Switch Theme:

Which if any SM Codex or Codices would you cut?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which would you cut?
Codex: Space Marines
Codex: Black Templars
Codex: Blood Angels
Codex: Dark Angels
Codex: Space Wolves
Codex: Chaos Space Marines
I would add one/some (post which)
GW already has it right
Codex: Grey Knights

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

1hadhq wrote:

GW has marketing beyond this 1 week pre-order and buy our limited stuff?
No, it's that you generally leave time between releases instead of dropping 6 armies at once so they don't cannibalize sales from each other.


You seem to think its neccessary to run with a impulse buy marketing. Time in the sun shouldn't matter. Aren't all those books made to make the minis fieldable in a game?
Impulse buys are a huge part of this market, huuuuuuuuuuuuuuge. That said, it's not just impulse buys. If you drop lots of products at once, they tend to overload the consumer and cannibalize sales which had you spread them out more would have resulted in customers buying more and spreading releases helps maintain tempo and excitement. That's basic retail stuff. There's a reason no gaming company does huge numbers of releases all at once generally, but rather in phases and usually per faction or on a limited expansion basis. That's all well and good usually, but it has become a problem with GW because they have so many product lines that they can't update them all within a reasonable time frame, or at least haven't in the past, and wait far too long between releases.



I don't think a dex has just a small release window and should sink to the bottom then.
that's how GW has done releases since...ever. They don't release a dex and then release update content for that dex 2 years later or every 6 months, they release the dex and then an update 4-10 years later. For anything different they'd need to completely redo their business methodology (which is an entirely different conversation)

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Boosting Space Marine Biker





A Dark Place

I think I'd prefer a full SM Codex which covers the majority of generalised issues, much as it is now, with a series of mini-dexes detailing individual chapters and forces (something like a 1/3 size of a full codex for 1/2 the price). That way everyone can have their own individual special troops/re-organising/fluff without the duplication and page filling of a full codex (and GW can still fill their pockets). Then you could have one mini-dex for each of the founding chapter/legions.
Of course I'd like to see official mini-codices for cults, mechanicum, arbites, kroot...

This message was edited 1 time. Last update was at 2013/04/04 20:59:21


   
Made in us
Hurr! Ogryn Bone 'Ead!





On Nimbosa, cramming as many guardsmen into troop carriers as possible.

Cut grey knights and replace it with codex inquisitors, or something along those lines.

Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Manchu wrote:
There's often talk about GW having too many Astartes codices. So which if any would you cut? Would you add any? You can chose multiple options in the poll.


Remove CSM, they are just normal C:SM that turned from the emperor's light. Just paint(darker) and model(spiker) your C:SM a little different and you are good to go. All they really need is a different allies matrix that removes all the IoM allies and adds in Daemons. Done.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Huge Hierodule






Outflanking

 Exergy wrote:
 Manchu wrote:
There's often talk about GW having too many Astartes codices. So which if any would you cut? Would you add any? You can chose multiple options in the poll.


Remove CSM, they are just normal C:SM that turned from the emperor's light. Just paint(darker) and model(spiker) your C:SM a little different and you are good to go. All they really need is a different allies matrix that removes all the IoM allies and adds in Daemons. Done.


Y'know... Aprils Fools Day was on Monday

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Aspirant Tech-Adept





 ZebioLizard2 wrote:
JWhex wrote:
 ZebioLizard2 wrote:


To put it simply, everything has drastic styles within their own ranks..Yet they only have one codex, why are space marines the only one allowed to have multiple codex?


Because Space Marines sell more miniatures than all the other factions combined. GW is simply giving most people what they want most of all and thats more marines. If you like the other factions better, well it is kind of annoying but thats the way the hobby has developed to this point.

It could be worse you know, you could have had a huge investment in epic and had your whole game system and all your armies assigned to limbo.


Indeed on the part about Epic.

Though at the same time I'm not so sure about the space marines. Could it be because they gave them more marketing, gave them far more supplements back around 2nd, and in general market them as the ultimate good guys? Thus creating a propagation where Space marines = Poster = Ultimate selling because = 3/4ths of the marketing go to space marines.



I am not persuaded that the SM are popular because they get the marketing rather than they are intrinsicly popular for other reasons. At this point it is a chicken vs egg argument and doesnt matter. They are entrenched as the best seller by light years. I dont even know what people mean when they talk about GW marketing anyway, it practically does not exist in any meaningful way outside the WD and the website.

