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Made in us
Hellacious Havoc




North Texas

mp40guy wrote:
I run my Chaos Lord with the following load out.
Power Fist S8 AP2
Sigil of Corruption and the Mark of Tzeentch to give him a +3 invulnerable save.
Veteran of the Long War for the rerolls.
Plus a Plasma Pistol for some type of ranged attacks.
I found that when I had 2 weapons I only used the fist because it gave me a real KILLING attack. S8 is instant kill on most enemies.
The +3 Invul lets you survive most attacks so the Int 1 isn't a big problem.

I run him with a 6 man Chosen Squad with 5 Meltas. They all ride in a Rhino with a Dirge caster.
They roll up to a target pile out and shoot then charge the next turn.


holy golden armchair batman! if you had a lord with mark of tzeentchl in termie armor, would you get +2/+4 save?? thats awesome, I always feel the pull to play just one god, but I can never choose.

This message was edited 1 time. Last update was at 2013/05/22 19:35:30



 
   
Made in us
Fixture of Dakka





Steelcity

I pretty much always go for the most destructive lord. Jugger + MoK + Axe of blind fury, sigil and veterans of long war. Can't get any stronger in CC than that with 8-13 S6 Ap2 attacks on a charge.


Keeper of the DomBox
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Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

In terms of CSM HQs, I'd go entirely for a DP with Black Mace, Wings, MoK and Power Armour.. If we're talking Chaos Lords here, I usually go for Terminator Armour, MoK, Power Fist and Lightning Claw, with Sigil of Corruption ;D I usually run this guy in an LR with some more Termys sporting Chainfists and/or Power Fists

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Dakka Veteran






 Kirasu wrote:
I pretty much always go for the most destructive lord. Jugger + MoK + Axe of blind fury, sigil and veterans of long war. Can't get any stronger in CC than that with 8-13 S6 Ap2 attacks on a charge.



This is a really choppy build, but I prefer, MoN on a bike PF LC. I prefer this because he is still plenty killy with 5 base attacks that are either S8 ap2 or S4 AP3 shred which is really decent. He is still really fast and T6 is so tough. I then love to run him with some MoN spawn for a really fast lots of wounds high toughness unit that can drown you in attacks with a bit of luck.
   
Made in gb
Horrific Howling Banshee




Hemel Hempstead

Has anyone tried the Tzeentch lord with scrolls, bike, sigil & magic familiar?
T5 and 3++ pretty much negate the chance of self injury, so he can roll around going spell crazy! In theory...

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 rubicant99 wrote:
Has anyone tried the Tzeentch lord with scrolls, bike, sigil & magic familiar?
T5 and 3++ pretty much negate the chance of self injury, so he can roll around going spell crazy! In theory...


or he could be a sorceror

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Horrific Howling Banshee




Hemel Hempstead

 Exergy wrote:
 rubicant99 wrote:
Has anyone tried the Tzeentch lord with scrolls, bike, sigil & magic familiar?
T5 and 3++ pretty much negate the chance of self injury, so he can roll around going spell crazy! In theory...


or he could be a sorceror

Lord is fearless and has an extra wound, just in case ; )

This message was edited 1 time. Last update was at 2013/05/23 21:55:51


 
   
Made in us
Battleship Captain




Oregon

Why bike? Why not the steed instead?
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 minigun762 wrote:
Why bike? Why not the steed instead?


steeds dont give +1T, so the scrolls wound on 5+ instead of 6+

halve your wounds taken from scrolls

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in nz
Sinister Chaos Marine





The tzeentch steed turns him into a jetbike which does confer the +1 toughness.

 
   
Made in gb
Regular Dakkanaut





Chaos Lords are very flexible in what they can be equipped with, but some selections are generally more effective than others.

A Khorne Lord on a Juggernaut, if that's what you're looking at, is one of the better options available, especially (read:mandatory) if he takes the Axe of Blind Fury. For not many more points than PFist, you're getting a stupid number of AP2 attacks at initiative, and with the Juggernaut's buffs, you're quite survivable too.

Listen, 7 to 13 S6 AP2 attacks at I5 from one charging model (3 base, +1 Bolt Pistol/CC, +1 Juggernaut, +2 MoK, +2-6 Daemon Weapon) will kill things dead, and T5 W4 means that he's also not dying to enemy powerfists. If you're already mounting him on a juggernaut, you have no reason not to equip him with the Axe of Blind Fury.

If you're not mounting him up, Tzeentch (if you don't want to unlock anything) with Sigil of Corruption + Terminator Armor + Power Fist&Lightning Claw gives you that 2+/3++ and a variety of combat options. Nurgle, Terminator Armor, Sigil, Fist/Claw gives you 2+/4++ and T5, so going against enemy terminators isn't a total fail. Nurgle on a Bike, with the Burning Brand gives you T6, mobility, and a good ranged weapon, very rare on HQ choices. Slaanesh on a Bike or Steed works, and the Brand is a good option here too.

A lot depends on what you want your lord doing/which unit you want your lord with, and which, if any, cult troop you want unlocked. The Juggernaut Lord is extra killy, but unlocks Berserkers, which are the second worst Cult Troop, only better than Thousand Sons. Nurgle and Slaanesh Lord loadouts really depend on what unit you want accompanying them.
   
 
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