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![[Post New]](/s/i/i.gif) 2013/04/15 15:35:20
Subject: New Ork Codex
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Bloodthirsty Chaos Knight
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Lootas will likely get some sort of nerf though. I'm not going to mind it since Lootas are too slow/cowardly for what I'm planning to do with Orks.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/04/15 15:36:30
Subject: New Ork Codex
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Maniacal Gibbering Madboy
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Wilytank wrote:Lootas will likely get some sort of nerf though. I'm not going to mind it since Lootas are too slow/cowardly for what I'm planning to do with Orks.
 Oh? Do tell?
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![[Post New]](/s/i/i.gif) 2013/04/15 15:38:25
Subject: New Ork Codex
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Bloodthirsty Chaos Knight
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DieselJester wrote: Wilytank wrote:Lootas will likely get some sort of nerf though. I'm not going to mind it since Lootas are too slow/cowardly for what I'm planning to do with Orks.
 Oh? Do tell?
I've said this elsewhere already, but I'm planning on doing Speed Kult, and unless I want to do a Deffgun drive by in a Battlewagon (which would be hilarious), Lootas don't have a place in my army.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/04/15 16:12:16
Subject: New Ork Codex
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Smokin' Skorcha Driver
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Wilytank wrote: DieselJester wrote: Wilytank wrote:Lootas will likely get some sort of nerf though. I'm not going to mind it since Lootas are too slow/cowardly for what I'm planning to do with Orks.
 Oh? Do tell?
I've said this elsewhere already, but I'm planning on doing Speed Kult, and unless I want to do a Deffgun drive by in a Battlewagon (which would be hilarious), Lootas don't have a place in my army.
Yes, do this
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![[Post New]](/s/i/i.gif) 2013/04/15 17:57:09
Subject: New Ork Codex
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Lieutenant Colonel
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Swoop wrote:Prediction: lootas will get kicked in the teeth. Flash gits will get a plastic kit and rules that are so awesome that every ork player will need several big mobs. The kit for boys will not change so a nice drop in points will be required to get you to buy more. You will also undoubtedly get some big monstrous creature. I'm hoping for a squigoth!
I hope so... cheaper boys, say 5 pts would seem about right.
orks should have a monstrous creature,
or warbosses should be MC's, and actually be feared in combat, instead of being meh.
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![[Post New]](/s/i/i.gif) 2013/04/15 18:04:59
Subject: New Ork Codex
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Bloodthirsty Chaos Knight
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I'm not sure about bosses being monsterous creatures. With a Klaw, you do 4 S10 AP2 hits at I4. That's just normal bosses, imagine that with Ghazzy.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/04/15 21:28:57
Subject: New Ork Codex
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Growlin' Guntrukk Driver with Killacannon
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Lots of good ideas from everyone. Ork players have long memories. I agree with bringing back a lot of the old rules.
I'll try to only mention ones no one else has:
Choppas reducing armor save by 1, 2 if charging.
Burnas getting 2D6 AP in CC, they're cutting torches for Gork's sake!
Choppas get rending while charging.
DeffRollas on Looted wagons.
Allowing all Orks, including Kommandoes to charge the turn they come from reserves.
Allow for double Sluggas, no Choppa for Twinkinked shooting but still get plus 1 Attacks.
Tankbustas have, IDK fracking Tank Hunters USR!!!
Allow other units and/or Characters to have Tankbusta bombs like Sgts get Meltabombs.
More rules for having more Orks in anyone mob or on the board, such as enhancing BS, twin-linking, rerolls for Madboyz.
Make Madboyz and PainBoyz Elite 1-3 IC's that can join any unit ala BA Chaplins. GW would sell a helluva lot more of both if I could oh one of each in every Boyz mob!
Improve BS upto auto hit with Zapp Gunz including shooting at fliers!
More than 2 types of weapons in a Boyz mob. Just 2 upgrades?