As far as the idea raised for mini codexes, just no. They had those in 3rd edition and they were resoundly rejected and universally despised.

   
Made in us
Guard Heavy Weapon Crewman




Texas

I am with the others that mentioned having one generic C:SM codex and either make it rather large to include the variants within the different chapters or put out one addendum that includes all the various chapters. It could go into more detail on each of the 1st founding chapters and how they differ. BA and Raven Guard are similar enough with their assault style that you might alter their special rules, White Scars and Dark Angels the same with again, special rule variance... etc.

I have just come to accept that GW is a company and that they are more concerned with their profit margin than keeping their fan base happy. They literally have to answer to their board members and only pay attention to us infrequently at best. In there defense, there are so many different opinions from us players that it is impossible to appease us all, but it does seem they barely try to appease the majority.

Since I came back in 07 to the game, there prices have gone up anywhere from 30 to near 50 percent. A lot can be blamed on the economy, but not to that extent.

"If guns kill people, then do pencils misspell words?"

Gun control laws only impact the law abidding...  
   
Made in us
Been Around the Block





Space marines could be cut in to 2 codexes. Shooty=Ultramarines, Imperial Fists, salamanders, etc. Choppy=BAs, BTs, SWs. Theyed just be thick books.

For that matter we could do the same for xenos. What's the difference between ork hordes & tyranid hordes? Genuinly, I can't tell. They've got super fast in your face units & deep striking/infiltraters assault units. What's the difference between wraiths & crisis suits? Or devilfish & waveserpents. The way I fight each transport skimmer is pretty much the same. It would speed up the release dates for each army & help with game balance.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Barathoern wrote:

I have just come to accept that GW is a company and that they are more concerned with their profit margin than keeping their fan base happy. They literally have to answer to their board members and only pay attention to us infrequently at best. In there defense, there are so many different opinions from us players that it is impossible to appease us all, but it does seem they barely try to appease the majority.


Sorry, but I don't see how this argument works. If a majority of the players play Space Marines of one kind or another, it IS appeasing the majority to increase the diversity of the game by having multiple different MEQ books. I think you've got "majority" mixed up with "non-MEQ players".

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Douglas Bader






 RedAngel wrote:
For that matter we could do the same for xenos. What's the difference between ork hordes & tyranid hordes? Genuinly, I can't tell. They've got super fast in your face units & deep striking/infiltraters assault units. What's the difference between wraiths & crisis suits? Or devilfish & waveserpents. The way I fight each transport skimmer is pretty much the same. It would speed up the release dates for each army & help with game balance.


That's not really a good comparison. Non-marine armies might have a small number of similar units if you look hard enough (and use a generous definition of "similar"), but the armies as a whole are entirely different. Marine armies, on the other hand, share most of the same units and function the same way except for a handful of special rules/units that could easily be compiled into a single book.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Only just saw this thread.

What Codices would I cut? The ones that aren't different enough to justify their existence, or ones that never should have existed in the first place.

1. Codex Dark Angels:
Codex Marines w/fancy Terminators and Bikes. There's no reason they need a whole book for such a thing. Special rules to make a DA army? No problem. Whole book? Waste of time.

2. Codex Blood Angels:
Codex Marines w/more Assault Marines and a special one-odd squad of raving loonies. They have even less of a reason to exist than the Dark Angels as they follow Codex structure even more closely than the DA's do. Again, special rules for DA armies would be nice to have, but in now way do they need a full Codex.


I'm not advocating a special character that makes Assault Marines or Terminators troops or whatever as replacements. I'm saying that you could easily do DA's and BA's with a page of special rules and one or two unique units (plus their Special Characters). Templars and Wolves have unique organisations that cannot be represented via the standard Codex. They stay.

3. Grey Knights:
No, I'm not just saying this as a reason to exorcise 40K of the Wardian nightmare that is the GK Codex fluff, but actually because this book destroyed something else in its creation. I don't think Grey Knights should be the focus. I think the Inquisition as a whole should be the focus, with Grey Knights acting as one aspect or element of that force. Should full GK armies be possible? Sure. But so should full SoB, Deathwatch and Inquisitorial forces.

Ditch GKs as a Codex, bring in Codex: Inquisition, and be done with it.

