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Made in us
Hellacious Havoc




North Texas

Hey guys, I'm just getting back into 40k after a long hiatus and I've decided to trade in my dark angels for my friend's chaos, but I'm not sure which load-out I want for my custom chaos lord, I know I want two weapons and possibly mounted on a berzerker. any suggestions? I'm probably going to go with two powerswords or a powersword and power lance.

Discuss, Debate, etc.

-Cypher's Sword


 
   
Made in dk
Sinister Chaos Marine




 Cypher's Sword wrote:
Hey guys, I'm just getting back into 40k after a long hiatus and I've decided to trade in my dark angels for my friend's chaos, but I'm not sure which load-out I want for my custom chaos lord, I know I want two weapons and possibly mounted on a berzerker. any suggestions? I'm probably going to go with two powerswords or a powersword and power lance.

Discuss, Debate, etc.

-Cypher's Sword

If you want two normal weapons, two of the same kind is a waste of points, as you can only ever choose to use one at the time, and the +1 Attack you get for an extra weapon might as well come from a generic Close Combat Weapon. That said, you would benefit the most from picking weapons for different purposes. The common pick is Lightning Claw + Power Fist. The first one is AP3 and good for cutting Marine type opponents, and the second is AP2 and good vs Vehicles, but suffer from striking at Initiative 1.
When you say "Mount on a Berzerker", I assume you mean a Juggernaut? If not.. nasty If you make him a Khorne Lord, I strongly recommend the Axe of Blind Fury.
   
Made in br
Savage Khorne Berserker Biker






Mounting the Lord on a Juggernaut is amazing. It makes you T5, meaning you don't need to fear Instant Death from S8-9, and the extra wound make you that much more durable.

If you are going this route, getting a unit of bikers/spawn to go with your Lord is usually a good call.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Chaos Lord piggy-backing on a Khorne Berserker waving his sword around screaming "Faster! Faster!" I believe you meant Juggernaut.

Alright, so if you take a single power weapon and keep your basic CCW, you get to swing at AP3 and gain an additional attack for dual wielding. If you take two power you weapons, you spend 15 more points to... swing at AP3 and gain an additional attack for dual wielding.

Paying 15 points for a Power Lance on top of a Power Weapon is effectively paying 15 points for Furious Charge, which is interesting. However, Mark of Khorne gives Rage (and Counter-Attack) for 10 points, which maths out to being more effective.

Of course, you can model him with two swords and a holstered pistol even if he only actually has a PW and Bolt Pistol. Tactically, you'd be better off taking advantage of the more unique equipment, like the Murder Sword, or Black Mace, or Dual Lightning Claws.

EDIT: Man I'm a slow poke.

This message was edited 1 time. Last update was at 2013/05/12 23:17:57


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Made in us
Hellacious Havoc




North Texas

Well that shows for long I was away. I would take the powerfist, but I don't want to slow him down at all. I'll probably go with either powersword+chainsword, or powersword+powermaul. any thoughts on other equipment?

Would you say the Murder Sword is worth it? I've lost a game that I was about to win because of a deamon weapon.

This message was edited 1 time. Last update was at 2013/05/13 00:05:53



 
   
Made in us
Infiltrating Broodlord





Never give your lord two lightning claws. With the way the specialist weapons are worded, you give him a lightning claw and a power fist. Since they're both specialists weapons you gain the additional close combat weapon. Also the murder sword is not worth it IMHO.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Beast of Nurgle





South Jersey

I use
Nurgle lord
Blight grenades
Bike
Fist
Burning brand
Aura

With a squad of melta gun nurgle bikers

And a lvl 3 unmarked sorcerer with biomancy

I have had a lot of success with this at the 1800 plus point range

When in doubt poke it with a stick!

12000 16000 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

I run one of the following or I run a special character. Sometimes I add a mark, and if i select MoN I add Blight grenades but really the mark is for unlocking troops.


