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Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

What unit paired with Kharn is optimizing his Hatred for the unit?

Is a LR worth it for the units... is care worth it compared to the other awesome HQs?

 
   
Made in us
Crazed Cultist of Khorne




Charleston, SC

20 Bezerkers or 10 Bezerkers in a LR

4000 points
2500 points
Must bring as many as you can
All For Valhalla 
   
Made in us
Battleship Captain




Oregon

I'd say max cultists or berserkers in a raider. Whatever fits the rest of the list best.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

9 KB in a raider with re-roll hits will be a lot of damge...

In comparison to Kharn with Terminators in a LR, which is better? I like the KB because it fills a troop choice.

 
   
Made in us
Battleship Captain




Oregon

I like KB over terminators. More attacks, furious charge, scoring and assault grenades.
   
Made in us
Fixture of Dakka





Cultists or regular unmarked Chaos Space Marines.

Kharn does all the damage. You want the thing with him to be both cheap, and not so threatening that it seems like a deathstar. Because there's nothing you can put him with that can withstand the focus of an enemy army if they decide that's the important thing to kill.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Kharn with KB in a LR is 605 points...

I like the KB with him for them being a good assault troop choice, although expensve points wise.

 
   
Made in us
Crazed Cultist of Khorne




Charleston, SC

I have put Kharn with KB in a LR and held up 10 Nob Bikers with power claws and warboss for 3 turns. LR went tank hunting after KB's got out and worked really well.

4000 points
2500 points
Must bring as many as you can
All For Valhalla 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

I personally would run Kharn with 9 Khorne Bezerkers. Failing in that, 9 Unmarked CSM seems way to go. You keep him cheap so he doesn't seem too threatening and then he scares the living daylights out of a foe.

problem is, once an opponent knows that kharn will hurt, he will not ignore him.

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Khârn, 20 Mark of Khorne CSMs, 2 Meltaguns and the Icon of Wrath. Run them across the board. Preferrably in a list with lots of fast stuff, so possibly a Juggerlord and Spawns, Raptors/Bikes and the like. It's a list similar to what our local Chaos player runs, only he's running Abaddon instead of Khârn.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

20 walking marines from my experience will be shot down to about 8 marines by the time they get into assault with a decent shooting army.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

CannedKhorne wrote:
What unit paired with Kharn is optimizing his Hatred for the unit?

Is a LR worth it for the units... is care worth it compared to the other awesome HQs?
I don't find CSM land raiders to be really good as assault platforms.
Your paying 230 points for the base LR, then your points for the contents inside. Its easy to have a price tag of 500 points for that delivery system that's easily handled

I would bring Kharn in a squad of 20 CSM or 20 cultists.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

I have only played 2 games of 6th edition, (just started playing again, back from college), but back in 5th edition it spamming Marine units always got destroyed slowly as they moved up the table.

I love the idea, but is the current meta geared to obliterate the marines as they move up the table?

I would love to run a horde Khorne army, that is my ideal choice actual. I want horde/speed/khorne as competitive as possible.

Have you have experience running horde marine units?

 
   
Made in us
Battleship Captain




Oregon

Ironically enough, its Chaos drake that makes footslogging dangerous.

Outside of that, it's fairly workable as people are moving to autocannon equivalents where MEQ still get a save.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Make sense, I'll have to look into CSM footslogging units.

Kharn with 20 CSM, MoK... hmm.

Quick question about an ally units, if I add a Khorne Herald on Jug with a squad of hounds is he able to scout with them?


Automatically Appended Next Post:
How many meltaguns can 20 CSM have??

This message was edited 1 time. Last update was at 2013/06/06 21:02:23


 
   
Made in br
Savage Khorne Berserker Biker






Regular CSM marked khorne benefit more from the first-turn re-roll, since they are WS 4 instead of % like Berserkers. They are also cheaper, meaning it's easier to get an icon to re-roll your charges (I'm paranoid about missing charges), and you can pack double-melta to crack transports and assault the passengers.

Berserkers are lackluster this codex but I still like them. S5 on the charge goes a bit of the way toward piling on wounds that even 2+ armor will find hard to deal with.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

CannedKhorne wrote:
Make sense, I'll have to look into CSM footslogging units.