This message was edited 1 time. Last update was at 2013/04/06 09:22:10


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Douglas Bader






 H.B.M.C. wrote:
Templars and Wolves have unique organisations that cannot be represented via the standard Codex. They stay.


What exactly do BT have that's so special? Mixed scout and "tactical" squads? Terminator command squads (which would be nice in C:SM anyway)? Old 4th edition relics, like two heavy/special weapons in five-man squads, that won't be in an updated codex? None of these things are really divergent in an army-defining way like SW, they're just differences that happen to exist because marine books have changed over the years. Replace BT with a special character in C:SM with the Rage USR for chapter tactics and you've covered the entire BT concept.

This message was edited 1 time. Last update was at 2013/04/06 09:46:13


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Peregrine wrote:
Replace BT with a special character in C:SM with the Rage USR for chapter tactics and you've covered the entire BT concept.


Good job, you just proved that you have absolutely no clue what you're talking about. There's the small issue about Tactical Squads not having the option of CCW/Pistol. There's Righteous Zeal. There's Fearless in CC. The obvious answer you're going to come up with is "well, but in THIS Codex that'd not be the case!", but that'd mean that it ISN'T just "add Rage, done!". Everyone keeps saying how easy it'd be to just add 2 pages of special rules, but no one's actually stepped up and showed it in a feasible way. It's probably completely possible to do it, but no one's showed how to do it properly yet.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Peregrine wrote:
 H.B.M.C. wrote:
Templars and Wolves have unique organisations that cannot be represented via the standard Codex. They stay.


What exactly do BT have that's so special? Mixed scout and "tactical" squads? Terminator command squads (which would be nice in C:SM anyway)? Old 4th edition relics, like two heavy/special weapons in five-man squads, that won't be in an updated codex? None of these things are really divergent in an army-defining way like SW, they're just differences that happen to exist because marine books have changed over the years. Replace BT with a special character in C:SM with the Rage USR for chapter tactics and you've covered the entire BT concept.

So what if they unique organsations anyway? Compared to codex compliant chapters, the White Scars have a very unique organisation and funny enough, it is easily represented by a single special rule, just one, imagine if they had a whole page to work it?

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 AlmightyWalrus wrote:
 Peregrine wrote:
Replace BT with a special character in C:SM with the Rage USR for chapter tactics and you've covered the entire BT concept.


Good job, you just proved that you have absolutely no clue what you're talking about. There's the small issue about Tactical Squads not having the option of CCW/Pistol. There's Righteous Zeal. There's Fearless in CC. The obvious answer you're going to come up with is "well, but in THIS Codex that'd not be the case!", but that'd mean that it ISN'T just "add Rage, done!". Everyone keeps saying how easy it'd be to just add 2 pages of special rules, but no one's actually stepped up and showed it in a feasible way. It's probably completely possible to do it, but no one's showed how to do it properly yet.


Take a look at CSM 3.5 codex legion rules. Namely the ones that would represent the gods.

Then your done.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 ZebioLizard2 wrote:
 AlmightyWalrus wrote:
 Peregrine wrote:
Replace BT with a special character in C:SM with the Rage USR for chapter tactics and you've covered the entire BT concept.


Good job, you just proved that you have absolutely no clue what you're talking about. There's the small issue about Tactical Squads not having the option of CCW/Pistol. There's Righteous Zeal. There's Fearless in CC. The obvious answer you're going to come up with is "well, but in THIS Codex that'd not be the case!", but that'd mean that it ISN'T just "add Rage, done!". Everyone keeps saying how easy it'd be to just add 2 pages of special rules, but no one's actually stepped up and showed it in a feasible way. It's probably completely possible to do it, but no one's showed how to do it properly yet.


Take a look at CSM 3.5 codex legion rules. Namely the ones that would represent the gods.

Then your done.


The overly complicated mess of a book that's the baseline comparison for Codices considered OP? What?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 AlmightyWalrus wrote:
 ZebioLizard2 wrote:
 AlmightyWalrus wrote:
 Peregrine wrote:
Replace BT with a special character in C:SM with the Rage USR for chapter tactics and you've covered the entire BT concept.


