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Huh. Must really be 'to each their own' since I love the way the Marauders are coming out. I don't mind true scale models at all but I don't hate heroic scale the way some people do. The Aesterian concept art is the first thing I've seen from Deadzone that I hate. Way, way too thin. They'll look like Mantic's anorexic elves if they're not careful. True scale is fine as long as it's "true", meaning nimble and graceful should never translate into pipe cleaner thin and sickly looking.
I think the idea of thin cyborgs for the Asterians works well enough, but I do find the KoW elves too thin for my tastes. I'd like a little more meat on the bones for actual Asterian models, but that's just my personal opinion.
Riquende wrote: I'm currently in the process of converting the video from today's seminar, but one thing I do remember from it is the question of hard plastic Enforcers. Definitely happening in the Warpath KS, but not this one (Ronnie said it would be hard plastic for every faction). If the Deadzone KS goes high enough there might be a hard plastic sprue made for the 'plague zombies' though.
Pity about no "hard plastic" Enforcers here. I would spend very heavily on them, and I know I'm not alone. Plus, tooling them here would allow for more in the Warpath KS.
Not sure I'm into the Plague Zombie idea. They don't really make sense based upon what I know of the Plague so far. i.e.: The further from the source of the infection you are, the less mindless you become.
~Eric
The idea behind the plague zombies are that they are infected citizens from the fallout of the artifact and may turn up randomly in a scenario. Not part of The Plague faction but an additional threat for you to deal with.
They've seen the KS comments their attitude seems to be we'll get better pictures for you and they'll look brilliant - ah no you can't make those poses look brilliant no matter how good a photographer you are in this case I don't think it matters how much we complain they're not going to change them. Ultimately it will hurt their long term sales of this line and any money they spend to put things right will have a long term benefit but for the KS we don't get a choice at Strike Team so it's a case of like it or lump it I'm afraid
This message was edited 1 time. Last update was at 2013/05/11 21:45:52
DaveC wrote: They've seen the KS comments their attitude seems to be we'll get better pictures for you and they'll look brilliant - ah no you can't make those poses look brilliant no matter how good a photographer you are in this case I don't think it matters how much we complain they're not going to change them.
Disappointing. Replace the head and the arms and the models will look great IMO. Make them fit with either the plastic warpath marauders, or with the dreadball orcs stylistically - either would be fine, but they need to fit with one or the other.
DaveC wrote: They've seen the KS comments their attitude seems to be we'll get better pictures for you and they'll look brilliant - ah no you can't make those poses look brilliant no matter how good a photographer you are in this case I don't think it matters how much we complain they're not going to change them. Ultimately it will hurt their long term sales of this line and any money they spend to put things right will have a long term benefit but for the KS we don't get a choice at Strike Team so it's a case of like it or lump it I'm afraid
I think that's a harsh evaluation on the single post they made since the reaction began.
Its too big sudden and negative response for the PR/ community manager guy to respond.
I feel its a nice diplomatic response, the fact they did not respond again after that may mean they are in an out of schedule meeting to see how they will handle the situation.
Yes, it may mean they will stick to this, it may also mean they may scrap them, time will tell the ball is in their court.
Well, I've said enough on the Orx. The rest looks good enough to keep a Strike Team (the upgrade playing surface, Rebs, and extra sprues make it enough savings to stick with).
I'd really like for them to bring 3-4 more Mercs in the next 200k or so though.
TBH I think I'd have liked the Marauders to go down the wise-cracking bad-ass route of 80s action films like Predator or anything with Arnie/Stallone/Willis etc in. Y'know, tough as nails, non-regulation gear look, cigar chomping etc etc.
I'm fairly indifferent to whether they go heroic scale or not for the Warpath universe - I just want each faction to have a consistent style to it across the model range.
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Well have to say I am in the 'what a shame' camp with the Marauders..
Why just make copies of the GW/Brian Nelson comedy Orks concept? We can buy those already.
Looking at this concept art..
Made me hope that they would follow the more 'serious/cunning' ork of D&D or LoTR, a sinister intelligence style of ork , rather than the violent buffoon.
Iv'e got loads of the KoW Orx for that reason.. that they were different. Maybe they didn't sell that well?
Since 'Heroic' scale isn't a real thing and just slang, its a matter of opinion. But I will say look at the Rebs. The humans and Yndij have fairly realistic sized weapons, while the beefier Grogan is lugging around Tank/Chopper/Mounted size guns. But is that cause they are purposefully trying to go over the top, or would you naturally arm a guy with a weapon normally too big for a man on a race that has a more solid frame, and a lower center of gravity?
Those Orcs are just gak. If it's an attempt to match the GW style, it's a total fail. GW Orks aren't defined by comedy sculpts these days, that was mostly through a period in 2nd edition, and when it extended in WHFB much of it was through the goblins, or games like Blood Bowl (which was OTT for most races). Modern Brian Nelson Orks look pretty mean, actually for the most part.