Bikes need a 5 point reduction or bring back Psycho-Blasta-Dakka rule! Bring back outriders (scout bikers from Codex aremgeddeon) I suppose they're like Deffkoptas. Bring back Mek Deffkoptas with more toys.
Dust cloud 5+ cover save for any mob of Boyz at least 15, 20?
Spikes n' Blades on all non transports!!!! Those were always Lol's
Some type of Skimmer transport, looted Raiders?
Grots that actually do something?
Phones dying so I'll add more later.
Great work everyone!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/04/15 21:47:31
Subject: New Ork Codex
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Morphing Obliterator
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PipeAlley wrote:Lots of good ideas from everyone. Ork players have long memories. I agree with bringing back a lot of the old rules.
I'll try to only mention ones no one else has:
Choppas reducing armor save by 1, 2 if charging.
2 if charging? was that in 2nd?, in 3rd choppas only reduced the armor save by 1, just like khorne chainaxes. Looking at the CSM codex they might get it back just like chaos as AP4 choppas for +1 pt each one.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/04/15 23:06:02
Subject: New Ork Codex
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Growlin' Guntrukk Driver with Killacannon
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Lord Yayula wrote: PipeAlley wrote:Lots of good ideas from everyone. Ork players have long memories. I agree with bringing back a lot of the old rules.
I'll try to only mention ones no one else has:
Choppas reducing armor save by 1, 2 if charging.
2 if charging? was that in 2nd?, in 3rd choppas only reduced the armor save by 1, just like khorne chainaxes. Looking at the CSM codex they might get it back just like chaos as AP4 choppas for +1 pt each one.
Sorry, should have been more clear. Most was my wish list, some of it was old rules such as 2d6 on the burnas.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/04/15 23:20:55
Subject: New Ork Codex
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Smokin' Skorcha Driver
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Choppas need AP or armor reducing, that would be much more intimidating on the charge
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![[Post New]](/s/i/i.gif) 2013/04/16 01:56:35
Subject: New Ork Codex
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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zammerak wrote:Choppas need AP or armor reducing, that would be much more intimidating on the charge
maybe give choppas the RAGE usr?
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2013/04/16 06:27:20
Subject: New Ork Codex
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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whembly wrote: zammerak wrote:Choppas need AP or armor reducing, that would be much more intimidating on the charge
maybe give choppas the RAGE usr?
Agree. They did that to pretty much every Khorne unit in both new codices, so I think we should get something similar, too
Lord Yayula wrote:How exactly is your Nob getting killed by challenges?, if you are referring to challenges against other HQs, yeah that happens to every single champion on the game, but against other champions/sergeants nobz are one of the toughest, mathematically a SM champion charging him would cause 1 wound if decked with a power sword, leaving the nob with one wound which would erase the champ/sarge out of existence at I1. A Nob with klaw costs less than a marine sarge with PF which would be the only champion with a good chance of killing him, which would end on a double K.O.
The true problem is that the nob will crush the champion, but only cause one wound towards combat resolution, which is pretty weak for a 51 point model. Then the other marines (or guardsmen) defeat the regular boyz., you lose combat and get sweeped. If you are fighting guardsmen, they can even disable your nob for multiple turns. It's less of a problem against most some armies, as their squad leader is somewhat important and expensive, but most of the IoM get a free squad leader by default, with close to no additional value over a regular squad member besides +1A and +1ld. I believe in WHFB winners of challenges get to count all overkill wounds towards combat resolution, as it is demoralizing when their leader is torn to shreds and spread all over the battlefield. We really need something along those lines.
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This message was edited 1 time. Last update was at 2013/04/16 06:27:40
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/04/16 06:37:06
Subject: New Ork Codex
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Squishy Oil Squig
Victoria Australia
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I second cheaper trukks. I always have to adjust my list to get in some extra niceties to my ork boyz
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Proud Father of Da Diesel Boyz Klan |
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![[Post New]](/s/i/i.gif) 2013/04/16 12:38:07
Subject: New Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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In regards to bringing back old rules:
BRING BACK MOB UP!!!