Good job, you just proved that you have absolutely no clue what you're talking about. There's the small issue about Tactical Squads not having the option of CCW/Pistol. There's Righteous Zeal. There's Fearless in CC. The obvious answer you're going to come up with is "well, but in THIS Codex that'd not be the case!", but that'd mean that it ISN'T just "add Rage, done!". Everyone keeps saying how easy it'd be to just add 2 pages of special rules, but no one's actually stepped up and showed it in a feasible way. It's probably completely possible to do it, but no one's showed how to do it properly yet.


Take a look at CSM 3.5 codex legion rules. Namely the ones that would represent the gods.

Then your done.


The overly complicated mess of a book that's the baseline comparison for Codices considered OP? What?


Yes, that one, and yes the rules were imbalanced (Are you going to shout flyers when someone talks about necrons?) however it showed how to properly allow for multiple legions/chapters.
   
Made in gb
Boosting Space Marine Biker




Northampton

I think a singlr codex that covered the majority of chapters would be truly outstanding. it would truly allow you to personalise your force and give you unprecedented flexibility. Flexibility is already a hallmark of C:SM and adding to that would only make a good codex better.

I also don't see how any of the current crop of marine codices are that disimilar from C:SM in the first place. sure they have one or two rules, and the odd toy that is unique, but the differences in playstyle are really quite minor, and can currently be done fairly well simply through army selection.
for example, it's an exercise in simplicity to do a biker army from C:SM, just give your captain a bike, take bikes as troops, some landspeeders, paint them black, and you have Raven wing. other armies might be harder to emulate in C:SM, but thats simply down to the force organization chart more than anything else.

An easy way to throw all the chapters into the same book (special characters aside) would be to have the ability to buy chapter traits, buy your captain, pay a few points to make him the first company captain, and you can take terminators and sternguard as troops. Or make him the 8th company captain, and take assault marines as troops.
Maybe you want a unique chapter, buy the righteous zeal trait to make him a black templar captain, or give him the curse of sanguinus to make him a blood angel. how about stubborn to turn him into an imperial fist?

There are also not 'that' many unique units across the different books, thay are all essentially variants of basic space marines. so you could have unit entries that are restricted based on what traits you have, so with righteous zeal you can take an emperors champion, and mix scouts into basic marine squads but can't take librarians. Only armies with 'curse of sanguinus' can take the Deathcompany, or furioso dreadnaughts.

Its already being done on a smaller scale in the current C:SM, Take pedro and sternguard are scoring (but not troops) and all your guys are stubborn. Cato, Kayvaan and Kor'sarro add to, or change your armies special rules. more of the same wouldn't be hard.



   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

IIRC we are in 6th ed right now....

There is a direction, a general layout they seem to follow.

Codices of 6th:

Open with a pic, the content and a introduction. ( first 3 pages. )
End with a summary and charts. ( last 4 pages ).
Separate each section with pics ( 2 pages ), usually 3-4 x
This may fill ~13 pages. Codex size is 105 pages.


Chaos Space Marines

  • Background = 15 pages

  • Timeline = 4 pages

  • Units/Characters = 36 pages

  • Equipment/Armory = 6 pages

  • Psi = 3 pages

  • Army/Rules = 14 pages


  • Dark Angels

  • Background = 17 pages

  • Timeline = 4 pages

  • Units/Characters = 32 pages

  • Equipment/Armory = 8 pages

  • Psi = 3 pages

  • Army/Rules = 15 pages


  • Chaos Demons

  • Background = 14 pages

  • Timeline = 4 pages

  • Units/Characters = 36 pages

  • Equipment/Armory = 6 pages

  • Psi = 2 pages

  • Army/Rules = 14 pages


  • Tau

  • Background = 23 pages

  • Timeline = 2 pages

  • Units/Characters = 33 pages

  • Equipment/Armory = 7 pages

  • Psi = 0 pages

  • Army/Rules = 10 pages



  • The scheme of 6th so far:

  • Background = 14-23 pages

  • Timeline = 2-4 pages

  • Units/Characters = 32-36 pages

  • Equipment/Armory = 6-8 pages

  • Psi = 0-3 pages

  • Army/Rules = 10-15 pages


  • So 13 pages used before anything specific is part of the layout. Units and characters usually 1 per page and almost 30% of the codex is just the units and characters. 20% rules and 20% fluff.

    Everyone aware of this design template,yes?

    Doesn't look like a oversized dex would fit in.




    Target locked,ready to fire



    In dedicatio imperatum ultra articulo mortis.