So, yeah. It's nothing to do with "heroic scale". It's simply bad sculpts and bad posing. Did Remy do those? I guess it's clear he can produce awful sculpts as well as great ones, in that case. I hope they let us swap them out, because I really don't want to pay for those. This is where the whole "but there're so cheap" starts to fall down.
Pacific wrote: Well have to say I am in the 'what a shame' camp with the Marauders..
Why just make copies of the GW/Brian Nelson comedy Orks concept? We can buy those already.
Looking at this concept art..
Made me hope that they would follow the more 'serious/cunning' ork of D&D or LoTR, a sinister intelligence style of ork , rather than the violent buffoon.
Iv'e got loads of the KoW Orx for that reason.. that they were different. Maybe they didn't sell that well?
Honestly, if I choose to play the Marauders, I'll get a pack of the KoW troops to act in as the base troops. The snipers look good, and the Mek suit is looking better then previously anticipated
DaveC wrote: Nope Remy doesn't sculpt in Greenstuff he uses Fimo so these are very unlikely to be his sculpts.
OK, after Squig's 6,343'rd post assuring us that only Remy was allowed to sculpt stuff for Warpath, I was wondering why they looked so awful. I think it's worth reiterating though - it's not because they're heroic or not, or even "comedy" or not (note those Confrontation gobboes posted above!). It's about bad sculpting or not. Those figures look like the sort of thing put out by "not-40k" producers in the 1990's.
This harks back to the exact same thing I was/am bitching about in the KoW thread - Mantic have no effective Quality Control/"Sculpt Editor". It's clear that sculptors are just producing whatever they want and whoever is in charge just keeps saying "that's great!" instead of "NO! Do it again!" They should add another 3 months to the fulfilment time and get all of the sculpts redone and up to scratch, if they want to be selling these for any length of time.
Well the dreadball orx may have been good, didn't really interest me that much were included in the bundle, didn't care, plenty of other good races to be happy about, on retrospect the fact they didn't bother me could be described as them been decent.
these on the other hand are really bad, so bad I cannot ignore them, the plague for example is indifferent to me, so while they are not good, they are not bad enough to draw attention.
I really hope they redo them and they increase/ introduce quality control to the sculptors.
Well, like I said, I'm cool with them as is. I don't have any orcs from anyone at the moment, so having even a few, even if they're goofy is fine with me. Their poses don't bother me and neither do the exaggerated features. That being said, if Mantic sees all of the negative feedback related to them, maybe they'll go and redo them? I'm kind of doubting it seeing how far along they are at this point and because it might set back the game's release, but it is certainly a possibility. If they did redo them to be more in line with the existing orcs, I'd still be happy with them.
Maybe it's just me though. One slightly goofy faction isn't going to make or break it for me.
Yeah, not to pile on but the rank-and-file Orx are not doing it for me. Liking the Ripper suit and I don't mind the Gobbos being a bit silly, but the normal ones really have me reconsidering my eventual pledge. The Rebs and Enforcers look nice, but they can't fully offset the Marauders. Not to say "Doooooom!", but it does give me a great deal of pause on doing a Suppression Team-level pledge if a quarter of the models will be "meh" (The niceness of the Ripper suit being offset by the Enforcer captain).
Obviously Mantic doesn't need to change anything to appease me; I'm just stating where I stand as a prospective backer.
Time for them to announce a willingness to let people swap factions out. I'd swap those Orks out for more Enforcers or Rebs, since many of those have been seen now, and are nice sculpts. After seeing the KoW sculpts, I'm not willing to keep throwing money at these clowns for whatever sculpts they say "good enough" to.
Azazelx wrote: Time for them to announce a willingness to let people swap factions out. I'd swap those Orks out for more Enforcers or Rebs, since many of those have been seen now, and are nice sculpts. After seeing the KoW sculpts, I'm not willing to keep throwing money at these clowns for whatever sculpts they say "good enough" to.
They need to make it a 4 pack of factions you choose so people can choose expansions or doubles. Otherwise they are asking people to buy 3 factions for the price of 4 and "oh by the way, we mail you some garbage, please throw these away for us."
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Azazelx wrote: Time for them to announce a willingness to let people swap factions out. I'd swap those Orks out for more Enforcers or Rebs, since many of those have been seen now, and are nice sculpts. After seeing the KoW sculpts, I'm not willing to keep throwing money at these clowns for whatever sculpts they say "good enough" to.
They need to make it a 4 pack of factions you choose so people can choose expansions or doubles. Otherwise they are asking people to buy 3 factions for the price of 4 and "oh by the way, we mail you some garbage, please throw these away for us."
Agreed. A good way to put it as well. Though I suspect that they won't do either, since they'll want to sell the other, unpreviewed factions as additional add-ons instead of trade-ins.
The way the stretch goals are designed, if you want to get things like the scenery add-ons, mats, extra figures, etc you really do need to get Strike Team. At present ST comes with 2 extra scenery sprues, which is (more than) half of the reason to be backing this KS at present.
But hey, if anyone here wants to swap out my Orx for their Enforcers or Rebs, just let me know.