4 Trukks (48 Boyz) and 2 Battlewagons (38 Boyz, Warboss, and KFF) zip across the board. The instant they disembark they forge 2-3 giant blobs with multiple nobz and charge people not giving two hoots about challenges cuz they got 2-3 PKs in each group anyway.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/04/16 13:30:01
Subject: New Ork Codex
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Longtime Dakkanaut
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I thought maybe give nobs a rule were we can accept a challenge by throwing a boy at the challenger to absorb the first attacks then sucker punch him with a powers klaw. Only umies care about honor. Orks only care about who's still standing afterward.
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![[Post New]](/s/i/i.gif) 2013/04/16 13:43:38
Subject: New Ork Codex
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Morphing Obliterator
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Jidmah wrote: whembly wrote: zammerak wrote:Choppas need AP or armor reducing, that would be much more intimidating on the charge
maybe give choppas the RAGE usr?
Agree. They did that to pretty much every Khorne unit in both new codices, so I think we should get something similar, too
Lord Yayula wrote:How exactly is your Nob getting killed by challenges?, if you are referring to challenges against other HQs, yeah that happens to every single champion on the game, but against other champions/sergeants nobz are one of the toughest, mathematically a SM champion charging him would cause 1 wound if decked with a power sword, leaving the nob with one wound which would erase the champ/sarge out of existence at I1. A Nob with klaw costs less than a marine sarge with PF which would be the only champion with a good chance of killing him, which would end on a double K.O.
The true problem is that the nob will crush the champion, but only cause one wound towards combat resolution, which is pretty weak for a 51 point model. Then the other marines (or guardsmen) defeat the regular boyz., you lose combat and get sweeped. If you are fighting guardsmen, they can even disable your nob for multiple turns. It's less of a problem against most some armies, as their squad leader is somewhat important and expensive, but most of the IoM get a free squad leader by default, with close to no additional value over a regular squad member besides +1A and +1ld. I believe in WHFB winners of challenges get to count all overkill wounds towards combat resolution, as it is demoralizing when their leader is torn to shreds and spread all over the battlefield. We really need something along those lines.
Khorne got rage but lost 1 base attack, Orks would be very sad if that happens.
And regarding the challenge, yeah not counting the overkill wounds like in fantasy sucks. Still that is more of a 6th edition thing rather than a codex specific, any champ that pays a PF and gets challenges suffers the same fate. I think if nobz could get power weapons/rending for 10/5 pts it would be fine, keep the nob cheap while still being able to stand his ground on challenges.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/04/16 17:38:25
Subject: New Ork Codex
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Smokin' Skorcha Driver
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wowsmash wrote:I thought maybe give nobs a rule were we can accept a challenge by throwing a boy at the challenger to absorb the first attacks then sucker punch him with a powers klaw. Only umies care about honor. Orks only care about who's still standing afterward. 
Yes!! for an additional 5pts each a nob can have up to 3 grots that it hurls at the challenger reducing their initiative so the PK comes first  Fits the fluff, seem fair
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![[Post New]](/s/i/i.gif) 2013/04/16 18:08:46
Subject: New Ork Codex
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Dakka Veteran
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Things I would like to see:
1) I like the idea of the 6+ FNP , makes sense orks are suppose to be as tough as nails
2)Ork's cant have the initiative stolen from them. They are unpredictable , even the million old Necron special characters hasn't figured out how to yet.
3) Swap WS and S. I don't picture Orks being that skilled as fighters, they are kind of big brutes. So WS -3 and Flat S-4 makes sense.
4) Remove furious charge (since they have base str-4) and give it to them for one turn when they WAAAGH. The excitement of the WAAAGH gets them pumped up, hence furious charge.
5) Put lootas as a Heavy choice, never make sense why they are elite and move Flash gitz to elites. This would be a minor Nerf to lootas I feel since now they would have to compete with battlewagons in the heavy slot
6) Make Deff dredds 13/12/10.