    H.B.M.C :
    We were wrong. It's not the 40k End Times. It's the Trademarkening.
     
       
    Made in ca
    Evasive Pleasureseeker



    Lost in a blizzard, somewhere near Toronto

    For everyone touting '1 big book to rule them all' nonsense, I hope you realise that this idea is;
    a) Screwing over every single marine player by hienously over-charging them for their book.
    Not to mention, who the hell wants to carry a fething 250+pg hardback tome around with them?!

    b) Impossible to balance while still retaining any kind of flavour & individuality between the various main Chapters.
    Traits, Chapter Tactics, SC's, whatever... You'd simply have everyone cherry-picking the best stuff from across the million or so options such a huge book would contain.
    Or else to stop it from happening, you'd need so many rules exceptions that the book would start to read something more akin to legalise and we'd end up with the massive confused mess that was the 3.5 CSM codex of crap.

    GW has tried things like Legion rules & Traits before. They sucked rotten monkeyballs and simply ended up either OP, or else only the 2-3 'best' options ever got picked and suddenly every single marine army was exactly the same... (because 3x infiltrating devastator squads and True-grit everywhere was totally fair when the marines couldn't take those land raiders they were never going to include anyways!)

     
       
    Made in us
    Beautiful and Deadly Keeper of Secrets





    For everyone touting '1 big book to rule them all' nonsense, I hope you realise that this idea is;
    a) Screwing over every single marine player by hienously over-charging them for their book.
    Not to mention, who the hell wants to carry a fething 250+pg hardback tome around with them?!


    To be honest, nobody wants that. 2-3 per codex chapter tops, cut the fluff if need be seeing as most of it is simply rehashed from the older dexs.

    b) Impossible to balance while still retaining any kind of flavour & individuality between the various main Chapters.
    Traits, Chapter Tactics, SC's, whatever... You'd simply have everyone cherry-picking the best stuff from across the million or so options such a huge book would contain.
    Or else to stop it from happening, you'd need so many rules exceptions that the book would start to read something more akin to legalise and we'd end up with the massive confused mess that was the 3.5 CSM codex of crap. GW has tried things like Legion rules & Traits before. They sucked rotten monkeyballs and simply ended up either OP, or else only the 2-3 'best' options ever got picked and suddenly every single marine army was exactly the same... (because 3x infiltrating devastator squads and True-grit everywhere was totally fair when the marines couldn't take those land raiders they were never going to include anyways!)



    Oh hey, the thing EVERY SINGLE CODEX does. It at least allows people to at least try and make their codex at least, considering the fact that every single IG army is near the same now, every SW is going to be near the same. At the very least you'll have some options for whatever it is your trying to make.

    Not to mention the Legion rules were cool, though like all things GW, unbalanced because the varied authors have their own thoughts on how the balance should work. Though at least you'll be updated far more often.

    This message was edited 1 time. Last update was at 2013/04/06 13:07:21


     
       
    Made in se
    Ferocious Black Templar Castellan






    Sweden

     ZebioLizard2 wrote:
    For everyone touting '1 big book to rule them all' nonsense, I hope you realise that this idea is;
    a) Screwing over every single marine player by hienously over-charging them for their book.
    Not to mention, who the hell wants to carry a fething 250+pg hardback tome around with them?!


    To be honest, nobody wants that. 2-3 per codex chapter tops, cut the fluff if need be seeing as most of it is simply rehashed from the older dexs.



    Codex: Black Templars shares 3 pages of roughly the same fluff with Vanilla out of 16 pages of fluff. That's less than 20%.

    For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
       
    Made in de
    Wrathful Warlord Titan Commander






    germany,bavaria

    ZebioLizard2 516486 5472913 5e88f0764335a063ef9 wrote:

    2-3 per codex chapter tops, cut the fluff if need be seeing as most of it is simply rehashed from the older dexs.


    Why should anyone have less fluff?
    BTW each codex is the single source GW has, you don't get to choose from codex SM 3rd,4th or 5th ed on the shelf.

    I've posted the current layout. And thats what we got to work with. Would bet money on the next ( Eldar? ) codex having a 105 pages and a layout like the other codices of 6th ed.


    Target locked,ready to fire



    In dedicatio imperatum ultra articulo mortis.

    H.B.M.C :
    We were wrong. It's not the 40k End Times. It's the Trademarkening.
     