Lightning Claw + Power Fist, bike, sigil

Lighting Claw + Burning Brand, bike, sigil

Powerfist + Burning Brand, bike, sigil

AoBF on jugger, sigil

Terminator armor, power axe and brand

Terminator armor, power axe and nothing

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Death-Dealing Devastator



Downingtown Pa West of Phili Pa

I run my Chaos Lord with the following load out.
Power Fist S8 AP2
Sigil of Corruption and the Mark of Tzeentch to give him a +3 invulnerable save.
Veteran of the Long War for the rerolls.
Plus a Plasma Pistol for some type of ranged attacks.
I found that when I had 2 weapons I only used the fist because it gave me a real KILLING attack. S8 is instant kill on most enemies.
The +3 Invul lets you survive most attacks so the Int 1 isn't a big problem.

I run him with a 6 man Chosen Squad with 5 Meltas. They all ride in a Rhino with a Dirge caster.
They roll up to a target pile out and shoot then charge the next turn.

MORE BACON FOR THE BACON GOD!!!!!!!!!!
The ONLY Good Orc is a DEAD Orc

Have some pride and paint those minis 
   
Made in us
Raging Ravener




Dallas, TX

Nurgle Lord on a bike with Blight Grenades, Sigil of Corruption, and Burning Brand in a unit of Nurgle Bikers is very mean. For a truly killy Lord and to keep with your desire for a Juggernaut mount: give him Mark of Khorne, Juggernaut, Sigil and Axe of Blind Fury. The Axe just mows through everything.

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Made in dk
Sinister Chaos Marine




 Sephyr wrote:
Mounting the Lord on a Juggernaut is amazing. It makes you T5, meaning you don't need to fear Instant Death from S8-9, and the extra wound make you that much more durable.

If you are going this route, getting a unit of bikers/spawn to go with your Lord is usually a good call.


Do NOT put your Juggernaut Lord with a unit of Bikes. Bikes have Jink, which will give them cover saves everywhere they go. Your Juggerlord does not have Jink. 6th edition has a rule called "Focus Fire", where you can target the models in a unit with less cover than the rest of the unit. This Means that your bike squad will not provide protection for your Lord against dedicated shooting at all (provided your opponent knows this rule, of course).
   
Made in us
Honored Helliarch on Hypex




I'm pretty sure that you can still use LoS to reallocate those wounds onto your bikes, though.
   
Made in pl
Been Around the Block




I like mine with chainfist with claw in TDA. But I want to get Juggerlord as well.
   
Made in us
Executing Exarch





The Twilight Zone

Something not mentioned before is a gift of mutation. It is by no means needed, but if you have some spare points, giving the lord a gift is not a bad way to spend them.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in pl
Been Around the Block




Its great if you roll armour save reroll on boon table. It rocks against nids shooting. Also blight granades are nice if you waer TDA.
   
Made in us
Regular Dakkanaut




Power Axe and Chain Axe if you want something under 30 points.

You have the choice of +1str and AP2 at I1 or AP4 at Initiative. Pluse it looks cool.

Axe of Blinding fury for Khorne.

Always on a bike unless he's a terminator or you want to put him on a juggernaut.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

mp40guy wrote:
I run my Chaos Lord with the following load out.
Power Fist S8 AP2
Sigil of Corruption and the Mark of Tzeentch to give him a +3 invulnerable save.
Veteran of the Long War for the rerolls.
Plus a Plasma Pistol for some type of ranged attacks.
I found that when I had 2 weapons I only used the fist because it gave me a real KILLING attack. S8 is instant kill on most enemies.
The +3 Invul lets you survive most attacks so the Int 1 isn't a big problem.

I run him with a 6 man Chosen Squad with 5 Meltas. They all ride in a Rhino with a Dirge caster.
They roll up to a target pile out and shoot then charge the next turn.


if you are using a powerfist why bother with the pistol? That is 15 points that arent giving you 1 attack. Take a combi plasma. You get 2 plasma shots at that range and it costs so much less.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Raging Ravener




Dallas, TX

GeneralCael wrote:


Do NOT put your Juggernaut Lord with a unit of Bikes. Bikes have Jink, which will give them cover saves everywhere they go. Your Juggerlord does not have Jink. 6th edition has a rule called "Focus Fire", where you can target the models in a unit with less cover than the rest of the unit. This Means that your bike squad will not provide protection for your Lord against dedicated shooting at all (provided your opponent knows this rule, of course).