7) A Squiggoth monsterous creature
8) Nazdregg that allows units to teleport in.
9) A NEW BUGGY MODEL !!!! We still use the Gorka/Morka one !
10) A paintboy HQ choice other that Grotsnik (Even though I LOVE Grotsnik)
11) Their own warlord table, the book ones are useless most the time.
12) Mad boyz ! Dont care what they do as long as they are random and make me laugh
13) Any ork mob should be able to take heavy armor, not just one unit.
14) Some type of psychic defense. I am so sick of getting Enfeebled lol (I play against tyranids a lot)
15) Warboss should strike at Initiative with a powerklaw on the charge.
What I don't want to see:
1) Not a fan of a bunch of new grot units, Not that they would be bad, but I play Orks for Orks, not gretchin.
2) An uber monster ork, other than a special character that Grotsnik created (FrankeinOrk), I have never read in the fluff about a super huge ork. Biggest thing they have are the squiggoths.
3) Feral Orks / Boar boyz. I would play fantasy if I wanted these.
And Mostly
Just some cool New Plastic Models (I hate resin), I can deal with rules as long I like the models.
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This message was edited 1 time. Last update was at 2013/04/16 18:09:39
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2013/04/17 02:00:44
Subject: New Ork Codex
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Food for a Giant Fenrisian Wolf
HI
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I want looted vehicles back. the loss of looted vehicles made half of my deffskullz army illegal to field.
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just returning after a long hiatus |
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![[Post New]](/s/i/i.gif) 2013/04/17 09:52:35
Subject: New Ork Codex
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Space Marine Scout with Sniper Rifle
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I want a lottas nerf, I hate auto-include units and lootas are so auto include that every army wants to ally orks just to get them. Get's hot would be funny, but make them useless. Maybe give them a 1/6 chance to get distracted by looting and can't shoot for a turn, but in return on the next turn they get +1S shots or something.
I want kommandos to be awesome. I love their fluff and wanted to build a mostly kommando army, 6th edition crushed that.
I would like to see a stick bomb unit, imagine a 30 man ork mob tossing 30 s4 small blast templates at something, and having them scatter off and explode orks and 'umie alike.
KFF should be an invuln save, so markerlights can't negate it. maybe have two versions, small and large or something.
Deffdreds and killakans need to be improved.
Overall, I want green tide and kan wall to work again. It is how I imagine most ork attacks going. No fancy truks or bikes. Just boots on the ground and choppas in skulls. I think orks in general need more reliable anti-tank.
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~4000pt
WIP Rynn's Guard allies for Crimson Fists
WIP
WIP
~2500pt Warriors of Chaos
~2500pt Skaven Clan Mors
~100 points Khador
~100 points Menoth
~100 points Galactic Empire
~100 points Rebel Alliance
~1750 points Panzer Lehr |
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![[Post New]](/s/i/i.gif) 2013/04/17 11:42:30
Subject: New Ork Codex
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Bonkers Buggy Driver with Rockets
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While most of this is slightly "out-there" wishlisting, I think I'd echo this one:
Dakkafang Dreggrim wrote:
5) Put lootas as a Heavy choice, never make sense why they are elite and move Flash gitz to elites. This would be a minor Nerf to lootas I feel since now they would have to compete with battlewagons in the heavy slot
Otheriwse I would personally suggest that choppas are AP6 and big choppas are AP4. A slightly buffed furious charge would be nice considering the loss of Initiative bonus when 6th arrived. Meganobz need more upgrades to merging them with Nobz wouldn't be a bad idea.
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![[Post New]](/s/i/i.gif) 2013/04/17 17:32:35
Subject: New Ork Codex
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Longtime Dakkanaut
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Ya and I can see the multi part box for the mega nobs now with only 1 flamer and 2 missiles again /sigh
I really am hoping for a multi part mega nobs kit all kidding aside.