       
    Made in ca
    Evasive Pleasureseeker



    Lost in a blizzard, somewhere near Toronto

     ZebioLizard2 wrote:

    Oh hey, the thing EVERY SINGLE CODEX does. It at least allows people to at least try and make their codex at least, considering the fact that every single IG army is near the same now, every SW is going to be near the same. At the very least you'll have some options for whatever it is your trying to make.

    Not to mention the Legion rules were cool, though like all things GW, unbalanced because the varied authors have their own thoughts on how the balance should work. Though at least you'll be updated far more often.


    Not everyone plays 100% balls-to-the-wall competitive all the time ya know. Nor is every single game played in a "only wins matter" style tournament...

    While it's true that I almost never see the local hyper-competitive power gamers make any kind of llist changes beyond "what's the most pts-efficient spam for Codex 'X'", MOST players (ie: the vast majority of the 40k community at large), will simply use the units they actually want to use/like and don't give three flying rat's farts about if it's the most optimal build or not.
    I know plenty of SW players for example who *gasp* use Bloodclaws and a Lone Wolf and even run Swiftclaw Bikers instead of the supposed, "every SW player just runs max Missilefangs + Grey Hunter spam."

    On the otherhand, going with a 1-2 book approch to Space Marines means we simply go back to the days of 0 balance what-so-ever like we had with the 3.5 CSM's & 4th ed C:SM's, only it would be about a hundred times worse since now you's be adding all the newer Chapter-specific stuff into the perverbial mixing pot.

    This message was edited 1 time. Last update was at 2013/04/06 13:33:34


     
       
    Made in us
    Beautiful and Deadly Keeper of Secrets





     AlmightyWalrus wrote:
     ZebioLizard2 wrote:
    For everyone touting '1 big book to rule them all' nonsense, I hope you realise that this idea is;
    a) Screwing over every single marine player by hienously over-charging them for their book.
    Not to mention, who the hell wants to carry a fething 250+pg hardback tome around with them?!


    To be honest, nobody wants that. 2-3 per codex chapter tops, cut the fluff if need be seeing as most of it is simply rehashed from the older dexs.



    Codex: Black Templars shares 3 pages of roughly the same fluff with Vanilla out of 16 pages of fluff. That's less than 20%.


    Then good! We can condense everything down easier.

    Generally you'll be sharing with everyone else:

    Chaplain
    Commander

    Dreadnought
    Sword brothers (Just renamed Terminators)
    Techmarine
    Veteran Squad (Sword Brethren)
    Attack Bikes
    Standard bikes
    Land speeder
    Assault Squad
    Land Raiders
    Predator
    Vindicator

    Things that will be Unique to Black Templar:

    Emporer's Champion: Gains X, can buy X vow that will apply for the army that is Black Templar.

    Tactical Squad Upgrade:
    Able to take 1 neophyte per "Crusader"
    Neophytes can take shotguns, start with CCW/Bp
    Tactical Squad is able to replace bolters with CCW/BP

    Unique Rules:
    Cannot buy Sargent for units (if they go with the DA way and make them upgradable)

    Unique Armory: Can take X wargear



    Why should anyone have less fluff?
    BTW each codex is the single source GW has, you don't get to choose from codex SM 3rd,4th or 5th ed on the shelf.


    True enough I suppose, but then it'd be easy to condense down whats needed, honestly at this point I'd say let black library sort it out, at least they try with the fluff rather then rehash from the previous codex.


    On the otherhand, going with a 1-2 book approch to Space Marines means we simply go back to the days of 0 balance what-so-ever like we had with the 3.5 CSM's & 4th ed C:SM's, only it would be about a hundred times worse since now you's be adding all the newer Chapter-specific stuff into the perverbial mixing pot.


    Yes, because people don't complain enough about balance as it is, and considering that 4th ed C:SM wasn't that great, (Everyone picked the same thing, yeah I remember that one at least, but it certainly wasn't a good codex.), CSM just had some horrible, horrible balancing when it came to equipment and mutations (The S6, A6 Chaos lord that ignores all Armour comes to mind..)

    Honestly, I'd rather go back to supplements, you have X main codex, then the rest are the expanded variants.