This is only if they choose to Jink; it is not a compulsory save, so that really isn't an issue. The only way they could force wounds on your Jugger-Lord is with precision shots, which you can do nothing about. You can run them with Spawn as well though, but the Spawn get no save of any kind. Because of their lack of a save I usually give mine MoN, but if you are running a Jugger-Lord that isn't an option. So a unit of Spawn really would just be a meat shield and a nice plus if they make it into combat--where they shine.

This message was edited 2 times. Last update was at 2013/05/13 15:07:45


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Made in us
Stone Bonkers Fabricator General





Beijing, China

POKEYtheBIG wrote:

So a unit of Beasts really would just be a meat shield and a nice plus if they make it into combat--where they shine, especially if given MoK.


beasts already have Rage, so giving them MoK nets them what, Counter attack? On a 12" move unit with fleet and ignore terrain they should be charging all the time. Save the points.

This message was edited 1 time. Last update was at 2013/05/13 14:38:09


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ie
Stealthy Grot Snipa




POKEYtheBIG wrote:
GeneralCael wrote:


Do NOT put your Juggernaut Lord with a unit of Bikes. Bikes have Jink, which will give them cover saves everywhere they go. Your Juggerlord does not have Jink. 6th edition has a rule called "Focus Fire", where you can target the models in a unit with less cover than the rest of the unit. This Means that your bike squad will not provide protection for your Lord against dedicated shooting at all (provided your opponent knows this rule, of course).


This is only if they choose to Jink; it is not a compulsory save, so that really isn't an issue. The only way they could force wounds on your Jugger-Lord is with precision shots, which you can do nothing about. You can run them with Beasts as well though, but the Beasts get no save of any kind. Because of their lack of a save I usually give mine MoN, but if you are running a Jugger-Lord that isn't an option. So a unit of Beasts really would just be a meat shield and a nice plus if they make it into combat--where they shine, especially if given MoK.


When you say beasts you mean spawn right?

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Raging Ravener




Dallas, TX

Tiarna Fuilteach wrote:

When you say beasts you mean spawn right?


Yes thank you for catching that. I will edit accordingly.


Automatically Appended Next Post:
 Exergy wrote:


beasts already have Rage, so giving them MoK nets them what, Counter attack? On a 12" move unit with fleet and ignore terrain they should be charging all the time. Save the points.


Sorry I was thinking it granted an additional attack.

This message was edited 1 time. Last update was at 2013/05/13 15:09:01


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Made in us
Dakka Veteran






I run my liars as, MoN bike PF LC and sigil in a unit of MoN spawn. It's a really good unit for the relatively low cost of the points. If you get the poison attacks on the spawn against meq you get a reroll 2+ to wound, if you manage to role 5+ on attacks the unit is rediculous.
   
Made in us
Crazed Cultist of Khorne




Charleston, SC

Lord with MoK
Black Mase
Aura

Put him with 9 Bezerks

in Rhino
dirge caster
extra armor
dozer blade

flank with 2nd rhino and run up jump out turn 2 assult turn three

4000 points
2500 points
Must bring as many as you can
All For Valhalla 
   
Made in dk
Unhealthy Competition With Other Legions





Burning Brand of burning burningness burness of awseome. Burn

there you go bud

This message was edited 1 time. Last update was at 2013/05/13 18:29:42


 amanita wrote:
So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?

 Moktor wrote:
No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
 
   
Made in dk
Sinister Chaos Marine




POKEYtheBIG wrote:
GeneralCael wrote:


Do NOT put your Juggernaut Lord with a unit of Bikes. Bikes have Jink, which will give them cover saves everywhere they go. Your Juggerlord does not have Jink. 6th edition has a rule called "Focus Fire", where you can target the models in a unit with less cover than the rest of the unit. This Means that your bike squad will not provide protection for your Lord against dedicated shooting at all (provided your opponent knows this rule, of course).