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![[Post New]](/s/i/i.gif) 2013/04/17 19:40:03
Subject: New Ork Codex
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Dakka Veteran
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Not having to wait until 2014 for a new Ork codex with anything new is my biggest wish.
What was the last new ork model other than the Flyers and the redone finecast ones ?
We are still using the Gorka / Morka style buggies and war tracks for Gorks sake !!!!
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2013/04/17 21:20:10
Subject: New Ork Codex
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Longtime Dakkanaut
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I heard that rumor about 6+ FNP and I think it would be great, not overpowered but randomly useful and fluffy (which is why Orks are really my main army)
I'd like to see Kommandos and Snikrot in particular get a buff to make him viable again, even something like stealth or shrouded would really help, or, you know just let me assault from outflank like he used to be able to do.
I'd love to see a MC of the squig variety. It's the only thing keeping Snakebites from being a viable clan from a fluff-to-play perspective.
Mega Nobz need an upgrades table. It's just so unfluffy that the richest, most obnoxious Orks are only able to purchase 1 of 3 Kombi-weapon upgrades. I would gladly pay up to 80 points each for them to have FNP, Cybork, Turbo-boostaz etc etc
Next thing I'd really like to see is an update for the Weirdboy/Warphead. He needs a 2D6 chart, with more randomly crazy things on it.
Lastly, I'd like to see some Clans love in the form of a Warlord Traits table. That's all they need to do to bring the Clans back (Goff traits, Badmoon traits etc) so simple to really diversify what should really be a much broader army list for the most successful species in the galaxy.
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![[Post New]](/s/i/i.gif) 2013/04/17 21:52:25
Subject: New Ork Codex
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Regular Dakkanaut
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Snotlings.
I'd play Orks in a flash if I could get playable Snotlings.
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![[Post New]](/s/i/i.gif) 2013/04/17 21:55:08
Subject: New Ork Codex
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Bloodthirsty Chaos Knight
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But if Grots are already soft as moist boogers, what would be the statline of a Snotling?
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/04/17 22:00:58
Subject: New Ork Codex
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Regular Dakkanaut
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1's?
Alternatively go with Swarm base like in Fant.
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![[Post New]](/s/i/i.gif) 2013/04/18 00:32:49
Subject: Re:New Ork Codex
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Apprehensive Inquisitorial Apprentice
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I'd say more options to give more units 'eavy armor. Also some more powerful characters.
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![[Post New]](/s/i/i.gif) 2013/04/18 01:06:20
Subject: Re:New Ork Codex
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Regular Dakkanaut
Panama
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When I lose with my orks is not that much. They just need a few adjustments.
-Include in the Waaagh! +1 to Initiative
-Make the power klaw cheaper like the Tankbustas (15 points)
-Let the Meganobz have a painboy or let them run.
-The Nobz must cost the same as the boyz upgrade (16 points)
-Let the boyz squads have burnas.
-Help the Kommandos to be like in 5th edition.
-Reduce the cost of Killcannon.
-Make the Dakkajet shoota be 36 inches instead of 30
-Make the Killa Kans useful again. They blow up too easy now.
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This message was edited 1 time. Last update was at 2013/04/18 01:07:19
Keep up the fight! |
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![[Post New]](/s/i/i.gif) 2013/04/18 12:14:26
Subject: New Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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+1 Initiative on the WAAAGH! would be nice, right now it doesnt help their fighting at ALL yet still has that "they start fighting before getting to their enemy" bullcrap.
Never understood why a warcall that boils their blood and makes them charge like a raging lunatic confered 0 benefits to their fighting, big or small. Would be crazy if it even improved the Pklaw to I2 muhahahha.
I sincerely doubt they would give the MC status to Warbosses, that would be one insane buff. I could see it (even if he cost 50 more) for Ghaz though since hes suppose to be the biggest and baddest warboss and orks get vastly bigger the badder they become. I could totally see him as an MC attacking with a pklaw at iniative and not being hurt by SNP anymore.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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