote: Sigvatr wrote:It's her banner that's hilariously broken. I mean, really, with this thing, any lvl 2 sorcerer suddenly gets a whopping +6 (!) to any casting attempts for Lore of Life / Light.
Any casting attempts cast at the unit with the Banner. If you're going to call stuff OP, get it right.
It's an honest mistake and the book is very new still, no need to get bent out of shape. It's still OP
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![[Post New]](/s/i/i.gif) 2013/05/08 18:23:27
Subject: Help me present my case to my FLGS to ban Teclis
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Ferocious Black Templar Castellan
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pities2004 wrote: AlmightyWalrus wrote: Sigvatr wrote:It's her banner that's hilariously broken. I mean, really, with this thing, any lvl 2 sorcerer suddenly gets a whopping +6 (!) to any casting attempts for Lore of Life / Light.
Any casting attempts cast at the unit with the Banner. If you're going to call stuff OP, get it right.
It's an honest mistake and the book is very new still, no need to get bent out of shape. It's still OP
You have to take it on the BSB and won't have a 2+ armour save unless he's going in a Cavalry unit, in which case Alarielle isn't in the same unit because putting Alarielle in a Cavalry unit would make 0 sense. Hardly OP.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/05/08 19:13:51
Subject: Help me present my case to my FLGS to ban Teclis
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Longtime Dakkanaut
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Tangent wrote:In regards to the "get an extra power die with each casting of a spell" thing... can't Slann already do this EVERY magic phase?
Yeah. But it's not an 8th book. See what happens later this year.
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![[Post New]](/s/i/i.gif) 2013/05/10 07:47:22
Subject: Help me present my case to my FLGS to ban Teclis
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Aspirant Tech-Adept
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DukeRustfield wrote: Tangent wrote:In regards to the "get an extra power die with each casting of a spell" thing... can't Slann already do this EVERY magic phase?
Yeah. But it's not an 8th book. See what happens later this year.
Yeah the slann are really good in the 8th environment, but that average level of power went up with the new HE book.
GW is all over the place. Even just completely forgetting about the banner and you can see the demon codex is just gak compared to the HE book. You would think they werent even made by the same company. There is just no predicting how the lizardman book will turn out it could be anywhere from crap to overwhelming.
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![[Post New]](/s/i/i.gif) 2013/05/11 15:59:55
Subject: Help me present my case to my FLGS to ban Teclis
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Lethal Lhamean
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you shouldnt ban teclis. just because you cant fight him, you want to ban him? PLEASE.
either have a blanket special rule of no special characters or dont.
but banning a specfic SC because hes over the top in your opinion, or the internets is BS.
stop whining, read his rules, learn to fight him and grow a pair.
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![[Post New]](/s/i/i.gif) 2013/05/12 13:58:30
Subject: Re:Help me present my case to my FLGS to ban Teclis
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Speedy Swiftclaw Biker
Scotland
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The problem I see with Teclis, in his latest format, is still getting to choose spells after seeing what his opponent will be. This means he can see what army he'll be against, and can then pick the hardest "counter" to that army,
ie.. Oh, i'm playing DE/ WE .. we should pick dwellers for str tests
or.. I'm playing Orcs/ Ogres/ Undead, lets take PoS for initiative tests
That ability to be able to "react" after seeing what an opponent has brought is what is, in my honest opinion, the only thing that is over powered
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evilsponge wrote:Lots of Little Napoleons in this thread. Half the people in here should never have authority over anyone |
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![[Post New]](/s/i/i.gif) 2013/05/12 17:37:26
Subject: Re:Help me present my case to my FLGS to ban Teclis
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Hetelic wrote:The problem I see with Teclis, in his latest format, is still getting to choose spells after seeing what his opponent will be. This means he can see what army he'll be against, and can then pick the hardest "counter" to that army,
ie.. Oh, i'm playing DE/ WE .. we should pick dwellers for str tests
or.. I'm playing Orcs/ Ogres/ Undead, lets take PoS for initiative tests
That ability to be able to "react" after seeing what an opponent has brought is what is, in my honest opinion, the only thing that is over powered
He's also an absolute b***** if you slap him into a unit of Phoenix Guard w/Skill Banner plus 2 other characters to push Teclis into the second rank...
Not only can you pick your instant kill 'uber spell of choice, but you can pick some rather disgusting buffs/hexes to turn those PG's into an absolute nightmare who are then backed up by not only their innate ward save, but a 2++ against almost every serious counter bar Dwellers/Final Trans or a few non-magical war machines.
It's pts denial shinanigans at it's finest!
Still, with the new High Elves, I'd rather deal with Teclis than Alarielle!
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This message was edited 1 time. Last update was at 2013/05/12 17:38:15
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![[Post New]](/s/i/i.gif) 2013/05/12 17:53:04
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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And he is how many points for a one-turn wonder that will be hurting for magic dice most of the time?
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![[Post New]](/s/i/i.gif) 2013/05/12 18:04:11
Subject: Re:Help me present my case to my FLGS to ban Teclis
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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To be fair, you only need one good turn of buffs.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/05/12 18:30:01
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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d-usa wrote:And he is how many points for a one-turn wonder that will be hurting for magic dice most of the time?
With a casting bonus of +5, you only need 2 dice (avg. 7, thus total casting average per spell = 12) to reliably cast any buff in the game on your units. And with a total of 7 PD, on average, that still is a reliable way to get the spells you picked before off.
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![[Post New]](/s/i/i.gif) 2013/05/12 19:10:17
Subject: Help me present my case to my FLGS to ban Teclis
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Decrepit Dakkanaut
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Spells that will kill you reliably, or keep his own units alive reliably?
Lets face it, Teclis went from IF casting #6 spells every turn, ignoring miscasts and getting lots of bonus-dice each turn from other gadgets to being a solid support caster that can do reliable buffs and debuffs and spend one turn either killing one of your spells or guarantee casting a super spell, but not both, and then end up T1. For a big chunk of points.
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