This is only if they choose to Jink; it is not a compulsory save, so that really isn't an issue. The only way they could force wounds on your Jugger-Lord is with precision shots, which you can do nothing about. You can run them with Spawn as well though, but the Spawn get no save of any kind. Because of their lack of a save I usually give mine MoN, but if you are running a Jugger-Lord that isn't an option. So a unit of Spawn really would just be a meat shield and a nice plus if they make it into combat--where they shine.


Jink (p. 38):
A model with this special rule that has moved in its Movement Phase gains a 5+ cover save until the start of its next Movement phase.

The cover save is not optional.
   
Made in us
Death-Dealing Devastator



Downingtown Pa West of Phili Pa

 Exergy wrote:
mp40guy wrote:
I run my Chaos Lord with the following load out.
Power Fist S8 AP2
Sigil of Corruption and the Mark of Tzeentch to give him a +3 invulnerable save.
Veteran of the Long War for the rerolls.
Plus a Plasma Pistol for some type of ranged attacks.
I found that when I had 2 weapons I only used the fist because it gave me a real KILLING attack. S8 is instant kill on most enemies.
The +3 Invul lets you survive most attacks so the Int 1 isn't a big problem.

I run him with a 6 man Chosen Squad with 5 Meltas. They all ride in a Rhino with a Dirge caster.
They roll up to a target pile out and shoot then charge the next turn.


if you are using a powerfist why bother with the pistol? That is 15 points that arent giving you 1 attack. Take a combi plasma. You get 2 plasma shots at that range and it costs so much less.


If you use the combi plasma 1 you only have 1 shot with the plasma and 2 its a rapid fire weapon you cant assault afterwards. The pistol is just another attack before the fist.

MORE BACON FOR THE BACON GOD!!!!!!!!!!
The ONLY Good Orc is a DEAD Orc

Have some pride and paint those minis 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

mp40guy wrote:
 Exergy wrote:
mp40guy wrote:
I run my Chaos Lord with the following load out.
Power Fist S8 AP2
Sigil of Corruption and the Mark of Tzeentch to give him a +3 invulnerable save.
Veteran of the Long War for the rerolls.
Plus a Plasma Pistol for some type of ranged attacks.
I found that when I had 2 weapons I only used the fist because it gave me a real KILLING attack. S8 is instant kill on most enemies.
The +3 Invul lets you survive most attacks so the Int 1 isn't a big problem.

I run him with a 6 man Chosen Squad with 5 Meltas. They all ride in a Rhino with a Dirge caster.
They roll up to a target pile out and shoot then charge the next turn.


if you are using a powerfist why bother with the pistol? That is 15 points that arent giving you 1 attack. Take a combi plasma. You get 2 plasma shots at that range and it costs so much less.


If you use the combi plasma 1 you only have 1 shot with the plasma and 2 its a rapid fire weapon you cant assault afterwards. The pistol is just another attack before the fist.


The plasma pistol is not an extra attack before the fist. You only get to attack with one weapon, so the pistol is only used in shooting. Yes rapid firing is only useable if you are not going to assault. If you are going to assualt, the last thing you want to do is fire a plasma pistol that might kill an enemy that is close to your assault unit. If you kill too many then your charge will fail and you will get shot up next turn.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Raging Ravener




Dallas, TX

GeneralCael wrote:


Jink (p. 38):
A model with this special rule that has moved in its Movement Phase gains a 5+ cover save until the start of its next Movement phase.

The cover save is not optional.


I got the Jink and Evade rules mixed--my bad

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Made in au
Sword-Wielding Bloodletter of Khorne




You had me at Lord mounted on bezerker.
   
Made in us
Daemonic Dreadnought






AL

Ithani wrote:
You had me at Lord mounted on bezerker.


Someone not cash strapped needs to model this

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
 
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