Kharn with 20 CSM, MoK... hmm.

Quick question about an ally units, if I add a Khorne Herald on Jug with a squad of hounds is he able to scout with them?


Automatically Appended Next Post:
How many meltaguns can 20 CSM have??


CSM and CD cannot combine squads

10 or more CSM can have 2 special weapons

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My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

No I mean if a CD Khorne Herald on a Jugg joins a hound unit, does the unit still have the ability to scout?

 
   
Made in mx
Morphing Obliterator





Mexico

I'd run him in a LR with chosen, they got same # attacks as a zerk charging but they don't lose them afterwards, could MoK them to get even more attacks on the charge and you can get a few power weapons in the mix to make hatred even more valuable.

This message was edited 1 time. Last update was at 2013/06/06 22:21:09


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

CannedKhorne wrote:
20 walking marines from my experience will be shot down to about 8 marines by the time they get into assault with a decent shooting army.


Yup. You still have Khârn. And the Raptors. And the Juggerlord with friends.

As has been mentioned, though, Heldrakes are the bane of this type of list.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

I've taken Kharn and Fabius before, and ran Kharn with his own 20-man blob of khorne marines and an additional 20-man blob of Fabius-buffed khorne marines. Give them both max meltaguns and reroll banners and all the fixin's. Only heldrake spam can really dent it.
Though one helpful thing for horde lists is giving all your squads rhino transports. Not to ride in, but to zoom ahead and give cover, tank shock things closer to your blobs, etc. Destroyer blades and dirge casters are a must, and combi-meltas help as well.
All the meltas in the squads and rhinos are for taking out heavy armor and high-toughness/armor monsters, which your blobs could have some trouble with.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

How did that list work out? I am considering running at least one blob unit to run up the field.

 
   
Made in us
Frenzied Berserker Terminator






Kharns best delivery unit is a squad of cultists



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Why do you say that? I guess as a walking horde unit?

 
   
Made in us
Battleship Captain




Oregon

CannedKhorne wrote:
Why do you say that? I guess as a walking horde unit?


Because nobody cares if Kharn kills a few. They're just there as bullet catchers for him and he provides that all important fearless. The hatred rule is just a bonus.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

CannedKhorne wrote:
How did that list work out? I am considering running at least one blob unit to run up the field.


It worked alright, list had 3 20-man blobs, one led by Kharn, one by Fabius, one the fearless enhanced guys. Rhinos with destroyers/dirge/melta screening for each squad, and some forgefiends in the back for AA. I always gave up first blood due to rhinos getting popped, but there were relatively few casualties in the blobs except against IG or newTau. The forgefiends never shot anything down and really didn't do all that much, but the 60 khorne marines either messed up everything they fought or got tied up the rest of the game. The one game I played against a list with 2 heldrakes, by the time they arrived my blobs were already stuck in close combat and couldn't get torched.

Fabius predictably never killed anything and contributed nothing, Kharn murdered anything he touched (including plenty of my own guys) and the blobs either murdered stuff or sat on objectives. My only problem with Kharn's re-rolling Hate Squad was that honestly with furious charge and rage, hatred on top of that was pretty much overkill for anything they collided with. Unless it lived past the opening turn. Then the squad lost furious charge, rage and hatred and went back to basic marines while Kharn did all the work.
   
Made in us
Troubled By Non-Compliant Worlds






Canned: I run hounds, and herald on jugger and kanarak and was able to scout them without any objections, I'm like you, I also just returned from college so im learning 6th as well

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Made in us
Morphing Obliterator





San Francisco, CA

for those of you advocating cultist blobs, why only 20 and not the max of 35?

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Made in us
Utilizing Careful Highlighting





Augusta GA

Probably because you get 20 in the Dark Vengeance set.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

 Pwn'd You wrote:
Canned: I run hounds, and herald on jugger and kanarak and was able to scout them without any objections, I'm like you, I also just returned from college so im learning 6th as well


Yeah, I want to squeeze this unit into my army put it is very hard to find the points when having daemon allies.

Hounds/Maulerfiends/LR with Kharn and some helldrakes is a lot for an army to handle as one big punch.


 
   
 
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