    This message was edited 5 times. Last update was at 2013/04/06 13:38:53


     
       
    Made in ae
    Frenzied Berserker Terminator






    To make everyone happier, why don't you have a Master codex, then have mini codexes with the fluff and unique bits? You don't need to print the rules for a Rhino so many times. The mini-dexes should be quicker to produce and easier to make. Also, if a vanilla SM player doesn't want 15 pages of other unique rules to certain chapters that he/she may not even want to play, then they don't have to have it.
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

     ExNoctemNacimur wrote:
    To make everyone happier, why don't you have a Master codex, then have mini codexes with the fluff and unique bits? You don't need to print the rules for a Rhino so many times. The mini-dexes should be quicker to produce and easier to make. Also, if a vanilla SM player doesn't want 15 pages of other unique rules to certain chapters that he/she may not even want to play, then they don't have to have it.

    Because they did that before.

    It resulted in the mini codices not getting updated to match the Space Marines book that they suggested you refer to, and the decision to expand the mini codices into full blown codices to avoid such a situation in the future.
       
    Made in ca
    Evasive Pleasureseeker



    Lost in a blizzard, somewhere near Toronto

     ExNoctemNacimur wrote:
    To make everyone happier, why don't you have a Master codex, then have mini codexes with the fluff and unique bits? You don't need to print the rules for a Rhino so many times. The mini-dexes should be quicker to produce and easier to make. Also, if a vanilla SM player doesn't want 15 pages of other unique rules to certain chapters that he/she may not even want to play, then they don't have to have it.


    Because mini-'Dexes still punishes those specific groups of players by forcing them to spend more than everyone else just so they can play their army?!

     
       
    Made in us
    Beautiful and Deadly Keeper of Secrets





     Kanluwen wrote:
     ExNoctemNacimur wrote:
    To make everyone happier, why don't you have a Master codex, then have mini codexes with the fluff and unique bits? You don't need to print the rules for a Rhino so many times. The mini-dexes should be quicker to produce and easier to make. Also, if a vanilla SM player doesn't want 15 pages of other unique rules to certain chapters that he/she may not even want to play, then they don't have to have it.

    Because they did that before.

    It resulted in the mini codices not getting updated to match the Space Marines book that they suggested you refer to, and the decision to expand the mini codices into full blown codices to avoid such a situation in the future.


    And it resulted in the same unit across three books being different in prices despite being the same unit, with the best variant getting extra special rules on top of being cheaper resulting it in being spammed.

       
    Made in se
    Ferocious Black Templar Castellan






    Sweden

     ZebioLizard2 wrote:
     AlmightyWalrus wrote:

    Codex: Black Templars shares 3 pages of roughly the same fluff with Vanilla out of 16 pages of fluff. That's less than 20%.


    Then good! We can condense everything down easier.


    That makes absolutely no sense whatsoever. If 80% of the Black Templars Codex isn't repeated fluff, how does that make it EASIER to condense?

     ZebioLizard2 wrote:

    Things that will be Unique to Black Templar:

    Emporer's Champion: Gains X, can buy X vow that will apply for the army that is Black Templar.

    Tactical Squad Upgrade:
    Able to take 1 neophyte per "Crusader"
    Neophytes can take shotguns, start with CCW/Bp
    Tactical Squad is able to replace bolters with CCW/BP

    Unique Rules:
    Cannot buy Sargent for units (if they go with the DA way and make them upgradable)

    Unique Armory: Can take X wargear


    Can't take Librarians, Whirlwinds or Devestators. Can buy Power Fists/Power Swords/etc. on non-Sergeants. Cenobyte Servitors, ICs starting with Crusader Seals. You keep missing stuff, which makes the rest of your suggestions seem a bit shady.

     ZebioLizard2 wrote:

    Chaplain
    Commander

    Dreadnought
    Sword brothers (Just renamed Terminators)
    Techmarine
    Veteran Squad (Sword Brethren)
    Attack Bikes
    Standard bikes
    Land speeder
    Assault Squad
    Land Raiders
    Predator
    Vindicator


    There's no fluff about Vindicators, Predators, Land Raiders (other than the Crusader, seeing as BT invented them...), Assault Squads, Land Speeders or Bikes in Codex: Black Templars. At least have the decency to know what you're talking about before making an argument.

    This message was edited 1 time. Last update was at 2013/04/06 13:44:18


    For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
       
     
    Forum Index » 40K General Discussion
    Go to: